diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/types/_object.js | 4 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/undo.js | 80 |
2 files changed, 84 insertions, 0 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index 7202ce0..66e0faf 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -66,6 +66,10 @@ Scenery.types.base = Fiber.extend(function(base){ this.center = this.wall.center() }, + set_scale: function(scale){ + this.scale = this.mx.scale = this.mx.ops.scale = scale || 1.0 + }, + recenter: function(){ this.mx.move({ x: this.center.a, diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js new file mode 100644 index 0000000..4bdb2c4 --- /dev/null +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -0,0 +1,80 @@ +(function(){ + UndoStack.register([ + { + type: "create-scenery", + undo: function(state){ + }, + redo: function(state){ + }, + }, + { + type: "update-scenery", + undo: function(state){ + }, + redo: function(state){ + }, + }, + { + type: "destroy-scenery", + undo: function(state){ + }, + redo: function(state){ + }, + }, + + // + + { + type: "create-room", + undo: function(room){ + Rooms.remove(room) + Rooms.clipper.update() + }, + redo: function(room){ + Rooms.add(new Room(room)) + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + }, + { + type: "update-room", + undo: function(state){ + var room = Rooms.list[state.id] + room.rect.assign( state.rect ) + room.height = state.height + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + redo: function(state){ + var room = Rooms.list[state.id] + room.rect.assign( state.rect ) + room.height = state.height + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + }, + { + type: "destroy-room", + undo: function(room){ + Rooms.add(new Room(room)) + Rooms.clipper.update() + app.tube("builder-pick-room", room) + }, + redo: function(room){ + Rooms.remove(room) + Rooms.clipper.update() + }, + }, + + // + + { + type: "update-wallpaper", + undo: function(state){ + }, + redo: function(state){ + }, + }, + + ]) +})() |
