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-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/builder.js20
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/grouper.js168
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js46
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js81
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js20
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/_object.js57
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/image.js19
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/video.js12
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js18
9 files changed, 341 insertions, 100 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js
index dfabc86..f321f71 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/builder.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -7,7 +7,7 @@
}
else {
MX = require('../../../../../../test/mocks/mx.js')
- scene = MX.scene
+ scene = MX.Scene
Rooms = require('./_rooms')
sort = require('../../util/sort')
FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
@@ -43,7 +43,7 @@
if (window.scene) {
base.clear()
base.build()
- base.bind_walls()
+ Rooms.grouper.build()
}
}
@@ -62,18 +62,7 @@
})
}.bind(this))
}
-
- base.bind_walls = function (){
- Rooms.forEach(function(room){
- room.walls = room.group_mx_walls()
- room.walls.forEach(function(wall){
- Rooms.walls[ wall.id ] = wall
- wall.bind()
- wall.randomize_colors()
- })
- })
- }
-
+
base.clear = function (){
els.forEach(function(el){
scene.remove(el)
@@ -84,7 +73,6 @@
this.build_walls = function (region) {
var room = Rooms.list[ region.id ]
-
var list = [], el = null
var width = region.x.length()
@@ -305,7 +293,7 @@
el.side = 0
el.rect = null
el.destroy = function(){
- this.el = this.rect = null
+ this.el = this.rect = this.face = null
}
// possible if walls are opaque
diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
new file mode 100644
index 0000000..cde9fbb
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
@@ -0,0 +1,168 @@
+(function(){
+
+ var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort, _
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ Surface = window.Surface
+ Rooms = window.Rooms
+ UidGenerator = window.UidGenerator
+ Wall = window.Wall
+ sort = window.sort
+ _ = window._
+ }
+ else {
+ Rooms = require('./_rooms')
+ UidGenerator = require('../../util/uid')
+ vec2 = require('../../models/vec2')
+ Rect = require('../../models/rect')
+ Wall = require('../../models/wall')
+ Surface = require('../../models/surface')
+ sort = require('../../util/sort')
+ _ = require('lodash')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ PI = Math.PI
+ HALF_PI = PI/2
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
+ Rooms.grouper = new function(){
+
+ var base = this
+
+ base.list = {}
+
+ base.uid = new UidGenerator(base.list)
+
+ base.build = function (){
+ var walls = []
+ var collections = base.collect()
+ base.cull(collections)
+ base.group(walls, collections, FRONT)
+ base.group(walls, collections, BACK)
+ base.group(walls, collections, LEFT)
+ base.group(walls, collections, RIGHT)
+ Rooms.walls = walls
+ base.bind()
+ }
+ base.collect = function(){
+ var collections = {}
+ collections[FRONT] = []
+ collections[BACK] = []
+ collections[LEFT] = []
+ collections[RIGHT] = []
+
+ Rooms.forEach(function(room){
+ room.mx_walls.forEach(function(mx){
+ var side = mx.side || mx.half_side
+ collections[side].push(mx)
+ })
+ })
+
+ base.cull(collections)
+
+ return collections
+ }
+ base.cull = function(collections){
+ [FRONT, BACK, LEFT, RIGHT].forEach(function(side){
+ var collection = collections[side]
+ var useX = side & FRONT_BACK
+ var useA = side & (FRONT | RIGHT)
+ var last_mx
+ var widthVec, heightVec
+
+ collection.sort( useX ? sort.compare_zx : sort.compare_xz )
+ collection.forEach(function(mx){
+ if (last_mx && last_mx.rect.eq(mx.rect)) {
+ // culls half-walls
+ if (last_mx.rect.id == mx.rect.id) {
+ last_mx.height += mx.height/2
+ last_mx.y += mx.height/4
+ last_mx.face.y.b += mx.height/2
+ }
+ last_mx.side = side
+ mx.culled = true
+ mx.destroy()
+ scene.remove(mx)
+ return
+ }
+ widthVec = mx.rect[useX ? 'x' : 'y'].clone()
+ heightVec = new vec2( mx.y - mx.height/2, mx.y + mx.height/2 )
+ mx.face = new Rect( widthVec, heightVec )
+ last_mx = mx
+ })
+ })
+ return collections
+ }
+ base.group = function(walls, collections, side){
+ var collection = collections[side]
