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-rw-r--r--public/assets/javascripts/mx/primitives/mx.grid.js60
-rw-r--r--public/assets/javascripts/rectangles/engine/map/ui_ortho.js65
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js3
3 files changed, 126 insertions, 2 deletions
diff --git a/public/assets/javascripts/mx/primitives/mx.grid.js b/public/assets/javascripts/mx/primitives/mx.grid.js
new file mode 100644
index 0000000..7a40144
--- /dev/null
+++ b/public/assets/javascripts/mx/primitives/mx.grid.js
@@ -0,0 +1,60 @@
+MX.Grid = MX.Object3D.extend({
+ init: function (ops) {
+
+ this.type = "Grid"
+
+ var ops = this.ops = defaults(ops, {
+ x: 0,
+ y: 0,
+ z: 0,
+ space: 20,
+ cells: 20,
+ })
+
+ ops.side = ops.space * ops.cells
+
+ var ctx, canvas = document.createElement("canvas")
+
+ this.el = canvas
+ this.width = this.height = canvas.width = canvas.height = ops.side + 4
+
+ ctx = canvas.getContext('2d')
+
+ this.x = ops.x || 0
+ this.y = ops.y || 0
+ this.z = ops.z || 0
+ this.rotationX = PI/2
+ this.scale = ops.scale || 1
+ this.backface = ops.backface || false
+
+ ops.className && this.el.classList.add(ops.className)
+ this.backface && this.el.classList.add("backface-visible")
+ this.el.classList.add("mx-grid")
+
+ this.draw(ctx)
+ },
+
+ draw: function(ctx){
+ ctx = ctx || this.ctx
+
+ var cells = this.ops.cells,
+ space = this.ops.space,
+ side = this.ops.side
+
+ ctx.strokeStyle = "#444"
+ ctx.lineWidth = 1
+ ctx.beginPath()
+ ctx.translate(1,1)
+ for (var i = 0; i <= cells; i++) {
+ ctx.moveTo(i*space, 0)
+ ctx.lineTo(i*space, side)
+ ctx.moveTo(0, i*space)
+ ctx.lineTo(side, i*space)
+ }
+ ctx.closePath()
+ ctx.stroke()
+ },
+
+})
+
+
diff --git a/public/assets/javascripts/rectangles/engine/map/ui_ortho.js b/public/assets/javascripts/rectangles/engine/map/ui_ortho.js
new file mode 100644
index 0000000..adff4d2
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/map/ui_ortho.js
@@ -0,0 +1,65 @@
+Map.UI = Map.UI || {}
+Map.UI.Ortho = function(map){
+
+ var base = this
+
+ base.creating = base.dragging = base.resizing = false
+
+ base.mouse = new mouse({
+ el: map.el,
+ down: function(e, cursor){
+ cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
+ cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+ // compare to initial point
+ var p = new vec2( cursor.x.a, cursor.y.a )
+ if (placing) {
+ if (points.length > 2 && points[0].distanceTo( p ) < 10/map.zoom) {
+ points.push( points[0].clone() )
+ placing = false
+ add_mx_polyline(points)
+ }
+ else {
+ points.push( p )
+ mx_points.push( add_mx_point(p) )
+ }
+ }
+ else {
+ placing = true
+ points = []
+ points.push( p )
+ mx_points.push( add_mx_point(p) )
+ }
+ },
+ move: function(e, cursor){
+ cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
+ cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+ last_point = new vec2( cursor.x.a, cursor.y.a )
+ if (placing && points.length > 1 && points[0].distanceTo( last_point ) < 10/map.zoom) {
+ document.body.style.cursor = "pointer"
+ last_point.assign(points[0])
+ cursor.x.a = cursor.x.b = last_point.a
+ cursor.y.a = cursor.y.b =last_point.b
+ }
+ else {
+ document.body.style.cursor = "crosshair"
+ }
+ },
+ drag: function(e, cursor){
+ cursor.x.b = ((cursor.x.b/map.dimensions.a)+0.5) * map.dimensions.a / map.zoom + map.center.a
+ cursor.y.b = ((cursor.y.b/map.dimensions.b)-0.5) * map.dimensions.b / map.zoom - map.center.b
+ },
+ up: function(e, cursor, new_cursor){
+ new_cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
+ new_cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+ }
+ })
+
+ base.wheel = new wheel({
+ el: map.el,
+ update: mousewheel,
+ })
+
+ function mousewheel (e, deltaY, deltaX){
+ map.set_zoom(map.zoom_exponent - deltaY/20)
+ }
+} \ No newline at end of file
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index 0d26582..dd60a61 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -82,7 +82,7 @@ Scenery.move = function(base){
base.mx.z = position.a + delta.a * sin(base.wall.rotationY) + dimension.a / 2
break
}
- console.log( sin(base.wall.rotationY), cos(base.wall.rotationY) )
+
if (editor.permissions.resize) {
Scenery.resize.move_dots()
}
@@ -105,7 +105,6 @@ Scenery.move = function(base){
dragging = moved = false
oldState = null
document.body.classList.remove("dragging")
-
}
function switch_wall (e, target, cursor){