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-rw-r--r--public/assets/javascripts/rectangles/_env.js5
-rw-r--r--public/assets/javascripts/rectangles/engine/map/ui_editor.js2
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_rooms.js19
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_walls.js12
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/builder.js5
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/clipper.js1
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js12
7 files changed, 37 insertions, 19 deletions
diff --git a/public/assets/javascripts/rectangles/_env.js b/public/assets/javascripts/rectangles/_env.js
index 4b14a21..ecde3ca 100644
--- a/public/assets/javascripts/rectangles/_env.js
+++ b/public/assets/javascripts/rectangles/_env.js
@@ -17,14 +17,15 @@ environment.init = function(){
scene.camera.radius = 20
}
- app.movements.gravity(true)
-
Rooms.init()
+ Walls.init()
Scenery.init()
scene.update()
environment.update()
+ app.movements.gravity(true)
+
var minimap_el = document.querySelector("#minimap .el")
if (minimap_el) {
window.minimap = new Map ({
diff --git a/public/assets/javascripts/rectangles/engine/map/ui_editor.js b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
index 02218ed..3c3347b 100644
--- a/public/assets/javascripts/rectangles/engine/map/ui_editor.js
+++ b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
@@ -213,7 +213,7 @@ Map.UI.Editor = function(map){
undo: wheelState,
redo: intersects[0].copy()
})
- Rooms.clipper.update()
+ Rooms.rebuild()
wheelState = null
}, 500)
}
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
index 3603f0c..b901a25 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
@@ -59,18 +59,19 @@
height: 500
})
base.add(room)
+ Rooms.rebuild()
return room
}
base.remove = function(room){
delete base.list[room.id]
- Rooms.clipper.update()
+ Rooms.rebuild()
}
base.removeAll = function(){
base.list = {}
base.regions = []
- Rooms.clipper.update()
+ Rooms.rebuild()
}
base.count = function(){
@@ -88,6 +89,16 @@
base.values = function(){
return _.values(base.list)
}
+
+ base.rebuild = function(walls_data){
+ walls_data = walls_data || Walls.serialize()
+ Rooms.clipper.update()
+ Rooms.builder.rebuild()
+ Rooms.grouper.build()
+ Walls.paint()
+ Walls.deserialize(walls_data)
+ app.tube("rooms-built")
+ }
base.serialize = function(){
var rooms = base.map(function(room){
@@ -96,7 +107,7 @@
return rooms
}
- base.deserialize = function(rooms_data){
+ base.deserialize = function(rooms_data, walls_data){
rooms_data.forEach(function(data){
if (! data || ! data.rect) return
var rect = new Rect(data.rect.x[0], data.rect.y[0], data.rect.x[1], data.rect.y[1])
@@ -107,7 +118,7 @@
})
base.add(room)
})
- Rooms.clipper.update()
+ Rooms.rebuild(walls_data)
}
base.report = function(){
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
index 7ff472d..80d30c6 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/_walls.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
@@ -38,6 +38,15 @@
base.floors = []
base.lookup = {}
base.colors = {}
+
+ base.init = function(){
+ base.colors = {
+ wall: app.defaults.colors.wall.slice(),
+ outline: app.defaults.colors.outline.slice(),
+ floor: app.defaults.colors.floor.slice(),
+ ceiling: app.defaults.colors.ceiling.slice(),
+ }
+ }
base.first = function(){
for (var i in base.list) {
@@ -90,7 +99,7 @@
base.values = function(){
return _.values(base.lookup)
}
-
+
base.serialize = function(){
var data = []
base.forEach(function(wall){
@@ -118,6 +127,7 @@
var ceilingColor = rgb_string(Walls.colors.ceiling)
Walls.list.forEach(function(wall){
wall.outline(wallColor, outlineColor)
+ // TODO: SET WALLPAPER HERE
})
Rooms.forEach(function(room){
room.setFloorColor(floorColor)
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js
index 6a89158..4619eb1 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/builder.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -32,19 +32,16 @@
var els = []
base.init = function(){
- base.bind()
+ // base.bind()
}
base.bind = function(){
- app.on("clip", base.rebuild.bind(base))
}
base.rebuild = function(){
if (window.scene) {
base.clear()
base.build()
- Rooms.grouper.build()
- app.tube("rooms-built")
}
}
diff --git a/public/assets/javascripts/rectangles/engine/rooms/clipper.js b/public/assets/javascripts/rectangles/engine/rooms/clipper.js
index 0382758..df83cc8 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/clipper.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/clipper.js
@@ -38,7 +38,6 @@
base.update = function(){
base.solve_rects()
- app.tube("clip")
}
var regions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 57a0886..bee8c49 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -69,11 +69,11 @@
type: "create-room",
undo: function(room){
Rooms.remove(room)
- Rooms.clipper.update()
+ Rooms.rebuild()
},
redo: function(room){
Rooms.add(new Room(room))
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
},
@@ -83,14 +83,14 @@
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
redo: function(state){
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
},
@@ -98,12 +98,12 @@
type: "destroy-room",
undo: function(room){
Rooms.add(new Room(room))
- Rooms.clipper.update()
+ Rooms.rebuild()
app.tube("builder-pick-room", room)
},
redo: function(room){
Rooms.remove(room)
- Rooms.clipper.update()
+ Rooms.rebuild()
},
},