+ var useX = side & FRONT_BACK
+ var useA = side & (FRONT | LEFT)
+
+ // collection.sort( useX ? sort.compare_zx : sort.compare_xz )
+
+ var planes = {}
+
+ collection.forEach(function(mx){
+ if (mx.culled) return
+ var edge = mx.rect[useX ? 'y': 'x'][ useA ? 'a': 'b']
+ planes[edge] = planes[edge] || []
+ planes[edge].push(mx)
+ })
+
+ var edges = _.keys(planes)
+ edges.forEach(function(edge){
+
+ var wall
+
+ planes[edge].forEach(function(mx){
+
+ if (wall) {
+ if (useX && wall.vec.b == mx.rect.x.a) {
+ wall.vec.b = mx.rect.x.b
+ wall.mx.push(mx)
+ wall.surface.add(mx.face)
+ return
+ }
+ else if (! useX && wall.vec.b == mx.rect.y.a) {
+ wall.vec.b = mx.rect.y.b
+ wall.mx.push(mx)
+ wall.surface.add(mx.face)
+ return
+ }
+ }
+ wall = new Wall ({
+ id: base.uid(),
+ side: side,
+ mx: [ mx ],
+ surface: new Surface( mx.face ),
+ vec: mx.rect[ useX ? 'x' : 'y' ].clone(),
+ edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ],
+ })
+ walls.push(wall)
+ })
+ })
+
+ return walls
+ }
+
+ base.bind = function(){
+ Rooms.walls.forEach(function(wall){
+ wall.bind()
+ wall.randomize_colors()
+ })
+ }
+
+ }
+
+})()
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index c96885c..2fd6122 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -12,27 +12,37 @@ var Scenery = new function(){
base.resize.init()
}
- base.add = function(wall, media, id){
+ base.add = function(opt){
var scene_media
- switch (media.type) {
+ switch (opt.media.type) {
case 'image':
- scene_media = new Scenery.types.image ({ media: media, wall: wall, id: id })
+ scene_media = new Scenery.types.image (opt)
break
case 'video':
case 'youtube':
case 'vimeo':
- scene_media = new Scenery.types.video ({ media: media, wall: wall, id: id })
+ scene_media = new Scenery.types.video (opt)
break
}
base.list[scene_media.id] = scene_media
return scene_media
}
- base.addNextToWall = function(wall){
- var media = base.add(wall, base.nextMedia)
- base.nextMedia = null
- return media
+ base.addNextToWall = function(opt){
+ opt.media = base.nextMedia
+ opt.index = opt.index || 0
+ var scene_media = base.add(opt)
+
+ // test if scenery was placed here
+ if (! scene_media.bounds) {
+ base.remove( scene_media.id )
+ return null
+ }
+ else {
+ base.nextMedia = null
+ return scene_media
+ }
}
base.find = function(id){
@@ -40,9 +50,15 @@ var Scenery = new function(){
}
base.remove = function(id){
- var media = base.list[id]
+ var scene_media = base.list[id]
delete base.list[id]
- media && media.destroy()
+ scene_media && scene_media.destroy()
+ }
+
+ base.removeAll = function(){
+ base.forEach(function(scene_media){
+ base.remove(scene_media.id)
+ })
}
base.uid = new UidGenerator(base.list)
@@ -68,9 +84,13 @@ var Scenery = new function(){
base.deserialize = function(scenery_data){
scenery_data.forEach(function(data){
- var wall = Rooms.walls[data.wall_id]
- var scene_media = base.add(wall, data.media, data.id)
- scene_media.deserialize(data)
+ var wall = Rooms.walls[data.wall_id] || Rooms.walls[0]
+ var scene_media = base.add({
+ data: data,
+ wall: wall,
+ media: data.media,
+ id: data.id
+ })
})
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index ef9bc32..93bccb0 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -1,7 +1,7 @@
Scenery.move = function(base){
- var x, y, z, bounds
+ var x, y, z, position, dimension, bounds
var dragging = false
var oldState
@@ -30,6 +30,9 @@ Scenery.move = function(base){
redo: { id: base.id },
})
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
Scenery.remove(base.id)
return
}
@@ -45,7 +48,11 @@ Scenery.move = function(base){
x = base.mx.x
y = base.mx.y
z = base.mx.z
+
bounds = base.bounds
+ dimension = base.dimensions
+ position = base.wall.mxToPosition( base.mx, dimension )
+
oldState = base.serialize()
document.body.classList.add("dragging")
}
@@ -53,18 +60,28 @@ Scenery.move = function(base){
function drag (e, cursor){
if (! dragging) return
- base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
+ var flipX = base.wall.side & (FRONT | RIGHT)
+
+ var delta = cursor.delta()
+ delta.mul( cursor_amp ) // TODO: this should be proportional to your distance from the wall
+ if (flipX) { delta.a *= -1 }
+ delta.b *= -1
+
+ var new_bounds = base.wall.surface.translate( bounds, dimension, position, delta )
+ if (new_bounds) bounds = new_bounds
+ if (flipX) { delta.a *= -1 }
+
+ base.mx.y = position.b + delta.b + dimension.b / 2
switch (base.wall.side) {
case FRONT:
case BACK:
