diff options
Diffstat (limited to 'public/assets/test/intersect.html')
| -rw-r--r-- | public/assets/test/intersect.html | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/public/assets/test/intersect.html b/public/assets/test/intersect.html index 5e16f2e..4e5b0bb 100644 --- a/public/assets/test/intersect.html +++ b/public/assets/test/intersect.html @@ -1,4 +1,5 @@ <canvas id="canvas"></canvas> +<div id="hud"></div> <script src="/assets/javascripts/util.js"></script> <script src="/assets/javascripts/vendor/tube.js"></script> @@ -73,16 +74,21 @@ function draw () { var collinear = is_collinear( intersect, vec_b ) var long_enough_to_intersect = 0 <= t && t <= 1 + var msg if (long_enough_to_intersect && collinear) { ctx.fillStyle = "#f00" + msg = "through" } else if (collinear) { ctx.fillStyle = "#0f0" + msg = "to" } else { ctx.fillStyle = "#000" + msg = "off" } + hud.innerHTML = [intersect.exactString(), vec_b.exactString(), msg].join("<br>") drawPoint(intersect) } @@ -105,19 +111,20 @@ function perp (va, vb) { } function is_collinear (p, vec) { var on_x, on_y + var pa = round(p.a), pb = round(p.b) if (vec.x.a < vec.y.a) { - on_x = vec.x.a <= p.a && p.a <= vec.y.a + on_x = vec.x.a <= pa && pa <= vec.y.a } else { - on_x = vec.x.a >= p.a && p.a >= vec.y.a + on_x = vec.x.a >= pa && pa >= vec.y.a } if (vec.x.b < vec.y.b) { - on_y = vec.x.b <= p.b && p.b <= vec.y.b + on_y = vec.x.b <= pb && pb <= vec.y.b } else { - on_y = vec.x.b >= p.b && p.b >= vec.y.b + on_y = vec.x.b >= pb && pb >= vec.y.b } return !! (on_x && on_y) |
