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-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js1
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/sound.js17
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/audio.js4
3 files changed, 22 insertions, 0 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index d52fe21..18d665f 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -11,6 +11,7 @@ var Scenery = new function(){
base.init = function(){
base.resize.init()
+ base.sound.init()
}
base.add = function(opt){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/sound.js b/public/assets/javascripts/rectangles/engine/scenery/sound.js
new file mode 100644
index 0000000..2f7f8de
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/scenery/sound.js
@@ -0,0 +1,17 @@
+
+Scenery.sound = {}
+Scenery.sound.max_distance = 600
+Scenery.sound.init = function(){
+ app.tube.on("move", Scenery.sound.move)
+}
+Scenery.sound.move = function(){
+ var vals = Scenery.map(function(scenery){
+ if ((scenery.type == "video" || scenery.type == "audio") && ! scenery.muted()) {
+ //get distance from A to B
+ var distance = dist(cam.x, cam.z,
+ scenery.mx.x, scenery.mx.z)
+ var volume = 1 - (clamp( distance, 0, Scenery.sound.max_distance ) / Scenery.sound.max_distance)
+ scenery.setVolume(volume)
+ }
+ })
+}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/audio.js b/public/assets/javascripts/rectangles/engine/scenery/types/audio.js
index 82f984e..fdd221d 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/audio.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/audio.js
@@ -39,6 +39,10 @@ Scenery.types.audio = Scenery.types.base.extend(function(base){
this.dimensions.deserialize(data.dimensions)
},
+ setVolume: function(n){
+ this.mx.setVolume(n)
+ },
+
play: function(){
this.mx.play()
},