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-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_rooms.js9
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_walls.js91
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/builder.js5
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/grouper.js25
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js2
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js4
-rw-r--r--public/assets/javascripts/rectangles/models/room.js35
-rw-r--r--public/assets/javascripts/rectangles/models/surface.js5
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js34
-rw-r--r--public/assets/javascripts/rectangles/util/colors.js5
10 files changed, 129 insertions, 86 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
index 29dee41..5ed7be8 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
@@ -35,7 +35,6 @@
var base = this
base.list = {}
- base.walls = {}
base.regions = []
base.uid = new UidGenerator(base.list)
@@ -110,14 +109,6 @@
Rooms.clipper.update()
}
- base.serializeWalls = function(){
- return []
- }
-
- base.deserializeWalls = function(walls_data){
- return []
- }
-
base.sorted_by_position = function(){
return sort.rooms_by_position( base.values() )
}
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
new file mode 100644
index 0000000..f5ef6be
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
@@ -0,0 +1,91 @@
+(function(){
+
+ var vec2, Rect, Room, sort, UidGenerator, _
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ Room = window.Room
+ sort = window.sort
+ UidGenerator = window.UidGenerator
+ _ = window._
+ }
+ else {
+ vec2 = require('../../models/vec2')
+ Rect = require('../../models/rect')
+ Room = require('../../models/room')
+ UidGenerator = require('../../util/uid')
+ sort = require('../../util/sort')
+ _ = require('lodash')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
+ var Walls = new function(){
+
+ var base = this
+
+ base.list = []
+ base.lookup = {}
+ base.colors = {}
+
+ base.first = function(){
+ for (var i in base.list) {
+ if (base.list.hasOwnProperty(i)) {
+ return base.list[i]
+ }
+ }
+ }
+
+ base.assign = function(list){
+ base.list = list
+ base.lookup = {}
+ list.forEach(function(wall){
+ base.lookup[wall.id] = wall
+ })
+ }
+
+ base.bind = function(){
+ base.list.forEach(function(wall){
+ wall.bind()
+ })
+ }
+
+ base.count = function(){
+ return this.list.length
+ }
+
+ base.forEach = function(f){
+ return base.list.forEach(f)
+ }
+
+ base.map = function(f){
+ return base.list.map(f)
+ }
+
+ base.serialize = function(){
+ return []
+ }
+
+ base.deserialize = function(walls_data){
+ return []
+ }
+
+ }
+
+ if ('window' in this) {
+ window.Walls = Walls
+ }
+ else {
+ module.exports = Walls
+ }
+})()
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js
index f321f71..f0935d4 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/builder.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -165,7 +165,6 @@
room.mx_ceiling.push(el)
}
}.bind(this))
-
}
else {
// render floor and ceiling for the entire rectangle
@@ -282,8 +281,8 @@
el.side = CEILING
return el
}
-
this.make_wall = function (klass) {
+ // klass += ".backface-hidden"
var el = new MX.Object3D(".face" + (klass || ""))
el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
el.z = el.y = el.x = 0
@@ -293,7 +292,7 @@
el.side = 0
el.rect = null
el.destroy = function(){
- this.el = this.rect = this.face = null
+ this.el = this.rect = this.face = null
}
// possible if walls are opaque
diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
index cde9fbb..ba510e1 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
@@ -52,8 +52,8 @@
base.group(walls, collections, BACK)
base.group(walls, collections, LEFT)
base.group(walls, collections, RIGHT)
- Rooms.walls = walls
- base.bind()
+ Walls.assign( walls )
+ Walls.bind()
}
base.collect = function(){
var collections = {}
@@ -83,7 +83,10 @@
collection.sort( useX ? sort.compare_zx : sort.compare_xz )
collection.forEach(function(mx){
- if (last_mx && last_mx.rect.eq(mx.rect)) {
+ if (mx.culled) {
+ return
+ }
+ if (last_mx && mx && last_mx.rect.eq(mx.rect)) {
// culls half-walls
if (last_mx.rect.id == mx.rect.id) {
last_mx.height += mx.height/2
@@ -91,9 +94,11 @@
last_mx.face.y.b += mx.height/2
}
last_mx.side = side
- mx.culled = true
- mx.destroy()
- scene.remove(mx)
+ if (! mx.culled) {
+ scene.remove(mx)
+ mx.destroy()
+ mx.culled = true
+ }
return
}
widthVec = mx.rect[useX ? 'x' : 'y'].clone()
@@ -142,7 +147,6 @@
}
}
wall = new Wall ({
- id: base.uid(),
side: side,
mx: [ mx ],
surface: new Surface( mx.face ),
@@ -155,13 +159,6 @@
return walls
}
-
- base.bind = function(){
- Rooms.walls.forEach(function(wall){
- wall.bind()
- wall.randomize_colors()
- })
- }
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index 2fd6122..4cf5b06 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -84,7 +84,7 @@ var Scenery = new function(){
base.deserialize = function(scenery_data){
