diff options
Diffstat (limited to 'public/assets/javascripts/ui/editor/LightControl.js')
| -rw-r--r-- | public/assets/javascripts/ui/editor/LightControl.js | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/public/assets/javascripts/ui/editor/LightControl.js b/public/assets/javascripts/ui/editor/LightControl.js deleted file mode 100644 index 3eb2861..0000000 --- a/public/assets/javascripts/ui/editor/LightControl.js +++ /dev/null @@ -1,280 +0,0 @@ - -var LightControl = View.extend({ - el: ".lightcontrol", - - events: { - "mousedown": "stopPropagation", - "click .color-swatches span": "select", - "input #shadow-control": "updateShadow", - "mousedown #brightness-control": "beginBrightness", - "input #brightness-control": "updateBrightness", - "input #outline-hue": "updateShadow", - "input #wall-hue": "updateShadow", - }, - - initialize: function(){ - - this.colorPicker = new LabColorPicker(this, 180, 180) - this.$("#color-picker").append( this.colorPicker.canvas ) - this.$("#color-picker").append( this.colorPicker.cursor ) - - this.$swatches = this.$(".swatch") - this.$labels = this.$(".swatch + label") - this.$swatch = { - wall: this.$("#wall-color"), - outline: this.$("#outline-color"), - floor: this.$("#floor-color"), - ceiling: this.$("#ceiling-color"), - } - this.$brightnessControl = this.$("#brightness-control") - }, - - modes: [ "wall", "outline", "floor", "ceiling" ], - - load: function(data){ - this.modes.forEach(function(mode){ - Walls.setColor[mode](data[mode]) - this.$swatch[ mode ].css("background-color", rgb_string(data[mode])) - }.bind(this)) - this.setMode("wall") - }, - - loadDefaults: function(){ - var colors = { - wall: app.defaults.colors.wall.slice(), - outline: app.defaults.colors.outline.slice(), - floor: app.defaults.colors.floor.slice(), - ceiling: app.defaults.colors.ceiling.slice(), - } - this.load(colors) - }, - - toggle: function(state){ - this.$el.toggleClass("active", state); - }, - - show: function(){ - this.toggle(true) - }, - - hide: function(){ - this.toggle(false) - }, - - pick: function(rgb, Lab){ - this.labColor = Lab - this.setSwatchColor(this.mode, rgb) - Walls.setColor[ this.mode ](rgb) - }, - - setSwatchColor: function(mode, rgb) { - this.$swatch[ mode ].css("background-color", rgb_string(rgb)) - }, - - initialState: null, - - begin: function(){ - this.initialState = this.serialize() - }, - - serialize: function(){ - return { - mode: this.mode, - rgb: Walls.colors[ this.mode ] - } - }, - - finalize: function(){ - if (! this.initialState) { return } - UndoStack.push({ - type: 'update-colors', - undo: this.initialState, - redo: this.serialize(), - }) - - this.initialState = null - - // TODO: watch individual wall object here - Minotaur.watch( app.router.editorView.settings ) - }, - - setMode: function (mode) { - var color, brightness - this.mode = mode - this.$(".active").removeClass("active") - this.$swatch[ mode ].parent().addClass("active") - color = Walls.colors[ mode ] - - this.labColor = this.colorPicker.load(color) - this.$brightnessControl.val( this.labColor[0] ) - }, - - select: function(e){ - var mode = $('.swatch', e.currentTarget).data('mode') - this.setMode(mode) - }, - - beginBrightness: function(){ - this.begin() - $(window).one("mouseup", this.finalize.bind(this)) - }, - - updateBrightness: function(){ - this.labColor[0] = parseFloat( this.