diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/sculpture/_sculpture.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/sculpture/_sculpture.js | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/public/assets/javascripts/rectangles/engine/sculpture/_sculpture.js b/public/assets/javascripts/rectangles/engine/sculpture/_sculpture.js new file mode 100644 index 0000000..888b925 --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/sculpture/_sculpture.js @@ -0,0 +1,105 @@ + +var Sculpture = new function(){ + + var base = this; + + base.list = {} + + base.mouse = new mouse ({ use_offset: false, mousedownUsesCapture: true }) + + base.init = function(){ + app.on("move", base.updateBillboards) + base.resize.init() + } + + base.updateBillboards = function(){ + base.forEach(function(sculpture){ + if (sculpture.billboard) { + sculpture.mx.rotationY = cam.rotationY + } + }) + if (Sculpture.resize.obj && Sculpture.resize.obj.billboard) { + Sculpture.resize.move_dots() + } + } + + base.add = function(opt){ + var sculpture + switch (opt.media.type) { + case 'image': + sculpture = new Sculpture.types.image (opt) + break + } + base.list[sculpture.id] = sculpture + return sculpture + } + + base.addNext = function(opt){ + opt.newMedia = true + opt.media = Scenery.nextMedia + var sculpture = base.add(opt) + + // test if sculpture was placed here + if (! sculpture) { + return null + } + else { + Scenery.nextMedia = null + return sculpture + } + } + + base.find = function(id){ + return base.list[id] || null + } + + base.remove = function(id){ + var scene_media = base.list[id] + delete base.list[id] + scene_media && scene_media.destroy() + } + + base.removeAll = function(){ + base.forEach(function(scene_media){ + base.remove(scene_media.id) + }) + } + + base.uid = new UidGenerator(base.list) + + base.forEach = function(f){ + return base.values().forEach(f) + } + + base.map = function(f){ + return base.values().map(f) + } + + base.values = function(){ + return _.values(base.list) + } + + base.serialize = function(){ + var sculptures = base.map(function(sculpture){ + return sculpture.serialize() + }) + return sculptures + } + + base.deserialize = function(sculpture_data){ + var added = [] + sculpture_data.forEach(function(data){ + var scene_media = base.add({ + id: data.id, + data: data, + media: data.media, + }) + added.push(scene_media) + }) + return added + } + + return base +} + +Sculpture.types = {} |
