diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine')
7 files changed, 200 insertions, 64 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js index 29dee41..5ed7be8 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js +++ b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js @@ -35,7 +35,6 @@ var base = this base.list = {} - base.walls = {} base.regions = [] base.uid = new UidGenerator(base.list) @@ -110,14 +109,6 @@ Rooms.clipper.update() } - base.serializeWalls = function(){ - return [] - } - - base.deserializeWalls = function(walls_data){ - return [] - } - base.sorted_by_position = function(){ return sort.rooms_by_position( base.values() ) } diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js new file mode 100644 index 0000000..f2f395b --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js @@ -0,0 +1,134 @@ +(function(){ + + var vec2, Rect, Room, sort, UidGenerator, _ + if ('window' in this) { + vec2 = window.vec2 + Rect = window.Rect + Room = window.Room + sort = window.sort + UidGenerator = window.UidGenerator + _ = window._ + } + else { + vec2 = require('../../models/vec2') + Rect = require('../../models/rect') + Room = require('../../models/room') + UidGenerator = require('../../util/uid') + sort = require('../../util/sort') + _ = require('lodash') + FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20 + TOP = CEILING, BOTTOM = FLOOR + function sidesToString(sides){ + var s = "" + if (sides & FRONT) s += "front " + if (sides & BACK) s += "back " + if (sides & LEFT) s += "left " + if (sides & RIGHT) s += "right " + if (sides & TOP) s += "top " + if (sides & BOTTOM) s += "bottom " + return s + } + } + + var Walls = new function(){ + + var base = this + + base.list = [] + base.lookup = {} + base.colors = {} + + base.first = function(){ + for (var i in base.list) { + if (base.list.hasOwnProperty(i)) { + return base.list[i] + } + } + } + + base.assign = function(list){ + base.list = list + base.lookup = {} + list.forEach(function(wall){ + base.lookup[wall.id] = wall + }) + } + + base.bind = function(){ + base.list.forEach(function(wall){ + wall.bind() + }) + } + + base.count = function(){ + return this.list.length + } + + base.forEach = function(f){ + return base.list.forEach(f) + } + + base.map = function(f){ + return base.list.map(f) + } + + base.serialize = function(){ + var data = [] + base.list.forEach(function(wall){ + data.push(wall.serialize()) + }) + return data + } + + base.deserialize = function(walls_data){ + walls_data.forEach(function(wall_data){ + if (! wall_data) { return } + var wall = base.lookup[ wall_data.id ] + wall.deserialize( wall_data ) + }) + }, + + base.setColor = { + + wall: function(rgb){ + var rgbaColor = rgba_string(rgb, app.defaults.wallOpacity) + Walls.colors.wall = rgb + Walls.forEach(function(wall){ + wall.outline(rgbaColor, null) + }) + }, + + outline: function(rgb){ + var rgbColor = rgb_string(rgb) + Walls.colors.outline = rgb + Walls.forEach(function(wall){ + wall.outline(null, rgbColor) + }) + }, + + floor: function(rgb){ + var rgbColor = rgb_string(rgb) + Walls.colors.floor = rgb + Rooms.forEach(function(room){ + room.setFloorColor(rgbColor) + }) + }, + + ceiling: function(rgb){ + var rgbColor = rgb_string(rgb) + Walls.colors.ceiling = rgb + Rooms.forEach(function(room){ + room.setCeilingColor(rgbColor) + }) + }, + + } + } + + if ('window' in this) { + window.Walls = Walls + } + else { + module.exports = Walls + } +})() diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js index f321f71..f0935d4 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/builder.js +++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js @@ -165,7 +165,6 @@ room.mx_ceiling.push(el) } }.bind(this)) - } else { // render floor and ceiling for the entire rectangle @@ -282,8 +281,8 @@ el.side = CEILING return el } - this.make_wall = function (klass) { + // klass += ".backface-hidden" var el = new MX.Object3D(".face" + (klass || "")) el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1 el.z = el.y = el.x = 0 @@ -293,7 +292,7 @@ el.side = 0 el.rect = null el.destroy = function(){ - this.el = this.rect = this.face = null + this.el = this.rect = this.face = null } // possible if walls are opaque diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js index cde9fbb..ba510e1 100644 --- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js +++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js @@ -52,8 +52,8 @@ base.group(walls, collections, BACK) base.group(walls, collections, LEFT) base.group(walls, collections, RIGHT) - Rooms.walls = walls - base.bind() + Walls.assign( walls ) + Walls.bind() } base.collect = function(){ var collections = {} @@ -83,7 +83,10 @@ collection.sort( useX ? sort.compare_zx : sort.compare_xz ) collection.forEach(function(mx){ - if (last_mx && last_mx.rect.eq(mx.rect)) { + if (mx.culled) { + return + } + if (last_mx && mx && last_mx.rect.eq(mx.rect)) { // culls half-walls if (last_mx.rect.id == mx.rect.id) { last_mx.height += mx.height/2 @@ -91,9 +94,11 @@ last_mx.face.y.b += mx.height/2 } last_mx.side = side - mx.culled = true - mx.destroy() - scene.remove(mx) + if (! mx.culled) { + scene.remove(mx) + mx.destroy() + mx.culled = true + } return } widthVec = mx.rect[useX ? 