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-rw-r--r--public/assets/javascripts/rectangles/engine/map/draw.js4
-rw-r--r--public/assets/javascripts/rectangles/engine/map/ui_editor.js106
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/grouper.js73
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js11
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js24
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js16
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/_object.js9
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/image.js8
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/video.js11
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js118
10 files changed, 324 insertions, 56 deletions
diff --git a/public/assets/javascripts/rectangles/engine/map/draw.js b/public/assets/javascripts/rectangles/engine/map/draw.js
index 8e1fe5a..3e185d2 100644
--- a/public/assets/javascripts/rectangles/engine/map/draw.js
+++ b/public/assets/javascripts/rectangles/engine/map/draw.js
@@ -29,7 +29,7 @@ Map.Draw = function(map, opt){
ctx.translate( map.center.a, map.center.b )
ctx.scale( -1, 1 )
- draw.regions(Rooms.regions, colors)
+ draw.regions(Rooms.regions, [ "#f8f8f8" ])
draw.mouse(map.ui.mouse.cursor)
draw.coords()
scene && draw.camera(scene.camera)
@@ -55,7 +55,7 @@ Map.Draw = function(map, opt){
}
draw.clear = function(){
- ctx.fillStyle = "rgba(255,255,255,0.9)"
+ ctx.fillStyle = "rgba(255,255,255,0.98)"
ctx.clearRect(0, 0, map.dimensions.a, map.dimensions.b)
ctx.fillRect(0, 0, map.dimensions.a, map.dimensions.b)
}
diff --git a/public/assets/javascripts/rectangles/engine/map/ui_editor.js b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
index 577ea32..9a557b9 100644
--- a/public/assets/javascripts/rectangles/engine/map/ui_editor.js
+++ b/public/assets/javascripts/rectangles/engine/map/ui_editor.js
@@ -30,6 +30,7 @@ Map.UI.Editor = function(map){
//
function down (e, cursor){
+ var room
cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
@@ -52,22 +53,28 @@ Map.UI.Editor = function(map){
if (intersects.length && base.permissions.destroy) {
base.mouse.down = false
- Rooms.remove(intersects[0])
- app.tube("builder-destroy-room", intersects[0])
+
+ room = intersects[0]
+
+ UndoStack.push({
+ type: "destroy-room",
+ undo: room.copy(),
+ redo: { id: room.id },
+ })
+
+ Rooms.remove(room)
+ app.tube("builder-destroy-room", room)
return
}
- else if (intersects.length && (base.permissions.move || base.permissions.resize)) {
+ else if (intersects.length) {
base.dragging = intersects[0]
- base.resizing = base.permissions.resize && base.dragging.rect.nearEdge(cursor.x.a, cursor.y.a, resize_margin / map.zoom)
+ base.resizing = base.dragging.rect.nearEdge(cursor.x.a, cursor.y.a, resize_margin / map.zoom)
base.dragging.rect.translation.sides = base.resizing
app.tube("builder-pick-room", intersects[0])
}
else if (base.permissions.create) {
base.creating = true
}
- else if (intersects.length) {
- app.tube("builder-pick-room", intersects[0])
- }
if (e.shiftKey && base.dragging) {
base.dragging.rect.quantize(10/map.zoom)
@@ -77,6 +84,45 @@ Map.UI.Editor = function(map){
function move (e, cursor) {
cursor.x.div(map.dimensions.a).add(0.5).mul(map.dimensions.a / map.zoom).add(map.center.a)
cursor.y.div(map.dimensions.b).sub(0.5).mul(map.dimensions.b / map.zoom).sub(map.center.b)
+
+ var intersects = Rooms.filter(function(r){
+ return r.rect.contains(cursor.x.a, cursor.y.a)
+ })
+
+ if (base.permissions.destroy) {
+ map.el.className = "destroy"
+ }
+ else if (intersects.length) {
+ var edges = intersects[0].rect.nearEdge(cursor.x.a, cursor.y.a, resize_margin / map.zoom)
+ switch (edges) {
+ case FRONT_LEFT:
+ case BACK_RIGHT:
+ map.el.className = "nesw-resize"
+ break
+
+ case FRONT_RIGHT:
+ case BACK_LEFT:
+ map.el.className = "nwse-resize"
+ break
+
+ case FRONT:
+ case BACK:
+ map.el.className = "ns-resize"
+ break
+
+ case LEFT:
