diff options
Diffstat (limited to 'public/assets/javascripts/rectangles')
3 files changed, 8 insertions, 3 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js index 82ccb87..f0cd558 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/_walls.js +++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js @@ -46,6 +46,10 @@ } } + base.find = function(id){ + return base.lookup[id] + } + base.assign = function(list){ base.list = list base.lookup = {} diff --git a/public/assets/javascripts/rectangles/engine/rooms/mover.js b/public/assets/javascripts/rectangles/engine/rooms/mover.js index 7195fcc..5c7b4af 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/mover.js +++ b/public/assets/javascripts/rectangles/engine/rooms/mover.js @@ -65,9 +65,7 @@ Rooms.mover = new function(){ // did we actually enter a room? if (intersects.length) { base.room = intersects[0] - base.room.mx_floor.forEach(function(w){ $(w.el).addClass("active") }) - base.room.mx_ceiling.forEach(function(w){ $(w.el).addClass("active") }) - base.room.mx_walls.forEach(function(w){ $(w.el).addClass("active") }) + app.tube("change-room", { room: base.room }) } } diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index e5624a0..57a0886 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -10,6 +10,7 @@ }, redo: function(state){ Scenery.deserialize([ state ]) + Scenery.resize.show( scenery ) // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) @@ -19,6 +20,7 @@ type: "update-scenery", undo: function(state){ var scenery = Scenery.find(state.id) + scenery.deserialize(state) scenery.set_wall(Walls.find( state.wall_id )) @@ -48,6 +50,7 @@ type: "destroy-scenery", undo: function(state){ Scenery.deserialize([ state ]) + Scenery.resize.show( scenery ) // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) |