- base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+ base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2
break
case LEFT:
case RIGHT:
- base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
+ base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2
break
}
-
if (editor.permissions.resize) {
Scenery.resize.move_dots()
}
@@ -76,60 +93,62 @@ Scenery.move = function(base){
dragging = false
document.body.classList.remove("dragging")
- console.log("pushing", oldState, base.serialize())
-
UndoStack.push({
type: 'update-scenery',
undo: oldState,
redo: base.serialize(),
})
-
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
oldState = null
}
- function switch_wall (e, new_wall, cursor){
+ function switch_wall (e, target, cursor){
if (! dragging) return
- if (new_wall.uid == base.wall.uid) return
- if (! new_wall.fits(base.media, base.scale)) return
-
+ if (target.wall.id == base.wall.id) return
+
var old_wall_side = base.wall.side
- var wall_group = old_wall_side | new_wall.side
+ var wall_group = old_wall_side | target.wall.side
+ var new_bounds = target.wall.surface.bounds_at_index_with_dimensions(target.index || 0, dimension)
- base.set_wall(new_wall)
+ if (! new_bounds) return
- bounds = base.bounds
- x = base.center.a
- z = base.center.b
-
- if (old_wall_side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) {
+ base.wall = target.wall
+ base.bounds = bounds = new_bounds
+
+ position.a = bounds.x.midpoint() - dimension.a / 2
+
+ if (old_wall_side !== target.wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) {
switch (old_wall_side) {
case FRONT:
- z = bounds.x.a
+ position.a = bounds.x.a + dimension.a / 2
break
case BACK:
- z = bounds.x.b
+ position.a = bounds.x.b - dimension.a / 2
break
case LEFT:
- x = bounds.x.a
+ position.a = bounds.x.a + dimension.a / 2
break
case RIGHT:
- x = bounds.x.b
+ position.a = bounds.x.b - dimension.a / 2
break
}
}
- cursor.x.a = cursor.x.b
-
- base.mx.move({
- x: x,
- z: z,
- rotationY: wall_rotation[ new_wall.side ]
- })
+ var mx_delta = base.wall.positionToMx( position, dimension )
+ base.mx.move(mx_delta)
if (editor.permissions.resize) {
Scenery.resize.rotate_dots()
- Scenery.resize.move_dots()
+// Scenery.resize.move_dots()
}
+
+ cursor.x.a = cursor.x.b
+ //var delta = cursor.delta()
+ drag(e, cursor)
+
}
return this
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index c5c754a..d9cce18 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -6,7 +6,7 @@ Scenery.resize = new function(){
var obj
var x, y, z, bounds
var dragging = false
- var dimensions, position, scale
+ var naturalDimension, dimension, position, scale
var oldState
var dots = [], dot, selected_dot
@@ -148,8 +148,9 @@ Scenery.resize = new function(){
selected_dot = selection[0]
dragging = true
-
- dimensions = obj.dimensions
+
+ naturalDimension = obj.naturalDimensions
+ dimension = obj.dimensions
position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z)
scale = obj.mx.scale
oldState = obj.serialize()
@@ -165,7 +166,7 @@ Scenery.resize = new function(){
var width = cursor.x.magnitude()
var height = cursor.y.magnitude()
var mag = cursor.magnitude()
- var old_width = dimensions.a * scale
+ var old_width = dimension.a * scale
if (abs(width) > abs(height)) {
mag = x_sign * mag * sign(width)
@@ -173,8 +174,10 @@ Scenery.resize = new function(){
else {
mag = y_sign * mag * sign(height)
}
-
- obj.mx.scale = scale * (old_width + mag) / old_width
+
+ obj.mx.scale = ( dimension.a + mag ) / naturalDimension.a // dimension.a // scale * (old_width + mag) / old_width
+
+// console.log(scale, obj.mx.scale, dimension.a + mag, naturalDimension.a)
if (selected_dot.side & LEFT_RIGHT) {
obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign)
@@ -192,7 +195,7 @@ Scenery.resize = new function(){
selected_dot = null
if (! editor.permissions.resize) { return }
obj.scale = obj.mx.ops.scale = obj.mx.scale
- obj.set_wall()
+ obj.dimensions.assign(obj.naturalDimensions).mul(obj.scale)
UndoStack.push({
type: 'update-scenery',
@@ -200,6 +203,9 @@ Scenery.resize = new function(){
redo: obj.serialize(),
})
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
document.body.classList.remove("dragging")
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
index 66e0faf..2dbae48 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
@@ -8,12 +8,34 @@ Scenery.types.base = Fiber.extend(function(base){
this.id = opt.id || Scenery.uid("scenery")
this.move = new Scenery.move (this)