$brightnessControl.val() ) - var rgb = this.colorPicker.setLab( this.labColor ) - this.pick(rgb, this.labColor) - }, - -}) - -var LabColorPicker = function (parent, w, h) { - var base = this - var canvas = this.canvas = document.createElement('canvas') - var ctx = this.ctx = canvas.getContext('2d') - var imageData = ctx.createImageData(w,h) - var data = imageData.data - - var cursor = this.cursor = document.createElement("div") - cursor.className = "colorPickerCursor" - - canvas.width = w - canvas.height = h - canvas.className = "colorPicker" - - var ww = w-1 - var hh = h-1 - - var L_range = [0, 110] - var a_range = [-86.185, 98.254] - var b_range = [-107.863, 94.482] - - var rgb = [0,0,0] - - var val = 80 - - this.mouse = new mouse({ - el: canvas, - down: function(e, cursor){ - parent.begin() - cursor.x.a = -cursor.x.a - base.pick(cursor.x.a, cursor.y.a) - }, - drag: function(e, cursor){ - cursor.x.b = -cursor.x.b - base.pick(cursor.x.b, cursor.y.b) - }, - up: function(){ - parent.finalize() - } - }) - - this.setLab = function(Lab) { - val = Lab[0] - this.paint() - var rgb = xyz2rgb(hunterlab2xyz(Lab[0], Lab[1], Lab[2])).map(Math.round) - return rgb - } - this.pick = function(i, j){ - i = clamp(i, 0, w) - j = clamp(j, 0, h) - var x = mix( i/ww, a_range[0], a_range[1] ) - var y = mix( j/hh, b_range[0], b_range[1] ) - var rgb = xyz2rgb(hunterlab2xyz(val, x, y)).map(Math.round) - this.moveCursor(i, j) - parent.pick( rgb, [val,x,y] ) - } - this.load = function(rgba){ - var Lab = xyz2hunterlab(rgb2xyz(rgba)) - var val = clamp( Lab[0], L_range[0], L_range[1] ) - var x = mix( norm(Lab[1], a_range[0], a_range[1]), 0, ww ) - var y = mix( norm(Lab[2], b_range[0], b_range[1]), 0, hh ) - - this.moveCursor(x,y) - this.setLab(Lab) - return Lab - } - this.moveCursor = function(x,y){ - cursor.style.left = x + "px" - cursor.style.top = y + "px" - } - this.paint = function() { - val = clamp(val, L_range[0], L_range[1]) - var x, y, t - for (var i = 0; i < w; i++) { - for (var j = 0; j < h; j++) { - x = mix( i/ww, a_range[0], a_range[1] ) - y = mix( j/hh, b_range[0], b_range[1] ) - t = (j*w + i) * 4 - rgb = xyz2rgb(hunterlab2xyz(val, x, y)) - data[t] = Math.round( rgb[0] ) - data[t+1] = Math.round( rgb[1] ) - data[t+2] = Math.round( rgb[2] ) - data[t+3] = 255 - } - } - ctx.putImageData(imageData,0,0) - } - - function hunterlab2xyz (L,a,b) { - var_Y = L / 10 - var_X = a / 17.5 * L / 10 - var_Z = b / 7 * L / 10 - - Y = Math.pow(var_Y, 2) - X = ( var_X + Y ) / 1.02 - Z = -( var_Z - Y ) / 0.847 - xyz = [X,Y,Z] - } - function xyz2rgb(){ - var var_X = xyz[0] / 100 //X from 0 to 95.047 (Observer = 2°, Illuminant = D65) - var var_Y = xyz[1] / 100 //Y from 0 to 100.000 - var var_Z = xyz[2] / 100 //Z from 0 to 108.883 - - var_R = var_X * 3.2406 + var_Y * -1.5372 + var_Z * -0.4986 - var_G = var_X * -0.9689 + var_Y * 1.8758 + var_Z * 0.0415 - var_B = var_X * 0.0557 + var_Y * -0.2040 + var_Z * 1.0570 - - if ( var_R > 0.0031308 ) var_R = 1.055 * Math.pow( var_R, 1 / 2.4 ) - 0.055 - else var_R = 12.92 * var_R - if ( var_G > 0.0031308 ) var_G = 1.055 * Math.pow( var_G, 1 / 2.4 ) - 0.055 - else var_G = 12.92 * var_G - if ( var_B > 0.0031308 ) var_B = 1.055 * Math.pow( var_B, 1 / 2.4 ) - 0.055 - else var_B = 12.92 * var_B - - rgb[0] = clamp(var_R * 255, 0, 255) - rgb[1] = clamp(var_G * 255, 0, 255) - rgb[2] = clamp(var_B * 255, 0, 255) - return rgb - } - function rgb2xyz(RGB){ - var var_R = ( RGB[0] / 255 ) // R from 0 to 255 - var var_G = ( RGB[1] / 255 ) // G from 0 to 255 - var var_B = ( RGB[2] / 255 ) // B from 0 to 255 - - if ( var_R > 0.04045 ) var_R = Math.pow( ( var_R + 0.055 ) / 1.055, 2.4) - else var_R = var_R / 12.92 - if ( var_G > 0.04045 ) var_G = Math.pow( ( var_G + 0.055 ) / 1.055, 2.4) - else var_G = var_G / 12.92 - if ( var_B > 0.04045 ) var_B = Math.pow( ( var_B + 0.055 ) / 1.055, 2.4) - else var_B = var_B / 12.92 - - var_R = var_R * 100 - var_G = var_G * 100 - var_B = var_B * 100 - - //Observer. = 2°, Illuminant = D65 - var x = var_R * 0.4124 + var_G * 0.3576 + var_B * 0.1805 - var y = var_R * 0.2126 + var_G * 0.7152 + var_B * 0.0722 - var z = var_R * 0.0193 + var_G * 0.1192 + var_B * 0.9505 - return [x,y,z] - } - function xyz2hunterlab (XYZ) { - var X = XYZ[0] - var Y = XYZ[1] || 1e-6 // otherwise divide-by-zero error when converting rgb(0,0,0) - var Z = XYZ[2] - var L = 10 * sqrt( Y ) - var a = 17.5 * ( ( ( 1.02 * X ) - Y ) / sqrt( Y ) ) - var b = 7 * ( ( Y - ( 0.847 * Z ) ) / sqrt( Y ) ) - return [L,a,b] - } -} |
