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-rw-r--r--public/assets/javascripts/rectangles/models/rect.js40
-rw-r--r--public/assets/javascripts/rectangles/models/vec2.js19
2 files changed, 51 insertions, 8 deletions
diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js
index 315adef..f91e759 100644
--- a/public/assets/javascripts/rectangles/models/rect.js
+++ b/public/assets/javascripts/rectangles/models/rect.js
@@ -1,5 +1,25 @@
(function(){
+ var vec2
+ if ('window' in this) {
+ vec2 = window.vec2
+ }
+ else {
+ vec2 = require('./vec2')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
var Rect = function (x0,y0,x1,y1){
if (x0 instanceof vec2) {
this.x = x0
@@ -77,6 +97,12 @@
Rect.prototype.intersects = function(r){
return this.x.intersects(r.x) && this.y.intersects(r.y)
}
+ Rect.prototype.adjacent = function(r){
+ return this.x.adjacent(r.x) && this.y.adjacent(r.y)
+ }
+ Rect.prototype.eq = function(r){
+ return this.x.eq(r.x) && this.y.eq(r.y)
+ }
Rect.prototype.nearEdge = function (x, y, r) {
var edges = 0
if (x < this.x.a+r) {
@@ -173,6 +199,18 @@
if (r.intersects(rn)) {
rn.sides = 0
}
+ // if (r.x.b == rn.x.a) {
+// rn.sides &= ~LEFT
+// }
+// if (rn.x.b == r.x.a) {
+// rn.sides &= ~RIGHT
+// }
+// if (r.y.b == rn.y.a) {
+// rn.sides &= ~FRONT
+// }
+// if (rn.y.b == r.y.a) {
+// rn.sides &= ~BACK
+// }
rn.focused = rz.focused
splits.push(rn)
})
@@ -183,7 +221,7 @@
if ('window' in this) {
window.Rect = Rect
}
- else if ('module' in this) {
+ else {
module.exports = Rect
}
diff --git a/public/assets/javascripts/rectangles/models/vec2.js b/public/assets/javascripts/rectangles/models/vec2.js
index 9233aec..9c6fd99 100644
--- a/public/assets/javascripts/rectangles/models/vec2.js
+++ b/public/assets/javascripts/rectangles/models/vec2.js
@@ -80,16 +80,22 @@
return clamp(n, this.a+r, this.b-r)
}
vec2.prototype.intersects = function(v){
- if (this.a < v.a) {
- return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
- }
- else if (this.a == v.a) {
+ if (this.a == v.a) { // || this.b == v.b || this.a == v.b || this.b == v.a) {
return true
}
+ else if (this.a < v.a) {
+ return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
+ }
else if (this.a > v.a) {
return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
}
}
+ vec2.prototype.adjacent = function(v){
+ if (this.a == v.a || this.b == v.b || this.a == v.b || this.b == v.a) {
+ return true
+ }
+ return false
+ }
vec2.prototype.union = function(v){
if (this.intersects(v)) {
return new vec2( min(this.a,v.a), max(this.b, v.b) )
@@ -115,8 +121,7 @@
if ('window' in this) {
window.vec2 = vec2
}
- else if ('module' in this) {
+ else {
module.exports = vec2
}
-
-})() \ No newline at end of file
+})()