this.media = opt.media
- this.dimensions = new vec2(this.media.width, this.media.height)
- this.scale = this.media.scale
+ this.naturalDimensions = new vec2(this.media.width, this.media.height)
+
+ this.set_scale( opt.scale || this.media.scale || 1.0 )
+ this.position = new vec2(0,0)
+ },
- if (opt.wall) {
- this.set_wall(opt.wall)
+ set_wall: function(opt){
+ this.wall = opt.wall || this.wall
+ if (! this.wall) return
+ this.bounds = this.wall.surface.bounds_at_index_with_dimensions(opt.index || 0, this.dimensions)
+ },
+
+ set_scale: function(scale){
+ this.scale = scale || 1.0
+ if (this.mx) {
+ this.mx.scale = this.mx.ops.scale = this.scale
}
+ this.dimensions = this.naturalDimensions.clone().mul(this.scale)
+ },
+
+ recenter: function () {
+ if (! this.bounds) return
+ var center = this.bounds.center()
+ center.a -= this.dimensions.a / 2
+ center.b -= this.dimensions.b / 2
+ var mx_position = this.wall.positionToMx( center, this.dimensions )
+ this.mx.move(mx_position)
+ this.position.assign(center)
},
bind: function(){
@@ -41,6 +63,7 @@ Scenery.types.base = Fiber.extend(function(base){
this.move = null
this.media = null
this.dimensions = null
+ this.naturalDimensions = null
this.wall = null
this.bounds = null
this.center = null
@@ -60,34 +83,14 @@ Scenery.types.base = Fiber.extend(function(base){
}
},
- set_wall: function(wall){
- this.wall = wall || this.wall
- this.bounds = this.wall.bounds_for(this.media, this.scale)
- this.center = this.wall.center()
- },
-
- set_scale: function(scale){
- this.scale = this.mx.scale = this.mx.ops.scale = scale || 1.0
- },
-
- recenter: function(){
- this.mx.move({
- x: this.center.a,
- y: Rooms.list[this.wall.room].height/2 - 20,
- z: this.center.b,
- scale: this.scale,
- rotationY: wall_rotation[ this.wall.side ],
- })
- },
-
serialize: function(){
var data = {
id: this.id,
- room_id: this.wall.room_id,
- wall_id: this.wall.id,
- side: this.wall.side,
+ wall_id: this.wall && this.wall.id,
+ side: this.wall && this.wall.side,
dimensions: this.dimensions.serialize(),
position: app.position(this.mx),
+ scale: this.scale,
media: this.media,
}
return data
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
index 99c1810..d2fa3ab 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
@@ -4,13 +4,26 @@ Scenery.types.image = Scenery.types.base.extend(function(base){
var exports = {
init: function(opt){
+
+ opt.scale = opt.scale || (opt.data && opt.data.scale) || 300 / max(300, opt.media.width)
+
base.init.call(this, opt)
- this.scale = 300 / max(300, this.media.width)
this.build()
this.bind()
- this.set_wall()
- this.recenter()
+
+ if (opt.data) {
+ if (opt.wall) {
+ var position = opt.wall.mxToPosition(opt.data.position)
+ opt.index = opt.wall.surface.index_for_x( position.a, 0 )
+ }
+ this.set_wall(opt)
+ this.deserialize(opt.data)
+ }
+ else {
+ this.set_wall(opt)
+ this.bounds && this.recenter()
+ }
},
build: function(){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
index a8df875..e8bc7f7 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
@@ -4,13 +4,19 @@ Scenery.types.video = Scenery.types.base.extend(function(base){
var exports = {
init: function(opt){
+ opt.scale = opt.scale || 300 / max(300, opt.media.width)
+
base.init.call(this, opt)
- this.scale = this.media.scale = 300 / max(300, this.media.width)
this.build()
this.bind()
- this.set_wall()
- this.recenter()
+
+ if (opt.data) {
+ this.deserialize(opt.data)
+ }
+ else {
+ this.recenter()
+ }
},
build: function(){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 7798550..54ab755 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -4,9 +4,15 @@
type: "create-scenery",
undo: function(state){
Scenery.remove(state.id)
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
},
redo: function(state){
Scenery.deserialize([ state ])
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
},
},
{
@@ -19,6 +25,9 @@
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
}
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
},
redo: function(state){
var scenery = Scenery.find(state.id)
@@ -30,15 +39,24 @@
Scenery.resize.rotate_dots()
Scenery.resize.move_dots()
}
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
},
},
{
type: "destroy-scenery",
undo: function(state){
Scenery.deserialize([ state ])
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
},
redo: function(state){
Scenery.remove(state.id)
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
},
},