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-rw-r--r--public/assets/javascripts/rectangles/models/room.js76
1 files changed, 0 insertions, 76 deletions
diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js
index aa18f6d..33a94d0 100644
--- a/public/assets/javascripts/rectangles/models/room.js
+++ b/public/assets/javascripts/rectangles/models/room.js
@@ -93,83 +93,7 @@
})
})
}
-
- Room.prototype.group_mx_walls = function(){
- var base = this
- var side_groups = {}, walls = []
-
- // group the walls by side
- base.mx_walls.forEach(function(wall){
-
- // ignore half-walls for now
- var side = wall.side || wall.half_side
-
- if (side_groups[side]) {
- side_groups[side].push(wall)
- }
- else {
- side_groups[side] = [wall]
- }
- })
-
- // sort the subgroups, and then combine mx objects under wall objects
- pairs(side_groups).forEach(function(pair){
- var side = pair[0], els = pair[1]
-
- if (side & LEFT_RIGHT) {
- els.sort(sort.compare_rect_x)
- }
- else if (side & FRONT_BACK) {
- els.sort(sort.compare_rect_y)
- }
-
- // wall holds state for the last wall we created/saw..
- // right now we keep walls subdivided where there are half-walls to simplify
- // calculations involving placing media on walls, calculating wall boundaries, etc..
- // one consequence of this is we can't place things on the walls above "doorways".
- // in the future, we should have more robust placement algorithm, which takes
- // this into account, and only use one wall "object" per plane
- var wall
- els.forEach(function(el){
- if (el.half_side) {
- wall = new_wall(el)
- walls.push(wall)
- wall = null
- }
- else if (! wall) {
- wall = new_wall(el)
- walls.push(wall)
- }
- else if (side & FRONT_BACK && wall.rect.x.b == el.rect.x.a) {
- wall.rect.x.b = el.rect.x.b
- wall.mx.push(el)
- }
- else if (side & LEFT_RIGHT && wall.rect.y.b == el.rect.y.a) {
- wall.rect.y.b = el.rect.y.b
- wall.mx.push(el)
- }
- else {
- wall = new_wall(el)
- walls.push(wall)
- }
- })
- })
-
- function new_wall (el) {
- return new Wall ({
- id: base.id + "_" + (el.side | el.half_side) + "_" + walls.length,
- room: base.id,
- side: el.side | el.half_side,
- half_side: el.half_side,
- rect: el.rect.clone(),
- el: el,
- })
- }
-
- return walls
- }
-
Room.prototype.clipTo = function(r){
// for each of this rect's regions split the region if necessary
var regions = this.regions