diff options
Diffstat (limited to 'test')
| -rw-r--r-- | test/06-test-grouper.js | 288 | ||||
| -rw-r--r-- | test/07-test-surface.js | 60 | ||||
| -rw-r--r-- | test/mocks/mx.js | 2 |
3 files changed, 349 insertions, 1 deletions
diff --git a/test/06-test-grouper.js b/test/06-test-grouper.js new file mode 100644 index 0000000..0f14217 --- /dev/null +++ b/test/06-test-grouper.js @@ -0,0 +1,288 @@ +var assert = require("assert") +var vec = require("../public/assets/javascripts/rectangles/models/vec2.js") +var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") +var Room = require("../public/assets/javascripts/rectangles/models/room.js") +var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js") +var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js") +var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js") +var Grouper = require("../public/assets/javascripts/rectangles/engine/rooms/grouper.js") +var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 +var ALL = FRONT | BACK | LEFT | RIGHT +function sidesToString(sides){ + var s = "" + if (sides & FRONT) s += "front " + if (sides & BACK) s += "back " + if (sides & LEFT) s += "left " + if (sides & RIGHT) s += "right " + if (sides & TOP) s += "top " + if (sides & BOTTOM) s += "bottom " + return s +} +function bitcount(v) { + v = v - ((v >>> 1) & 0x55555555); + v = (v & 0x33333333) + ((v >>> 2) & 0x33333333); + return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24; +} + +var rect = new Rect( new vec(1,5), new vec(1,5) ) +var east = new Rect( new vec(2,6), new vec(1,5) ) +var corner = new Rect( new vec(3,7), new vec(3,7) ) +var peninsula = new Rect( new vec(4,6), new vec(6,8) ) + +var big_rect = new Rect( new vec(1,5), new vec(1,5) ) +var hall_rect = new Rect( new vec(3,4), new vec(4,8) ) + +var rect_room = new Room({ id: "rect", rect: rect, height: 2 }) +var east_room = new Room({ id: "east", rect: east, height: 2 }) +var corner_room = new Room({ id: "corner", rect: corner, height: 2 }) +var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 }) +var peninsula_taller = new Room({ id: "peninsula", rect: peninsula, height: 3 }) +var peninsula_shorter = new Room({ id: "peninsula", rect: peninsula, height: 1 }) + +var taller_room = new Room({ id: "taller", rect: rect, height: 3 }) + +var big_room = new Room({ id: "big_room", rect: big_rect, height: 4 }) +var hallway = new Room({ id: "hallway", rect: hall_rect, height: 2 }) + +function report(a) { + console.log( a.join("\n") ) +} +function reportSides(walls) { + console.log(walls.map(function(w){ return sidesToString(w.side) }).join("\n")) +} +function reset(){ + Rooms.forEach(function(room){ + room.reset() + }) + Rooms.list = {} + Rooms.regions = [] +} +function rebuild(){ + Rooms.clipper.solve_rects() + Rooms.builder.build() +} + +describe('grouper(rect)', function(){ + reset() + Rooms.add( rect_room ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(rect)', function(){ + it("should return 4 sets of 1 wall each", function(){ + assert.equal(1, collections[FRONT].length) + assert.equal(1, collections[BACK].length) + assert.equal(1, collections[LEFT].length) + assert.equal(1, collections[RIGHT].length) + }) + }) +}) + +describe('grouper(rect,east)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( east_room ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(rect, east)', function(){ + it("should find 3 walls on front/back, 1 wall on left/right", function(){ + assert.equal(3, collections[FRONT].length) + assert.equal(3, collections[BACK].length) + assert.equal(1, collections[LEFT].length) + assert.equal(1, collections[RIGHT].length) + }) + }) + + describe('#group(rect, east)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("each side now has one wall", function(){ + assert.equal(1, left_walls.length) + assert.equal(1, right_walls.length) + assert.equal(1, front_walls.length) + assert.equal(1, back_walls.length) + }) + it("front wall is now 5 units long, contains 3 mx elements", function(){ + var wall = front_walls[0] + assert.equal(5, wall.vec.length()) + assert.equal(3, wall.mx.length) + }) + it("back wall is also 5 units long, contains 3 mx elements", function(){ + var wall = back_walls[0] + assert.equal(5, wall.vec.length()) + assert.equal(3, wall.mx.length) + }) + it("left wall is still 4 units long, contains 1 mx element", function(){ + var wall = left_walls[0] + assert.equal(4, wall.vec.length()) + assert.equal(1, wall.mx.length) + }) + }) +}) + +describe('grouper(rect,corner)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( corner_room ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#group(rect,corner)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 2 walls", function(){ + assert.equal(2, left_walls.length) + }) + it("right has 2 walls", function(){ + assert.equal(2, right_walls.length) + }) + it("front has 2 walls", function(){ + assert.equal(2, front_walls.length) + }) + it("back has 2 walls", function(){ + assert.equal(2, back_walls.length) + }) + it("front/right walls are one narrow, one wide", function(){ + assert.equal(4, front_walls[0].vec.length()) + assert.equal(2, front_walls[1].vec.length()) + assert.equal(2, right_walls[0].vec.length()) + assert.equal(4, right_walls[1].vec.length()) + }) + it("back/left walls are one wide, one narrow", function(){ + assert.equal(2, back_walls[0].vec.length()) + assert.equal(4, back_walls[1].vec.length()) + assert.equal(4, left_walls[0].vec.length()) + assert.equal(2, left_walls[1].vec.length()) + }) + }) +}) + +describe('grouper(rect,corner,peninsula)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( corner_room ) + Rooms.add( peninsula_room ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(rect,corner,peninsula)', function(){ + it("should find an appropriate number of wall segments", function(){ + assert.equal(3, collections[FRONT].length) + assert.equal(4, collections[BACK].length) + assert.equal(5, collections[LEFT].length) + assert.equal(5, collections[RIGHT].length) + }) + }) + + describe('#group(rect,corner,peninsula)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 3 walls", function(){ + assert.equal(3, left_walls.length) + }) + it("right has 4 walls", function(){ + assert.equal(4, right_walls.length) + }) + it("front has 2 walls", function(){ + assert.equal(2, front_walls.length) + }) + it("back has 4 walls", function(){ + assert.equal(4, back_walls.length) + }) + }) +}) + + +describe('grouper(rect,corner,peninsula_taller)', function(){ + reset() + Rooms.add( rect_room ) + Rooms.add( corner_room ) + Rooms.add( peninsula_taller ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(rect,corner,peninsula_taller)', function(){ + it("should find an appropriate number of wall segments", function(){ + assert.equal(5, collections[FRONT].length) + assert.equal(4, collections[BACK].length) + assert.equal(6, collections[LEFT].length) + assert.equal(6, collections[RIGHT].length) + }) + }) + + describe('#group(rect,corner,peninsula_taller)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 4 walls", function(){ + assert.equal(4, left_walls.length) + }) + it("right has 5 walls", function(){ + assert.equal(5, right_walls.length) + // console.log(right_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" })) + }) + it("front has 3 walls", function(){ + assert.equal(3, front_walls.length) + }) + it("back has 4 walls", function(){ + assert.equal(4, back_walls.length) + }) + }) +}) + +describe('grouper(room,hallway)', function(){ + reset() + Rooms.add( big_room ) + Rooms.add( hallway ) + rebuild() + + var collections = Rooms.grouper.collect() + + describe('#collect(room,hallway)', function(){ + it("should find an appropriate number of wall segments", function(){ + assert.equal(3, collections[FRONT].length) + assert.equal(4, collections[BACK].length) + assert.equal(3, collections[LEFT].length) + assert.equal(3, collections[RIGHT].length) + }) + }) + + describe('#group(rect,corner,peninsula_taller)', function(){ + var front_walls = Rooms.grouper.group([], collections, FRONT) + var back_walls = Rooms.grouper.group([], collections, BACK) + var left_walls = Rooms.grouper.group([], collections, LEFT) + var right_walls = Rooms.grouper.group([], collections, RIGHT) + + it("left has 2 walls", function(){ + assert.equal(2, left_walls.length) + }) + it("right has 2 walls", function(){ + assert.equal(2, right_walls.length) + }) + it("front has 1 wall", function(){ + assert.equal(1, front_walls.length) + }) + it("back has 2 walls", function(){ + assert.equal(2, back_walls.length) + // console.log(back_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" })) + }) + }) +}) + diff --git a/test/07-test-surface.js b/test/07-test-surface.js new file mode 100644 index 0000000..8f69e77 --- /dev/null +++ b/test/07-test-surface.js @@ -0,0 +1,60 @@ +var assert = require("assert") +var vec2 = require("../public/assets/javascripts/rectangles/models/vec2.js") +var Rect = require("../public/assets/javascripts/rectangles/models/rect.js") +var Surface = require("../public/assets/javascripts/rectangles/models/surface.js") + +// [[1 3] [0 4]] front back left right +// [[3 4] [2 4]] front back left right +// [[4 5] [0 4]] front back left right + +describe('basic surface', function(){ + var surface = new Surface () + surface.add( new Rect( new vec2(1, 3), new vec2(0, 4) ) ) + surface.add( new Rect( new vec2(3, 4), new vec2(2, 4) ) ) + surface.add( new Rect( new vec2(4, 6), new vec2(0, 4) ) ) + + var small = new vec2(2, 2) + var large = new vec2(10, 10) + var oblong = new vec2(4, 1) + + describe('#fits()', function(){ + it("fits something small", function(){ + assert.equal(true, !! surface.fits(small)) + }) + it("doesn't fit something large", function(){ + assert.equal(false, !! surface.fits(large)) + }) + it("fits something oblong", function(){ + assert.equal(true, !! surface.fits(oblong)) + }) + }) + describe('#fits_scale()', function(){ + it("fits something large, scaled down", function(){ + assert.equal(true, !! surface.fits_scale(large, 0.1)) + }) + it("doesn't fit something small, scaled up", function(){ + assert.equal(false, !! surface.fits_scale(small, 10)) + }) + it("doesn't fit something oblong, scaled up", function(){ + assert.equal(false, !! surface.fits_scale(oblong, 10)) + }) + }) + + describe('#place()', function(){ + it("fits a small element on the top left", function(){ + var bounds = surface.place(small, new vec2(1,3)) + console.log(bounds) + }) + it("places a small element on the right", function(){ + var bounds = surface.place(small, new vec2(4,6)) + console.log(bounds) + }) + }) + + describe('#clamp()', function(){ + it("", function(){ + }) + }) + +}) + diff --git a/test/mocks/mx.js b/test/mocks/mx.js index 2a76ffc..889f4bc 100644 --- a/test/mocks/mx.js +++ b/test/mocks/mx.js @@ -16,7 +16,7 @@ MX.Object3D = function (klass) { MX.Scene = { els: [], add: function (el) { - els.push(el) + MX.Scene.els.push(el) } } |