'x' : 'y'].clone() @@ -142,7 +147,6 @@ } } wall = new Wall ({ - id: base.uid(), side: side, mx: [ mx ], surface: new Surface( mx.face ), @@ -155,13 +159,6 @@ return walls } - - base.bind = function(){ - Rooms.walls.forEach(function(wall){ - wall.bind() - wall.randomize_colors() - }) - } } diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 2fd6122..4cf5b06 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -84,7 +84,7 @@ var Scenery = new function(){ base.deserialize = function(scenery_data){ scenery_data.forEach(function(data){ - var wall = Rooms.walls[data.wall_id] || Rooms.walls[0] + var wall = Walls.list[data.wall_id] || Walls.first() var scene_media = base.add({ data: data, wall: wall, diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index d9cce18..e26c0a7 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -109,6 +109,7 @@ Scenery.resize = new function(){ } base.hide = function () { + if (! obj) return obj = null dots.forEach(function(dot){ scene.remove(dot) @@ -175,7 +176,8 @@ Scenery.resize = new function(){ mag = y_sign * mag * sign(height) } - obj.mx.scale = ( dimension.a + mag ) / naturalDimension.a // dimension.a // scale * (old_width + mag) / old_width + obj.set_scale( ( dimension.a + mag ) / naturalDimension.a ) + // dimension.a // scale * (old_width + mag) / old_width // console.log(scale, obj.mx.scale, dimension.a + mag, naturalDimension.a) @@ -188,6 +190,8 @@ Scenery.resize = new function(){ } base.move_dots() + + app.router.editorView.mediaEditor.setDimensions() } function up (e, cursor){ diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index 54ab755..e5624a0 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -1,7 +1,7 @@ (function(){ - UndoStack.register([ - { - type: "create-scenery", + UndoStack.register([ + { + type: "create-scenery", undo: function(state){ Scenery.remove(state.id) @@ -14,13 +14,13 @@ // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) }, - }, - { - type: "update-scenery", + }, + { + type: "update-scenery", undo: function(state){ var scenery = Scenery.find(state.id) scenery.deserialize(state) - scenery.set_wall(Rooms.walls[ state.wall_id ]) + scenery.set_wall(Walls.find( state.wall_id )) if (editor.permissions.resize) { Scenery.resize.show(scenery) @@ -32,7 +32,7 @@ redo: function(state){ var scenery = Scenery.find(state.id) scenery.deserialize(state) - scenery.set_wall(Rooms.walls[ state.wall_id ]) + scenery.set_wall(Walls.find( state.wall_id )) if (editor.permissions.resize) { Scenery.resize.show(scenery) @@ -43,9 +43,9 @@ // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) }, - }, - { - type: "destroy-scenery", + }, + { + type: "destroy-scenery", undo: function(state){ Scenery.deserialize([ state ]) @@ -58,12 +58,12 @@ // TODO: watch individual scenery object here Minotaur.watch( app.router.editorView.settings ) }, - }, - - // - - { - type: "create-room", + }, + + // + + { + type: "create-room", undo: function(room){ Rooms.remove(room) Rooms.clipper.update() @@ -71,48 +71,59 @@ redo: function(room){ Rooms.add(new Room(room)) Rooms.clipper.update() - app.tube("builder-pick-room", room) + app.tube("builder-pick-room", room) }, - }, - { - type: "update-room", + }, + { + type: "update-room", undo: function(state){ var room = Rooms.list[state.id] room.rect.assign( state.rect ) room.height = state.height Rooms.clipper.update() - app.tube("builder-pick-room", room) + app.tube("builder-pick-room", room) }, redo: function(state){ var room = Rooms.list[state.id] room.rect.assign( state.rect ) room.height = state.height Rooms.clipper.update() - app.tube("builder-pick-room", room) + app.tube("builder-pick-room", room) }, - }, - { - type: "destroy-room", + }, + { + type: "destroy-room", undo: function(room){ Rooms.add(new Room(room)) Rooms.clipper.update() - app.tube("builder-pick-room", room) + app.tube("builder-pick-room", room) }, redo: function(room){ Rooms.remove(room) Rooms.clipper.update() }, - }, - - // + }, + + // - { - type: "update-wallpaper", + { + type: "update-wallpaper", undo: function(state){ + var wall = Walls.lookup[state.id] + wall.deserialize(state) + + Minotaur.watch( app.router.editorView.settings ) }, - redo: function(state){ + }, + { + type: "update-colors", + undo: function(state){ + Walls.setColor[ state.mode ]( state.rgb ) + app.router.editorView.lightControl.setSwatchColor( state.mode, state.rgb ) + + Minotaur.watch( app.router.editorView.settings ) }, - }, - - ]) + }, + + ]) })() |
