diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine')
5 files changed, 174 insertions, 25 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index dfabc86..f321f71 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -7,7 +7,7 @@ } else { MX = require('../../../../../../test/mocks/mx.js') - scene = MX.scene + scene = MX.Scene Rooms = require('./_rooms') sort = require('../../util/sort') FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 @@ -43,7 +43,7 @@ if (window.scene) { base.clear() base.build() - base.bind_walls() + Rooms.grouper.build() } } @@ -62,18 +62,7 @@ }) }.bind(this)) } - - base.bind_walls = function (){ - Rooms.forEach(function(room){ - room.walls = room.group_mx_walls() - room.walls.forEach(function(wall){ - Rooms.walls[ wall.id ] = wall - wall.bind() - wall.randomize_colors() - }) - }) - } - + base.clear = function (){ els.forEach(function(el){ scene.remove(el) @@ -84,7 +73,6 @@ this.build_walls = function (region) { var room = Rooms.list[ region.id ] - var list = [], el = null var width = region.x.length() @@ -305,7 +293,7 @@ el.side = 0 el.rect = null el.destroy = function(){ - this.el = this.rect = null + this.el = this.rect = this.face = null } // possible if walls are opaque diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js new file mode 100644 index 0000000..4ad3bd8 --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js @@ -0,0 +1,153 @@ +(function(){ + + var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + Surface = window.Surface + Rooms = window.Rooms + UidGenerator = window.UidGenerator + Wall = window.Wall + sort = window.sort + } + else { + Rooms = require('./_rooms') + UidGenerator = require('../../util/uid') + vec2 = require('../../models/vec2') + Rect = require('../../models/rect') + Wall = require('../../models/wall') + Surface = require('../../models/surface') + sort = require('../../util/sort') + FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 + PI = Math.PI + HALF_PI = PI/2 + TOP = CEILING, BOTTOM = FLOOR + function sidesToString(sides){ + var s = "" + if (sides & FRONT) s += "front " + if (sides & BACK) s += "back " + if (sides & LEFT) s += "left " + if (sides & RIGHT) s += "right " + if (sides & TOP) s += "top " + if (sides & BOTTOM) s += "bottom " + return s + } + } + + Rooms.grouper = new function(){ + + var base = this + + base.list = {} + + base.uid = new UidGenerator(base.list) + + base.build = function (){ + var walls = [] + var collections = base.collect() + base.cull(collections) + base.group(walls, collections, FRONT) + base.group(walls, collections, BACK) + base.group(walls, collections, LEFT) + base.group(walls, collections, RIGHT) + Rooms.walls = walls + base.bind() + } + base.collect = function(){ + var collections = {} + collections[FRONT] = [] + collections[BACK] = [] + collections[LEFT] = [] + collections[RIGHT] = [] + + Rooms.forEach(function(room){ + room.mx_walls.forEach(function(mx){ + var side = mx.side || mx.half_side + collections[side].push(mx) + }) + }) + + base.cull(collections) + + return collections + } + base.cull = function(collections){ + [FRONT, BACK, LEFT, RIGHT].forEach(function(side){ + var collection = collections[side] + var useX = side & FRONT_BACK + var useA = side & (FRONT | RIGHT) + var last_mx + var widthVec, heightVec + + collection.sort( useX ? sort.compare_zx : sort.compare_xz ) + collection.forEach(function(mx){ + if (last_mx && last_mx.rect.eq(mx.rect)) { + if (last_mx.rect.id == mx.rect.id) { + last_mx.height += mx.height/2 + last_mx.y += mx.height/4 + last_mx.face.y.b += mx.height/2 + } + last_mx.side = side + mx.culled = true + mx.destroy() + scene.remove(mx) + return + } + widthVec = mx.rect[useX ? 'x' : 'y'].clone() + heightVec = new vec2( mx.y - mx.height/2, mx.y + mx.height/2 ) + mx.face = new Rect( widthVec, heightVec ) + last_mx = mx + }) + }) + return collections + } + base.group = function(walls, collections, side){ + var collection = collections[side] + var wall + var useX = side & FRONT_BACK + var useA = side & (FRONT | RIGHT) + + // collection.sort( useX ? sort.compare_zx : sort.compare_xz ) + + collection.forEach(function(mx){ + if (mx.culled) return + var coplanar = wall && wall.edge == mx.rect[useX ? 'y': 'x'][useA ? 'a': 'b'] + + if (wall && coplanar) { + if (useX && wall.vec.b == mx.rect.x.a) { + wall.vec.b = mx.rect.x.b + wall.mx.push(mx) + wall.surface.add(mx.face) + return + } + else if (! useX && wall.vec.b == mx.rect.y.a) { + wall.vec.b = mx.rect.y.b + wall.mx.push(mx) + wall.surface.add(mx.face) + return + } + } + wall = new Wall ({ + id: base.uid(), + side: side, + mx: [ mx ], + surface: new Surface( mx.face ), + vec: mx.rect[ useX ? 'x' : 'y' ].clone(), + edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ], + }) + walls.push(wall) + }) + + return walls + } + + base.bind = function(){ + Rooms.walls.forEach(function(wall){ + wall.bind() + wall.randomize_colors() + }) + } + + } + +})() diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index c96885c..c43ef14 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -12,25 +12,29 @@ var Scenery = new function(){ base.resize.init() } - base.add = function(wall, media, id){ + base.add = function(opt){ var scene_media switch (media.type) { case 'image': - scene_media = new Scenery.types.image ({ media: media, wall: wall, id: id }) + scene_media = new Scenery.types.image (opt) break case 'video': case 'youtube': case 'vimeo': - scene_media = new Scenery.types.video ({ media: media, wall: wall, id: id }) + scene_media = new Scenery.types.video (opt) break } base.list[scene_media.id] = scene_media return scene_media } - base.addNextToWall = function(wall){ - var media = base.add(wall, base.nextMedia) + base.addNextToWall = function(wall, mx){ + base.add({ + wall: wall, + media: base.nextMedia, + mx: mx + }) base.nextMedia = null return media } @@ -69,7 +73,11 @@ var Scenery = new function(){ base.deserialize = function(scenery_data){ scenery_data.forEach(function(data){ var wall = Rooms.walls[data.wall_id] - var scene_media = base.add(wall, data.media, data.id) + var scene_media = base.add({ + wall: wall, + media: data.media, + id: data.id + }) scene_media.deserialize(data) }) } diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index edeb24b..f2d37d8 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -93,7 +93,7 @@ Scenery.move = function(base){ function switch_wall (e, new_wall, cursor){ if (! dragging) return - if (new_wall.uid == base.wall.uid) return + if (new_wall.id == base.wall.id) return if (! new_wall.fits(base.media, base.scale)) return var old_wall_side = base.wall.side diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 66e0faf..46bc0e7 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -12,7 +12,7 @@ Scenery.types.base = Fiber.extend(function(base){ this.scale = this.media.scale if (opt.wall) { - this.set_wall(opt.wall) + this.set_wall(opt.wall, opt.mx) } }, @@ -60,7 +60,7 @@ Scenery.types.base = Fiber.extend(function(base){ } }, - set_wall: function(wall){ + set_wall: function(wall, mx){ this.wall = wall || this.wall this.bounds = this.wall.bounds_for(this.media, this.scale) this.center = this.wall.center() |
