From 607f69c67a5b4dc72d2754192e3cdf67d0ad11d0 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Tue, 3 Jun 2014 16:24:10 -0400 Subject: partitioning client and serveR --- assets/javascripts/app.js | 119 ---- assets/javascripts/environments/app.js | 28 - assets/javascripts/environments/tableaux/_empty.js | 32 - .../javascripts/environments/tableaux/columns.js | 36 - .../environments/tableaux/columns_circle.js | 42 -- .../environments/tableaux/columns_split.js | 63 -- assets/javascripts/map/map.js | 337 ---------- assets/javascripts/map/map_editor.js | 102 --- assets/javascripts/mx/extensions/mx.movements.js | 285 -------- .../mx/extensions/mx.rotationControl.js | 265 -------- assets/javascripts/mx/extensions/mx.scene.js | 165 ----- assets/javascripts/mx/extensions/mx.scrubber.js | 191 ------ assets/javascripts/mx/mx.js | 583 ---------------- assets/javascripts/mx/mx.min.js | 1 - assets/javascripts/mx/mx.minimap.js | 211 ------ assets/javascripts/mx/mx.quaternion.js | 414 ------------ assets/javascripts/mx/primitives/mx.box.js | 62 -- .../javascripts/mx/primitives/mx.boxDimensions.js | 154 ----- assets/javascripts/mx/primitives/mx.coords.js | 61 -- assets/javascripts/mx/primitives/mx.cutout.js | 66 -- assets/javascripts/mx/primitives/mx.face.js | 41 -- assets/javascripts/mx/primitives/mx.image.js | 69 -- assets/javascripts/mx/primitives/mx.scaleBox.js | 140 ---- assets/javascripts/mx/primitives/mx.tableau.js | 48 -- assets/javascripts/mx/primitives/mx.text.js | 34 - assets/javascripts/mx/primitives/mx.texturedBox.js | 121 ---- assets/javascripts/rectangles/_env.js | 49 -- assets/javascripts/rectangles/engine/map/_map.js | 40 -- assets/javascripts/rectangles/engine/map/draw.js | 162 ----- assets/javascripts/rectangles/engine/map/ui.js | 131 ---- .../javascripts/rectangles/engine/rooms/_rooms.js | 41 -- .../javascripts/rectangles/engine/rooms/builder.js | 294 -------- .../javascripts/rectangles/engine/rooms/clipper.js | 104 --- .../javascripts/rectangles/engine/rooms/mover.js | 82 --- .../rectangles/engine/scenery/_scenery.js | 45 -- .../rectangles/engine/scenery/image/_image.js | 52 -- .../rectangles/engine/scenery/image/move.js | 103 --- .../rectangles/engine/scenery/image/resize.js | 201 ------ assets/javascripts/rectangles/models/rect.js | 176 ----- assets/javascripts/rectangles/models/room.js | 213 ------ assets/javascripts/rectangles/models/tree.js | 37 - assets/javascripts/rectangles/models/vec2.js | 99 --- assets/javascripts/rectangles/models/vec3.js | 5 - assets/javascripts/rectangles/models/wall.js | 120 ---- assets/javascripts/rectangles/util/colors.js | 57 -- assets/javascripts/rectangles/util/constants.js | 57 -- assets/javascripts/rectangles/util/debug.js | 8 - assets/javascripts/rectangles/util/keys.js | 165 ----- assets/javascripts/rectangles/util/mouse.js | 165 ----- assets/javascripts/rectangles/util/sort.js | 86 --- assets/javascripts/rectangles/util/wheel.js | 62 -- assets/javascripts/util.js | 173 ----- assets/javascripts/vendor/jquery.min.js | 4 - assets/javascripts/vendor/kdTree.js | Bin 3693 -> 0 bytes assets/javascripts/vendor/loader.js | 68 -- assets/javascripts/vendor/polyfill.js | 80 --- assets/javascripts/vendor/tube.js | 323 --------- assets/javascripts/vendor/tween.js | 741 --------------------- assets/stylesheets/css.css | 38 -- assets/stylesheets/map.css | 30 - client/assets/javascripts/app.js | 119 ++++ client/assets/javascripts/environments/app.js | 28 + .../javascripts/environments/tableaux/_empty.js | 32 + .../javascripts/environments/tableaux/columns.js | 36 + .../environments/tableaux/columns_circle.js | 42 ++ .../environments/tableaux/columns_split.js | 63 ++ client/assets/javascripts/map/map.js | 337 ++++++++++ client/assets/javascripts/map/map_editor.js | 102 +++ .../javascripts/mx/extensions/mx.movements.js | 285 ++++++++ .../mx/extensions/mx.rotationControl.js | 265 ++++++++ .../assets/javascripts/mx/extensions/mx.scene.js | 165 +++++ .../javascripts/mx/extensions/mx.scrubber.js | 191 ++++++ client/assets/javascripts/mx/mx.js | 583 ++++++++++++++++ client/assets/javascripts/mx/mx.min.js | 1 + client/assets/javascripts/mx/mx.minimap.js | 211 ++++++ client/assets/javascripts/mx/mx.quaternion.js | 414 ++++++++++++ client/assets/javascripts/mx/primitives/mx.box.js | 62 ++ .../javascripts/mx/primitives/mx.boxDimensions.js | 154 +++++ .../assets/javascripts/mx/primitives/mx.coords.js | 61 ++ .../assets/javascripts/mx/primitives/mx.cutout.js | 66 ++ client/assets/javascripts/mx/primitives/mx.face.js | 41 ++ .../assets/javascripts/mx/primitives/mx.image.js | 69 ++ .../javascripts/mx/primitives/mx.scaleBox.js | 140 ++++ .../assets/javascripts/mx/primitives/mx.tableau.js | 48 ++ client/assets/javascripts/mx/primitives/mx.text.js | 34 + .../javascripts/mx/primitives/mx.texturedBox.js | 121 ++++ client/assets/javascripts/rectangles/_env.js | 49 ++ .../javascripts/rectangles/engine/map/_map.js | 40 ++ .../javascripts/rectangles/engine/map/draw.js | 162 +++++ .../assets/javascripts/rectangles/engine/map/ui.js | 131 ++++ .../javascripts/rectangles/engine/rooms/_rooms.js | 41 ++ .../javascripts/rectangles/engine/rooms/builder.js | 294 ++++++++ .../javascripts/rectangles/engine/rooms/clipper.js | 104 +++ .../javascripts/rectangles/engine/rooms/mover.js | 82 +++ .../rectangles/engine/scenery/_scenery.js | 45 ++ .../rectangles/engine/scenery/image/_image.js | 52 ++ .../rectangles/engine/scenery/image/move.js | 103 +++ .../rectangles/engine/scenery/image/resize.js | 201 ++++++ .../assets/javascripts/rectangles/models/rect.js | 176 +++++ .../assets/javascripts/rectangles/models/room.js | 213 ++++++ .../assets/javascripts/rectangles/models/tree.js | 37 + .../assets/javascripts/rectangles/models/vec2.js | 99 +++ .../assets/javascripts/rectangles/models/vec3.js | 5 + .../assets/javascripts/rectangles/models/wall.js | 120 ++++ .../assets/javascripts/rectangles/util/colors.js | 57 ++ .../javascripts/rectangles/util/constants.js | 57 ++ client/assets/javascripts/rectangles/util/debug.js | 8 + client/assets/javascripts/rectangles/util/keys.js | 165 +++++ client/assets/javascripts/rectangles/util/mouse.js | 165 +++++ client/assets/javascripts/rectangles/util/sort.js | 86 +++ client/assets/javascripts/rectangles/util/wheel.js | 62 ++ client/assets/javascripts/util.js | 173 +++++ client/assets/javascripts/vendor/jquery.min.js | 4 + client/assets/javascripts/vendor/kdTree.js | Bin 0 -> 3693 bytes client/assets/javascripts/vendor/loader.js | 68 ++ client/assets/javascripts/vendor/polyfill.js | 80 +++ client/assets/javascripts/vendor/tube.js | 323 +++++++++ client/assets/javascripts/vendor/tween.js | 741 +++++++++++++++++++++ client/assets/stylesheets/css.css | 38 ++ client/assets/stylesheets/map.css | 30 + client/rectangles.html | 123 ++++ editor.html | 49 -- package.json | 26 + rectangles-canvas-only.html | 80 --- rectangles-stone.html | 93 --- rectangles.html | 123 ---- 126 files changed, 7830 insertions(+), 8026 deletions(-) delete mode 100644 assets/javascripts/app.js delete mode 100644 assets/javascripts/environments/app.js delete mode 100644 assets/javascripts/environments/tableaux/_empty.js delete mode 100644 assets/javascripts/environments/tableaux/columns.js delete mode 100644 assets/javascripts/environments/tableaux/columns_circle.js delete mode 100644 assets/javascripts/environments/tableaux/columns_split.js delete mode 100644 assets/javascripts/map/map.js delete mode 100644 assets/javascripts/map/map_editor.js delete mode 100644 assets/javascripts/mx/extensions/mx.movements.js delete mode 100644 assets/javascripts/mx/extensions/mx.rotationControl.js delete mode 100644 assets/javascripts/mx/extensions/mx.scene.js delete mode 100644 assets/javascripts/mx/extensions/mx.scrubber.js delete mode 100644 assets/javascripts/mx/mx.js delete mode 100644 assets/javascripts/mx/mx.min.js delete mode 100644 assets/javascripts/mx/mx.minimap.js delete mode 100644 assets/javascripts/mx/mx.quaternion.js delete mode 100644 assets/javascripts/mx/primitives/mx.box.js delete mode 100644 assets/javascripts/mx/primitives/mx.boxDimensions.js delete mode 100644 assets/javascripts/mx/primitives/mx.coords.js delete mode 100644 assets/javascripts/mx/primitives/mx.cutout.js delete mode 100644 assets/javascripts/mx/primitives/mx.face.js delete mode 100644 assets/javascripts/mx/primitives/mx.image.js delete mode 100644 assets/javascripts/mx/primitives/mx.scaleBox.js delete mode 100644 assets/javascripts/mx/primitives/mx.tableau.js delete mode 100644 assets/javascripts/mx/primitives/mx.text.js delete mode 100644 assets/javascripts/mx/primitives/mx.texturedBox.js delete mode 100644 assets/javascripts/rectangles/_env.js delete mode 100644 assets/javascripts/rectangles/engine/map/_map.js delete mode 100644 assets/javascripts/rectangles/engine/map/draw.js delete mode 100644 assets/javascripts/rectangles/engine/map/ui.js delete mode 100644 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client/assets/javascripts/environments/app.js create mode 100644 client/assets/javascripts/environments/tableaux/_empty.js create mode 100644 client/assets/javascripts/environments/tableaux/columns.js create mode 100644 client/assets/javascripts/environments/tableaux/columns_circle.js create mode 100644 client/assets/javascripts/environments/tableaux/columns_split.js create mode 100644 client/assets/javascripts/map/map.js create mode 100644 client/assets/javascripts/map/map_editor.js create mode 100644 client/assets/javascripts/mx/extensions/mx.movements.js create mode 100644 client/assets/javascripts/mx/extensions/mx.rotationControl.js create mode 100644 client/assets/javascripts/mx/extensions/mx.scene.js create mode 100644 client/assets/javascripts/mx/extensions/mx.scrubber.js create mode 100644 client/assets/javascripts/mx/mx.js create mode 100644 client/assets/javascripts/mx/mx.min.js create mode 100644 client/assets/javascripts/mx/mx.minimap.js create mode 100644 client/assets/javascripts/mx/mx.quaternion.js create mode 100644 client/assets/javascripts/mx/primitives/mx.box.js create mode 100644 client/assets/javascripts/mx/primitives/mx.boxDimensions.js create mode 100644 client/assets/javascripts/mx/primitives/mx.coords.js create mode 100644 client/assets/javascripts/mx/primitives/mx.cutout.js create mode 100644 client/assets/javascripts/mx/primitives/mx.face.js create mode 100644 client/assets/javascripts/mx/primitives/mx.image.js create mode 100644 client/assets/javascripts/mx/primitives/mx.scaleBox.js create mode 100644 client/assets/javascripts/mx/primitives/mx.tableau.js create mode 100644 client/assets/javascripts/mx/primitives/mx.text.js create mode 100644 client/assets/javascripts/mx/primitives/mx.texturedBox.js create mode 100644 client/assets/javascripts/rectangles/_env.js create mode 100644 client/assets/javascripts/rectangles/engine/map/_map.js create mode 100644 client/assets/javascripts/rectangles/engine/map/draw.js create mode 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client/assets/javascripts/rectangles/models/vec2.js create mode 100644 client/assets/javascripts/rectangles/models/vec3.js create mode 100644 client/assets/javascripts/rectangles/models/wall.js create mode 100644 client/assets/javascripts/rectangles/util/colors.js create mode 100644 client/assets/javascripts/rectangles/util/constants.js create mode 100644 client/assets/javascripts/rectangles/util/debug.js create mode 100644 client/assets/javascripts/rectangles/util/keys.js create mode 100644 client/assets/javascripts/rectangles/util/mouse.js create mode 100644 client/assets/javascripts/rectangles/util/sort.js create mode 100644 client/assets/javascripts/rectangles/util/wheel.js create mode 100644 client/assets/javascripts/util.js create mode 100644 client/assets/javascripts/vendor/jquery.min.js create mode 100644 client/assets/javascripts/vendor/kdTree.js create mode 100644 client/assets/javascripts/vendor/loader.js create mode 100644 client/assets/javascripts/vendor/polyfill.js create mode 100644 client/assets/javascripts/vendor/tube.js create mode 100644 client/assets/javascripts/vendor/tween.js create mode 100644 client/assets/stylesheets/css.css create mode 100644 client/assets/stylesheets/map.css create mode 100644 client/rectangles.html delete mode 100644 editor.html delete mode 100644 rectangles-canvas-only.html delete mode 100644 rectangles-stone.html delete mode 100644 rectangles.html diff --git a/assets/javascripts/app.js b/assets/javascripts/app.js deleted file mode 100644 index 1f7fc7d..0000000 --- a/assets/javascripts/app.js +++ /dev/null @@ -1,119 +0,0 @@ - -var is_iphone = (navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i)); -var is_ipad = (navigator.userAgent.match(/iPad/i)); -var is_android = (navigator.userAgent.match(/Android/i)) -var is_mobile = is_iphone || is_ipad || is_android; - -if (is_mobile) { - window.location.href = "mobile.html" -} -else if ($.browser.msie || ! has3d()) { - window.location.href = "error.html" -} - -var scene, - cam, - map; - -var viewHeight = window.viewHeight || 150 - -var app = new function(){} -app.dragging = false - -app.init = function () { - - var mainbox, - coords, - box, size, - floor, - movements - - scene = new MX.Scene().addTo('#scene') - scene.width = window.innerWidth - scene.height = window.innerHeight - scene.perspective = window.innerHeight - - window.onresize = function () { - scene.width = window.innerWidth - scene.height = window.innerHeight - scene.perspective = window.innerHeight - scene.update() - } - - cam = scene.camera - cam.y = viewHeight - - app.tube = new Tube () - - if (MX.Map) map = app.map = new MX.Map() - - movements = app.movements = new MX.Movements(cam, viewHeight) - movements.init() - - function animate (t) { - requestAnimationFrame(animate) - environment.update(t) - window.path && path.update(t) - movements.update() - scene.update() - } - - window.inAnimation = true - - var loader = new Loader(function(){ - $("#loader").hide() - window.environment && window.environment.init() - window.editor && window.editor.init() - window.path && window.path.init() - animate() - }) - - // loader.preloadImages([]) - loader.ready() -} - -app.on = function(){ - app.tube.on.apply(app.tube, arguments) -} - -app.off = function(){ - app.tube.off.apply(app.tube, arguments) -} - -app.position = function(obj){ - return { - x: obj.x, - y: obj.y, - z: obj.z, - rotationX: obj.rotationX, - rotationY: obj.rotationY - } -} - -var share = { - init: function(){ - share.bind() - }, - bind: function(){ - $("#facebook").click(share.facebook) - $("#twitter").click(share.twitter) - }, - url: "http://vvalls.com/", - facebook_msg: "", - twitter_msg: "", - openLink: function (url) { - window.open(url, "_blank"); - }, - facebook: function () { - var url = "https://www.facebook.com/share.php?u=" + encodeURIComponent(share.url) + "&t=" + encodeURIComponent(share.facebook_msg); - share.openLink(url); - return false; - }, - twitter: function () { - var url = "https://twitter.com/home?status=" + encodeURIComponent(share.url + " " + share.twitter_msg); - share.openLink(url); - return false; - } -} - -document.addEventListener('DOMContentLoaded', app.init) diff --git a/assets/javascripts/environments/app.js b/assets/javascripts/environments/app.js deleted file mode 100644 index cdc104b..0000000 --- a/assets/javascripts/environments/app.js +++ /dev/null @@ -1,28 +0,0 @@ -var scrubber, fish, floor - -var environment = new function(){} -environment.init = function(){ - - scene.camera.move({ - "x": 0, - "y": 0, - "z": 0, - "rotationX": 0.085, - "rotationY": 0.025 - }) - map && map.zoom(3.00) && map.recenter() - - // - // intro floor, models, etc - -} - - -environment.update = function(t){ - - // add continuous animations and stuff here - - map && map.update() - -} - diff --git a/assets/javascripts/environments/tableaux/_empty.js b/assets/javascripts/environments/tableaux/_empty.js deleted file mode 100644 index b69fa78..0000000 --- a/assets/javascripts/environments/tableaux/_empty.js +++ /dev/null @@ -1,32 +0,0 @@ -/* - -MX.Tableaux.Foo = MX.Tableau.extend({ - - init: function (opt) { - - this.opt = opt = defaults(opt, { - width: 100, - height: 100, - depth: 100, - x: 0, - y: 0, - z: 0, - rotationY: 0, - rotationX: 0, - scale: 1, - }) - - }, - - animate: function() { - }, - - show: function(){ - }, - - hide: function(){ - }, - -}) - -*/ diff --git a/assets/javascripts/environments/tableaux/columns.js b/assets/javascripts/environments/tableaux/columns.js deleted file mode 100644 index e961315..0000000 --- a/assets/javascripts/environments/tableaux/columns.js +++ /dev/null @@ -1,36 +0,0 @@ -MX.Tableaux.Columns = MX.Tableau.extend({ - - init: function (opt) { - - this.opt = opt = defaults(opt, { - width: 10, - height: 10, - depth: 10, - x: 0, - y: 0, - z: 0, - rotationY: 0, - rotationX: 0, - scale: 1, - count: 3, - spacingX: 0, - spacingZ: 100, - }) - - for (var i = 0; i < opt.count; i++) { - var scalebox = new MX.ScaleBox({ - "width": opt.width, - "height": opt.height, - "depth": opt.depth, - "x": opt.x + opt.spacingX * i, - "y": opt.y, - "z": opt.z + opt.spacingZ * i, - "color": opt.color, - "sides": "top bottom left right front back" - }); - scene.add(scalebox) - } - - } - -}) diff --git a/assets/javascripts/environments/tableaux/columns_circle.js b/assets/javascripts/environments/tableaux/columns_circle.js deleted file mode 100644 index 1816e51..0000000 --- a/assets/javascripts/environments/tableaux/columns_circle.js +++ /dev/null @@ -1,42 +0,0 @@ -MX.Tableaux.ColumnsCircle = MX.Tableau.extend({ - - init: function (opt) { - - this.opt = opt = defaults(opt, { - width: 10, - height: 10, - depth: 10, - radius: 10, - theta: 0, - skip: 0, - x: 0, - y: 0, - z: 0, - rotationY: 0, - rotationX: 0, - scale: 1, - count: 3, - }) - - var scalebox, theta - var radius = opt.radius - - for (var i = opt.skip; i < opt.count; i++) { - theta = i/opt.count * TWO_PI + opt.theta - scalebox = new MX.ScaleBox({ - "width": opt.width, - "height": opt.height, - "depth": opt.depth, - "x": opt.x + sin(theta) * radius, - "y": opt.y, - "z": opt.z + cos(theta) * radius, - "rotationY": PI - theta, - "color": opt.color, - "sides": "top bottom left right front back" - }); - scene.add(scalebox) - } - - } - -}) diff --git a/assets/javascripts/environments/tableaux/columns_split.js b/assets/javascripts/environments/tableaux/columns_split.js deleted file mode 100644 index b9981d6..0000000 --- a/assets/javascripts/environments/tableaux/columns_split.js +++ /dev/null @@ -1,63 +0,0 @@ -MX.Tableaux.ColumnsSplit = MX.Tableau.extend({ - - init: function (opt) { - - this.opt = opt = defaults(opt, { - width: 100, - height: 100, - depth: 100, - norm: 0.5, - gap: 5, - x: 0, - y: 0, - z: 0, - rotationY: 0, - scale: 1, - count: 1, - }) - - opt.colorBottom = opt.colorBottom || opt.color - - if ( ! (opt.norm instanceof Array) ) { - opt.norm = [ opt.norm, opt.norm ] - } - - var norm, spacingX, spacingZ, scalebox - - for (var i = 0; i < opt.count; i++) { - - norm = lerp( i/(opt.count-1), opt.norm[0], opt.norm[1] ) - - spacingX = opt.spacingX * i - spacingZ = opt.spacingZ * i - - scalebox = new MX.ScaleBox({ - "width": opt.width, - "height": opt.height * norm, - "depth": opt.depth, - "x": opt.x + spacingX, - "y": opt.y + opt.gap, - "z": opt.z + spacingZ, - "color": opt.color, - "sides": "top bottom left right front back", - "rotationY": opt.rotationY, - }); - scene.add(scalebox) - - scalebox = new MX.ScaleBox({ - "width": opt.width, - "height": opt.height * (1 - norm), - "depth": opt.depth, - "x": opt.x + spacingX, - "y": opt.y - opt.height * (1 - norm) - opt.gap, - "z": opt.z + spacingZ, - "color": opt.colorBottom, - "sides": "top bottom left right front back", - "rotationY": opt.rotationY, - }); - scene.add(scalebox) - } - - } - -}) diff --git a/assets/javascripts/map/map.js b/assets/javascripts/map/map.js deleted file mode 100644 index a90963f..0000000 --- a/assets/javascripts/map/map.js +++ /dev/null @@ -1,337 +0,0 @@ - -MX.Map = function(){ - var base = this; - - var parent = document.querySelector("#map") - var canvas = document.createElement("canvas") - var ctx = canvas.getContext("2d") - var w, h - - var visible = parent.style.display == "block" - if (visible) resize() - - var center = {x:0,y:0} - var gridSpace; - var zoom = 3.0 - - var gridStroke = '#ddd' - var boxFill = '#fff' - var boxStroke = '#000' - var playerColor = '#888' - - var xmin, xmax, ymin, ymax, xpos, ypos, scale, side; - - var tube = base.tube = new Tube () - - this.zoom = function(n){ if (n) zoom = n; return zoom } - this.recenter = function(){ center.x = cam.x; center.y = cam.z } - - function resize(){ - var rect = parent.getBoundingClientRect() - w = canvas.width = ~~rect.width - h = canvas.height = ~~rect.height - } - - this.on = function(){ - base.tube.on.apply(base.tube, arguments) - } - this.off = function(){ - base.tube.off.apply(base.tube, arguments) - } - - this.update = function(){ - if (! visible) return; - this.draw() - } - - this.bounds = function(){ - gridSpace = pow(10, ~~(zoom-0.25) + 0.25) - side = Math.pow(10, zoom+1) - scale = w / side - xpos = center.x // -cam.x - ypos = center.y // cam.z - - xmin = side/-2 - xpos - xmax = side/2 - xpos - ymin = side/-2 - ypos - ymax = side/2 - ypos - } - - this.draw = function(){ - ctx.clearRect(0,0,w,h) - - ctx.fillStyle = "#fff" - ctx.fillRect(0,0,w,h) - this.bounds() - this.grid() - this.boxes() - this.player() - } - - this.grid = function(){ - ctx.strokeStyle = gridStroke - ctx.lineWidth = 1 - ctx.fillStyle = "transparent" - - var x0 = norm(0, xmin, xmax) - var y0 = norm(0, ymin, ymax) - - var xg = norm(gridSpace, xmin, xmax) - var yg = norm(gridSpace, ymin, ymax) - - var xgw = (xg-x0) - - var xmod = mod(x0, xgw) - var ymod = mod(y0, xgw) - - var xend = 1 + xgw - var yend = h/w + xgw - - var xline, yline; - for (var x = -xmod; x < xend; x += xgw) { - xline = x * w - line(xline, 0, xline, h) - } - for (var y = -ymod; y < yend; y += xgw) { - yline = y * w - line(0, yline, w, yline) - } - - function line(x0,y0,x1,y1) { - ctx.beginPath() - ctx.moveTo(x0, y0) - ctx.lineTo(x1, y1) - ctx.stroke() - } - } - this.player = function(){ - ctx.save() - - ctx.translate(~~(w/2),~~(h/2)); - ctx.lineWidth = 0.5 - var tx = ((-xpos) * scale), - ty = ((-ypos) * scale); - ctx.translate(tx, ty) - - var obj_scale = (1) * scale - - var tx = ~~((cam.x) * obj_scale), - ty = ~~((cam.z) * obj_scale); - ctx.translate(-tx, ty) - ctx.rotate(-cam.rotationY) - - var radius = 5 - - ctx.fillStyle = playerColor; - - ctx.beginPath(); - ctx.arc(0, 0, radius, 0, 2*Math.PI, false); - ctx.fill(); - - ctx.beginPath(); - ctx.moveTo(0,0) - ctx.lineTo(-radius,0) - ctx.lineTo(0,radius*3) - ctx.lineTo(radius,0) - ctx.moveTo(0,0) - ctx.fill() - - ctx.fillStyle = "transparent" - ctx.restore() - } - - this.boxes = function(){ - - ctx.save() - ctx.translate(~~(w/2),~~(h/2)); - ctx.lineWidth = 0.5 - var tx = ((-xpos) * scale), - ty = ((-ypos) * scale); - ctx.translate(tx, ty) - - scene.inner.children.forEach(function(obj){ - if (obj.type == "BoxDimensions" || obj.type == "ScaleBox") { - - ctx.save() - ctx.fillStyle = obj.color - ctx.strokeStyle = "#222" - - var obj_scale = (obj.scale || 1) * scale - - var tx = ~~((obj.x) * scale), - ty = ~~((obj.z) * scale); - ctx.translate(-tx, ty) - ctx.rotate(-obj.rotationY) - - var ww = ~~(obj.width/2 * obj_scale) - var hh = ~~(obj.depth/2 * obj_scale) - ctx.beginPath(); - ctx.moveTo(ww, hh) - - ctx.lineTo(ww, -hh) - ctx.lineTo(-ww, -hh) - ctx.lineTo(-ww, hh) - ctx.closePath() - ctx.fill() - ctx.stroke() - ctx.restore() - } - if (obj.type == "Image" || obj.type == "Cutout") { - ctx.save() - ctx.strokeStyle = "#444" - - var obj_scale = (obj.scale || 1) * scale - - var tx = ~~((obj.x) * scale), - ty = ~~((obj.z) * scale); - ctx.translate(-tx, ty) - ctx.rotate(-obj.rotationY) - - var ww = ~~(obj.width/2 * obj_scale) - ctx.beginPath(); - ctx.moveTo(ww, 0) - ctx.lineTo(-ww, 0) - ctx.closePath() - ctx.stroke() - ctx.restore() - } - }) - ctx.restore() - } - - - var dragging = false, mx = 0, my = 0, mdx = 0, mdy = 0, cx, cy, - creating = false, moving = false; - - function positionFromMouse(e) { - var rect = canvas.getBoundingClientRect() - cx = center.x - cy = center.y - mx = e.pageX - rect.left - my = e.pageY - rect.top - mdx = (mx - w/2) / scale + cx - mdy = (my - h/2) / scale + cy - } - - canvas.addEventListener("mousedown", function(e){ - e.stopPropagation() - dragging = true - - positionFromMouse(e) - - if (e.shiftKey) { - creating = true - } - - hud.update( mdx, mdy ) - - base.tube("mousedown", e, -mdx, mdy) - }) - document.addEventListener("mousemove", function(e){ - if (dragging) { - e.stopPropagation() - - var rect = canvas.getBoundingClientRect() - var mnx = e.pageX - rect.left - var mny = e.pageY - rect.top - - mdx = (mnx - mx) / scale - mdy = (mny - my) / scale - - if (creating) { - hud.update( mdx, mdy ) - } - else if (moving) { - cam.x = cx - mdx - cam.z = cy + mdy - } - else { - center.x = cx - mdx - center.y = cy - mdy - hud.update(center.x, center.y) - } - - base.tube("mousedrag", e, -mdx, mdy) - } - else { - positionFromMouse(e) - hud.update( mdx, mdy ) - base.tube("mousemove", e, -mdx, mdy) - } - }) - document.addEventListener("mouseup", function(e){ - creating = dragging = moving = false; - base.tube("mouseup", e) - }) - - canvas.addEventListener("contextmenu", function(e){ - e.preventDefault() - e.stopPropagation() - dragging = true - - positionFromMouse(e) - - moving = true - cx = cam.x = -mdx - cy = cam.z = mdy - - hud.update( mdx, mdy ) - - base.tube("contextmenu", e) - }) - - canvas.addEventListener( 'mousewheel', onDocumentMouseWheel, false ); - canvas.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false); - function onDocumentMouseWheel (e) { - e.preventDefault() - e.stopPropagation() - var delta = 0 - - // WebKit - if ( event.wheelDeltaY ) { - delta = - event.wheelDeltaY * 0.0003; - } - // Opera / Explorer 9 - else if ( event.wheelDelta ) { - delta = - event.wheelDelta * 0.0003; - } - // Firefox - else if ( event.detail ) { - delta = event.detail * 0.01; - } - - if (! e.shiftKey) { - zoom += delta - } - - positionFromMouse(e) - base.tube("mousewheel", e, mdx, mdy, delta) - - map.update() - } - - window.addEventListener('resize', resize) - - this.toggle = function(){ - (visible = ! visible) ? base.show() : base.hide() - } - this.show = function(){ - parent.style.display = "block" - resize() - } - this.hide = function(){ - parent.style.display = "none" - } - - var hud = new function(){ - var el = document.querySelector("#map .hud") - this.update = function(){ - el.innerHTML = Array.prototype.slice.call(arguments,0).map(function(s){ return typeof s == "number" ? Math.round(s) : s }).join(" ") - } - } - hud.update() - - this.update() - document.querySelector("#map .el").appendChild(canvas) -} - diff --git a/assets/javascripts/map/map_editor.js b/assets/javascripts/map/map_editor.js deleted file mode 100644 index 754172b..0000000 --- a/assets/javascripts/map/map_editor.js +++ /dev/null @@ -1,102 +0,0 @@ -var editor = new function (){ - - var base = this; - - var cube = null - var cx, cy - - base.init = function(){ - map.on("mousedown", base.mousedown) - map.on("mousemove", base.mousemove) - map.on("mousedrag", base.mousedrag) - map.on("mouseup", base.mouseup) - map.on("mousewheel", base.mousewheel) - document.getElementById("export").addEventListener("keydown", base.stopPropagation) - document.getElementById("export").addEventListener("mousedown", base.stopPropagation) - document.getElementById("export").addEventListener("mousemove", base.stopPropagation) - document.getElementById("export").addEventListener("mouseup", base.stopPropagation) - window.addEventListener('keydown', base.keydown) - } - - base.mousedown = function(e,x,y) { - if (! e.shiftKey) return - cx = x - cy = y - cube = new MX.BoxDimensions({ - x: cx, - y: -10, - z: cy, - width: 1, - height: 1, - depth: 1, - borderWidth: 1, - borderColor: "#000", - color: "#fff" - }) - cube.persisted = false - scene.add( cube ); - } - - base.mousemove = function(e,x,y) { - } - - base.mousedrag = function(e,dx,dy) { - if (! cube) return - cube.x = cx + dx/2 - cube.z = cy + dy/2 - cube.setWidth( abs(dx) ) - cube.setDepth( abs(dy) ) - cube.setHeight( max( cube.width, cube.depth ) ) - cube.update() - } - - base.mouseup = function(e){ - cube = null - } - - base.mousewheel = function(e,x,z,delta){ - if (! e.shiftKey) return; - - scene.inner.children.some(function(s){ - if (s.contains(-x, null, z)) { - s.y += delta * 1000 - s.persisted = false - console.log(s.id) - return true - } - return false - }) - - } - - base.stopPropagation = function(e){ e.stopPropagation() } - - base.exportObjects = function(){ - var s = scene.inner.children - .filter(function(s){ return ! s.persisted }) - .map(function(s){ return s.toString() }) - .join("\n\n") - document.getElementById("export").value = s - } - - base.exportCamera = function(){ - var s = scene.camera.toString() - document.getElementById("export").value = s - console.log(s) - } - - base.keydown = function(e){ - switch (e.keyCode) { - - case 67: // c - base.exportCamera() - break; - - case 86: // v - base.exportObjects() - break; - - } - } - -} diff --git a/assets/javascripts/mx/extensions/mx.movements.js b/assets/javascripts/mx/extensions/mx.movements.js deleted file mode 100644 index 074ca9a..0000000 --- a/assets/javascripts/mx/extensions/mx.movements.js +++ /dev/null @@ -1,285 +0,0 @@ - - -MX.Movements = function (cam, viewHeight) { - - var moveForward, - moveLeft, - moveBackward, - moveRight, - moveUp, - moveDown, - turnLeft, - turnRight, - turnUp, - turnDown, - jumping = false, - creeping = false, - locked = false, - gravity = false, - rotationX_min = PI/-2, - rotationX_max = PI/2 - - var v = 12, - vr = Math.PI * 0.012, - jumpV = 23, - vx = vy = vz = 0, - creepFactor = 0.3 - - var DEFAULT_SCALE = scale = 1.0 - - var pos = { x: 0, y: 0, z: 0, rotationX: 0, rotationY: 0 } - - return { - - init: function () { - - document.addEventListener('keydown', function (e) { - // console.log(e.keyCode) - if (locked) return; - switch ( e.keyCode ) { - - case 16: // shift - creeping = true - break - - case 38: // up - case 87: // w - moveForward = true - break - - case 37: // left - case 65: // a - moveLeft = true - break - - case 40: // down - case 83: // s - moveBackward = true - break - - case 39: // right - case 68: // d - moveRight = true - break - - case 81: // q - turnLeft = true - break - - case 69: // e - turnRight = true - break - - case 82: // r - turnUp = true - break - - case 70: // f - turnDown = true - break - - case 32: // space - if (gravity) { - jumping = true - vy = abs(vy) + jumpV * scale - if (e.shiftKey) { - vy *= -1 - } - } - else { - if (e.shiftKey) { - moveDown = true - } - else { - moveUp = true - } - } - break - - case 27: // esc - map.toggle() - break - } - }) - - document.addEventListener('keyup', function (e) { - if (locked) return; - switch ( e.keyCode ) { - - case 16: // shift - creeping = false - break - - case 38: // up - case 87: // w - moveForward = false - break - - case 37: // left - case 65: // a - moveLeft = false - break - - case 40: // down - case 83: // s - moveBackward = false - break - - case 39: // right - case 68: // d - moveRight = false - break - - case 81: // q - turnLeft = false - break - - case 69: // e - turnRight = false - break - - case 82: // r - turnUp = false - break - - case 70: // f - turnDown = false - break - - case 32: // space - moveUp = moveDown = false - break - - case 48: // 0 - cam.rotationX = 0 - cam.rotationY = 0 - cam.x = 0 - cam.y = viewHeight - cam.z = 0 - break - } - }) - - var mouseX, mouseY, dx, dy, rotX, rotY, dragging = false - document.addEventListener('mousedown', function (e) { - if (locked) return; - mouseX = e.pageX - mouseY = e.pageY - rotX = cam.rotationX - rotY = cam.rotationY - dragging = true - }) - - document.addEventListener('mousemove', function (e) { - if (locked || ! dragging || app.dragging) return - var dx = (e.pageX - mouseX) / window.innerWidth * Math.PI/3 - var dy = (e.pageY - mouseY) / window.innerHeight * Math.PI/3 - cam.rotationY = rotY + dx - cam.rotationX = clamp( rotX - dy, rotationX_min, rotationX_max ) - }) - - document.addEventListener('mouseup', function (e) { - app.dragging = dragging = false - }) - - window.addEventListener('blur', reset) - window.addEventListener('focus', reset) - function reset(){ - moveForward = moveLeft = moveBackward = moveRight = moveUp = moveDown = turnLeft = turnRight = jumping = dragging = creeping = false - } - - }, - - update: function () { - - if (locked) return; - - var ry = cam.rotationY - var s = creeping ? scale * creepFactor : scale - var vrrrr = creeping ? vr * creepFactor * 5 : vr - var moving = moveForward || moveBackward || moveRight || moveLeft || moveUp || moveDown || turnLeft || turnRight || turnUp || turnDown - vx = vz = 0 - - pos.x = cam.x - pos.z = cam.z - - if (moving) { - - if (moveForward) { - vx += v * Math.cos(ry + Math.PI / 2) * s - vz += v * Math.sin(ry + Math.PI / 2) * s - } - if (moveBackward) { - vx -= v * Math.cos(ry + Math.PI / 2) * s - vz -= v * Math.sin(ry + Math.PI / 2) * s - } - if (moveLeft) { - vx -= v * Math.cos(ry) * s - vz -= v * Math.sin(ry) * s - } - if (moveRight) { - vx += v * Math.cos(ry) * s - vz += v * Math.sin(ry) * s - } - if (moveUp) { - pos.y += v * scale - } - if (moveDown) { - pos.y -= v * scale - } - - if (turnUp) { - cam.rotationX = clamp( cam.rotationX - vrrrr*s, rotationX_min, rotationX_max) - } - if (turnDown) { - cam.rotationX = clamp( cam.rotationX + vrrrr*s, rotationX_min, rotationX_max) - } - if (turnLeft) { - cam.rotationY += vrrrr*s - } - if (turnRight) { - cam.rotationY -= vrrrr*s - } - - pos.x += vx - pos.z += vz - } - - if (gravity) { - vy -= 1 * scale - - pos.y += vy - - if (vy) { - moving = true - } - if (pos.y <= viewHeight) { - pos.y = viewHeight - vy = 0 - jumping = false - vz = vz || 1 - } - - var ceiling = (Rooms.mover.room ? Rooms.mover.room.height : 5000) - - if (pos.y >= ceiling) { - vy = 0 - pos.y = ceiling - vz = vz || 1 - } - } - - if (moving) { - app.tube("move", pos) - } - }, - - lock: function(){ locked = true }, - unlock: function(){ locked = false }, - scale: function(n){ if (n) scale = n; return scale }, - resetScale: function(n){ scale = DEFAULT_SCALE }, - gravity: function(g){ return typeof g == "boolean" ? gravity = g : gravity }, - velocity: function(n){ v = clamp(n, 1, 50) }, - jumpVelocity: function(n){ jumpV = clamp(n, 1, 50) }, - } -} diff --git a/assets/javascripts/mx/extensions/mx.rotationControl.js b/assets/javascripts/mx/extensions/mx.rotationControl.js deleted file mode 100644 index 9adb627..0000000 --- a/assets/javascripts/mx/extensions/mx.rotationControl.js +++ /dev/null @@ -1,265 +0,0 @@ -// Usage: -// -// var control = new MX.RotationControl() -// control.init( object{MX.Object3D} [, listener{HTMLElement}] ) -// -// In animation loop: -// -// control.update() -// -// The above code will register handler functions on `listener` -// and will be updating `object`s rotationX and rotationY -// If no `listener` is provided, will default to `object`s el. - -MX.RotationControl = function () { - - var object, - locked = false - - var down = false, - active = false, - lastX, - lastY - - var pointerLockPrefix = - 'pointerLockElement' in document ? '' : - 'mozPointerLockElement' in document ? 'moz' : - 'webkitPointerLockElement' in document ? 'webkit' : null, - hasPointerLock = !(pointerLockPrefix === null) - pointerLockEnabled = false - - var pub = { - - sensitivity : .5, - ease : 10, - drag : true, - - inverseX : false, - inverseY : false, - - disableX : false, - disableY : false, - - rotationX : 0, - rotationY : 0, - - upperBoundX : undefined, - lowerBoundX : undefined, - - upperBoundY : undefined, - lowerBoundY : undefined, - - usePreset: function (name) { - var ops = presets[name] - if (ops) { - if (currentPreset && presets[currentPreset].teardown) { - presets[currentPreset].teardown() - } - for (var op in ops) { - if (op !== 'setup' && op !== 'teardown') { - pub[op] = ops[op] - } - } - if (op.setup) ops.setup() - } - } - } - - var currentPreset - var presets = { - firstPerson: { - drag: false, - ease: 2, - sensitivity: .18, - inverseX: true, - inverseY: true, - upperBoundX: MX.rotationUnit === 'deg' ? 90 : Math.PI / 2, - lowerBoundX: MX.rotationUnit === 'deg' ? -90 : -Math.PI / 2 - }, - skybox: { - sensitivity: .18, - inverseX: true, - inverseY: true, - upperBoundX: MX.rotationUnit === 'deg' ? 90 : Math.PI / 2, - lowerBoundX: MX.rotationUnit === 'deg' ? -90 : -Math.PI / 2 - } - } - - function init (obj, lis) { - if (active) return - - object = obj - pub.rotationX = object.rotationX - pub.rotationY = object.rotationY - - if (lis instanceof HTMLElement) { - listener = lis - } else if (lis instanceof MX.Object3D) { - listener = lis.el - } else { - listener = window.document - } - - listener.addEventListener('mousedown', onDown) - listener.addEventListener('mousemove', onMove) - listener.addEventListener('mouseup', onUp) - listener.addEventListener('touchstart', onDown) - listener.addEventListener('touchmove', onMove) - listener.addEventListener('touchend', onUp) - - active = true - } - - function changeObject (obj) { - object = obj - pub.rotationX = object.rotationX - pub.rotationY = object.rotationY - } - - function changeListener (lis) { - remove() - active = false - init(object, lis) - if (pointerLockEnabled) { - initPointerLock() - } - } - - function remove () { - if (!active) return - listener.removeEventListener('mousedown', onDown) - listener.removeEventListener('mousemove', onMove) - listener.removeEventListener('mouseup', onUp) - listener.removeEventListener('touchstart', onDown) - listener.removeEventListener('touchmove', onMove) - listener.removeEventListener('touchend', onUp) - - if (hasPointerLock) { - document.removeEventListener(pointerLockPrefix + 'pointerlockchange', onPointerLockChange) - document.removeEventListener('mousemove', onPointerLockMove) - document.body[pointerLockPrefix + (pointerLockPrefix ? 'E' : 'e') + 'xitPointerLock']() - } - active = false - } - - function onDown (e) { - e = normalizeEvent(e) - if (!e) return - down = true - lastX = e.pageX - lastY = e.pageY - } - - function onMove (e) { - if (e.type = 'touchmove') { - e.preventDefault() - } - if (pub.drag && !down) return - e = normalizeEvent(e) - if (!e) return - lastX = lastX || e.pageX - lastY = lastY || e.pageY - var dx = e.pageX - lastX, - dy = e.pageY - lastY - lastX = e.pageX - lastY = e.pageY - updateTarget(dx, dy) - } - - function onUp () { - down = false - } - - function initPointerLock () { - - if (pointerLockEnabled) return - - document.addEventListener(pointerLockPrefix + 'pointerlockchange', onPointerLockChange) - document.addEventListener('mousemove', onPointerLockMove) - - document.body[pointerLockPrefix + (pointerLockPrefix ? 'R' : 'r') + 'equestPointerLock']() - } - - function onPointerLockChange () { - var el = document.body - if (document[pointerLockPrefix + (pointerLockPrefix ? 'P' : 'p') + 'ointerLockElement'] === el) { - pointerLockEnabled = true - } else { - pointerLockEnabled = false - } - } - - function onPointerLockMove (e) { - if (!pointerLockEnabled) return - var dx = e[pointerLockPrefix + (pointerLockPrefix ? 'M' : 'm') + 'ovementX'], - dy = e[pointerLockPrefix + (pointerLockPrefix ? 