diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/models/wall.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/models/wall.js | 70 |
1 files changed, 37 insertions, 33 deletions
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index 8723c3c..1dd0ebf 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -82,7 +82,16 @@ } }) }) - this.outline() + + // flip the mx order + var shouldFlip = this.side & (LEFT | BACK) + if (! shouldFlip) { + this.mx.reverse() + } + + var wallColor = "rgba(255,255,255,0.95)" + var outlineColor = "rgba(0,0,0,1.0)" + this.outline(wallColor, outlineColor) } @@ -207,44 +216,39 @@ }) } - Wall.prototype.outline = function(){ + Wall.prototype.outline = function(wallColor, outlineColor){ var useX = this.side & FRONT_BACK - var shouldFlip = this.side & (LEFT | BACK) var mx = this.mx - if (! shouldFlip) { - mx = mx.reverse() - } - var len = this.mx.length - - var backgroundColor = "rgba(255,255,255,0.95)" - var borderColor = "rgba(0,0,0,1.0)" - - zz = window.zz || 0 + var outlineString = "1px solid " + outlineColor + zz = 0 mx.forEach(function(mx, i){ - if (mx.outlined) return - mx.outlined = true - mx.el.style.backgroundColor = backgroundColor - - // all walls get bottom lines - mx.el.style.borderBottom = "1px solid " + borderColor - - // all walls get top lines - mx.el.style.borderTop = "1px solid " + borderColor - - // walls on initial sides get left lines - // if their left edge lines up with the rect edge - if (i == 0) { - mx.el.style.borderLeft = "1px solid " + borderColor - } - - // walls on terminal sides get right lines.... - // if their right edge lines up with the rect edge - if (i == len-1) { - mx.el.style.borderRight = "1px solid " + borderColor - } + // if (mx.outlined) return + // mx.outlined = true + if (wallColor) { + mx.el.style.backgroundColor = wallColor + } + if (outlineColor) { + // all walls get bottom lines + mx.el.style.borderBottom = outlineString + + // all walls get top lines + mx.el.style.borderTop = outlineString + + // walls on initial sides get left lines + // if their left edge lines up with the rect edge + if (i == 0) { + mx.el.style.borderLeft = outlineString + } + + // walls on terminal sides get right lines.... + // if their right edge lines up with the rect edge + if (i == len-1) { + mx.el.style.borderRight = outlineString + } + } }) } |
