diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/models')
| -rw-r--r-- | public/assets/javascripts/rectangles/models/rect.js | 28 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/models/room.js | 37 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/models/tree.js | 85 |
3 files changed, 87 insertions, 63 deletions
diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js index c14d62c..3341239 100644 --- a/public/assets/javascripts/rectangles/models/rect.js +++ b/public/assets/javascripts/rectangles/models/rect.js @@ -140,15 +140,20 @@ var splits = [] var sides = this.sides + // bisect (or trisect) two overlapping rectangles var x_intervals = this.x.split( r.x, LEFT, RIGHT ) var y_intervals = this.y.split( r.y, FRONT, BACK ) + // generate rectangular regions by crossing the two sets of vectors x_intervals.forEach(function(x, i){ y_intervals.forEach(function(y, i){ var rn = new Rect(x[0], y[0]) rn.id = rz.id rn.sides = ((x[1] | y[1]) & sides) + rn.focused = rz.focused + splits.push(rn) + // cull extra walls from overlapping regions if (r.x.contains(rn.x.a) && r.x.contains(rn.x.b)) { if (rz.y.a == rn.y.a && r.y.containsCenter(rn.y.a)) { // top edges rn.sides &= ~ FRONT @@ -168,30 +173,9 @@ } } -// if (rz.x.contains(r.x.a) || rz.x.contains(r.x.b)) { -// if (r.x.contains(rn.x.b)) { -// rn.sides &= ~ LEFT -// } -// if (r.x.contains(rn.x.b)) { -// rn.sides &= ~ RIGHT -// } -// } -// if (rz.y.contains(r.y.a) || rz.y.contains(r.y.b)) { -// if (r.y.contains(rn.y.a)) { -// rn.sides &= ~ FRONT -// } -// if (r.y.contains(rn.y.b)) { -// rn.sides &= ~ BACK -// } -// } - -// if (r.intersects(rn)) { -// rn.sides = 0 -// } - rn.focused = rz.focused - splits.push(rn) }) }) + return splits } diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js index 61a7447..748b244 100644 --- a/public/assets/javascripts/rectangles/models/room.js +++ b/public/assets/javascripts/rectangles/models/room.js @@ -1,4 +1,28 @@ -window.Room = (function(){ + +(function(){ + var vec2, Rect, sort + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + sort = window.sort + } + else { + vec2 = require('./vec2') + Rect = require('./rect') + sort = require('../util/sort') + FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 + TOP = CEILING, BOTTOM = FLOOR + function sidesToString(sides){ + var s = "" + if (sides & FRONT) s += "front " + if (sides & BACK) s += "back " + if (sides & LEFT) s += "left " + if (sides & RIGHT) s += "right " + if (sides & TOP) s += "top " + if (sides & BOTTOM) s += "bottom " + return s + } + } var Room = function(opt){ this.id = opt.id || Rooms.uid("room_") @@ -81,10 +105,10 @@ window.Room = (function(){ var side = pair[0], els = pair[1] if (side & LEFT_RIGHT) { - els.sort(compare_x) + els.sort(sort.compare_x) } else if (side & FRONT_BACK) { - els.sort(compare_z) + els.sort(sort.compare_z) } // wall holds state for the last wall we created/saw.. @@ -222,7 +246,12 @@ window.Room = (function(){ return collision } - return Room + if ('window' in this) { + window.Room = Room + } + else { + module.exports = Room + } })() diff --git a/public/assets/javascripts/rectangles/models/tree.js b/public/assets/javascripts/rectangles/models/tree.js index 8193988..7c698fe 100644 --- a/public/assets/javascripts/rectangles/models/tree.js +++ b/public/assets/javascripts/rectangles/models/tree.js @@ -1,37 +1,48 @@ -var Tree = function(n, data){ - this.lo = null - this.hi = null - this.value = n - this.data = data -} -Tree.prototype.find = function(n){ - if (n == this.value) return this - if (n < this.value) return this.lo ? this.lo.find(n) : this - if (n > this.value) return this.hi ? this.hi.find(n) : this -} -Tree.prototype.add = function(n, data){ - var closest = this.find(n) - if (n == closest.value) return closest - if (n < closest.value) return closest.lo = new Tree(n, data) - if (n > closest.value) return closest.hi = new Tree(n, data) -} -Tree.prototype.toArray = function(){ - var a = [] - if (this.lo) a = a.concat(this.lo.toArray()) - a.push(this.data) - if (this.hi) a = a.concat(this.hi.toArray()) - return a -} -Tree.prototype.toString = function(){ - var s = ""; - if (this.lo) s += this.lo.toString() - s += this.value + "," - if (this.hi) s += this.hi.toString() - return s -} -Tree.prototype.depth = function(){ - if (this.lo && this.hi) return 1 + max(this.lo.depth(), this.hi.depth()) - else if (this.lo) return 1 + this.lo.depth() - else if (this.hi) return 1 + this.hi.depth() - else return 0 -} +(function(){ + + var Tree = function(n, data){ + this.lo = null + this.hi = null + this.value = n + this.data = data + } + Tree.prototype.find = function(n){ + if (n == this.value) return this + if (n < this.value) return this.lo ? this.lo.find(n) : this + if (n > this.value) return this.hi ? this.hi.find(n) : this + } + Tree.prototype.add = function(n, data){ + var closest = this.find(n) + if (n == closest.value) return closest + if (n < closest.value) return closest.lo = new Tree(n, data) + if (n > closest.value) return closest.hi = new Tree(n, data) + } + Tree.prototype.toArray = function(){ + var a = [] + if (this.lo) a = a.concat(this.lo.toArray()) + a.push(this.data) + if (this.hi) a = a.concat(this.hi.toArray()) + return a + } + Tree.prototype.toString = function(){ + var s = ""; + if (this.lo) s += this.lo.toString() + s += this.value + "," + if (this.hi) s += this.hi.toString() + return s + } + Tree.prototype.depth = function(){ + if (this.lo && this.hi) return 1 + max(this.lo.depth(), this.hi.depth()) + else if (this.lo) return 1 + this.lo.depth() + else if (this.hi) return 1 + this.hi.depth() + else return 0 + } + + if ('window' in this) { + window.Tree = Tree + } + else { + module.exports = Tree + } + +})() |