'M' : 'm') + 'ovementY'] - updateTarget(dx, dy) - } - - function normalizeEvent (e) { - if (e.touches) { - return e.touches.length > 1 ? false : e.touches[0] - } else { - return e - } - } - - function updateTarget (dx, dy) { - if (pub.inverseX) dx = -dx - if (pub.inverseY) dy = -dy - if (MX.rotationUnit !== 'deg') { - dx = MX.toRad(dx) - dy = MX.toRad(dy) - } - - if (!pub.disableX) { - pub.rotationX -= dy * pub.sensitivity - if (pub.upperBoundX) pub.rotationX = Math.min(pub.rotationX, pub.upperBoundX) - if (pub.lowerBoundX) pub.rotationX = Math.max(pub.rotationX, pub.lowerBoundX) - } - - if (!pub.disableY) { - pub.rotationY += dx * pub.sensitivity - if (pub.upperBoundY) pub.rotationY = Math.min(pub.rotationY, pub.upperBoundY) - if (pub.lowerBoundY) pub.rotationY = Math.max(pub.rotationY, pub.lowerBoundY) - } - } - - function update () { - if (!object || locked) return - var dx = pub.rotationX - object.rotationX, - dy = pub.rotationY - object.rotationY - if (Math.abs(dx) < 0.0001) { - object.rotationX = pub.rotationX - } else { - object.rotationX += dx / pub.ease - } - if (Math.abs(dy) < 0.0001) { - object.rotationY = pub.rotationY - } else { - object.rotationY += dy / pub.ease - } - } - - function lock () { - locked = true - } - - function unlock () { - pub.rotationX = object.rotationX - pub.rotationY = object.rotationY - locked = false - } - - pub.init = init - pub.remove = remove - pub.update = update - pub.lock = lock - pub.unlock = unlock - pub.initPointerLock = initPointerLock - pub.changeObject = changeObject - pub.changeListener = changeListener - - return pub - -} \ No newline at end of file diff --git a/assets/javascripts/mx/extensions/mx.scene.js b/assets/javascripts/mx/extensions/mx.scene.js deleted file mode 100644 index 8f11fb0..0000000 --- a/assets/javascripts/mx/extensions/mx.scene.js +++ /dev/null @@ -1,165 +0,0 @@ -// NOTE -// -// This is not a fully functional 3d scene as you might expect. -// The camera can only do pitch (rotationX) and yaw (rotationY), but no roll (rotationZ) -// because I haven't implemented alternative euler orders or quaternions. -// -// For serious 3D scenes with more functionalities you should use -// THREE.js with CSS3D Renderer. - -MX.Camera = MX.Object3D.extend({ - - init: function(){ - this.el = null - this.type = "Camera" - }, - - move: function(s){ - for (var i in s) { - this[i] = s[i] - } - }, - - toString: function(){ - var params = "x y z rotationX rotationY".split(" ") - return this.__toString(params, "scene.camera.move") - }, - - getCameraEuler: function (target) { - var dx = target.x - this.x, - dy = target.y - this.y, - dz = target.z - this.z - r = {} - r.y = Math.atan2(-dx, dz) - r.x = Math.atan2(-dy, Math.sqrt(dx*dx + dz*dz)) - r.z = 0 - if (MX.rotationUnit === 'deg') { - r.x = MX.toDeg(r.x) - r.y = MX.toDeg(r.y) - } - return r - } - -}) - -MX.Scene = (function () { - - var add = MX.Object3D.prototype.add, - remove = MX.Object3D.prototype.remove - - function Scene () { - - this.el = document.createElement('div') - this.el.classList.add('mx-scene') - - var s = this.el.style - - s[MX.transformProp] = 'preserve-3d' - - s.webkitPerspectiveOrigin = '50% 50%' - s.mozPerspectiveOrigin = '50% 50%' - s.perspectiveOrigin = '50% 50%' - - s.webkitUserSelect = 'none' - s.mozUserSelect = 'none' - s.userSelect = 'none' - - s.overflow = 'hidden' - - this.inner = new MX.Object3D().addTo(this.el) - this.inner.el.style.width = '0' - this.inner.el.style.height = '0' - - var self = this - var width, height, perspective - - Object.defineProperty(this, 'width', { - get: function () { - return width - }, - set: function (val) { - width = val - self.el.style.width = val + 'px' - } - }) - - Object.defineProperty(this, 'height', { - get: function () { - return height - }, - set: function (val) { - height = val - self.el.style.height = val + 'px' - } - }) - - Object.defineProperty(this, 'perspective', { - get: function () { - return perspective - }, - set: function (val) { - perspective = val - self.el.style[MX.perspectiveProp] = val + 'px' - self.inner.z = -val - self.camera.z - self.inner.rotationOrigin.z = -val - } - }) - - var cam = this.camera = new MX.Camera() - - this.inner.rotationOrigin = { x:0, y:0, z:0 } - - this.perspective = 0 - } - - Scene.prototype = { - - constructor: Scene, - - add: function () { - add.apply(this.inner, arguments) - return this - }, - - remove: function () { - remove.apply(this.inner, arguments) - return this - }, - - addTo: function (target) { - if (typeof target === 'string') { - target = document.querySelector(target) - } - if (target instanceof HTMLElement && target.appendChild) { - target.appendChild(this.el) - } else { - console.warn('You can only add a Scene to an HTML element.') - } - return this - }, - - update: function () { - // update inner based on camera - - var i = this.inner, - c = this.camera - - c.update() - - i.z = -this.perspective - c.z - i.x = -c.x - i.y = -c.y - - i.rotationX = -c.rotationX - i.rotationY = -c.rotationY - //i.rotationZ = -c.rotationZ - - i.update() - return this - }, - - } - - return Scene - -})() \ No newline at end of file diff --git a/assets/javascripts/mx/extensions/mx.scrubber.js b/assets/javascripts/mx/extensions/mx.scrubber.js deleted file mode 100644 index 54612f2..0000000 --- a/assets/javascripts/mx/extensions/mx.scrubber.js +++ /dev/null @@ -1,191 +0,0 @@ -/* - Use the scrollwheel to tween between different points and orientations - - scrubber = new MX.Scrubber(cam, [ - { - position: [0, viewHeight, -1000], - rotation: [0, 0] - }, - { - position: [0, 1000, 1000], - rotation: [0, Math.PI] - }, - { - position: [0, viewHeight, -1000], - rotation: [0, 2*Math.PI] - }, - { - position: [0, viewHeight, -2000], - rotation: [0, 0] - } - ]) - - // in your animate function: - scrubber.update() - -*/ - -MX.Scrubber = function (obj, points) { - - obj = obj || {} - points = points || {} - - var reversible = true, loop = false; - - var total = points.length * 100, - distance = 0 - destination = 0, - last_index = -1, - last_name = null, - locked = false, - point_count = points.length + (loop+0) - - var avg_speed = scroll_avg_speed = 5, - click_avg_speed = 20, - webkit_ratio = 0.02 - - if (points[0].position) { - points.forEach(function(p){ - p.x = p.position[0] - p.y = p.position[1] - p.z = p.position[2] - p.rotationX = p.rotation[0] - p.rotationY = p.rotation[1] - }) - } - - document.addEventListener('touchstart', next, false); - document.addEventListener('mousedown', next, false); - document.addEventListener('mousewheel', onDocumentMouseWheel, false); - document.addEventListener('DOMMouseScroll', onDocumentMouseWheel, false); - function onDocumentMouseWheel (e) { - - if (locked) return - - var delta = 0; - - // WebKit - if ( event.wheelDeltaY ) { - delta -= event.wheelDeltaY * webkit_ratio - } - // Opera / Explorer 9 - else if ( event.wheelDelta ) { - delta -= event.wheelDelta * webkit_ratio - } - // Firefox - else if ( event.detail ) { - delta += event.detail * 2 - } - if (! reversible && delta < 0) return; - - if (destination < total-100 || delta < 0) { - e.preventDefault() - } - else { - return - } - - destination += delta - - avg_speed = scroll_avg_speed - } - - function add_point(point){ - if (point.type == "Camera") { - point = { - position: [ point.x, point.y, point.z ], - rotation: [ point.rotationX, point.rotationY ], - callback: noop - } - } - points.push(point) - total = points.length * 100 - } - - function reset(){ - distance = destination = 0 - last_index = -1 - last_name = null - } - - function next(){ - destination = ~~(destination/100) * 100 - destination += 100 - avg_speed = click_avg_speed - } - - function update(){ - if (locked) return - - if (destination > total-100) destination = total-100 - - distance = avg(distance, destination, avg_speed) - var ratio = distance / total - - if (! loop) { - if (ratio < 0) { - destination = 0 - ratio = 0 - } - else if (ratio > 1) { - destination = total - ratio = 1 - } - } - - var diff = ratio * point_count - var step = (distance % 100) / 100 - var src = ~~clamp(diff, 0, point_count-1) - var halfway = ~~clamp(diff + 0.5, 0, point_count-1) - var dest = ~~clamp(diff + 1, 0, point_count-1) - - if (halfway != last_index) { - last_index = halfway - if (points[last_index].name != last_name) { - last_name = points[last_index].name - } - $("#info .active").removeClass("active") - $("#info div[data-name='" + last_name + "']").addClass("active") - points[halfway].callback && points[halfway].callback() - } - - var ry0 = points[src].rotationY - var ry1 = points[dest].rotationY - if (abs(ry0 - ry1) == TWO_PI) { - ry0 = ry1 - } - - obj.x = lerp(step, points[src].x, points[dest].x) - obj.y = lerp(step, points[src].y, points[dest].y) - obj.z = lerp(step, points[src].z, points[dest].z) - obj.rotationX = lerp(step, points[src].rotationX, points[dest].rotationX) - obj.rotationY = lerp(step, ry0, ry1) - if (obj.rotationY > PI) { obj.rotationY -= TWO_PI } - } - - var scrubber = { - init: function(){ - app && app.movements && app.movements.lock() - }, - lock: function(){ - app && app.movements && app.movements.unlock() - locked = true - }, - unlock: function(){ - app && app.movements && app.movements.lock() - locked = false - }, - step: function(n){ - distance = destination = n * 100 - }, - add_point: add_point, - reset: reset, - next: next, - update: update, - - obj: obj, - points: points - } - - return scrubber; -} diff --git a/assets/javascripts/mx/mx.js b/assets/javascripts/mx/mx.js deleted file mode 100644 index df9abe7..0000000 --- a/assets/javascripts/mx/mx.js +++ /dev/null @@ -1,583 +0,0 @@ -/** - * Copyright (C) 2013 by Evan You - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - -var MX = MX || (function (undefined) { - - var MX = { - version: '0.1.0', - prefix: undefined, - rotationUnit: 'rad' - } - - var floatPrecision = 5 - - // ======================================================================== - // Setup & Compatibility - // ======================================================================== - - var transformProp, - transitionProp, - transformOriginProp, - transformStyleProp, - perspectiveProp, - transitionEndEvent - - var positionAtCenter = true, // whether to auto center objects - centeringCSS // styles to inject for center positioning - - document.addEventListener('DOMContentLoaded', setup) - - function setup () { - - // sniff prefix - - var s = document.body.style - - MX.prefix = - 'webkitTransform' in s ? 'webkit' : - 'mozTransform' in s ? 'moz' : - 'msTransform' in s ? 'ms' : '' - - transformProp = MX.transformProp = addPrefix('transform') - transitionProp = MX.transitionProp = addPrefix('transition') - transformOriginProp = MX.transformOriginProp = addPrefix('transformOrigin') - transformStyleProp = MX.transformStyleProp = addPrefix('transformStyle') - perspectiveProp = MX.perspectiveProp = addPrefix('perspective') - transitionEndEvent = MX.transitionEndEvent = MX.prefix === 'webkit' ? 'webkitTransitionEnd' : 'transitionend' - - // shiv rAF - - var vendors = ['webkit', 'moz', 'ms'] - for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { - window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'] - window.cancelAnimationFrame = - window[vendors[x]+'CancelAnimationFrame'] || - window[vendors[x]+'CancelRequestAnimationFrame'] - } - - // inject centering css - - centeringCSS = document.createElement('style') - centeringCSS.type = 'text/css' - centeringCSS.innerHTML = - '.mx-object3d {' - + 'position: absolute;' - + 'top: 50%;' - + 'left: 50%;}' - injectCenteringCSS() - - window.scrollTo(0,0) - } - - function injectCenteringCSS () { - document.head.appendChild(centeringCSS) - } - - function removeCenteringCSS () { - document.head.removeChild(centeringCSS) - } - - // ======================================================================== - // Utils - // ======================================================================== - - function toDeg (rad) { - return rad / Math.PI * 180 - } - - function toRad (deg) { - return deg / 180 * Math.PI - } - - function buildRotationTranslation (obj) { - - // used when rotationOrigin is set - - var origin = obj.rotationOrigin - if (!origin) { - return - } else { - var dx = origin.x - obj.x, - dy = -(origin.y - obj.y), - dz = -(origin.z - obj.z) - return { - before: 'translate3d(' + dx.toFixed(floatPrecision) +'px,' + dy.toFixed(floatPrecision) + 'px,' + dz.toFixed(floatPrecision) + 'px) ', - after: 'translate3d(' + (-dx).toFixed(floatPrecision) + 'px,' + (-dy).toFixed(floatPrecision) + 'px,' + (-dz).toFixed(floatPrecision) + 'px) ' - } - } - } - - function addPrefix (string) { - if (MX.prefix) { - string = MX.prefix + string.charAt(0).toUpperCase() + string.slice(1) - } - return string - } - - // ======================================================================== - // Base Object3D - // ======================================================================== - - function Object3D (el) { - - this.setupDomElement(el) - this.setCSSTransformStyle('preserve-3d') - this.el.classList.add('mx-object3d') - - this.parent = undefined - this.children = [] - this.updateChildren = true - - this.inverseLookAt = false - - this.persisted = true - - this.reset() - -// this.quaternion = new MX.Quaternion () -// this.quaternion._euler = this - - var width, height, - self = this - - Object.defineProperty(this, 'width', { - get: function () { - return width - || parseInt(self.el.style.width, 10) - || 0 - }, - set: function (val) { - width = val - this.el.style.width = width + 'px' - } - }) - - Object.defineProperty(this, 'height', { - get: function () { - return height - || parseInt(self.el.style.height, 10) - || 0 - }, - set: function (val) { - height = val - this.el.style.height = height + 'px' - } - }) - } - - Object3D.prototype = { - - constructor: Object3D, - - reset: function () { - this.x = this.__x = 0 - this.y = this.__y = 0 - this.z = this.__z = 0 - this.rotationX = this.__rotationX = 0 - this.rotationY = this.__rotationY = 0 - this.rotationZ = this.__rotationZ = 0 - this.scaleX = this.__scaleX = 1 - this.scaleY = this.__scaleY = 1 - this.scaleZ = this.__scaleZ = 1 - this.scale = this.__scale = 1 - this.perspective = this.__perspective = 0 - this.rotationOrigin = undefined - this.followTarget = undefined -// this.quaternion = new MX.Quaternion() - this.dirty = true - this.update() - }, - - setupDomElement: function (el) { - this.el = undefined - if (el instanceof HTMLElement) { - this.el = el - } else if (typeof el === 'string') { - var tag = el.match(/^[^.#\s]*/)[1], - id = el.match(/#[^.#\s]*/), - classes = el.match(/\.[^.#\s]*/g) - this.el = document.createElement(tag || 'div') - if (id) { - this.el.id = id[0].slice(1) - } - if (classes) { - var i = classes.length - while (i--) { - this.el.classList.add(classes[i].slice(1)) - } - } - } else { - this.el = document.createElement('div') - } - }, - - update: function () { - - if (this.updateChildren) { - var i = this.children.length - while (i--) { - this.children[i].update() - } - } - - if (this.followTarget) { - this.lookAt(this.followTarget, false) - } - - if (this.scaleX !== this.__scaleX || - this.scaleY !== this.__scaleY || - this.scaleZ !== this.__scaleZ) { - this.__scaleX = this.scaleX - this.__scaleY = this.scaleY - this.__scaleZ = this.scaleZ - this.dirty = true - } - - if (this.scale !== this.__scale) { - this.scaleX = - this.scaleY = - this.scaleZ = - this.__scaleX = - this.__scaleY = - this.__scaleZ = - this.__scale = - this.scale - this.dirty = true - } - - if (this.rotationX !== this.__rotationX || - this.rotationY !== this.__rotationY || - this.rotationZ !== this.__rotationZ) { - this.__rotationX = this.rotationX - this.__rotationY = this.rotationY - this.__rotationZ = this.rotationZ - this.dirty = true - } - - if (this.x !== this.__x || - this.y !== this.__y || - this.z !== this.__z) { - this.__x = this.x - this.__y = this.y - this.__z = this.z - this.dirty = true - } - - if (this.perspective !== this.__perspective) { - this.__perspective = this.perspective - this.dirty = true - } - - if (this.dirty && this.el) { - - var rotationTranslation = buildRotationTranslation(this), - rotation = 'rotateX(' + this.rotationX.toFixed(floatPrecision) + MX.rotationUnit + ') ' - + 'rotateY(' + this.rotationY.toFixed(floatPrecision) + MX.rotationUnit + ') ' - + 'rotateZ(' + this.rotationZ.toFixed(floatPrecision) + MX.rotationUnit + ') ' - - var transformString = - (MX.positionAtCenter ? 'translate3d(-50%, -50%, 0) ' : '') - + (this.perspective ? 'perspective(' + this.perspective + 'px) ' : '') - + 'translate3d(' - + this.x.toFixed(floatPrecision || 0) + 'px,' - + (-this.y).toFixed(floatPrecision) + 'px,' - + (-this.z).toFixed(floatPrecision) + 'px) ' - + 'scale3d(' - + this.scaleX.toFixed(floatPrecision) + ',' - + this.scaleY.toFixed(floatPrecision) + ',' - + this.scaleZ.toFixed(floatPrecision) + ') ' - - if (rotationTranslation) { - transformString += rotationTranslation.before - + rotation - + rotationTranslation.after - - } else { - transformString += rotation - } - - this.el.style[transformProp] = transformString - this.dirty = false - } - - return this - - }, - - // taken from three.js - setFromQuaternion: function ( q, order, update ) { - // q is assumed to be normalized - - // http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m - - var sqx = q.x * q.x; - var sqy = q.y * q.y; - var sqz = q.z * q.z; - var sqw = q.w * q.w; - - this.rotationX = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( sqw - sqx - sqy + sqz ) ); - this.rotationY = Math.asin( clamp( 2 * ( q.x * q.z + q.y * q.w ), -1, 1 ) ); - this.rotationZ = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( sqw + sqx - sqy - sqz ) ); - }, - - lookAt: function (target, update) { - var r = this.getLookAtEuler(target) - this.setRotation(r) - if (update !== false) this.update() - return this - }, - - getLookAtEuler: function (target) { - // euler order XYZ - var r = {}, - dx = target.x - this.x, - dy = target.y - this.y, - dz = target.z - this.z - if (this.inverseLookAt) { - dx = -dx - dy = -dy - dz = -dz - } - if (dz === 0) dz = 0.001 - r.x = -Math.atan2(dy, dz) - var flip = dz > 0 ? 1 : -1 - r.y = flip * Math.atan2(dx * Math.cos(r.x), dz * -flip) - r.z = Math.atan2(Math.cos(r.x), Math.sin(r.x) * Math.sin(r.y)) - Math.PI / 2 - if (MX.rotationUnit === 'deg') { - r.x = toDeg(r.x) - r.y = toDeg(r.y) - r.z = toDeg(r.z) - } - return r - }, - - add: function () { - if (!this.el) return - var parent = this - Array.prototype.forEach.call(arguments, function (child) { - if (!child instanceof Object3D) return - parent.el.appendChild(child.el) - if (!parent.children) parent.children = [] - parent.children.push(child) - child.parent = parent - }) - return this - }, - - remove: function () { - var parent = this - Array.prototype.forEach.call(arguments, function (child) { - var index = parent.children.indexOf(child) - if (index !