+ case RIGHT:
+ map.el.className = "ew-resize"
+ break
+
+ default:
+ map.el.className = "move"
+ break
+ }
+ }
+ else {
+ map.el.className = ""
+ }
}
function drag (e, cursor) {
@@ -115,20 +161,40 @@ Map.UI.Editor = function(map){
cursor.x.abs().quantize(1)
cursor.y.abs().quantize(1)
var room = Rooms.add_with_rect( cursor )
+
+ UndoStack.push({
+ type: "create-room",
+ undo: { id: room.id },
+ redo: room.copy()
+ })
+
app.tube("builder-pick-room", room)
}
}
- if (base.resizing) {
- base.dragging.rect.resize()
- }
- else if (base.dragging) {
- base.dragging.rect.translate()
- }
+ if (base.resizing || base.dragging) {
+ var oldState = base.dragging.copy()
+
+ if (base.resizing) {
+ base.dragging.rect.resize()
+ }
+ else if (base.dragging) {
+ base.dragging.rect.translate()
+ }
+
+ UndoStack.push({
+ type: "update-room",
+ undo: oldState,
+ redo: base.dragging.copy()
+ })
+ }
+
base.creating = base.dragging = base.resizing = false
}
+ var wheelState, wheelTimeout
+
function mousewheel (e, val, delta){
var cursor = base.mouse.cursor
@@ -137,8 +203,20 @@ Map.UI.Editor = function(map){
})
if (intersects.length) {
+ wheelState = wheelState || intersects[0].copy()
+
intersects[0].height = clamp( ~~(intersects[0].height - delta), height_min, height_max )
- Rooms.clipper.update()
+
+ clearTimeout(wheelTimeout)
+ wheelTimeout = setTimeout(function(){
+ UndoStack.push({
+ type: "update-room",
+ undo: wheelState,
+ redo: intersects[0].copy()
+ })
+ Rooms.clipper.update()
+ wheelState = null
+ }, 500)
}
else {
map.set_zoom(map.zoom_exponent - delta/20)
diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
index 4ad3bd8..cde9fbb 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
@@ -1,6 +1,6 @@
(function(){
- var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort
+ var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort, _
if ('window' in this) {
vec2 = window.vec2
Rect = window.Rect
@@ -9,6 +9,7 @@
UidGenerator = window.UidGenerator
Wall = window.Wall
sort = window.sort
+ _ = window._
}
else {
Rooms = require('./_rooms')
@@ -18,6 +19,7 @@
Wall = require('../../models/wall')
Surface = require('../../models/surface')
sort = require('../../util/sort')
+ _ = require('lodash')
FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
PI = Math.PI
HALF_PI = PI/2
@@ -82,6 +84,7 @@
collection.sort( useX ? sort.compare_zx : sort.compare_xz )
collection.forEach(function(mx){
if (last_mx && last_mx.rect.eq(mx.rect)) {
+ // culls half-walls
if (last_mx.rect.id == mx.rect.id) {
last_mx.height += mx.height/2
last_mx.y += mx.height/4
@@ -103,41 +106,53 @@
}
base.group = function(walls, collections, side){
var collection = collections[side]
- var wall
var useX = side & FRONT_BACK
- var useA = side & (FRONT | RIGHT)
+ var useA = side & (FRONT | LEFT)
// collection.sort( useX ? sort.compare_zx : sort.compare_xz )
+ var planes = {}
+
collection.forEach(function(mx){
if (mx.culled) return
- var coplanar = wall && wall.edge == mx.rect[useX ? 'y': 'x'][useA ? 'a': 'b']
-
- if (wall && coplanar) {
- if (useX && wall.vec.b == mx.rect.x.a) {
- wall.vec.b = mx.rect.x.b
- wall.mx.push(mx)
- wall.surface.add(mx.face)
- return
- }
- else if (! useX && wall.vec.b == mx.rect.y.a) {
- wall.vec.b = mx.rect.y.b
- wall.mx.push(mx)
- wall.surface.add(mx.face)
- return
- }
- }
- wall = new Wall ({
- id: base.uid(),
- side: side,
- mx: [ mx ],
- surface: new Surface( mx.face ),
- vec: mx.rect[ useX ? 'x' : 'y' ].clone(),
- edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ],
- })
- walls.push(wall)
+ var edge = mx.rect[useX ? 'y': 'x'][ useA ? 'a': 'b']
+ planes[edge] = planes[edge] || []
+ planes[edge].push(mx)
})
-
+
+ var edges = _.keys(planes)
+ edges.forEach(function(edge){
+
+ var wall
+
+ planes[edge].forEach(function(mx){
+
+ if (wall) {
+ if (useX && wall.vec.b == mx.rect.x.a) {
+ wall.vec.b = mx.rect.x.b
+ wall.mx.push(mx)
+ wall.surface.add(mx.face)
+ return
+ }
