summaryrefslogtreecommitdiff
path: root/public/assets/javascripts/rectangles/models/wall.js
diff options
context:
space:
mode:
Diffstat (limited to 'public/assets/javascripts/rectangles/models/wall.js')
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js137
1 files changed, 76 insertions, 61 deletions
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index 6e2c728..f015a44 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -1,21 +1,28 @@
-window.Wall = (function(){
+(function(){
+ var vec2, Rect, sort
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ sort = window.sort
+ }
+ else {
+ vec2 = require('./vec2')
+ Rect = require('./rect')
+ UidGenerator = require('../util/uid')
+ }
+
var Wall = function(opt){
this.id = opt.id
- this.uid = Uid()
- this.room = opt.room
- this.rect = opt.rect || new Rect (0,0,0,0)
- this.rect.sides = opt.side
+ this.vec = opt.vec
+ this.edge = opt.edge
this.side = opt.side
- this.mx = []
- this.els = []
- if (opt.el) {
- this.mx.push(opt.el)
- }
+ this.surface = opt.surface
+ this.mx = opt.mx
}
Wall.prototype.toString = function(){
- return this.rect.toString()
+ return this.vec.toString()
}
Wall.prototype.reset = function(){
@@ -25,39 +32,42 @@ window.Wall = (function(){
this.mx.forEach(function(mx){
mx.destroy && mx.destroy()
})
- this.room = this.rect = this.mx = this.els = null
+ this.room = this.vec = this.mx = null
}
Wall.prototype.bind = function(){
var base = this
base.$walls = $( this.mx.map(function(mx){ return mx.el }) )
- base.$walls.bind({
- mouseover: function(){
- },
- mouseenter: function(e){
- Scenery.mouse.mouseenter(e, base)
- },
- mousemove: function(e){
- },
- mousedown: function(){
- // base.randomize_colors()
- // console.log(sidesToString(base.side))
- if (Scenery.nextMedia) {
+
+ this.mx.forEach(function(mx){
+ $(mx.el).bind({
+ mouseover: function(){
+ },
+ mouseenter: function(e){
+ Scenery.mouse.mouseenter(e, base, mx)
+ },
+ mousemove: function(e){
+ },
+ mousedown: function(){
+ // base.randomize_colors()
+ // console.log(sidesToString(base.side))
+ if (Scenery.nextMedia) {
var scenery = Scenery.addNextToWall(base)
- UndoStack.push({
- type: 'create-scenery',
- undo: { id: scenery.id },
- redo: scenery.serialize(),
- })
- }
- else if (Scenery.nextWallpaper) {
- base.wallpaper()
+ UndoStack.push({
+ type: 'create-scenery',
+ undo: { id: scenery.id },
+ redo: scenery.serialize(),
+ })
+ }
+ else if (Scenery.nextWallpaper) {
+ base.wallpaper()
+ }
+ else {
+ app.controller.hideExtras()
+ }
}
- else {
- app.controller.hideExtras()
- }
- }
+ })
})
this.outline()
}
@@ -72,6 +82,12 @@ window.Wall = (function(){
new vec2( halfHeight, Rooms.list[this.room].height - halfHeight ) )
}
+ Wall.prototype.bounds_for_mx = function(img, scale, mx) {
+ //
+ }
+ Wall.prototype.fits_mx = function(img, scale, mx) {
+ }
+
Wall.prototype.fits = function(img, scale){
if (this.side & FRONT_BACK && this.rect.x.length() < img.width * scale) {
return false
@@ -144,32 +160,30 @@ window.Wall = (function(){
var ctx = canvas.getContext('2d')
var useX = this.side & FRONT_BACK
var shouldFlip = this.side & (LEFT | BACK)
+ var mx = this.mx
- var sortedWalls = this.siblings().reduce(function(a,w){
- return a.concat(w.mx)
- }, []).sort( useX ? sort.compare_x : sort.compare_z )
-
- if (shouldFlip) {
- sortedWalls = sortedWalls.reverse()
+ // console.log( sidesToString(this.side), mx.length )
+ if (! shouldFlip) {
+ mx = mx.reverse()
}
- var len = sortedWalls.length
+ var len = this.mx.length
zz = window.zz || 0
- sortedWalls.forEach(function(mx, i){
+ mx.forEach(function(mx, i){
if (mx.outlined) return
mx.outlined = true
canvas.width = mx.width
canvas.height = mx.height
- ctx.fillStyle = "rgba(255,255,255,0.9)"
+ ctx.fillStyle = "rgba(255,255,255,0.95)"
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.fillStyle = "rgba(0,0,0,1.0)"
- // all walls except top-half walls get bottom lines
+ // all walls get bottom lines
ctx.fillRect(0, 0, canvas.width, 1)
- // all walls except bottom-half walls get top lines
+ // all walls get top lines
ctx.fillRect(0, canvas.height-1, canvas.width, 1)
// walls on initial sides get left lines
@@ -181,32 +195,27 @@ window.Wall = (function(){
// walls on terminal sides get right lines....
// if their right edge lines up with the rect edge
if (i == len-1) {
- // ctx.fillStyle = "rgba(255,0,0,1.0)"
ctx.fillRect(canvas.width-1, 0, 1, canvas.height)
}
var dataUrl = canvas.toDataURL()
mx.el.style.backgroundImage = "url(" + dataUrl + ")"
})
- window.zz += 1
}
Wall.prototype.siblings = function(){
- var base = this
- var match = base.side | base.half_side
- var walls = Rooms.list[this.room].walls.filter(function(w){
- return (w.side | w.half_side) & match && w.$walls
- })
- return walls
+ return this
+// var base = this
+// var match = base.side | base.half_side
+// var walls = Rooms.list[this.room].walls.filter(function(w){
+// return (w.side | w.half_side) & match && w.$walls
+// })
+// return walls
}
Wall.prototype.randomize_colors = function(){
var color = window.grayColors[ this.side | this.half_side ]
- var siblings = this.siblings()
- siblings.forEach(function(w, i){
- if (! w.$walls) return
- w.color(color)
- })
+ this.color(color)
}
Wall.prototype.stroke_colors = function(){
@@ -226,6 +235,12 @@ window.Wall = (function(){
})
}
- return Wall
+ if ('window' in this) {
+ window.Wall = Wall
+ }
+ else {
+ module.exports = Wall
+ }
+
})()