== -1) { - parent.children.splice(index, 1) - parent.el.removeChild(child.el) - child.parent = undefined - } - }) - return this - }, - - addTo: function (target) { - if (typeof target === 'string') { - target = document.querySelector(target) - } - if (target instanceof HTMLElement && target.appendChild) { - target.appendChild(this.el) - } else if (target instanceof Object3D || target instanceof Scene) { - target.add(this) - } - return this - }, - - removeElement: function () { - if (this.el.parentNode) { - this.el.parentNode.removeChild(this.el) - } - }, - - setPosition: function (tar) { - this.x = (tar.x || tar.x === 0) ? tar.x : this.x - this.y = (tar.y || tar.y === 0) ? tar.y : this.y - this.z = (tar.z || tar.z === 0) ? tar.z : this.z - }, - - setRotation: function (tar) { - this.rotationX = (tar.x || tar.x === 0) ? tar.x : this.rotationX - this.rotationY = (tar.y || tar.y === 0) ? tar.y : this.rotationY - this.rotationZ = (tar.z || tar.z === 0) ? tar.z : this.rotationZ - }, - - setScale: function (tar) { - this.scaleX = (tar.x || tar.x === 0) ? tar.x : this.scaleX - this.scaleY = (tar.y || tar.y === 0) ? tar.y : this.scaleY - this.scaleZ = (tar.z || tar.z === 0) ? tar.z : this.scaleZ - }, - - setCSSTransformOrigin: function (origin) { - this.el && (this.el.style[transformOriginProp] = origin) - return this - }, - - setCSSTransformStyle: function (style) { - this.el && (this.el.style[transformStyleProp] = style) - return this - }, - - setCSSTransition: function (trans) { - this.el && (this.el.style[transitionProp] = trans) - return this - }, - - setCSSPerspective: function (pers) { - this.el && (this.el.style[perspectiveProp] = pers) - return this - }, - - onTransitionEnd: function (callback) { - this.cancelTransitionEnd() - var el = this.el - el.addEventListener(transitionEndEvent, onEnd) - function onEnd () { - el.removeEventListener(transitionEndEvent, onEnd) - callback() - } - }, - - cancelTransitionEnd: function () { - this.el.removeEventListener(transitionEndEvent) - }, - - toString: function(params){ - params = params || "id width height depth x y z rotationX rotationY rotationZ scale".split(" ") - return this.__toString(params) - }, - - __toString: function(params, func){ - this.id = this.id || guid() - var list = [], - obj = {}, - type = this.type || "Object3d", - name = type.toLowerCase(), - val, - param - for (var i in params) { - param = params[i] - val = this[param] - if (val === 0 && ! func) continue; - if (typeof val == "number") { - if (param.indexOf("rotation") != -1) { - obj[param] = Number(val.toFixed(3)) - } - else { - obj[param] = ~~val - } - } - else { - obj[param] = val - } - } - - return (func || "var " + name + " = new MX." + type ) + "(" + - JSON.stringify(obj, undefined, 2) + - ")\n" + (func ? "" : "scene.add(" + name + ")") - }, - - contains: function(x,y,z){ - var containsX = false, - containsY = false, - containsZ = false - - if (x === null) { - containsX = true - } - else { - containsX = abs(this.x - x) <= this.width/2 - } - - if (y === null) { - containsY = true - } - else { - containsY = abs(this.y - y) <= this.height/2 - } - - if (z === null) { - containsZ = true - } - else { - containsZ = abs(this.z - z) <= this.depth/2 - } - - return (containsX && containsY && containsZ) - } - - } - - // ======================================================================== - // Inheritance - // ======================================================================== - - Object3D.extend = extend.bind(Object3D) - - function extend (props) { - var Super = this - var ExtendedObject3D = function () { - Super.call(this) - props.init && props.init.apply(this, arguments) - } - ExtendedObject3D.prototype = Object.create(Super.prototype) - for (var prop in props) { - if (props.hasOwnProperty(prop) && prop !== 'init') { - ExtendedObject3D.prototype[prop] = props[prop] - } - } - ExtendedObject3D.extend = extend.bind(ExtendedObject3D) - return ExtendedObject3D - } - - // ======================================================================== - // Expose API - // ======================================================================== - - MX.Object3D = Object3D - MX.toRad = toRad - MX.toDeg = toDeg - - // center positioning getter setter - Object.defineProperty(MX, 'positionAtCenter', { - get: function () { - return positionAtCenter - }, - set: function (val) { - if (typeof val !== 'boolean') return - positionAtCenter = val - if (positionAtCenter) { - injectCenteringCSS() - } else { - removeCenteringCSS() - } - } - }) - - return MX - -})() \ No newline at end of file diff --git a/assets/javascripts/mx/mx.min.js b/assets/javascripts/mx/mx.min.js deleted file mode 100644 index b0f0cdd..0000000 --- a/assets/javascripts/mx/mx.min.js +++ /dev/null @@ -1 +0,0 @@ -var MX=MX||function(undefined){var MX={prefix:undefined,rotationUnit:"rad"};var floatPrecision=5;var transformProp,transitionProp,transformOriginProp,transformStyleProp,perspectiveProp;var positionAtCenter=true,centeringCSS;document.addEventListener("DOMContentLoaded",setup);function setup(){var s=document.body.style;MX.prefix="webkitTransform"in s?"webkit":"mozTransform"in s?"moz":"msTransform"in s?"ms":"";transformProp=MX.transformProp=addPrefix("transform");transitionProp=MX.transitionProp=addPrefix("transition");transformOriginProp=MX.transformOriginProp=addPrefix("transformOrigin");transformStyleProp=MX.transformStyleProp=addPrefix("transformStyle");perspectiveProp=MX.perspectiveProp=addPrefix("perspective");var vendors=["webkit","moz","ms"];for(var x=0;x0?1:-1;r.y=flip*Math.atan2(dx*Math.cos(r.x),dz*-flip);r.z=Math.atan2(Math.cos(r.x),Math.sin(r.x)*Math.sin(r.y))-Math.PI/2;if(MX.rotationUnit==="deg"){r.x=toDeg(r.x);r.y=toDeg(r.y);r.z=toDeg(r.z)}return r},add:function(){if(!this.el)return;var parent=this;Array.prototype.forEach.call(arguments,function(child){if(!child instanceof Object3D)return;parent.el.appendChild(child.el);if(!parent.children)parent.children=[];parent.children.push(child);child.parent=parent});return this},remove:function(){var parent=this;Array.prototype.forEach.call(arguments,function(child){var index=parent.children.indexOf(child);if(index!==-1){parent.children.splice(index,1);child.parent=undefined}});return this},addTo:function(target){if(typeof target==="string"){target=document.querySelector(target)}if(target instanceof HTMLElement&&target.appendChild){target.appendChild(this.el)}else if(target instanceof Object3D||target instanceof Scene){target.add(this)}return this},removeElement:function(){if(this.el.parentNode){this.el.parentNode.removeChild(this.el)}},setPosition:function(tar){this.x=tar.x||tar.x===0?tar.x:this.x;this.y=tar.y||tar.y===0?tar.y:this.y;this.z=tar.z||tar.z===0?tar.z:this.z},setRotation:function(tar){this.rotationX=tar.x||tar.x===0?tar.x:this.rotationX;this.rotationY=tar.y||tar.y===0?tar.y:this.rotationY;this.rotationZ=tar.z||tar.z===0?tar.z:this.rotationZ},setScale:function(tar){this.scaleX=tar.x||tar.x===0?tar.x:this.scaleX;this.scaleY=tar.y||tar.y===0?tar.y:this.scaleY;this.scaleZ=tar.z||tar.z===0?tar.z:this.scaleZ},setCSSTransformOrigin:function(origin){this.el&&(this.el.style[transformOriginProp]=addPrefix(origin));return this},setCSSTransformStyle:function(style){this.el&&(this.el.style[transformStyleProp]=addPrefix(style));return this},setCSSTransition:function(trans){this.el&&(this.el.style[transitionProp]=addPrefix(trans));return this},setCSSPerspective:function(pers){this.el&&(this.el.style[perspectiveProp]=addPrefix(pers));return this}};Object3D.extend=extend.bind(Object3D);function extend(props){var Super=this;var ExtendedObject3D=function(){Super.call(this);props.init&&props.init.apply(this,arguments)};ExtendedObject3D.prototype=Object.create(Super.prototype);for(var prop in props){if(props.hasOwnProperty(prop)&&prop!=="init"){ExtendedObject3D.prototype[prop]=props[prop]}}ExtendedObject3D.extend=extend.bind(ExtendedObject3D);return ExtendedObject3D}MX.Object3D=Object3D;MX.toRad=toRad;MX.toDeg=toDeg;Object.defineProperty(MX,"positionAtCenter",{get:function(){return positionAtCenter},set:function(val){if(typeof val!=="boolean")return;positionAtCenter=val;if(positionAtCenter){injectCenteringCSS()}else{removeCenteringCSS()}}});return MX}(); \ No newline at end of file diff --git a/assets/javascripts/mx/mx.minimap.js b/assets/javascripts/mx/mx.minimap.js deleted file mode 100644 index 252305c..0000000 --- a/assets/javascripts/mx/mx.minimap.js +++ /dev/null @@ -1,211 +0,0 @@ -MX.Minimap = function () { - var canvas = document.createElement("canvas") - var ctx = canvas.getContext("2d") - var w = canvas.width = 200 - var h = canvas.height = 200 - - var gridSpace; - var zoom = 2.7 - - var gridStroke = '#ddd' - var boxFill = '#fff' - var boxStroke = '#000' - var playerColor = '#888' - - var xmin, xmax, ymin, ymax, xpos, ypos, scale, side; - - this.update = function(){ - this.draw() - } - - this.bounds = function(){ - gridSpace = Math.pow(10, ~~(zoom-0.5)+0.5) - side = Math.pow(10, zoom+1) - scale = w / side - xpos = -cam.x - ypos = cam.z - - xmin = side/-2 - xpos - xmax = side/2 - xpos - ymin = side/-2 - ypos - ymax = side/2 - ypos - } - - this.draw = function(){ - ctx.clearRect(0,0,w,h) - - ctx.fillStyle = "#fff" - ctx.fillRect(0,0,w,h) - this.bounds() - this.grid() - this.boxes() - this.player() - } - - this.grid = function(){ - ctx.strokeStyle = gridStroke - ctx.lineWidth = 1 - ctx.fillStyle = "transparent" - - var xmod = xmin-(xmin % gridSpace) - var ymod = ymin-(ymin % gridSpace) - - for (var x = xmin; x < xmax+gridSpace; x += gridSpace) { - var xline = (x-xmod) * scale - line(xline, 0, xline, h) - } - for (var y = ymin; y < ymax+gridSpace; y += gridSpace) { - var yline = (y-ymod) * scale - line(0, yline, w, yline) - } - - function line(x0,y0,x1,y1) { - ctx.beginPath() - ctx.moveTo(x0, y0) - ctx.lineTo(x1, y1) - ctx.stroke() - } - } - this.player = function(){ - ctx.save() - - ctx.translate(~~(w/2),~~(h/2)); - ctx.rotate(-cam.rotationY) - - var radius = 5 - - ctx.fillStyle = playerColor; - - ctx.beginPath(); - ctx.arc(0, 0, radius, 0, 2*Math.PI, false); - ctx.fill(); - - ctx.beginPath(); - ctx.moveTo(0,0) - ctx.lineTo(-radius,0) - ctx.lineTo(0,radius*3) - ctx.lineTo(radius,0) - ctx.moveTo(0,0) - ctx.fill() - - ctx.fillStyle = "transparent" - ctx.restore() - } - - this.boxes = function(){ - - ctx.save() - ctx.translate(~~(w/2),~~(h/2)); - ctx.lineWidth = 0.5 - var tx = ((-xpos) * scale), - ty = ((-ypos) * scale); - ctx.translate(tx, ty) - - scene.inner.children.forEach(function(obj){ - if (obj.type == "BoxDimensions") { - - ctx.save() - ctx.fillStyle = obj.color - ctx.strokeStyle = obj.borderColor - - var obj_scale = (obj.scale || 1) * scale - - var tx = ~~((obj.x) * obj_scale), - ty = ~~((obj.z) * obj_scale); - ctx.translate(-tx, ty) - ctx.rotate(-obj.rotationY) - - var ww = ~~(obj.width/2 * obj_scale) - var hh = ~~(obj.depth/2 * obj_scale) - ctx.beginPath(); - ctx.moveTo(ww, hh) - - ctx.lineTo(ww, -hh) - ctx.lineTo(-ww, -hh) - ctx.lineTo(-ww, hh) - ctx.closePath() - ctx.fill() - ctx.stroke() - ctx.restore() - } - if (obj.type == "Image") { - - ctx.save() - ctx.strokeStyle = "#444" - - var obj_scale = (obj.scale || 1) * scale - - var tx = ~~((obj.x) * obj_scale), - ty = ~~((obj.z) * obj_scale); - ctx.translate(-tx, ty) - ctx.rotate(-obj.rotationY) - - var ww = ~~(obj.width/2 * obj_scale) - ctx.beginPath(); - ctx.moveTo(ww, 0) - ctx.lineTo(-ww, 0) - ctx.closePath() - ctx.stroke() - ctx.restore() - } - }) - ctx.restore() - } - - var dragging = false, mx = 0, my = 0, mdx = 0, mdy = 0, cx, cy; - canvas.addEventListener("mousedown", function(e){ - e.stopPropagation() - var rect = canvas.getBoundingClientRect() - dragging = true; - mx = e.pageX - rect.left - my = e.pageY - rect.top - mdx = (mx - w/2) / scale - mdy = (my - h/2) / scale - cx = cam.x // -= mdx - cy = cam.z // += mdy - - minimap.update() - }) - document.addEventListener("mousemove", function(e){ - if (dragging) { - e.stopPropagation() - var rect = canvas.getBoundingClientRect() - var mnx = e.pageX - rect.left - var mny = e.pageY - rect.top - mdx = (mnx - mx) / scale - mdy = (mny - my) / scale - - cam.x = cx + mdx - cam.z = cy - mdy - minimap.update() - } - }) - document.addEventListener("mouseup", function(e){ - dragging = false; - }) - - canvas.addEventListener( 'mousewheel', onDocumentMouseWheel, false ); - canvas.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false); - function onDocumentMouseWheel (e) { - e.preventDefault() - e.stopPropagation() - // WebKit - if ( event.wheelDeltaY ) { - zoom -= event.wheelDeltaY * 0.0003; - } - // Opera / Explorer 9 - else if ( event.wheelDelta ) { - zoom -= event.wheelDelta * 0.0003; - } - // Firefox - else if ( event.detail ) { - zoom += event.detail * 0.01; - } - minimap.update() - } - - this.draw() - document.querySelector("#minimap .el").appendChild(canvas) - - return this; -} \ No newline at end of file diff --git a/assets/javascripts/mx/mx.quaternion.js b/assets/javascripts/mx/mx.quaternion.js deleted file mode 100644 index 783f887..0000000 --- a/assets/javascripts/mx/mx.quaternion.js +++ /dev/null @@ -1,414 +0,0 @@ -/** - * quaternion taken from three.js - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://exocortex.com - */ - -MX.Quaternion = function ( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - -}; - -MX.Quaternion.prototype = { - - constructor: MX.Quaternion, - - _x: 0,_y: 0, _z: 0, _w: 0, - - _euler: undefined, - - _updateEuler: function ( callback ) { - - if ( this._euler !== undefined ) { - - this._euler.setFromQuaternion( this, undefined, false ); - - } - - }, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this._updateEuler(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this._updateEuler(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this._updateEuler(); - - }, - - get w () { - - return this._w; - - }, - - set w ( value ) { - - this._w = value; - this._updateEuler(); - - }, - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this._updateEuler(); - - return this; - - }, - - copy: function ( quaternion ) { - - this._x = quaternion._x; - this._y = quaternion._y; - this._z = quaternion._z; - this._w = quaternion._w; - - this._updateEuler(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( euler instanceof MX.Euler === false ) { - throw new Error( 'ERROR: Quaternion\'s .setFromEuler() now expects a Euler rotation rather than a Vector3 and order. Please update your code.' ); - } - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var c1 = Math.cos( euler._x / 2 ); - var c2 = Math.cos( euler._y / 2 ); - var c3 = Math.cos( euler._z / 2 ); - var s1 = Math.sin( euler._x / 2 ); - var s2 = Math.sin( euler._y / 2 ); - var s3 = Math.sin( euler._z / 2 ); - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - if ( update !== false ) this._updateEuler(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - // axis have to be normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this._updateEuler(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[0], m12 = te[4], m13 = te[8], - m21 = te[1], m22 = te[5], m23 = te[9], - m31 = te[2], m32 = te[6], m33 = te[10], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = (m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = (m12 + m21 ) / s; - this._z = (m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = (m13 - m31 ) / s; - this._x = (m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = (m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this._updateEuler(); - - return this; - - }, - - inverse: function () { - - this.conjugate().normalize(); - - return this; - - }, - - conjugate: function () { - - this._x *= -1; - this._y *= -1; - this._z *= -1; - - this._updateEuler(); - - return this; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'DEPRECATED: Quaternion\'s .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._updateEuler(); - - return this; - - }, - - multiplyVector3: function ( vector ) { - - console.warn( 'DEPRECATED: Quaternion\'s .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }, - - slerp: function ( qb, t ) { - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = -qb._w; - this._x = -qb._x; - this._y = -qb._y; - this._z = -qb._z; - - cosHalfTheta = -cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var halfTheta = Math.acos( cosHalfTheta ); - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - - this._w = 0.5 * ( w + this._w ); - this._x = 0.5 * ( x + this._x ); - this._y = 0.5 * ( y + this._y ); - this._z = 0.5 * ( z + this._z ); - - return this; - - } - - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this._updateEuler(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - this._w = array[ 3 ]; - - this._updateEuler(); - - return this; - - }, - - toArray: function () { - - return [ this._x, this._y, this._z, this._w ]; - - }, - - clone: function () { - - return new MX.Quaternion( this._x, this._y, this._z, this._w ); - - } - -}; - -MX.Quaternion.slerp = function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - -} diff --git a/assets/javascripts/mx/primitives/mx.box.js b/assets/javascripts/mx/primitives/mx.box.js deleted file mode 100644 index dfe3f5e..0000000 --- a/assets/javascripts/mx/primitives/mx.box.js +++ /dev/null @@ -1,62 +0,0 @@ -MX.Box = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (size, color, borderColor) { - - this.type = "Box" - - size = size || 100 - color = color || 'rgba(0, 255, 122, .1)' - borderColor = borderColor || '#0f3' - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('box') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - var top = this.top = new MX.Object3D('.face') - top.rotationX = angle - top.y = size / 2 - - var bottom = this.bottom = new MX.Object3D('.face') - bottom.rotationX = -angle - bottom.y = -size / 2 - - var left = this.left = new MX.Object3D('.face') - left.rotationY = -angle - left.x = -size / 2 - - var right = this.right = new MX.Object3D('.face') - right.rotationY = angle - right.x = size / 2 - - var front = this.front = new MX.Object3D('.face') - front.z = -size / 2 - - var back = this.back = new MX.Object3D('.face') - back.rotationY = angle * 2 - back.z = size / 2 - - // adding children, must also be instances of Object3D - this.add(top, bottom, left, right, front, back) - - this.children.forEach(function (face) { - face.width = size - 2 - face.height = size - 2 - face.el.style.backgroundColor = color - face.el.style.border = '1px solid ' + borderColor - }) - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = false - } - - // other properties will be mixed into the prototype of the new constructor - -}) \ No newline at end of file diff --git a/assets/javascripts/mx/primitives/mx.boxDimensions.js b/assets/javascripts/mx/primitives/mx.boxDimensions.js deleted file mode 100644 index f3edb13..0000000 --- a/assets/javascripts/mx/primitives/mx.boxDimensions.js +++ /dev/null @@ -1,154 +0,0 @@ -MX.BoxDimensions = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (opt) { - - var base = this - - this.type = "BoxDimensions" - - var id = this.id = opt.id || guid() - this.x = opt.x || 0 - this.y = opt.y || 0 - this.z = opt.z || 0 - // this.scale = opt.scale || 1 - var scale = opt.scale || 1 - this.rotationX = opt.rotationX || 0 - this.rotationY = opt.rotationY || 0 - this.rotationZ = opt.rotationZ || 0 - var width = this.width = opt.width || 100 - var height = this.height = opt.height || 100 - var depth = this.depth = opt.depth || 100 - var color = this.color = opt.color || 'rgba(0, 255, 122, .1)' - var backgroundImage = this.backgroundImage = opt.backgroundImage; - var borderColor = this.borderColor = opt.borderColor || '#0f3' - var borderWidth = this.borderWidth = typeof opt.borderWidth !== 'undefined' ? opt.borderWidth : 3; - var borderRadius = this.borderRadius = typeof opt.borderRadius !