+ else if (! useX && wall.vec.b == mx.rect.y.a) {
+ wall.vec.b = mx.rect.y.b
+ wall.mx.push(mx)
+ wall.surface.add(mx.face)
+ return
+ }
+ }
+ wall = new Wall ({
+ id: base.uid(),
+ side: side,
+ mx: [ mx ],
+ surface: new Surface( mx.face ),
+ vec: mx.rect[ useX ? 'x' : 'y' ].clone(),
+ edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ],
+ })
+ walls.push(wall)
+ })
+ })
+
return walls
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index 137c74a..b4a38f8 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -14,7 +14,7 @@ var Scenery = new function(){
base.add = function(opt){
var scene_media
- switch (media.type) {
+ switch (opt.media.type) {
case 'image':
scene_media = new Scenery.types.image (opt)
break
@@ -36,8 +36,13 @@ var Scenery = new function(){
mx: mx
})
base.nextMedia = null
+ return media
}
-
+
+ base.find = function(id){
+ return base.list[id] || null
+ }
+
base.remove = function(id){
var media = base.list[id]
delete base.list[id]
@@ -69,11 +74,11 @@ var Scenery = new function(){
scenery_data.forEach(function(data){
var wall = Rooms.walls[data.wall_id]
var scene_media = base.add({
+ data: data,
wall: wall,
media: data.media,
id: data.id
})
- scene_media.deserialize(data)
})
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index cc5b014..f2d37d8 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -3,6 +3,7 @@ Scenery.move = function(base){
var x, y, z, bounds
var dragging = false
+ var oldState
this.bind = function(){
Scenery.mouse.bind_el(base.mx.el)
@@ -23,6 +24,15 @@ Scenery.move = function(base){
function down (e, cursor){
if (e.target != base.mx.el) return;
if (editor.permissions.destroy) {
+ UndoStack.push({
+ type: 'destroy-scenery',
+ undo: base.serialize(),
+ redo: { id: base.id },
+ })
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
Scenery.remove(base.id)
return
}
@@ -39,6 +49,7 @@ Scenery.move = function(base){
y = base.mx.y
z = base.mx.z
bounds = base.bounds
+ oldState = base.serialize()
document.body.classList.add("dragging")
}
@@ -63,8 +74,21 @@ Scenery.move = function(base){
}
function up (e, cursor){
+ if (! dragging || ! oldState) return
+
dragging = false
document.body.classList.remove("dragging")
+
+ UndoStack.push({
+ type: 'update-scenery',
+ undo: oldState,
+ redo: base.serialize(),
+ })
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
+ oldState = null
}
function switch_wall (e, new_wall, cursor){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index df058bb..6b2e52c 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -7,6 +7,7 @@ Scenery.resize = new function(){
var x, y, z, bounds
var dragging = false
var dimensions, position, scale
+ var oldState
var dots = [], dot, selected_dot
@@ -54,7 +55,7 @@ Scenery.resize = new function(){
}
// move all the dots to the object's current position
- base.move_dots = function(){
+ base.move_dots = function(){
x = obj.mx.x + sin(rotationY) * dot_distance_from_picture
y = obj.mx.y
z = obj.mx.z - cos(rotationY) * dot_distance_from_picture
@@ -88,7 +89,7 @@ Scenery.resize = new function(){
// pick a new object to focus on and show the dots
base.show = function(new_object) {
- if (obj === new_object) return
+ // if (obj === new_object) return
obj = new_object
base.add_dots()
@@ -151,6 +152,7 @@ Scenery.resize = new function(){
dimensions = obj.dimensions
position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z)
scale = obj.mx.scale
+ oldState = obj.serialize()
document.body.classList.add("dragging")
}
@@ -191,6 +193,16 @@ Scenery.resize = new function(){
if (! editor.permissions.resize) { return }
obj.scale = obj.mx.ops.scale = obj.mx.scale
obj.set_wall()
+
+ UndoStack.push({
+ type: 'update-scenery',
+ undo: oldState,
+ redo: obj.serialize(),
+ })
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
document.body.classList.remove("dragging")
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
