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-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_rooms.js9
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_walls.js134
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/builder.js5
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/grouper.js25
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js2
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js6
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js83
7 files changed, 200 insertions, 64 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
index 29dee41..5ed7be8 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
@@ -35,7 +35,6 @@
var base = this
base.list = {}
- base.walls = {}
base.regions = []
base.uid = new UidGenerator(base.list)
@@ -110,14 +109,6 @@
Rooms.clipper.update()
}
- base.serializeWalls = function(){
- return []
- }
-
- base.deserializeWalls = function(walls_data){
- return []
- }
-
base.sorted_by_position = function(){
return sort.rooms_by_position( base.values() )
}
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
new file mode 100644
index 0000000..f2f395b
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
@@ -0,0 +1,134 @@
+(function(){
+
+ var vec2, Rect, Room, sort, UidGenerator, _
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ Room = window.Room
+ sort = window.sort
+ UidGenerator = window.UidGenerator
+ _ = window._
+ }
+ else {
+ vec2 = require('../../models/vec2')
+ Rect = require('../../models/rect')
+ Room = require('../../models/room')
+ UidGenerator = require('../../util/uid')
+ sort = require('../../util/sort')
+ _ = require('lodash')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
+ var Walls = new function(){
+
+ var base = this
+
+ base.list = []
+ base.lookup = {}
+ base.colors = {}
+
+ base.first = function(){
+ for (var i in base.list) {
+ if (base.list.hasOwnProperty(i)) {
+ return base.list[i]
+ }
+ }
+ }
+
+ base.assign = function(list){
+ base.list = list
+ base.lookup = {}
+ list.forEach(function(wall){
+ base.lookup[wall.id] = wall
+ })
+ }
+
+ base.bind = function(){
+ base.list.forEach(function(wall){
+ wall.bind()
+ })
+ }
+
+ base.count = function(){
+ return this.list.length
+ }
+
+ base.forEach = function(f){
+ return base.list.forEach(f)
+ }
+
+ base.map = function(f){
+ return base.list.map(f)
+ }
+
+ base.serialize = function(){
+ var data = []
+ base.list.forEach(function(wall){
+ data.push(wall.serialize())
+ })
+ return data
+ }
+
+ base.deserialize = function(walls_data){
+ walls_data.forEach(function(wall_data){
+ if (! wall_data) { return }
+ var wall = base.lookup[ wall_data.id ]
+ wall.deserialize( wall_data )
+ })
+ },
+
+ base.setColor = {
+
+ wall: function(rgb){
+ var rgbaColor = rgba_string(rgb, app.defaults.wallOpacity)
+ Walls.colors.wall = rgb
+ Walls.forEach(function(wall){
+ wall.outline(rgbaColor, null)
+ })
+ },
+
+ outline: function(rgb){
+ var rgbColor = rgb_string(rgb)
+ Walls.colors.outline = rgb
+ Walls.forEach(function(wall){
+ wall.outline(null, rgbColor)
+ })
+ },
+
+ floor: function(rgb){
+ var rgbColor = rgb_string(rgb)
+ Walls.colors.floor = rgb
+ Rooms.forEach(function(room){
+ room.setFloorColor(rgbColor)
+ })
+ },
+
+ ceiling: function(rgb){
+ var rgbColor = rgb_string(rgb)
+ Walls.colors.ceiling = rgb
+ Rooms.forEach(function(room){
+ room.setCeilingColor(rgbColor)
+ })
+ },
+
+ }
+ }
+
+ if ('window' in this) {
+ window.Walls = Walls
+ }
+ else {
+ module.exports = Walls
+ }
+})()
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js
index f321f71..f0935d4 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/builder.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -165,7 +165,6 @@
room.mx_ceiling.push(el)
}
}.bind(this))
-
}
else {
// render floor and ceiling for the entire rectangle
@@ -282,8 +281,8 @@
el.side = CEILING
return el
}
-
this.make_wall = function (klass) {
+ // klass += ".backface-hidden"
var el = new MX.Object3D(".face" + (klass || ""))
el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
el.z = el.y = el.x = 0
@@ -293,7 +292,7 @@
el.side = 0
el.rect = null
el.destroy = function(){
- this.el = this.rect = this.face = null
+ this.el = this.rect = this.face = null
}
// possible if walls are opaque
diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
index cde9fbb..ba510e1 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
@@ -52,8 +52,8 @@
base.group(walls, collections, BACK)
base.group(walls, collections, LEFT)
base.group(walls, collections, RIGHT)
- Rooms.walls = walls
- base.bind()
+ Walls.assign( walls )
+ Walls.bind()
}
base.collect = function(){
var collections = {}
@@ -83,7 +83,10 @@
collection.sort( useX ? sort.compare_zx : sort.compare_xz )
collection.forEach(function(mx){
- if (last_mx && last_mx.rect.eq(mx.rect)) {