scenery_data.forEach(function(data){
- var wall = Rooms.walls[data.wall_id] || Rooms.walls[0]
+ var wall = Walls.list[data.wall_id] || Walls.first()
var scene_media = base.add({
data: data,
wall: wall,
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 54ab755..a7e7d61 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -20,7 +20,7 @@
undo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
- scenery.set_wall(Rooms.walls[ state.wall_id ])
+ scenery.set_wall(Walls.find( state.wall_id ))
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
@@ -32,7 +32,7 @@
redo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
- scenery.set_wall(Rooms.walls[ state.wall_id ])
+ scenery.set_wall(Walls.find( state.wall_id ))
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js
index 33a94d0..0f09325 100644
--- a/public/assets/javascripts/rectangles/models/room.js
+++ b/public/assets/javascripts/rectangles/models/room.js
@@ -32,9 +32,6 @@
this.id = opt.id || Rooms.uid("room_")
this.rect = opt.rect
this.regions = []
- this.walls = []
- this.floor = []
- this.ceiling = []
this.height = opt.height || 200
this.focused = false
@@ -69,30 +66,10 @@
this.intersects = []
this.constructed = false
- this.walls = []
-
this.mx_walls = []
this.mx_floor = []
this.mx_ceiling = []
}
-
- Room.prototype.bind = function(){
- var base = this
- base.mx_walls.forEach(function(wall){
- $(wall.el).bind({
- mouseover: function(){
- },
- mousemove: function(e){
- var color = choice(window.palettes.colors)
- base.mx_walls.forEach(function(wall){
- $(wall.el).css("background-color", color)
- })
- },
- mousedown: function(){
- }
- })
- })
- }
Room.prototype.clipTo = function(r){
// for each of this rect's regions split the region if necessary
@@ -182,6 +159,18 @@
return collision
}
+ Room.prototype.setFloorColor = function(rgbColor) {
+ this.mx_floor.map(function(mx){
+ mx.el.style.backgroundColor = rgbColor
+ })
+ }
+
+ Room.prototype.setCeilingColor = function(rgbColor) {
+ this.mx_ceiling.map(function(mx){
+ mx.el.style.backgroundColor = rgbColor
+ })
+ }
+
if ('window' in this) {
window.Room = Room
}
diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js
index ce0efa5..53977c8 100644
--- a/public/assets/javascripts/rectangles/models/surface.js
+++ b/public/assets/javascripts/rectangles/models/surface.js
@@ -147,11 +147,6 @@
Surface.prototype.index_for_x = function(x, min_i){
min_i = min_i || 0
-/*
- if (min_i >= this.faces.length-1) {
- return -1
- }
-*/
for (var i = min_i; i < this.faces.length; i++) {
if (this.faces[i].x.contains(x)) {
return i
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index 7aa5578..d606fac 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -13,7 +13,7 @@
}
var Wall = function(opt){
- this.id = opt.id
+ this.id = [ opt.side, opt.edge, opt.vec.a ].join("_")
this.vec = opt.vec
this.edge = opt.edge
this.side = opt.side
@@ -89,9 +89,7 @@
this.mx.reverse()
}
- var wallColor = "rgba(255,255,255,0.95)"
- var outlineColor = "rgba(0,0,0,1.0)"
- this.outline(wallColor, outlineColor)
+ // this.outline(wallColor, outlineColor)
}
@@ -199,7 +197,7 @@
}
Wall.prototype.color = function(color){
- this.$walls && this.$walls.css("background-color", color)
+ this.$walls.css("background-color", color)
}
Wall.prototype.wallpaper = function(){
@@ -254,33 +252,21 @@
Wall.prototype.siblings = function(){
return this
-// var base = this
-// var match = base.side | base.half_side
-// var walls = Rooms.list[this.room].walls.filter(function(w){
-// return (w.side | w.half_side) & match && w.$walls
-// })
-// return walls
- }
-
- Wall.prototype.randomize_colors = function(){
- var color = window.grayColors[ this.side | this.half_side ]
- // this.color(color)
}
Wall.prototype.stroke_colors = function(){
var color = "#fff"
- var siblings = this.siblings()
- siblings.forEach(function(w, i){
- if (! w.$walls) return
+ var len = this.mx.length-1
+ this.mx.forEach(function(mx, i){
w.color(color)
if (i == 0) {
- w.$walls.css("border-left", "1px solid #000")
+ mx.el.css("border-left", "1px solid #000")
}
- if (i == siblings.length-1) {
- w.$walls.css("border-right", "1px solid #000")
+ if (i == len) {
+ mx.el.css("border-right", "1px solid #000")
}
- w.$walls.css("border-top", "1px solid #000")
- w.$walls.css("border-bottom", "1px solid #000")
+ mx.el.css("border-top", "1px solid #000")
+ mx.el.css("border-bottom", "1px solid #000")
})
}
diff --git a/public/assets/javascripts/rectangles/util/colors.js b/public/assets/javascripts/rectangles/util/colors.js
index 16d34dd..4ad96fc 100644
--- a/public/assets/javascripts/rectangles/util/colors.js
+++ b/public/assets/javascripts/rectangles/util/colors.js
@@ -50,11 +50,6 @@
var select = document.querySelector("#palette")
select && select.addEventListener("change", function(){
colors = color_palettes[select.value]
- Rooms.forEach(function(room){
- room.walls.forEach(function(wall){
- wall.randomize_colors()
- })
- })
select.blur()
})