== 'undefined' ? opt.borderRadius : undefined; - var sides = this.sides = opt.sides || "top bottom left right front back" - var className = this.className = opt.className || null - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('box') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - this.top = this.bottom = this.left = this.right = this.front = this.back = null - if (-1 != sides.indexOf("top")) { - var top = this.top = new MX.Object3D('.face.top') - top.rotationX = angle - top.width = width - top.height = depth - top.y = height * scale - top.scale = scale - this.add(top) - } - if (-1 != sides.indexOf("bottom")) { - var bottom = this.bottom = new MX.Object3D('.face.bottom') - bottom.rotationX = -angle - bottom.width = width - bottom.height = depth - bottom.y = 0 - bottom.scale = scale - this.add(bottom) - } - if (-1 != sides.indexOf("left")) { - var left = this.left = new MX.Object3D('.face.left') - left.rotationY = -angle - left.width = depth - left.height = height - left.x = -width/2 * scale - left.y = height/2 * scale - left.scale = scale - this.add(left) - } - if (-1 != sides.indexOf("right")) { - var right = this.right = new MX.Object3D('.face.right') - right.rotationY = angle - right.width = depth - right.height = height - right.x = width/2 * scale - right.y = height/2 * scale - right.scale = scale - this.add(right) - } - if (-1 != sides.indexOf("front")) { - var front = this.front = new MX.Object3D('.face.front') - front.width = width - front.height = height - front.z = -depth/2 * scale - front.y = height/2 * scale - front.scale = scale - this.add(front) - } - if (-1 != sides.indexOf("back")) { - var back = this.back = new MX.Object3D('.face.back') - back.width = width - back.height = height - back.rotationY = angle * 2 - back.z = depth/2 * scale - back.y = height/2 * scale - back.scale = scale - this.add(back) - } - - this.children.forEach(function (face) { - if (borderRadius) { - face.el.style.borderRadius = borderRadius + "px" - } - if (className) { - face.el.classList.add(className) - } - else { - if (backgroundImage) { - face.el.style.backgroundImage = "url(" + backgroundImage + ")" - } - else if (color) { - face.el.style.backgroundColor = color - } - if (borderWidth) { - face.el.style.border = borderWidth + 'px solid ' + borderColor - } - } - }) - - // bottom.el.style.border = "0" - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = true - - this.setWidth = function(w){ - base.width = top.width = bottom.width = front.width = back.width = w - left.x = -w/2 - right.x = w/2 - base.dirty = true - } - this.setHeight = function(h){ - base.height = left.height = right.height = front.height = back.height = h - bottom.y = 0 - left.y = right.y = front.y = back.y = h/2 - top.y = h - base.dirty = true - } - this.setDepth = function(d){ - base.depth = top.height = bottom.height = left.width = right.width = d - front.z = -d/2 - back.z = d/2 - base.dirty = true - } - - }, - - toString: function(){ - var params = "id width height depth x y z rotationX rotationY scale color borderColor borderWidth backgroundImage borderRadius sides".split(" ") - return this.__toString(params) - }, - - // other properties will be mixed into the prototype of the new constructor - -}) \ No newline at end of file diff --git a/assets/javascripts/mx/primitives/mx.coords.js b/assets/javascripts/mx/primitives/mx.coords.js deleted file mode 100644 index 80b148c..0000000 --- a/assets/javascripts/mx/primitives/mx.coords.js +++ /dev/null @@ -1,61 +0,0 @@ -MX.Coords = (function () { - - var colors = { - x: '#f33', - y: '#3f3', - z: '#66f' - } - - var Axis = MX.Object3D.extend({ - init: function (axis, size) { - - var label = document.createElement('span') - label.textContent = axis.toUpperCase() - label.style.position = 'absolute' - label.style.right = '0px' - label.style.bottom = '3px' - label.style.fontSize = Math.round(size / 10) + 'px' - this.el.appendChild(label) - - var faceA = new MX.Object3D(), - faceB = new MX.Object3D() - faceA.rotationX = 90 - this.add(faceA, faceB) - - this.el.style.color = - faceA.el.style.backgroundColor = - faceB.el.style.backgroundColor = colors[axis] - - this.width = - faceA.width = - faceB.width = size - - this.height = - faceA.height = - faceB.height = Math.round(size / 100) - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - if (axis === 'y') { - this.rotationZ = -angle - } else if (axis === 'z') { - this.rotationY = angle - } - } - }) - - var Coords = MX.Object3D.extend({ - init: function (size) { - size = size || 100 - var x = new Axis('x', size), - y = new Axis('y', size), - z = new Axis('z', size) - this.add(x, y, z) - this.update() - this.updateChildren = false - } - }) - - return Coords - -})() \ No newline at end of file diff --git a/assets/javascripts/mx/primitives/mx.cutout.js b/assets/javascripts/mx/primitives/mx.cutout.js deleted file mode 100644 index 9d9043f..0000000 --- a/assets/javascripts/mx/primitives/mx.cutout.js +++ /dev/null @@ -1,66 +0,0 @@ -MX.Cutout = MX.Object3D.extend({ - init: function (ops) { - - this.type = "Cutout" - - var layer = this - layer.width = 0 - layer.height = 0 - - if (ops.src) this.loadTexture(ops) - - if (ops.texture) { - } - else if (ops.classname) { - layer.el.classList.add(ops.classname) - } - else { - } - layer.el.style.backgroundRepeat = 'no-repeat' - - this.dirty = true - this.updateChildren = true - this.update() - }, - - loadTexture: function(ops){ - var layer = this - var image = new Image() - var pattern = ops.pattern - var texture = ops.texture - - image.onload = function(){ - var canvas = document.createElement("canvas") - var ctx = canvas.getContext('2d') - - layer.width = canvas.width = image.naturalWidth - layer.height = canvas.height = image.naturalHeight - - ctx.drawImage(image, 0, 0, canvas.width, canvas.height) - ctx.globalCompositeOperation = "source-in" - - if (texture) { - ctx.fillStyle = ctx.createPattern(texture, 'repeat') - ctx.fillRect(0, 0, canvas.width, canvas.height) - } - if (pattern) { - ctx.fillStyle = ctx.createPattern(pattern, 'repeat') - ctx.fillRect(0, 0, canvas.width, canvas.height) - } - - layer.scale = ops.scale || 1 - layer.x = ops.x || 0 - layer.y = (ops.y || 0) + layer.height/2 + 1 - layer.z = ops.z || 0 - layer.rotationX = ops.rotationX || 0 - layer.rotationY = ops.rotationY || 0 - layer.el.appendChild(canvas) - - layer.el.classList.add('image') - ops.className && layer.el.classList.add(ops.className) - layer.dirty = true - layer.update() - } - image.src = ops.src; - } -}) diff --git a/assets/javascripts/mx/primitives/mx.face.js b/assets/javascripts/mx/primitives/mx.face.js deleted file mode 100644 index ac47ab4..0000000 --- a/assets/javascripts/mx/primitives/mx.face.js +++ /dev/null @@ -1,41 +0,0 @@ -MX.Face = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (size, color, borderColor) { - - size = size || 100 - color = color || 'rgba(0, 255, 122, .1)' - borderColor = borderColor || '#0f3' - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('face') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - var top = this.top = new MX.Object3D('.face') - top.rotationX = angle - top.y = size / 2 - - // adding children, must also be instances of Object3D - this.add(top) - - this.children.forEach(function (face) { - face.width = size - 2 - face.height = size - 2 - face.el.style.backgroundColor = color - face.el.style.border = '1px solid ' + borderColor - }) - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = false - } - - // other properties will be mixed into the prototype of the new constructor - -}) diff --git a/assets/javascripts/mx/primitives/mx.image.js b/assets/javascripts/mx/primitives/mx.image.js deleted file mode 100644 index d1e292d..0000000 --- a/assets/javascripts/mx/primitives/mx.image.js +++ /dev/null @@ -1,69 +0,0 @@ -MX.Image = MX.Object3D.extend({ - init: function (ops) { - - this.type = "Image" - - var layer = this - layer.width = 0 - layer.height = 0 - layer.x = ops.x || 0 - layer.y = ops.y || 0 - layer.z = ops.z || 0 - layer.backface = ops.backface || false - - if (layer.backface) { - layer.el.classList.add("backface-visible") - } - - if (ops.src) { - this.loadTexture(ops) - } - - if (ops.className) { - layer.el.classList.add(ops.className) - } - layer.el.style.backgroundRepeat = 'no-repeat' - - this.dirty = true - this.updateChildren = true - this.update() - }, - - loadTexture: function(ops){ - var layer = this - layer.ops = defaults(ops, layer.ops) - var image = new Image() - image.onload = function(){ - layer.scale = layer.ops.scale || 1 - layer.width = image.naturalWidth - layer.height = image.naturalHeight - layer.x = layer.ops.x || 0 - layer.y = (layer.ops.y || 0) + layer.scale * layer.height/2 + 1 - layer.z = layer.ops.z || 0 - layer.rotationX = layer.ops.rotationX || 0 - layer.rotationY = layer.ops.rotationY || 0 - layer.rotationZ = layer.ops.rotationZ || 0 - layer.el.style.backgroundImage = "url(" + image.src + ")" - layer.el.classList.add('image') - layer.dirty = true - layer.update() - } - image.src = ops.src; - }, - - move: function(ops){ - var layer = this - layer.ops = defaults(ops, layer.ops) - for (var i in ops) { - layer[i] = ops[i] - } - layer.dirty = true - layer.update() - }, - - toString: function(){ - var params = "id src width height depth x y z rotationX rotationY rotationZ scale".split(" ") - return this.__toString(params) - }, - -}) diff --git a/assets/javascripts/mx/primitives/mx.scaleBox.js b/assets/javascripts/mx/primitives/mx.scaleBox.js deleted file mode 100644 index 77f45e9..0000000 --- a/assets/javascripts/mx/primitives/mx.scaleBox.js +++ /dev/null @@ -1,140 +0,0 @@ -MX.ScaleBox = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (opt) { - - var base = this - - this.type = "ScaleBox" - - var id = this.id = opt.id || guid() - this.x = opt.x || 0 - this.y = opt.y || 0 - this.z = opt.z || 0 - this.rotationX = opt.rotationX || 0 - this.rotationY = opt.rotationY || 0 - this.rotationZ = opt.rotationZ || 0 - var scale = this.scale = opt.scale || 1 - var width = this.width = scale * (opt.width || 100) - var height = this.height = scale * (opt.height || 100) - var depth = this.depth = scale * (opt.depth || 100) - var color = this.color = opt.color || 'rgba(0, 255, 122, .1)' - var sides = this.sides = opt.sides || "top bottom left right front back" - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('box') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - var top = this.top = new MX.Object3D('.face.top') - top.rotationX = angle - top.width = 1 - top.height = 1 - top.scaleX = width - top.scaleY = 1 - top.scaleZ = depth - top.y = height - - var bottom = this.bottom = new MX.Object3D('.face.bottom') - bottom.rotationX = -angle - bottom.width = 1 - bottom.height = 1 - bottom.scaleX = width - bottom.scaleY = 1 - bottom.scaleZ = depth - bottom.y = 0 - - var left = this.left = new MX.Object3D('.face.left') - left.rotationY = -angle - left.width = 1 - left.height = 1 - left.scaleX = 1 - left.scaleY = height - left.scaleZ = depth - left.x = -width/2 - left.y = height/2 - - var right = this.right = new MX.Object3D('.face.right') - right.rotationY = angle - right.width = 1 - right.height = 1 - right.scaleX = 1 - right.scaleY = height - right.scaleZ = depth - right.x = width/2 - right.y = height/2 - - var front = this.front = new MX.Object3D('.face.front') - front.width = 1 - front.height = 1 - front.scaleX = width - front.scaleY = height - front.scaleZ = 1 - front.z = -depth/2 - front.y = height/2 - - var back = this.back = new MX.Object3D('.face.back') - back.width = 1 - back.height = 1 - back.scaleX = width - back.scaleY = height - back.scaleZ = 1 - back.rotationY = angle * 2 - back.z = depth/2 - back.y = height/2 - - // adding children, must also be instances of Object3D - if (-1 != sides.indexOf("top")) this.add(top) - if (-1 != sides.indexOf("bottom")) this.add(bottom) - if (-1 != sides.indexOf("left")) this.add(left) - if (-1 != sides.indexOf("right")) this.add(right) - if (-1 != sides.indexOf("front")) this.add(front) - if (-1 != sides.indexOf("back")) this.add(back) - - this.children.forEach(function (face) { - face.el.style.backgroundColor = color - }) - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = true - - this.setWidth = function(w){ - base.width = top.width = bottom.width = front.width = back.width = w - left.x = -w/2 - right.x = w/2 - base.dirty = true - } - this.setHeight = function(h){ - base.height = left.height = right.height = front.height = back.height = h - bottom.y = 0 - left.y = right.y = front.y = back.y = h/2 - top.y = h - base.dirty = true - } - this.setDepth = function(d){ - base.depth = top.height = bottom.height = left.width = right.width = d - front.z = -d/2 - back.z = d/2 - base.dirty = true - } - - }, - - toString: function(){ - var params = "id width height depth x y z rotationX rotationY color sides".split(" ") - return this.__toString(params) - }, - - clone: function(){ - return new MX[this.type] (this) - } - - // other properties will be mixed into the prototype of the new constructor - -}) diff --git a/assets/javascripts/mx/primitives/mx.tableau.js b/assets/javascripts/mx/primitives/mx.tableau.js deleted file mode 100644 index 514e206..0000000 --- a/assets/javascripts/mx/primitives/mx.tableau.js +++ /dev/null @@ -1,48 +0,0 @@ - - -var Tableau = function(){ - this.extend = extend.bind(Tableau) - - function extend (props) { - var Super = this - var ExtendedTableau = function () { - Super.call(this) - props.init && props.init.apply(this, arguments) - } - ExtendedTableau.prototype = Object.create(Tableau.prototype) - for (var prop in props) { - if (props.hasOwnProperty(prop) && prop !== 'init') { - ExtendedTableau.prototype[prop] = props[prop] - } - } - ExtendedTableau.extend = extend.bind(ExtendedTableau) - return ExtendedTableau - } -} - -Tableau.prototype.init = function(opt){} -Tableau.prototype.animate = function(t){} -Tableau.prototype.show = function(){} -Tableau.prototype.hide = function(){} - -MX.Tableau = new Tableau() -MX.Tableaux = {} - -/* - -MX.Tableaux.Foo = MX.Tableau.extend({ - // this will be called within the contructor - init: function (opt) { - }, - - show: function(){ - }, - - hide: function(){ - }, - - animate: function() { - } -}) - -*/ diff --git a/assets/javascripts/mx/primitives/mx.text.js b/assets/javascripts/mx/primitives/mx.text.js deleted file mode 100644 index 0c278a9..0000000 --- a/assets/javascripts/mx/primitives/mx.text.js +++ /dev/null @@ -1,34 +0,0 @@ -MX.Text = MX.Object3D.extend({ - init: function (ops) { - - this.type = "Text" - - var layer = new MX.Object3D('text') - layer.width = ops.width || 100 - layer.height = ops.height || 50 - layer.x = ops.x || 0 - layer.y = ops.y || 0 - layer.z = ops.z || 0 - layer.scale = ops.scale || 1 - layer.el.innerHTML = ops.value || "" - if (ops.id) layer.el.id = ops.id; - if (ops.background) layer.el.style.background = ops.background; - if (ops.color) layer.el.style.color = ops.color; - if (ops.fontSize) layer.el.style.fontSize = ops.fontSize + "px"; - - this.add(layer) - - this.children.forEach(function (c, i) { - if (ops.classname) { - c.el.classList.add(ops.classname) - } - else { - } - c.el.style.backgroundRepeat = 'no-repeat' - }) - - this.dirty = true - this.updateChildren = true - this.update() - } -}) diff --git a/assets/javascripts/mx/primitives/mx.texturedBox.js b/assets/javascripts/mx/primitives/mx.texturedBox.js deleted file mode 100644 index daec2d8..0000000 --- a/assets/javascripts/mx/primitives/mx.texturedBox.js +++ /dev/null @@ -1,121 +0,0 @@ -// Creates a box using a given texture image. -// Uses a texture image like this: -// -// ---------- ---------- -// | | | -// | top | bottom | -// | | | -// ---------- ---------- ---------- ---------- -// | | | | | -// | left | front | right | back | -// | | | | | -// ---------- ---------- ---------- ---------- -// -// See `examples/images/skins/` for some minecraft skin examples. - -// Options: -// -// - {number} `width` -// - {number} `height` -// - {number} `depth` -// - {string} `texture` path to texture image -// - {string} `classname` class to be added to dom element - -MX.TexturedBox = MX.Object3D.extend({ - - init: function (ops) { - - this.type = "TexturedBox" - - if (!ops.width || !ops.height || !ops.depth || (!ops.texture && !ops.classname)) { - console.warn('TextureBox: missing arguments') - return - } - - // faces - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2), - offsetX = ops.offset ? (ops.offset.x || 0) : 0, - offsetY = ops.offset ? (ops.offset.y || 0) : 0, - overlap = ops.overlap ? ops.overlap : 0 - var multiTexture = typeof ops.texture == "object"; - - var top = this.top = new MX.Object3D() - top.width = ops.width - top.height = ops.depth - top.rotationX = angle - top.y = ops.height / 2 - overlap - if (!multiTexture) - top.el.style.backgroundPosition = - (-(offsetX + ops.depth) + 'px ') + - (-offsetY + 'px') - - var bottom = this.bottom = new MX.Object3D() - bottom.width = ops.width - bottom.height = ops.depth - bottom.rotationX = -angle - bottom.y = -ops.height / 2 + overlap - if (!multiTexture) - bottom.el.style.backgroundPosition = - (-(offsetX + ops.depth + ops.width) + 'px ') + - (-offsetY + 'px') - - var left = this.left = new MX.Object3D() - left.width = ops.depth - left.height = ops.height - left.rotationY = -angle - left.x = -ops.width / 2 + overlap - if (!multiTexture) - left.el.style.backgroundPosition = - (-offsetX + 'px ') + - (-(offsetY + ops.depth) + 'px') - - var right = this.right = new MX.Object3D() - right.width = ops.depth - right.height = ops.height - right.rotationY = angle - right.x = ops.width / 2 - overlap - if (!multiTexture) - right.el.style.backgroundPosition = - (-(offsetX + ops.depth + ops.width) + 'px ') + - (-(offsetY + ops.depth) + 'px') - - var front = this.front = new MX.Object3D() - front.width = ops.width - front.height = ops.height - front.z = -ops.depth / 2 + overlap - if (!multiTexture) - front.el.style.backgroundPosition = - (-(offsetX + ops.depth) + 'px ') + - (-(offsetY + ops.depth) + 'px') - - var back = this.back = new MX.Object3D() - back.width = ops.width - back.height = ops.height - back.rotationY = angle * 2 - back.z = ops.depth / 2 - overlap - if (!multiTexture) - back.el.style.backgroundPosition = - (-(offsetX + ops.depth * 2 + ops.width) + 'px ') + - (-(offsetY + ops.depth) + 'px') - - this.add(top, bottom, left, right, front, back) - - this.children.forEach(function (c,i) { - if (multiTexture) { - c.el.style.backgroundImage = 'url(' + ops.texture[i] + ')' - } - else if (ops.texture) { - c.el.style.backgroundImage = 'url(' + ops.texture + ')' - } - if (ops.classname) { - c.el.classList.add(ops.classname) - } - c.el.style.backgroundRepeat = 'no-repeat' - }) - - this.update() - this.updateChildren = false - - } - -}) diff --git a/assets/javascripts/rectangles/_env.js b/assets/javascripts/rectangles/_env.js deleted file mode 100644 index 972b1fe..0000000 --- a/assets/javascripts/rectangles/_env.js +++ /dev/null @@ -1,49 +0,0 @@ - -var environment = new function(){} -environment.init = function(){ - if (window.scene) { - scene.camera.move({ - "x": 0, - "y": 0, - "z": 0, - "rotationX": 0, // PI/2, - "rotationY": PI/2, // PI -// "rotationX": 0, -// "rotationY": PI - }) - - scene.camera.radius = 20 - } - -// map.center.a = scene.camera.x -// map.center.b = scene.camera.z - map.center.a = 0 - map.center.b = 0 - - Rooms.list.push( new Room ({ - rect: new Rect(-500,-500, 500,500), - height: 500, - })) - Rooms.list.push( new Room ({ - rect: new Rect(600,0, 1100,500), - height: 500, - })) - Rooms.list.push( new Room ({ - rect: new Rect(450,150, 650,350), - height: 300, - })) - - app.movements.gravity(true) - - $("#map").hide() - - Rooms.init() - Scenery.init() - - scene.update() - environment.update() -} -environment.update = function(t){ - map.update() - z = false -} diff --git a/assets/javascripts/rectangles/engine/map/_map.js b/assets/javascripts/rectangles/engine/map/_map.js deleted file mode 100644 index 53084bb..0000000 --- a/assets/javascripts/rectangles/engine/map/_map.js +++ /dev/null @@ -1,40 +0,0 @@ -/* -*/ - -window.ctx = window.w = window.h = null; - -var map = new function(){ - var base = this - base.el = document.querySelector("#map") - base.dimensions = new vec2(500,500) - base.bounds = new vec2(500,500) - base.center = new vec2(0,0) - - base.sides = function(){ - var sides = base.bounds.clone().div(2).div(base.zoom) - return new Rect( base.center.a - sides.a, -base.center.b - sides.b, - base.center.a + sides.a, -base.center.b + sides.b ) - } - - base.zoom = 1/8 - base.zoom_exponent = -3 - base.set_zoom = function (n) { - base.zoom_exponent = n - base.zoom = pow(2, base.zoom_exponent) - } - - var canvas = document.createElement("canvas") - var ctx = window.ctx = canvas.getContext("2d") - var w = window.w = canvas.width = 500 - var h = window.h = canvas.height = 500 - document.querySelector("#map").appendChild(canvas) - - base.update = function(){ - base.draw.animate() - } - - base.toggle = function(){ - $(base.el).toggle() - } - -} diff --git a/assets/javascripts/rectangles/engine/map/draw.js b/assets/javascripts/rectangles/engine/map/draw.js deleted file mode 100644 index b2fc05f..0000000 --- a/assets/javascripts/rectangles/engine/map/draw.js +++ /dev/null @@ -1,162 +0,0 @@ - -map.draw = new function(){ - - var base = this - - base.animate = function(){ - ctx.save() - map.draw.clear_canvas() - map.draw.ruler() - - ctx.translate( map.bounds.a * 1/2, map.bounds.b * 1/2) - ctx.scale( map.zoom, map.zoom ) - ctx.translate( map.center.a, map.center.b) - ctx.scale( -1, 1 ) - - map.draw.regions(Rooms.regions) - map.draw.mouse(map.ui.mouse.cursor) - map.draw.coords() - scene && map.draw.camera(scene.camera) - - ctx.restore() - } - - base.clear_canvas = function(){ - ctx.fillStyle = "rgba(255,255,255,0.99)" - ctx.clearRect(0,0,w,h) - ctx.fillRect(0,0,w,h) - } - - base.ruler = function (){ - ctx.strokeStyle = "rgba(80,80,80,0.5)" - ctx.lineWidth = 1 - var len = 5 - for (var i = 0.5; i < w; i += 10) { - line(i, 0, i, len) - line(0, i, len, i) - } - } - - base.regions = function(regions){ - for (var i = 0; i < regions.length; i++) { - if (regions[i].dupe) continue - ctx.fillStyle = colors[i % colors.length] - fill_region(regions[i]) - stroke_sides(regions[i]) - } - } - - base.mouse = function(mouse){ - var radius = 3 / map.zoom - - ctx.fillStyle = "rgba(255,0,0,0.4)"; - ctx.beginPath(); - ctx.arc(mouse.x.b, mouse.y.b, radius, 0, 2*Math.PI, false); - ctx.fill(); - - if (mouse.width() != 0 && mouse.height() != 0) { - if (map.ui.dragging) { - stroke_rect(mouse) - } - else { - ctx.fillStyle = "rgba(255,255,0,0.5)" - fill_region( mouse.clone().translate() ) - } - } - } - - base.camera = function(cam){ - ctx.lineWidth = 0.5 - - ctx.save() - - ctx.translate(cam.x, cam.z) - ctx.rotate(cam.rotationY) - - var radius = 3 / map.zoom - - ctx.fillStyle = '#888'; - - ctx.beginPath(); - ctx.moveTo(0,0) - ctx.lineTo(-radius,-radius/2) - ctx.lineTo(0,radius*3) - ctx.lineTo(radius,-radius/2) - ctx.moveTo(0,0) - ctx.fill() - - ctx.restore() - } - - base.coords = function(){ - ctx.fillStyle = "#888"; - dot_at(0,0) - ctx.fillStyle = "#bbb"; - dot_at(100,0) - dot_at(0,100) - ctx.fillStyle = "#ddd"; - dot_at(200,0) - dot_at(0,200) - ctx.fillStyle = "#eee"; - dot_at(300,0) - dot_at(0,300) - - ctx.strokeStyle = "rgba(0,0,0,0.1)" - ctx.lineWidth = 1/map.zoom - - var sides = map.sides() - var quant = sides.clone().quantize(200) - for (var x = quant.x.a - 200; x <= quant.x.b; x += 200) { - line(x, sides.y.a, x, sides.y.b) - } - for (var y = quant.y.a - 200; y <= quant.y.b; y += 200) { - line(sides.x.a, y, sides.x.b, y) - } - } - - // - - function line (x,y,a,b,translation){ - if (translation) { - x += translation.a - a += translation.a - y += translation.b - b += translation.b - } - ctx.beginPath() - ctx.moveTo(x,y) - ctx.lineTo(a,b) - ctx.stroke() - } - - function fill_region(r){ - ctx.fillRect(r.x.a + r.translation.a, - r.y.a + r.translation.b, - r.x.length(), - r.y.length()) - } - - function stroke_sides (r){ - if (r.sides & FRONT) line(r.x.a, r.y.a, r.x.b, r.y.a) - if (r.sides & BACK) line(r.x.a, r.y.b, r.x.b, r.y.b) - if (r.sides & LEFT) line(r.x.a, r.y.a, r.x.a, r.y.b) - if (r.sides & RIGHT) line(r.x.b, r.y.a, r.x.b, r.y.b) - } - - function stroke_rect (r){ - line(r.x.a, r.y.a, r.x.b, r.y.b, r.translation) - } - - function dot_at (x,z){ - ctx.save() - ctx.translate(x,z) - - var radius = 2 / map.zoom - - ctx.beginPath(); - ctx.arc(0, 0, radius, 0, 2*Math.PI, false); - ctx.fill(); - - ctx.restore() - } -} \ No newline at end of file diff --git a/assets/javascripts/rectangles/engine/map/ui.js b/assets/javascripts/rectangles/engine/map/ui.js deleted file mode 100644 index 6e9a5ab..0000000 --- a/assets/javascripts/rectangles/engine/map/ui.js +++ /dev/null @@ -1,131 +0,0 @@ - -map.ui = new function(){ - - var base = this - - base.creating = base.dragging = base.resizing = false - - base.mouse = new mouse({ - el: map.el, - down: down, - move: move, - drag: drag, - up: up, - rightclick: rightclick, - }) - - base.wheel = new wheel({ - el: map.el, - update: mousewheel, - }) - - // - - function down (e, cursor){ - cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a) - cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b) - - if (e.ctrlKey || e.which === 3) { - cursor.quantize(1) - map.center.a = cursor.x.a - map.center.b = -cursor.y.a - console.log(map.center+"") - cursor.x.b = cursor.x.a - cursor.y.b = cursor.y.a - base.mouse.down = false - e.preventDefault() - e.stopPropagation() - return - } - - var intersects = Rooms.filter(function(r){ - return r.focused = r.rect.contains(cursor.x.a, cursor.y.a) - }) - - if (intersects.length) { - base.dragging = intersects[0] - base.resizing = base.dragging.rect.nearEdge(cursor.x.a, cursor.y.a, resize_margin / map.zoom) - base.dragging.rect.translation.sides = base.resizing - } - else { - base.creating = true - } - - if (e.shiftKey && base.dragging) { - base.dragging.rect.quantize(10) - } - } - - function move (e, cursor) { - cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a) - cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b) - } - - function drag (e, cursor) { - cursor.x.b = ((cursor.x.b/w)+0.5) * map.bounds.a / map.zoom + map.center.a - cursor.y.b = ((cursor.y.b/h)-0.5) * map.bounds.b / map.zoom - map.center.b - - if (base.resizing) { - var x_length = base.dragging.rect.x.length(), - y_length = base.dragging.rect.y.length() - - if (base.resizing & LEFT) { - base.dragging.rect.translation.a = clamp( cursor.x.magnitude(), x_length - side_max, x_length - side_min ) - } - if (base.resizing & RIGHT) { - base.dragging.rect.translation.a = clamp( cursor.x.magnitude(), side_min - x_length, side_max - x_length ) - } - if (base.resizing & FRONT) { - base.dragging.rect.translation.b = clamp( cursor.y.magnitude(), y_length - side_max, y_length - side_min ) - } - if (base.resizing & BACK) { - base.dragging.rect.translation.b = clamp( cursor.y.magnitude(), side_min - y_length, side_max - y_length ) - } - } - else if (base.dragging) { - base.dragging.rect.translation.a = cursor.x.magnitude() - base.dragging.rect.translation.b = cursor.y.magnitude() - } - } - - function up (e, cursor, new_cursor) { - new_cursor.x.div(w).add(0.5).mul(map.bounds.a / map.zoom).add(map.center.a) - new_cursor.y.div(h).sub(0.5).mul(map.bounds.b / map.zoom).sub(map.center.b) - - if (base.creating) { - if (cursor.height() > side_min && cursor.width() > side_min) { - cursor.x.abs().quantize(1) - cursor.y.abs().quantize(1) - Rooms.add_with_rect( cursor ) - } - } - - if (base.resizing) { - base.dragging.rect.resize() - } - else if (base.dragging) { - base.dragging.rect.translate() - } - - base.creating = base.dragging = base.resizing = false - } - - function mousewheel (e, val, delta){ - var cursor = base.mouse.cursor - - var intersects = Rooms.filter(function(r){ - return r.focused = r.rect.contains(cursor.x.a, cursor.y.a) - }) - - if (intersects.length) { - intersects[0].height = clamp( ~~(intersects[0].height - delta), height_min, height_max ) - Rooms.clipper.update() - } - else { - map.set_zoom(map.zoom_exponent - delta/20) - } - } - - function rightclick (e){ - } -} diff --git a/assets/javascripts/rectangles/engine/rooms/_rooms.js b/assets/javascripts/rectangles/engine/rooms/_rooms.js deleted file mode 100644 index 411a093..0000000 --- a/assets/javascripts/rectangles/engine/rooms/_rooms.js +++ /dev/null @@ -1,41 +0,0 @@ -var Rooms = new function(){ - - var base = this - - base.list = [] - base.regions = [] - - base.init = function(){ - Rooms.builder.init() - Rooms.clipper.init() - Rooms.mover.init() - } - - base.filter = function(f){ - return base.list.filter(f) - } - - base.add_with_rect = function(rect){ - var room = new Room({ - id: base.list.length, - rect: rect, - height: quantize(randrange(300,800), 50), - }) - base.list.push(room) - } - - base.forEach = function(f){ - return base.list.forEach(f) - } - - base.sorted_by_position = function(){ - return sort_rooms_by_position( base.list ) - } - base.sorted_by_height = function(){ - return sort_rooms_by_height( base.list ) - } - base.sorted_by_area = function(){ - return sort_rooms_by_area( base.list ) - } - -} diff --git a/assets/javascripts/rectangles/engine/rooms/builder.js b/assets/javascripts/rectangles/engine/rooms/builder.js deleted file mode 100644 index 8586a7b..0000000 --- a/assets/javascripts/rectangles/engine/rooms/builder.js +++ /dev/null @@ -1,294 +0,0 @@ - -Rooms.builder = new function(){ - var base = this - - var els = [] - - base.init = function(){ - base.bind() - } - - base.bind = function(){ - app.on("clip", rebuild) - } - - function rebuild(){ - if (window.scene) { - clear() - build() - bind() - } - } - function build (){ - Rooms.regions.forEach(function(room){ - build_walls(room).forEach(function(el){ - els.push(el) - scene.add(el) - }) - }) - - Rooms.sorted_by_height().forEach(function(room){ - build_floors(room).forEach(function(el){ - els.push(el) - scene.add(el) - }) - }) - } - - function bind (){ - Rooms.forEach(function(room){ - room.walls = room.group_mx_walls() - room.walls.forEach(function(wall){ - wall.bind() - wall.randomize_colors() - }) - }) - } - - function clear (){ - els.forEach(function(el){ - scene.remove(el) - el.destroy && el.destroy() - }) - els = [] - } - - function build_walls (region){ - var room = Rooms.list[ region.id ] - - var list = [], el = null - - var width = region.x.length() - var depth = region.y.length() - var height = room.height - - if (region.sides & FRONT) { - el = make_wall('.front') - el.width = width - el.height = height - el.rotationY = PI - el.x = region.x.a + width/2 - el.y = height/2 - el.z = region.y.a - el.rect = region - el.side = FRONT - room.mx_walls.push(el) - list.push(el) - } - if (region.sides & BACK) { - var el = make_wall('.back') - el.width = width - el.height = height - el.rotationY = 0 - el.x = region.x.b - width/2 - el.y = height/2 - el.z = region.y.b - el.rect = region - el.side = BACK - room.mx_walls.push(el) - list.push(el) - } - if (region.sides & LEFT) { - el = make_wall('.left') - el.rotationY = HALF_PI - el.height = height - el.width = depth - el.x = region.x.a - el.y = height/2 - el.z = region.y.a + depth/2 - el.rect = region - el.side = LEFT - room.mx_walls.push(el) - list.push(el) - } - if (region.sides & RIGHT) { - el = make_wall('.right') - el.rotationY = -HALF_PI - el.height = height - el.width = depth - el.x = region.x.b - el.y = height/2 - el.z = region.y.b - depth/2 - el.rect = region - el.side = RIGHT - room.mx_walls.push(el) - list.push(el) - } - - return list - } - - function build_floors(room){ - var list = [], el = null - - var constructed = room.intersects.filter(function(room){ return room.constructed }) - sort_rooms_by_height(constructed) - - if (constructed.length > 0) { - // render the regions that don't intersect with anything we've already rendered - // if the height is different, calculate the overlapping sides and render half-walls - room.regions.forEach(function(region){ - var intersected = false - for (var i = 0; i < constructed.length; i++) { - if (constructed[i].rect.contains(region)) { - intersected = true - // r.sides = 0xf - // half_sides - } - else if (constructed[i].rect.intersects(region)) { - intersected = true - if (room.height < constructed[i].height) { - var ceiling_walls = make_ceiling_walls( room, constructed[i], region ) - list = list.concat(ceiling_walls) - } - } - } - if (! intersected) { - el = make_floor(room, region) - list.push( el ) - room.mx_floor.push(el) - - el = make_ceiling(room, region) - list.push( el ) - room.mx_ceiling.push(el) - } - }) - - } - else { - // render floor and ceiling for the entire rectangle - el = make_floor(room, room.rect) - list.push( el ) - room.mx_floor.push(el) - - el = make_ceiling(room, room.rect) - list.push( el ) - room.mx_ceiling.push(el) - } - - room.constructed = true - return list - } - - function make_ceiling_walls( lo, hi, region ){ - var list = [] - - var width = region.x.length() - var depth = region.y.length() - var height = hi.height - lo.height - - if (! (region.half_sides & LEFT) && region.x.a == hi.rect.x.a) { - el = make_wall('.left') - el.rotationY = HALF_PI - el.height = height - el.width = depth - el.x = region.x.a - el.y = lo.height + height/2 - el.z = region.y.a + depth/2 - el.rect = region - list.push(el) - hi.mx_walls.push(el) - region.half_sides |= LEFT - el.half_side = LEFT - } - - if (! (region.half_sides & RIGHT) && region.x.b == hi.rect.x.b) { - el = make_wall('.right') - el.rotationY = -HALF_PI - el.height = height - el.width = depth - el.x = region.x.b - el.y = lo.height + height/2 - el.z = region.y.b - depth/2 - el.rect = region - list.push(el) - hi.mx_walls.push(el) - region.half_sides |= RIGHT - el.half_side = RIGHT - } - - if (! (region.half_sides & FRONT) && region.y.a == hi.rect.y.a) { - el = make_wall('.front') - el.width = width - el.height = height - el.rotationY = PI - el.x = region.x.a + width/2 - el.y = lo.height + height/2 - el.z = region.y.a - el.rect = region - list.push(el) - hi.mx_walls.push(el) - region.half_sides |= FRONT - el.half_side = FRONT - } - - if (! (region.half_sides & BACK) && region.y.b == hi.rect.y.b) { - el = make_wall('.back') - el.width = width - el.height = height - el.rotationY = 0 - el.x = region.x.b - width/2 - el.y = lo.height + height/2 - el.z = region.y.b - el.rect = region - list.push(el) - hi.mx_walls.push(el) - region.half_sides |= BACK - el.half_side = BACK - } - return list - } - - function make_floor(room, region){ - var width = region.x.length() - var depth = region.y.length() - - var el = make_wall('.floor') - el.height = depth - el.width = width - el.x = region.x.a + width/2 - el.y = 0 - el.z = region.y.a + depth/2 - el.rotationX = PI/2 - el.rect = region - el.side = FLOOR - return el - } - function make_ceiling(room, region){ - var width = region.x.length() - var depth = region.y.length() - var height = room.height - - var el = make_wall('.ceiling') - el.height = depth - el.width = width - el.x = region.x.a + width/2 - el.y = height - el.z = region.y.a + depth/2 - el.rotationX = -PI/2 - el.rect = region - el.side = CEILING - return el - } - - function make_wall(klass){ - var el = new MX.Object3D(".face" + (klass || "")) - el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1 - el.z = el.y = el.x = 0 - el.side = 0 - el.type = "Face" - el.el.style.opacity = 1.0 - el.side = 0 - el.rect = null - el.destroy = function(){ - this.el = this.rect = null - } - - // possible if walls are opaque - // el.el.classList.add("backface-hidden") - - return el - } - -} - diff --git a/assets/javascripts/rectangles/engine/rooms/clipper.js b/assets/javascripts/rectangles/engine/rooms/clipper.js deleted file mode 100644 index 8989ba8..0000000 --- a/assets/javascripts/rectangles/engine/rooms/clipper.js +++ /dev/null @@ -1,104 +0,0 @@ - -Rooms.clipper = new function(){ - var base = this - - base.init = function(){ - base.bind() - base.update() - } - - base.bind = function(){ - map.ui.mouse.tube.on("up", function(){ base.update() }) - } - - base.update = function(){ - base.solve_rects() - app.tube("clip") - } - - var rooms, regions - - // Given a set of overlapping rooms, clip any intersections, then cull any duplicate polygons - base.solve_rects = function(){ - if (Rooms.list.length == 0) return - - base.reset_rects() - base.clip_rects() - base.cull_rects() - - Rooms.regions = sort_rects_by_position(regions) - } - - // Reset the clipping/culling states of each of the rooms - base.reset_rects = function(){ - for (var i = 0; i < Rooms.list.length; i++) { - Rooms.list[i].reset() - } - } - - // Compare each room to the rooms it overlaps, and subdivide - base.clip_rects = function(){ - var rooms = Rooms.sorted_by_position() - regions = [] - - var left, right - for (var i = 0; i < rooms.length; i++) { - left = rooms[i] - for (var j = i+1; j < rooms.length; j++) { - right = rooms[j] - if (left.rect.intersects(right.rect)) { - left.clipTo(right.rect) - right.clipTo(left.rect) - left.intersects.push(right) - right.intersects.push(left) - } - if (left.rect.x.b < right.rect.x.a) { - break - } - } - } - for (var i = 0; i < rooms.length; i++) { - rooms[i].regions = rooms[i].regions.filter(function(r){ return !!r }) - regions = regions.concat(rooms[i].regions) - } - } - - // Find overlapping regions (of the same size) and dedupe - base.cull_rects = function(){ - regions = sort_rects_by_area( regions ) - - var ty = new Tree (regions[0].y.a, [regions[0]]) - var tx = new Tree (regions[0].x.a, ty) - var ttx, tty - - for (var i = 1; i < regions.length; i++) { - ttx = tx.add (regions[i].x.a, null) - if (ttx.data) { - tty = ttx.data.add (regions[i].y.a, null) - // duplicate polygon? - if (tty.data) { - tty.data.forEach(function(yy, ii){ - if (yy.intersects(regions[i])) { - if (yy.area() > regions[i].area()) { - regions[i].dupe = true - } - else { - yy.dupe = true - tty.data[ii] = regions[i] - } - } - }) - } - else { - tty.data = [regions[i]] - } - } - else { - ttx.data = new Tree (regions[i].y.a, [regions[i]]) - } - } - } - - return base -} - diff --git a/assets/javascripts/rectangles/engine/rooms/mover.js b/assets/javascripts/rectangles/engine/rooms/mover.js deleted file mode 100644 index e67d9bc..0000000 --- a/assets/javascripts/rectangles/engine/rooms/mover.js +++ /dev/null @@ -1,82 +0,0 @@ -Rooms.mover = new function(){ - - var base = this - base.room = null - base.noclip = false - - base.init = function(){ - base.bind() - base.update(scene.camera) - } - - base.bind = function(){ - app.on("move", base.update) - keys.on("backslash", function(){ - base.noclip = ! base.noclip - base.room = null - app.movements.gravity( ! base.noclip ) - }) - } - - base.update = function(pos){ - var radius = scene.camera.radius - - if (base.noclip) { - cam.x = pos.x - cam.y = pos.y - cam.z = pos.z - return - } - - cam.y = pos.y - - // if we were in a room already.. - if (base.room) { - // check if we're still in the room - if (base.room.rect.containsDisc(pos.x, pos.z, radius)) { - cam.x = pos.x - cam.z = pos.z - return - } - - // check if we've breached one of the walls.. clamp position if so - var collision = base.room.collidesDisc(pos.x, pos.z, radius) - - if (collision) { - if (! (collision & LEFT_RIGHT)) { - cam.x = base.room.rect.x.clampDisc(pos.x, radius) - } - else { - // cam.x = base.room.rect.x.clampDisc(pos.x, radius) - } - if (! (collision & FRONT_BACK)) { - cam.z = base.room.rect.y.clampDisc(pos.z, radius) - } - return - } - - // in this case, we appear to have left the room.. - $(".face.active").removeClass("active") - base.room = null - } - - // collision test failed, so update position - cam.x = pos.x - cam.z = pos.z - - // determine what room we are in now - var intersects = Rooms.filter(function(r){ - return r.rect.contains(pos.x, pos.z) - }) - - // did we actually enter a room? - if (intersects.length) { - base.room = intersects[0] - base.room.mx_floor.forEach(function(w){ $(w.el).addClass("active") }) - base.room.mx_ceiling.forEach(function(w){ $(w.el).addClass("active") }) - base.room.mx_walls.forEach(function(w){ $(w.el).addClass("active") }) - } - - } - -} diff --git a/assets/javascripts/rectangles/engine/scenery/_scenery.js b/assets/javascripts/rectangles/engine/scenery/_scenery.js deleted file mode 100644 index 867bb6f..0000000 --- a/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ /dev/null @@ -1,45 +0,0 @@ - -var Scenery = new function(){ - - var base = this; - - base.images = [] - - base.mouse = new mouse ({ use_offset: false }) - - base.init = function(){ - base.resize.init() - - var urls = [ - "http://okfocus.s3.amazonaws.com/office/ducks/duck1.jpg", - "http://okfocus.s3.amazonaws.com/office/ducks/duck2.jpg", - "http://okfocus.s3.amazonaws.com/office/ducks/duck3.jpg", - "http://okfocus.s3.amazonaws.com/office/ducks/duck4.jpg", - "http://okfocus.s3.amazonaws.com/office/ducks/duck5.jpg", - ] - var loader = new Loader(function(){ - base.load(loader.images) - }) - loader.preloadImages(urls) - } - - base.load = function(images){ - images.forEach(function(img){ - img.width = 300 - img.height = ~~(300 * img.naturalHeight/img.naturalWidth) - }) - - Rooms.forEach(function(room){ - room.walls.forEach(function(wall){ - var img = choice(images) - if (wall.fits(img)) { - var scene_img = new Scenery.image (wall, img) - base.images.push(scene_img) - scene_img.init() - } - }) - }) - } - - return base -} diff --git a/assets/javascripts/rectangles/engine/scenery/image/_image.js b/assets/javascripts/rectangles/engine/scenery/image/_image.js deleted file mode 100644 index dadb2d2..0000000 --- a/assets/javascripts/rectangles/engine/scenery/image/_image.js +++ /dev/null @@ -1,52 +0,0 @@ -Scenery.image = function (wall, img) { - - var base = this - - base.wall = wall - base.img = img - base.dimensions = new vec2(img.width, img.height) - base.center = wall.center() - base.bounds = wall.bounds_for(img) - - // should be proportional to distance from wall - var cursor_amp = 1.5 - - base.init = function(){ - base.build() - base.bind() - } - - base.build = function(){ - base.mx_img = new MX.Image({ - src: img.src, - x: base.center.a, - y: Rooms.list[wall.room].height/2 - img.height/2 - 20, - z: base.center.b, - scale: 300/img.naturalWidth, - rotationY: wall_rotation[ wall.side ], - backface: false, - }) - scene.add( base.mx_img ) - base.move = new Scenery.image.move (base) - } - - base.bind = function(){ - base.move.bind() -// base.resize.bind() - $(base.mx_img.el).bind({ - mouseenter: function(e){ -// console.log('entered an image') - // show the resize points for this image - Scenery.resize.show(base) - Scenery.image.hovering = true - }, - mouseleave: function(e){ -// console.log('left an image') - Scenery.resize.defer_hide(base) - Scenery.image.hovering = false - } - }) - } - - return base -} diff --git a/assets/javascripts/rectangles/engine/scenery/image/move.js b/assets/javascripts/rectangles/engine/scenery/image/move.js deleted file mode 100644 index e79ede9..0000000 --- a/assets/javascripts/rectangles/engine/scenery/image/move.js +++ /dev/null @@ -1,103 +0,0 @@ - - -Scenery.image.move = function(base){ - - var x, y, z, bounds - var dragging = false - - this.bind = function(){ - Scenery.mouse.bind_el(base.mx_img.el) - Scenery.mouse.on("down", down) - Scenery.mouse.on("enter", switch_wall) - Scenery.mouse.on("drag", drag) - Scenery.mouse.on("up", up) - } - - this.unbind = function(){ - Scenery.mouse.bind_el(base.mx_img.el) - Scenery.mouse.off("down", down) - Scenery.mouse.off("enter", switch_wall) - Scenery.mouse.off("drag", drag) - Scenery.mouse.off("up", up) - } - - function down (e, cursor){ - if (e.target != base.mx_img.el) return; - dragging = true - x = base.mx_img.x - y = base.mx_img.y - z = base.mx_img.z - bounds = base.bounds - document.body.classList.add("dragging") - } - - function drag (e, cursor){ - if (! dragging) return - - base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) - switch (base.wall.side) { - case FRONT: - case BACK: - base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) - break - case LEFT: - case RIGHT: - base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) - break - } - - Scenery.resize.move_dots() - } - - function up (e, cursor){ - dragging = false - document.body.classList.remove("dragging") - } - - function switch_wall (e, new_wall, cursor){ - if (! dragging) return - if (new_wall.uid == base.wall.uid) return - if (! new_wall.fits(base.img)) return - - base.bounds = bounds = new_wall.bounds_for(base.img) - base.center = new_wall.center() - - x = base.center.a - z = base.center.b - - var wall_group = base.wall.side | new_wall.side - - if (base.wall.side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) { - switch (base.wall.side) { - case FRONT: - z = bounds.x.a - break - case BACK: - z = bounds.x.b - break - case LEFT: - x = bounds.x.a - break - case RIGHT: - x = bounds.x.b - break - } - } - - cursor.x.a = cursor.x.b - - base.mx_img.move({ - x: x, - z: z, - rotationY: wall_rotation[ new_wall.side ] - }) - - base.wall = new_wall - - Scenery.resize.rotate_dots() - Scenery.resize.move_dots() - } - - return this - -} \ No newline at end of file diff --git a/assets/javascripts/rectangles/engine/scenery/image/resize.js b/assets/javascripts/rectangles/engine/scenery/image/resize.js deleted file mode 100644 index a0a98c5..0000000 --- a/assets/javascripts/rectangles/engine/scenery/image/resize.js +++ /dev/null @@ -1,201 +0,0 @@ -Scenery.resize = new function(){ - - var base = this - - var obj - var x, y, z, bounds - var dragging = false - var dimensions, position - - var dots = [], dot, selected_dot - - base.init = function(){ - base.build() - base.bind() - } - - // create 9 dots at the corners of the div - base.build = function(){ - [ TOP, - TOP_RIGHT, - RIGHT, - BOTTOM_RIGHT, - BOTTOM, - BOTTOM_LEFT, - LEFT, - TOP_LEFT ].forEach(base.build_dot) - } - - // generate a dot element - base.build_dot = function(side) { - var dot = new MX.Object3D('.dot') - dot.width = dot.height = dot_side - dot.side = side - $(dot.el).on({ - mouseenter: function(){ base.hovering = true }, - mouseleave: function(){ base.hovering = false }, - }) - dots.push(dot) - } - - base.add_dots = function(){ - dots.forEach(function(dot){ - scene.add(dot) - }) - } - - // rotate the dots as appropriate - base.rotate_dots = function(){ - rotationY = wall_rotation[obj.wall.side] - dots.forEach(function(dot){ - dot.rotationY = rotationY - }) - } - - // move all the dots to the object's current position - base.move_dots = function(){ - x = obj.mx_img.x + sin(rotationY) * dot_distance_from_picture - y = obj.mx_img.y - z = obj.mx_img.z - cos(rotationY) * dot_distance_from_picture - - dots.forEach(function(dot){ - base.move_dot(dot) - }) - } - - // move a dot .. to the initial position of the image - base.move_dot = function(dot){ - dot.x = x - dot.y = y - dot.z = z - - if (dot.side & TOP) { - dot.y += obj.mx_img.height * obj.mx_img.scale / 2 - } - if (dot.side & BOTTOM) { - dot.y -= obj.mx_img.height * obj.mx_img.scale / 2 - } - if (dot.side & LEFT) { - dot.x -= cos(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2 - dot.z -= sin(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2 - } - if (dot.side & RIGHT) { - dot.x += cos(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2 - dot.z += sin(rotationY) * (obj.mx_img.width * obj.mx_img.scale) / 2 - } - } - - // pick a new object to focus on and show the dots - base.show = function(new_object) { - if (obj === new_object) return - - obj = new_object - - base.add_dots() - base.rotate_dots() - base.move_dots() - } - - // dismiss the dots on blur - var dotsHideTimeout; - base.defer_hide = function(){ - clearTimeout(dotsHideTimeout) - - dotsHideTimeout = setTimeout(function(){ - if (Scenery.image.hovering || Scenery.resize.hovering || Scenery.mouse.down) return - Scenery.resize.hide() - }, dot_hide_delay) - } - base.hide = function () { - obj = null - dots.forEach(function(dot){ - scene.remove(dot) - }) - } - - base.bind = function(){ - dots.forEach(function(dot){ - Scenery.mouse.bind_el(dot.el) - $(dot.el).bind({ - mouseenter: function(e){ - Scenery.resize.hovering = true - }, - mouseleave: function(e){ - Scenery.resize.hovering = false - base.defer_hide() - } - }) - }) - Scenery.mouse.on("down", down) - Scenery.mouse.on("drag", drag) - Scenery.mouse.on("up", up) - } - - this.unbind = function(){ - dots.forEach(function(dot){ - Scenery.mouse.unbind_el(dot.el) - }) - Scenery.mouse.off("down", down) - Scenery.mouse.off("drag", drag) - Scenery.mouse.off("up", up) - } - - function down (e, cursor){ - var selection = dots.filter(function(dot){return e.target == dot.el}) - if (! selection.length) return - - selected_dot = selection[0] - dragging = true - - dimensions = new vec2(obj.mx_img.width, obj.mx_img.height) - position = new vec3(obj.mx_img.x, obj.mx_img.y, obj.mx_img.z) - - console.log("down on", sidesToString(selected_dot.side)) - - document.body.classList.add("dragging") - } - - function drag (e, cursor){ - if (! dragging) return - // cursor.x.magnitude()*cursor_amp - - var x_sign = selected_dot.side & LEFT ? -1 : selected_dot.side & RIGHT ? 1 : 0 - var y_sign = selected_dot.side & TOP ? -1 : selected_dot.side & BOTTOM ? 1 : 0 - - var translation = new vec2( x_sign * cursor.x.magnitude() * cursor_amp, y_sign * cursor.y.magnitude() * cursor_amp ) - - if (selected_dot.side & LEFT_RIGHT) { - obj.mx_img.width = dimensions.a + translation.a - obj.mx_img.x = position.a + x_sign * cos(rotationY) * translation.a/2 * obj.mx_img.scale - obj.mx_img.z = position.c + x_sign * sin(rotationY) * translation.a/2 * obj.mx_img.scale - } - if (selected_dot.side & TOP_BOTTOM) { - obj.mx_img.height = dimensions.b + translation.b - obj.mx_img.y = position.b - y_sign * translation.b/2 * obj.mx_img.scale - } - -// bounds = obj.wall.bounds_for(dimensions) - -// base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) -// switch (base.wall.side) { -// case FRONT: -// case BACK: -// base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) -// break -// case LEFT: -// case RIGHT: -// base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) -// break -// } - - base.move_dots() - - } - - function up (e, cursor){ - dragging = false - selected_dot = null - document.body.classList.remove("dragging") - } - -} diff --git a/assets/javascripts/rectangles/models/rect.js b/assets/javascripts/rectangles/models/rect.js deleted file mode 100644 index 7a2ac6f..0000000 --- a/assets/javascripts/rectangles/models/rect.js +++ /dev/null @@ -1,176 +0,0 @@ - -window.Rect = (function(){ - var Rect = function (x0,y0,x1,y1){ - if (x0 instanceof vec2) { - this.x = x0 - this.y = y0 - } - else if (x1 === undefined) { - this.x = new vec2(x0,x0) - this.y = new vec2(y0,y0) - } - else { - this.x = new vec2(x0,x1) - this.y = new vec2(y0,y1) - } - this.translation = new vec2(0,0) - this.sides = FRONT | BACK | LEFT | RIGHT - } - Rect.prototype.clone = function(){ - return new Rect( this.x.clone(), this.y.clone() ) - } - Rect.prototype.center = function(){ - return new vec2(this.x.midpoint(), this.y.midpoint()) - } - Rect.prototype.area = function(){ - return this.x.length() * this.y.length() - } - - Rect.prototype.mul = function(n){ - this.x.mul(n) - this.y.mul(n) - return this - } - Rect.prototype.div = function(n){ - this.x.div(n) - this.y.div(n) - return this - } - - Rect.prototype.translate = function(translation){ - var translation = translation || this.translation - this.x.abs().add(translation.a) - this.y.abs().add(translation.b) - this.translation.a = this.translation.b = 0 - return this - } - Rect.prototype.resize = function(translation, sides){ - var translation = translation || this.translation - sides = sides || translation.sides - - if (sides & LEFT) { - this.x.a += translation.a - } - if (sides & RIGHT) { - this.x.b += translation.a - } - if (sides & FRONT) { - this.y.a += translation.b - } - if (sides & BACK) { - this.y.b += translation.b - } - this.translation.a = this.translation.b = 0 - } - Rect.prototype.contains = function(x,y){ - return this.x.contains(x) && this.y.contains(y) - } - Rect.prototype.containsDisc = function(x,y,r){ - return this.x.containsDisc(x,r) && this.y.containsDisc(y,r) - } - Rect.prototype.intersects = function(r){ - return this.x.intersects(r.x) && this.y.intersects(r.y) - } - Rect.prototype.nearEdge = function (x, y, r) { - var edges = 0 - if (x < this.x.a+r) { - edges |= LEFT - } - else if (x > this.x.b-r) { - edges |= RIGHT - } - if (y < this.y.a+r) { - edges |= FRONT - } - else if (y > this.y.b-r) { - edges |= BACK - } - return edges - } - Rect.prototype.width = function(){ return this.x.length() } - Rect.prototype.height = function(){ return this.y.length() } - Rect.prototype.toString = function(){ - var sides = sidesToString(this.sides) - var s = "[" + this.x.toString() + " " + this.y.toString() + "] " + sides - return s - } - Rect.prototype.quantize = function(n){ - this.x.quantize(n) - this.y.quantize(n) - return this - } - Rect.prototype.split = function(r){ - var rz = this - var splits = [] - var split_contains = 0 - var x_intervals = [], y_intervals = [] - var sides = this.sides - - // Split vertically - if (this.x.contains(r.x.a) && r.x.contains(this.x.b)) { - x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ]) - x_intervals.push([ new vec2( r.x.a, this.x.b ), RIGHT ]) - split_contains |= RIGHT - } - - else if (r.x.contains(this.x.a) && this.x.contains(r.x.b)) { - x_intervals.push([ new vec2( this.x.a, r.x.b ), LEFT ]) - x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ]) - split_contains |= LEFT - } - - else if (this.x.contains(r.x.a) && this.x.contains(r.x.b)) { - x_intervals.push([ new vec2( this.x.a, r.x.a ), LEFT ]) - x_intervals.push([ new vec2( r.x.a, r.x.b ), 0 ]) - x_intervals.push([ new vec2( r.x.b, this.x.b ), RIGHT ]) - split_contains |= LEFT | RIGHT - } - - else { // if (r.x.contains(this.x.a) && r.x.contains(r.x.b)) { - x_intervals.push([ new vec2( this.x.a, this.x.b ), LEFT | RIGHT ]) - split_contains |= LEFT | RIGHT - } - - // Split horizontally - if (this.y.contains(r.y.a) && r.y.contains(this.y.b)) { - y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ]) - y_intervals.push([ new vec2( r.y.a, this.y.b ), BACK ]) - split_contains |= BACK - } - - else if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) { - y_intervals.push([ new vec2( this.y.a, r.y.b ), FRONT ]) - y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ]) - split_contains |= FRONT - } - - else if (this.y.contains(r.y.a) && this.y.contains(r.y.b)) { - y_intervals.push([ new vec2( this.y.a, r.y.a ), FRONT ]) - y_intervals.push([ new vec2( r.y.a, r.y.b ), 0 ]) - y_intervals.push([ new vec2( r.y.b, this.y.b ), BACK ]) - split_contains |= FRONT | BACK - } - - else { // if (r.y.contains(this.y.a) && this.y.contains(r.y.b)) { - y_intervals.push([ new vec2( this.y.a, this.y.b ), FRONT | BACK ]) - split_contains |= FRONT | BACK - } - - x_intervals.forEach(function(x){ - y_intervals.forEach(function(y){ - var rn = new Rect(x[0], y[0]) - rn.id = rz.id - rn.sides = ((x[1] | y[1]) & sides) - if (r.intersects(rn)) { - rn.sides = 0 - } - rn.focused = rz.focused - splits.push(rn) - }) - }) - return splits - } - - return Rect - -})() diff --git a/assets/javascripts/rectangles/models/room.js b/assets/javascripts/rectangles/models/room.js deleted file mode 100644 index 731411c..0000000 --- a/assets/javascripts/rectangles/models/room.js +++ /dev/null @@ -1,213 +0,0 @@ -window.Room = (function(){ - - var Room = function(opt){ - this.id = opt.id || Rooms.list.length - this.rect = opt.rect - this.regions = [] - this.walls = [] - this.floor = [] - this.ceiling = [] - - this.height = opt.height || 200 - this.focused = false - } - - Room.prototype.toString = function(){ - return this.rect.toString() - } - - Room.prototype.reset = function(){ - var copy = this.rect.clone() - copy.id = this.id - copy.sides = FRONT | BACK | LEFT | RIGHT - this.regions = [ copy ] - - this.intersects = [] - this.constructed = false - - this.walls = [] - - this.mx_walls = [] - this.mx_floor = [] - this.mx_ceiling = [] - } - - Room.prototype.bind = function(){ - var base = this - base.mx_walls.forEach(function(wall){ - $(wall.el).bind({ - mouseover: function(){ - }, - mousemove: function(e){ - var color = choice(window.palettes.colors) - base.mx_walls.forEach(function(wall){ - $(wall.el).css("background-color", color) - }) - }, - mousedown: function(){ - } - }) - }) - } - - Room.prototype.group_mx_walls = function(){ - var base = this - var side_groups = {}, walls = [] - - // group the walls by side - base.mx_walls.forEach(function(wall){ - - // ignore half-walls for now - var side = wall.side || wall.half_side - - if (side_groups[side]) { - side_groups[side].push(wall) - } - else { - side_groups[side] = [wall] - } - }) - - // sort the subgroups, and then combine mx objects under wall objects - pairs(side_groups).forEach(function(pair){ - var side = pair[0], els = pair[1] - - if (side & LEFT_RIGHT) { - els.sort(compare_x) - } - else if (side & FRONT_BACK) { - els.sort(compare_z) - } - - var wall - - els.forEach(function(el){ - if (el.half_side) { - wall = new_wall(el) - walls.push(wall) - wall = null - } - else if (! wall) { - wall = new_wall(el) - walls.push(wall) - } - else if (side & FRONT_BACK && wall.rect.x.b == el.rect.x.a) { - wall.rect.x.b = el.rect.x.b - wall.mx.push(el) - } - else if (side & LEFT_RIGHT && wall.rect.y.b == el.rect.y.a) { - wall.rect.y.b = el.rect.y.b - wall.mx.push(el) - } - else { - wall = new_wall(el) - walls.push(wall) - } - }) - }) - - function new_wall (el) { - return new Wall ({ - room: base.id, - side: el.side | el.half_side, - half_side: el.half_side, - rect: el.rect.clone(), - el: el, - }) - } - - return walls - } - - Room.prototype.clipTo = function(r){ - // for each of this rect's regions split the region if necessary - var regions = this.regions - var splits - for (var i = 0, len = regions.length; i < len; i++) { - if (regions[i] && regions[i].intersects(r)) { - splits = regions[i].split(r) - regions = regions.concat(splits) - regions[i] = null - } - } - this.regions = regions - } - - Room.prototype.collides = function(x,y){ - var collision = 0, wall_collision, contains_x, contains_y - this.regions.forEach(function(r){ - if (! r.sides) return - - wall_collision = 0 - - if ((r.sides & FRONT) && y < r.y.a) { - wall_collision |= FRONT - } - if ((r.sides & BACK) && r.y.b < y) { - wall_collision |= BACK - } - if ((r.sides & LEFT) && x < r.x.a) { - wall_collision |= LEFT - } - if ((r.sides & RIGHT) && r.x.b < x) { - wall_collision |= RIGHT - } - if (! wall_collision) return - - contains_y = r.y.contains(y) - contains_x = r.x.contains(x) - - if (contains_x) { - collision |= wall_collision & FRONT_BACK - } - else if (contains_y) { - collision |= wall_collision & LEFT_RIGHT - } - else if (bitcount(wall_collision) > 1) { - collision |= wall_collision - } - }) - return collision - } - - Room.prototype.collidesDisc = function(x,y,radius){ - var collision = 0, wall_collision, contains_x, contains_y - this.regions.forEach(function(r){ - if (! r.sides) return - - wall_collision = 0 - - if ((r.sides & FRONT) && y-radius < r.y.a) { - wall_collision |= FRONT - } - if ((r.sides & BACK) && r.y.b < y+radius) { - wall_collision |= BACK - } - if ((r.sides & LEFT) && x-radius < r.x.a) { - wall_collision |= LEFT - } - if ((r.sides & RIGHT) && r.x.b < x+radius) { - wall_collision |= RIGHT - } - if (! wall_collision) return - - contains_x = r.x.contains(x, radius) - contains_y = r.y.contains(y, radius) - - if (contains_x) { - collision |= wall_collision & FRONT_BACK - } - else if (contains_y) { - collision |= wall_collision & LEFT_RIGHT - } - else if (bitcount(wall_collision) > 1) { - collision |= wall_collision - } - }) - return collision - } - - return Room - -})() - diff --git a/assets/javascripts/rectangles/models/tree.js b/assets/javascripts/rectangles/models/tree.js deleted file mode 100644 index 8193988..0000000 --- a/assets/javascripts/rectangles/models/tree.js +++ /dev/null @@ -1,37 +0,0 @@ -var Tree = function(n, data){ - this.lo = null - this.hi = null - this.value = n - this.data = data -} -Tree.prototype.find = function(n){ - if (n == this.value) return this - if (n < this.value) return this.lo ? this.lo.find(n) : this - if (n > this.value) return this.hi ? this.hi.find(n) : this -} -Tree.prototype.add = function(n, data){ - var closest = this.find(n) - if (n == closest.value) return closest - if (n < closest.value) return closest.lo = new Tree(n, data) - if (n > closest.value) return closest.hi = new Tree(n, data) -} -Tree.prototype.toArray = function(){ - var a = [] - if (this.lo) a = a.concat(this.lo.toArray()) - a.push(this.data) - if (this.hi) a = a.concat(this.hi.toArray()) - return a -} -Tree.prototype.toString = function(){ - var s = ""; - if (this.lo) s += this.lo.toString() - s += this.value + "," - if (this.hi) s += this.hi.toString() - return s -} -Tree.prototype.depth = function(){ - if (this.lo && this.hi) return 1 + max(this.lo.depth(), this.hi.depth()) - else if (this.lo) return 1 + this.lo.depth() - else if (this.hi) return 1 + this.hi.depth() - else return 0 -} diff --git a/assets/javascripts/rectangles/models/vec2.js b/assets/javascripts/rectangles/models/vec2.js deleted file mode 100644 index 9b0447c..0000000 --- a/assets/javascripts/rectangles/models/vec2.js +++ /dev/null @@ -1,99 +0,0 @@ -function vec2(a,b){ - this.a = a - this.b = b -} -vec2.prototype.magnitude = function(){ - return this.b-this.a -} -vec2.prototype.length = function(){ - return abs(this.b-this.a) -} -vec2.prototype.clone = function(){ - return new vec2(this.a, this.b) -} -vec2.prototype.abs = function(){ - if (this.b < this.a) { - this.invert() - } - return this -} -vec2.prototype.invert = function(){ - this.a = this.a ^ this.b - this.b = this.a ^ this.b - this.a = this.a ^ this.b - return this -} -vec2.prototype.midpoint = function(){ - return lerp(0.5, this.a, this.b) -} -vec2.prototype.eq = function(v){ - return this.a == v.a && this.b == v.b -} -vec2.prototype.add = function(n){ - this.a += n - this.b += n - return this -} -vec2.prototype.sub = function(n){ - this.a -= n - this.b -= n - return this -} -vec2.prototype.mul = function(n){ - this.a *= n - this.b *= n - return this -} -vec2.prototype.div = function(n){ - this.a /= n - this.b /= n - return this -} -vec2.prototype.normalize = function(){ - var dim = max(this.a, this.b) - this.a = this.a/dim - this.b = this.b/dim - return this -} -vec2.prototype.contains = function(n){ - return this.a <= n && n <= this.b -} -vec2.prototype.containsDisc = function(n,r){ - return this.a <= n-r && n+r <= this.b -} -vec2.prototype.clamp = function(n){ - return clamp(n, this.a, this.b) -} -vec2.prototype.clampDisc = function(n,r){ - return clamp(n, this.a+r, this.b-r) -} -vec2.prototype.intersects = function(v){ - if (this.a < v.a) { - return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b) - } - else if (this.a == v.a) { - return true - } - else if (this.a > v.a) { - return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b) - } -} -vec2.prototype.union = function(v){ - if (this.intersects(v)) { - return new vec2( min(this.a,v.a), max(this.b, v.b) ) - } -} -vec2.prototype.intersection = function(v){ - if (this.intersects(v)) { - return new vec2( max(this.a,v.a), min(this.b, v.b) ) - } -} -vec2.prototype.toString = function(){ - return "[" + ~~this.a + " " + ~~this.b + "]" -} -vec2.prototype.quantize = function(n){ - n = n || 10 - this.a = quantize(this.a, n) - this.b = quantize(this.b, n) -} - diff --git a/assets/javascripts/rectangles/models/vec3.js b/assets/javascripts/rectangles/models/vec3.js deleted file mode 100644 index 4e9f3cb..0000000 --- a/assets/javascripts/rectangles/models/vec3.js +++ /dev/null @@ -1,5 +0,0 @@ -function vec3(a,b,c){ - this.a = a - this.b = b - this.c = c -} diff --git a/assets/javascripts/rectangles/models/wall.js b/assets/javascripts/rectangles/models/wall.js deleted file mode 100644 index 4270551..0000000 --- a/assets/javascripts/rectangles/models/wall.js +++ /dev/null @@ -1,120 +0,0 @@ -window.Wall = (function(){ - - var Wall = function(opt){ - this.id = opt.id - this.uid = Uid() - this.room = opt.room - this.rect = opt.rect || new Rect (0,0,0,0) - this.rect.sides = opt.side - this.side = opt.side - this.mx = [] - this.els = [] - if (opt.el) { - this.mx.push(opt.el) - } - } - - Wall.prototype.toString = function(){ - return this.rect.toString() - } - - Wall.prototype.reset = function(){ - } - - Wall.prototype.destroy = function(){ - this.mx.forEach(function(mx){ - mx.destroy && mx.destroy() - }) - this.room = this.rect = this.mx = this.els = null - } - - Wall.prototype.bind = function(){ - var base = this - base.$walls = $( this.mx.map(function(mx){ return mx.el }) ) - base.$walls.bind({ - mouseover: function(){ - }, - mouseenter: function(e){ - Scenery.mouse.mouseenter(e, base) - }, - mousemove: function(e){ - }, - mousedown: function(){ - base.randomize_colors() - console.log(sidesToString(base.side)) - } - }) - } - - Wall.prototype.bounds_for = function(img) { - var coord = this.side & FRONT_BACK ? this.rect.x : this.rect.y - return new Rect( new vec2( coord.a + img.width/2, coord.b - img.width/2 ), - new vec2( img.height/2, Rooms.list[this.room].height - img.height/2 ) ) - } - Wall.prototype.fits = function(img){ - if (this.side & FRONT_BACK && this.rect.x.length() < img.width) { - return false - } - if (this.side & LEFT_RIGHT && this.rect.y.length() < img.width) { - return false - } - return true - } - - Wall.prototype.center = function(offset){ - - offset = offset || 0 - - var major_axis, minor_axis - if (this.side & FRONT_BACK) { - major_axis = this.rect.x - minor_axis = this.rect.y - } - else { - major_axis = this.rect.y - minor_axis = this.rect.x - } - - switch (this.side) { - case FRONT: - x = major_axis.midpoint() - z = minor_axis.a + painting_distance_from_wall + offset - break - case BACK: - x = major_axis.midpoint() - z = minor_axis.b - painting_distance_from_wall + offset - break - case LEFT: - x = minor_axis.a + painting_distance_from_wall + offset - z = major_axis.midpoint() - break - case RIGHT: - x = minor_axis.b - painting_distance_from_wall + offset - z = major_axis.midpoint() - break - } - - return new vec2 (x, z) - } - - Wall.prototype.color = function(color){ - this.$walls && this.$walls.css("background-color", color) - } - - Wall.prototype.siblings = function(){ - var base = this - var match = base.side | base.half_side - var walls = Rooms.list[this.room].walls.filter(function(w){ - return (w.side | w.half_side) & match - }) - return walls; - } - - Wall.prototype.randomize_colors = function(){ - var color = choice(window.colors) - this.siblings().forEach(function(w){ w.color(color) }) - } - - return Wall - -})() diff --git a/assets/javascripts/rectangles/util/colors.js b/assets/javascripts/rectangles/util/colors.js deleted file mode 100644 index e8e60d0..0000000 --- a/assets/javascripts/rectangles/util/colors.js +++ /dev/null @@ -1,57 +0,0 @@ -(function(){ - var color_palettes = { - alpha: [ - "rgba(0,0,0,0.1)", - ], - redblue: [ - "rgba(0,0,0,0.2)", - "rgba(255,0,0,0.2)", - "rgba(0,0,255,0.2)", - "rgba(0,255,0,0.2)", - ], - gray: [ - "rgba(0,0,0,0.1)", - "rgba(0,0,0,0.2)", - "rgba(0,0,0,0.3)", - "rgba(0,0,0,0.4)", - ], - bone: [ - "hsla(0,0%,90%,0.95)", - "hsla(0,0%,80%,0.95)", - "hsla(0,0%,85%,0.95)", - "hsla(0,0%,75%,0.95)", - ], - colors: [ - "rgba(255,0,0,0.5)", - "rgba(255,128,0,0.5)", - "rgba(128,255,0,0.5)", - "rgba(0,255,0,0.5)", - "rgba(0,255,128,0.5)", - "rgba(0,128,255,0.5)", - "rgba(0,0,255,0.5)", - "rgba(128,0,255,0.5)", - "rgba(255,0,255,0.5)", - "rgba(255,0,128,0.5)", - ], - white: [ - "rgba(255,255,255,0.9)", - ], - black: [ - "rgba(0,0,0,0.9)", - ], - } - - var select = document.querySelector("#palette") - select.addEventListener("change", function(){ - colors = color_palettes[select.value] - Rooms.list.forEach(function(room){ - room.walls.forEach(function(wall){ - wall.randomize_colors() - }) - }) - select.blur() - }) - - window.colors = color_palettes[select.value] - window.palettes = color_palettes -})() diff --git a/assets/javascripts/rectangles/util/constants.js b/assets/javascripts/rectangles/util/constants.js deleted file mode 100644 index 58cb1a5..0000000 --- a/assets/javascripts/rectangles/util/constants.js +++ /dev/null @@ -1,57 +0,0 @@ -var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 - FRONT_BACK = FRONT | BACK, LEFT_RIGHT = LEFT | RIGHT, FLOOR_CEILING = FLOOR | CEILING - -var TOP = CEILING, BOTTOM = FLOOR, - TOP_LEFT = TOP | LEFT, - TOP_RIGHT = TOP | RIGHT, - BOTTOM_LEFT = BOTTOM | LEFT, - BOTTOM_RIGHT = BOTTOM | RIGHT, - TOP_BOTTOM = TOP | BOTTOM - -var height_min = 200, - height_max = 2000, - side_min = 10, - side_max = 5000, - resize_margin = 8, - cursor_amp = 1.5 - -var painting_distance_from_wall = 8, - dot_distance_from_picture = 3 - -var dot_hide_delay = 50, // ms - dot_side = 20 - -var wall_rotation = {} -wall_rotation[FRONT] = PI -wall_rotation[BACK] = 0 -wall_rotation[LEFT] = HALF_PI -wall_rotation[RIGHT] = -HALF_PI - - - -function sidesToString(sides){ - var s = "" - if (sides & FRONT) s += "front " - if (sides & BACK) s += "back " - if (sides & LEFT) s += "left " - if (sides & RIGHT) s += "right " - if (sides & TOP) s += "top " - if (sides & BOTTOM) s += "bottom " - return s -} - -function side_direction (a, b) { - if (a === b) return 0 - if ((a | b) === FRONT_BACK) return 0 - if ((a | b) === LEFT_RIGHT) return 0 - switch (a) { - case FRONT: - return b & LEFT ? -1 : 1 - case BACK: - return b & RIGHT ? -1 : 1 - case LEFT: - return b & FRONT ? -1 : 1 - case RIGHT: - return b & BACK ? -1 : 1 - } -} diff --git a/assets/javascripts/rectangles/util/debug.js b/assets/javascripts/rectangles/util/debug.js deleted file mode 100644 index 924c816..0000000 --- a/assets/javascripts/rectangles/util/debug.js +++ /dev/null @@ -1,8 +0,0 @@ -/* - on mousedown, z := true - - if (z) // log stuff -*/ - -window.z = true; -document.body.addEventListener("mousedown", function(){ z = true }) diff --git a/assets/javascripts/rectangles/util/keys.js b/assets/javascripts/rectangles/util/keys.js deleted file mode 100644 index 5a5c9d2..0000000 --- a/assets/javascripts/rectangles/util/keys.js +++ /dev/null @@ -1,165 +0,0 @@ -var keys = (function(){ - - var base = new function(){} - base.tube = new Tube () - base.debug = false - - base.on = function(){ - base.tube.on.apply(base.tube, arguments) - } - - base.off = function(){ - base.tube.off.apply(base.tube, arguments) - } - - $(window).keydown(function(e){ - var key = KEY_NAMES[e.keyCode]; - switch (key) { - case undefined: - break; - default: - if (keys.debug) console.log(key) - base.tube(key) - break; - } - }) - var KEYMAP = { - STRG: 17, - CTRL: 17, - CTRLRIGHT: 18, - CTRLR: 18, - SHIFT: 16, - RETURN: 13, - ENTER: 13, - BACKSPACE: 8, - BCKSP:8, - ALT: 18, - ALTR: 17, - ALTRIGHT: 17, - SPACE: 32, - WIN: 91, - MAC: 91, - FN: null, - UP: 38, - DOWN: 40, - LEFT: 37, - RIGHT: 39, - ESC: 27, - DEL: 46, - F1: 112, - F2: 113, - F3: 114, - F4: 115, - F5: 116, - F6: 117, - F7: 118, - F8: 119, - F9: 120, - F10: 121, - F11: 122, - F12: 123 - }, - KEYCODES = { - 'backspace' : '8', - 'tab' : '9', - 'enter' : '13', - 'shift' : '16', - 'ctrl' : '17', - 'alt' : '18', - 'pause_break' : '19', - 'caps_lock' : '20', - 'escape' : '27', - 'page_up' : '33', - 'page down' : '34', - 'end' : '35', - 'home' : '36', - 'left_arrow' : '37', - 'up_arrow' : '38', - 'right_arrow' : '39', - 'down_arrow' : '40', - 'insert' : '45', - 'delete' : '46', - '0' : '48', - '1' : '49', - '2' : '50', - '3' : '51', - '4' : '52', - '5' : '53', - '6' : '54', - '7' : '55', - '8' : '56', - '9' : '57', - 'a' : '65', - 'b' : '66', - 'c' : '67', - 'd' : '68', - 'e' : '69', - 'f' : '70', - 'g' : '71', - 'h' : '72', - 'i' : '73', - 'j' : '74', - 'k' : '75', - 'l' : '76', - 'm' : '77', - 'n' : '78', - 'o' : '79', - 'p' : '80', - 'q' : '81', - 'r' : '82', - 's' : '83', - 't' : '84', - 'u' : '85', - 'v' : '86', - 'w' : '87', - 'x' : '88', - 'y' : '89', - 'z' : '90', - 'left_window key' : '91', - 'right_window key' : '92', - 'select_key' : '93', - 'numpad 0' : '96', - 'numpad 1' : '97', - 'numpad 2' : '98', - 'numpad 3' : '99', - 'numpad 4' : '100', - 'numpad 5' : '101', - 'numpad 6' : '102', - 'numpad 7' : '103', - 'numpad 8' : '104', - 'numpad 9' : '105', - 'multiply' : '106', - 'add' : '107', - 'subtract' : '109', - 'decimal point' : '110', - 'divide' : '111', - 'f1' : '112', - 'f2' : '113', - 'f3' : '114', - 'f4' : '115', - 'f5' : '116', - 'f6' : '117', - 'f7' : '118', - 'f8' : '119', - 'f9' : '120', - 'f10' : '121', - 'f11' : '122', - 'f12' : '123', - 'num_lock' : '144', - 'scroll_lock' : '145', - 'semi_colon' : '186', - 'equal_sign' : '187', - 'comma' : '188', - 'dash' : '189', - 'period' : '190', - 'forward_slash' : '191', - 'grave_accent' : '192', - 'open_bracket' : '219', - 'backslash' : '220', - 'closebracket' : '221', - 'single_quote' : '222' - } - var KEY_NAMES = invert_hash(KEYCODES) - - return base -})() \ No newline at end of file diff --git a/assets/javascripts/rectangles/util/mouse.js b/assets/javascripts/rectangles/util/mouse.js deleted file mode 100644 index 3aa7cfc..0000000 --- a/assets/javascripts/rectangles/util/mouse.js +++ /dev/null @@ -1,165 +0,0 @@ -/* - usage: - - base.mouse = new mouse({ - el: document.querySelector("#map"), - down: function(e, cursor){ - // do something with val - // cursor.x.a - // cursor.y.a - }, - move: function(e, cursor, delta){ - // delta.a (x) - // delta.b (y) - }, - up: function(e, cursor, new_cursor){ - // cursor.x.a - // cursor.y.a - }, - }) - -*/ - -function mouse (opt) { - var base = this - - opt = defaults(opt, { - el: null, - down: null, - move: null, - drag: null, - enter: null, - up: null, - rightclick: null, - propagate: false, - locked: false, - use_offset: true, - val: 0, - }) - - base.down = false - - base.creating = false - base.dragging = false - - base.cursor = new Rect(0,0,0,0) - - base.tube = new Tube () - opt.down && base.tube.on("down", opt.down) - opt.move && base.tube.on("move", opt.move) - opt.drag && base.tube.on("drag", opt.drag) - opt.enter && base.tube.on("enter", opt.enter) - opt.leave && base.tube.on("leave", opt.leave) - opt.up && base.tube.on("up", opt.up) - opt.rightclick && base.tube.on("rightclick", opt.rightclick) - - var offset = (opt.use_offset && opt.el) ? opt.el.getBoundingClientRect() : null - - base.init = function (){ - base.bind() - } - - base.on = function(){ - base.tube.on.apply(base.tube, arguments) - } - - base.off = function(){ - base.tube.off.apply(base.tube, arguments) - } - - base.bind = function(){ - if (opt.el) { - opt.el.addEventListener("mousedown", base.mousedown) - opt.el.addEventListener("contextmenu", base.contextmenu) - } - window.addEventListener("mousemove", base.mousemove) - window.addEventListener("mouseup", base.mouseup) - } - - base.bind_el = function(el){ - el.addEventListener("mousedown", base.mousedown) - el.addEventListener("mousemove", base.mousemove) - } - base.unbind_el = function(el){ - el.removeEventListener("mousedown", base.mousedown) - el.removeEventListener("mousemove", base.mousemove) - } - - function positionFromMouse(e) { - if (offset) { - return new vec2(offset.left - e.pageX, e.pageY - offset.top) - } - else { - return new vec2(e.pageX, e.pageY) - } - } - - base.mousedown = function(e){ - e.stopPropagation() - - if (opt.use_offset) { - offset = this.getBoundingClientRect() - } - - var pos = positionFromMouse(e) - - var x = pos.a, y = pos.b - base.cursor = new Rect (x,y, x,y) - base.down = true - - base.tube("down", e, base.cursor) - } - base.mousemove = function(e){ - e.stopPropagation() - - if (opt.use_offset && ! offset) return - - var pos = positionFromMouse(e) - - if (e.shiftKey) { - pos.quantize(10) - } - - var x = pos.a, y = pos.b - - if (base.down) { - base.cursor.x.b = x - base.cursor.y.b = y - base.tube("drag", e, base.cursor) - } - else { - base.cursor.x.a = base.cursor.x.b = x - base.cursor.y.a = base.cursor.y.b = y - base.tube("move", e, base.cursor) - } - } - base.mouseenter = function(e, el){ - if (! base.down) return - if (opt.use_offset && ! offset) return - base.tube("enter", e, el, base.cursor) - } - base.mouseleave = function(e, el){ - if (! base.down) return - if (opt.use_offset && ! offset) return - base.tube("leave", e, el, base.cursor) - } - base.mouseup = function(e){ - var pos, new_cursor - - if (base.down) { - e.stopPropagation() - base.down = false - pos = positionFromMouse(e) - new_cursor = new Rect (pos.a, pos.b) - base.tube("up", e, base.cursor, new_cursor) - base.cursor = new_cursor - } - } - base.contextmenu = function(e){ - e.preventDefault() - base.tube("rightclick", e, base.cursor) - } - - base.init() -} - diff --git a/assets/javascripts/rectangles/util/sort.js b/assets/javascripts/rectangles/util/sort.js deleted file mode 100644 index 0985b75..0000000 --- a/assets/javascripts/rectangles/util/sort.js +++ /dev/null @@ -1,86 +0,0 @@ - - -function compare_rect_position(a,b){ - if (a[0].x.a < b[0].x.a) { - return -1 - } - if (a[0].x.a > b[0].x.a) { - return 1 - } - if (a[0].y.a < b[0].y.a) { - return -1 - } - if (a[0].y.a > b[0].y.a) { - return 1 - } - return 0 -} - -function compare_car_reversed (a,b){ - if (a[0] < b[0]) { - return 1 - } - if (a[0] > b[0]) { - return -1 - } - return 0 -} -function compare_car (a,b){ - if (a[0] < b[0]) { - return -1 - } - if (a[0] > b[0]) { - return 1 - } - return 0 -} - -function room_id_tuple (r){ return [r.id, r] } -function room_height_tuple (r){ return [r.height, r] } -function room_area_tuple (r){ return [r.rect.area(), r] } -function rect_area_tuple (r){ return [r.area(), r] } - -function room_rect_tuple (r){ return [r.rect, r] } -function identity_tuple (r){ return [r, r] } -function car (r){ return r[0] } -function cdr (r){ return r[1] } - - -function sort_rooms_by_id(list){ - return list.map(room_id_tuple) - .sort(compare_car) - .map(cdr) -} -function sort_rooms_by_height(list){ - return list.map(room_height_tuple) - .sort(compare_car_reversed) - .map(cdr) -} -function sort_rooms_by_position(list){ - return list.map(room_rect_tuple) - .sort(compare_rect_position) - .map(cdr) -} -function sort_rooms_by_area(list){ - return list.map(room_area_tuple) - .sort(compare_car) - .map(cdr) -} - -function sort_rects_by_position(list){ - return list.map(identity_tuple) - .sort(compare_rect_position) - .map(cdr) -} -function sort_rects_by_area(list){ - return list.map(rect_area_tuple) - .sort(compare_car) - .map(cdr) -} - -function compare_z(a,b){ - return a.rect.y.a < b.rect.y.a ? -1 : a.rect.y.a == b.rect.y.a ? 0 : 1 -} -function compare_x(a,b){ - return a.rect.x.a > b.rect.x.a ? -1 : a.rect.x.a == b.rect.x.a ? 0 : 1 -} diff --git a/assets/javascripts/rectangles/util/wheel.js b/assets/javascripts/rectangles/util/wheel.js deleted file mode 100644 index 6836772..0000000 --- a/assets/javascripts/rectangles/util/wheel.js +++ /dev/null @@ -1,62 +0,0 @@ -/* - usage: - - base.wheel = new wheel({ - el: document.querySelector("#map"), - update: function(e, val, delta){ - // do something with val - }, - }) - -*/ - -function wheel (opt) { - opt = defaults(opt, { - el: document, - fn: function(e, val, delta){}, - propagate: false, - locked: false, - reversible: true, - ratio: 0.02, - val: 0, - }) - - opt.el.addEventListener('mousewheel', onMouseWheel, false); - opt.el.addEventListener('DOMMouseScroll', onMouseWheel, false); - - function onMouseWheel (e) { - if (opt.locked) { - return - } - if (! opt.propagate) { - e.stopPropagation() - e.preventDefault() - } - - var delta = 0; - - // WebKit - if ( event.wheelDeltaY ) { - delta -= event.wheelDeltaY * opt.ratio - } - // Opera / Explorer 9 - else if ( 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