+ if (mx.culled) {
+ return
+ }
+ if (last_mx && mx && last_mx.rect.eq(mx.rect)) {
// culls half-walls
if (last_mx.rect.id == mx.rect.id) {
last_mx.height += mx.height/2
@@ -91,9 +94,11 @@
last_mx.face.y.b += mx.height/2
}
last_mx.side = side
- mx.culled = true
- mx.destroy()
- scene.remove(mx)
+ if (! mx.culled) {
+ scene.remove(mx)
+ mx.destroy()
+ mx.culled = true
+ }
return
}
widthVec = mx.rect[useX ? 'x' : 'y'].clone()
@@ -142,7 +147,6 @@
}
}
wall = new Wall ({
- id: base.uid(),
side: side,
mx: [ mx ],
surface: new Surface( mx.face ),
@@ -155,13 +159,6 @@
return walls
}
-
- base.bind = function(){
- Rooms.walls.forEach(function(wall){
- wall.bind()
- wall.randomize_colors()
- })
- }
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index 2fd6122..4cf5b06 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -84,7 +84,7 @@ var Scenery = new function(){
base.deserialize = function(scenery_data){
scenery_data.forEach(function(data){
- var wall = Rooms.walls[data.wall_id] || Rooms.walls[0]
+ var wall = Walls.list[data.wall_id] || Walls.first()
var scene_media = base.add({
data: data,
wall: wall,
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index d9cce18..e26c0a7 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -109,6 +109,7 @@ Scenery.resize = new function(){
}
base.hide = function () {
+ if (! obj) return
obj = null
dots.forEach(function(dot){
scene.remove(dot)
@@ -175,7 +176,8 @@ Scenery.resize = new function(){
mag = y_sign * mag * sign(height)
}
- obj.mx.scale = ( dimension.a + mag ) / naturalDimension.a // dimension.a // scale * (old_width + mag) / old_width
+ obj.set_scale( ( dimension.a + mag ) / naturalDimension.a )
+ // dimension.a // scale * (old_width + mag) / old_width
// console.log(scale, obj.mx.scale, dimension.a + mag, naturalDimension.a)
@@ -188,6 +190,8 @@ Scenery.resize = new function(){
}
base.move_dots()
+
+ app.router.editorView.mediaEditor.setDimensions()
}
function up (e, cursor){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 54ab755..e5624a0 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -1,7 +1,7 @@
(function(){
- UndoStack.register([
- {
- type: "create-scenery",
+ UndoStack.register([
+ {
+ type: "create-scenery",
undo: function(state){
Scenery.remove(state.id)
@@ -14,13 +14,13 @@
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
},
- },
- {
- type: "update-scenery",
+ },
+ {
+ type: "update-scenery",
undo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
- scenery.set_wall(Rooms.walls[ state.wall_id ])
+ scenery.set_wall(Walls.find( state.wall_id ))
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
@@ -32,7 +32,7 @@
redo: function(state){
var scenery = Scenery.find(state.id)
scenery.deserialize(state)
- scenery.set_wall(Rooms.walls[ state.wall_id ])
+ scenery.set_wall(Walls.find( state.wall_id ))
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
@@ -43,9 +43,9 @@
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
},
- },
- {
- type: "destroy-scenery",
+ },
+ {
+ type: "destroy-scenery",
undo: function(state){
Scenery.deserialize([ state ])
@@ -58,12 +58,12 @@
// TODO: watch individual scenery object here
Minotaur.watch( app.router.editorView.settings )
},
- },
-
- //
-
- {
- type: "create-room",
+ },
+
+ //
+
+ {
+ type: "create-room",
undo: function(room){
Rooms.remove(room)
Rooms.clipper.update()
@@ -71,48 +71,59 @@
redo: function(room){
Rooms.add(new Room(room))
Rooms.clipper.update()
- app.tube("builder-pick-room", room)
+ app.tube("builder-pick-room", room)
},
- },
- {
- type: "update-room",
+ },
+ {
+ type: "update-room",
undo: function(state){
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
Rooms.clipper.update()
- app.tube("builder-pick-room", room)
+ app.tube("builder-pick-room", room)
},
redo: function(state){
var room = Rooms.list[state.id]
room.rect.assign( state.rect )
room.height = state.height
Rooms.clipper.update()
- app.tube("builder-pick-room", room)
+ app.tube("builder-pick-room", room)
},
- },
- {
- type: "destroy-room",
+ },
+ {
+ type: "destroy-room",
undo: function(room){
Rooms.add(new Room(room))
Rooms.clipper.update()
- app.tube("builder-pick-room", room)
+ app.tube("builder-pick-room", room)
},
redo: function(room){
Rooms.remove(room)
Rooms.clipper.update()
},
- },
-
- //
+ },
+
+ //
- {
- type: "update-wallpaper",
+ {
+ type: "update-wallpaper",
undo: function(state){
+ var wall = Walls.lookup[state.id]
+ wall.deserialize(state)
+
+ Minotaur.watch( app.router.editorView.settings )
},
- redo: function(state){
+ },
+ {
+ type: "update-colors",
+ undo: function(state){
+ Walls.setColor[ state.mode ]( state.rgb )
+ app.router.editorView.lightControl.setSwatchColor( state.mode, state.rgb )
+
+ Minotaur.watch( app.router.editorView.settings )
},
- },
-
- ])
+ },
+
+ ])
})()