index aa1fefb..6bd5863 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
@@ -62,8 +62,12 @@ Scenery.types.base = Fiber.extend(function(base){
set_wall: function(wall, mx){
this.wall = wall || this.wall
- this.bounds = this.wall.bounds_for(this.media, this.scale)
- this.center = this.wall.center()
+ // this.bounds = this.wall.bounds_for(this.media, this.scale)
+ // this.center = this.wall.center()
+ },
+
+ set_scale: function(scale){
+ this.scale = this.mx.scale = this.mx.ops.scale = scale || 1.0
},
recenter: function(){
@@ -79,7 +83,6 @@ Scenery.types.base = Fiber.extend(function(base){
serialize: function(){
var data = {
id: this.id,
- room_id: this.wall.room_id,
wall_id: this.wall.id,
side: this.wall.side,
dimensions: this.dimensions.serialize(),
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
index 99c1810..576242e 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
@@ -10,7 +10,13 @@ Scenery.types.image = Scenery.types.base.extend(function(base){
this.build()
this.bind()
this.set_wall()
- this.recenter()
+
+ if (opt.data) {
+ this.deserialize(opt.data)
+ }
+ else {
+ this.recenter()
+ }
},
build: function(){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
index 79cfb1c..0bd5c06 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
@@ -10,7 +10,13 @@ Scenery.types.video = Scenery.types.base.extend(function(base){
this.build()
this.bind()
this.set_wall()
- this.recenter()
+
+ if (opt.data) {
+ this.deserialize(opt.data)
+ }
+ else {
+ this.recenter()
+ }
},
build: function(){
@@ -34,7 +40,8 @@ Scenery.types.video = Scenery.types.base.extend(function(base){
y: this.scale * this.media.height/2,
backface: false,
})
- scene.add( this.mx )
+ scene.add(this.mx)
+ this.mx.load()
},
play: function(){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
new file mode 100644
index 0000000..54ab755
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -0,0 +1,118 @@
+(function(){
+ UndoStack.register([
+ {
+ type: "create-scenery",
+ undo: function(state){
+ Scenery.remove(state.id)
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ Scenery.deserialize([ state ])
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "update-scenery",
+ undo: function(state){
+ var scenery = Scenery.find(state.id)
+ scenery.deserialize(state)
+ scenery.set_wall(Rooms.walls[ state.wall_id ])
+
+ if (editor.permissions.resize) {
+ Scenery.resize.show(scenery)
+ }
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ var scenery = Scenery.find(state.id)
+ scenery.deserialize(state)
+ scenery.set_wall(Rooms.walls[ state.wall_id ])
+
+ if (editor.permissions.resize) {
+ Scenery.resize.show(scenery)
+ Scenery.resize.rotate_dots()
+ Scenery.resize.move_dots()
+ }
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "destroy-scenery",
+ undo: function(state){
+ Scenery.deserialize([ state ])
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ Scenery.remove(state.id)
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+
+ //
+
+ {
+ type: "create-room",
+ undo: function(room){
+ Rooms.remove(room)
+ Rooms.clipper.update()
+ },
+ redo: function(room){
+ Rooms.add(new Room(room))
+ Rooms.clipper.update()
+ app.tube("builder-pick-room", room)
+ },
+ },
+ {
+ type: "update-room",
+ undo: function(state){
+ var room = Rooms.list[state.id]
+ room.rect.assign( state.rect )
+ room.height = state.height
+ Rooms.clipper.update()
+ app.tube("builder-pick-room", room)
+ },
+ redo: function(state){
+ var room = Rooms.list[state.id]
+ room.rect.assign( state.rect )
+ room.height = state.height
+ Rooms.clipper.update()
+ app.tube("builder-pick-room", room)
+ },
+ },
+ {
+ type: "destroy-room",
+ undo: function(room){
+ Rooms.add(new Room(room))
+ Rooms.clipper.update()
+ app.tube("builder-pick-room", room)
+ },
+ redo: function(room){
+ Rooms.remove(room)
+ Rooms.clipper.update()
+ },
+ },
+
+ //
+
+ {
+ type: "update-wallpaper",
+ undo: function(state){
+ },
+ redo: function(state){
+ },
+ },
+
+ ])
+})()