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-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js30
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js8
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/resize.js5
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/sound.js16
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/_object.js4
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/audio.js4
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/video.js11
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js65
8 files changed, 135 insertions, 8 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index d52fe21..6203c20 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -11,6 +11,7 @@ var Scenery = new function(){
base.init = function(){
base.resize.init()
+ base.sound.init()
}
base.add = function(opt){
@@ -113,6 +114,35 @@ var Scenery = new function(){
return added
}
+ base.rewindAll = function(){
+ base.forEach(function(scenery){
+ if (scenery.type == "video") scenery.seek(0)
+ })
+ }
+ base.playAll = function(){
+ base.forEach(function(scenery){
+ if (scenery.type == "video") {
+ scenery.unmute()
+ scenery.play()
+ }
+ })
+ }
+ base.pauseAll = function(){
+ base.forEach(function(scenery){
+ if (scenery.type == "video") scenery.pause()
+ })
+ }
+ base.muteAll = function(){
+ base.forEach(function(scenery){
+ if (scenery.type == "video") scenery.mx.mute()
+ })
+ }
+ base.unmuteAll = function(){
+ base.forEach(function(scenery){
+ if (scenery.type == "video") scenery.mx.unmute()
+ })
+ }
+
return base
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index f57ddba..94c6281 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -28,7 +28,7 @@ Scenery.move = function(base){
base.remove()
return
}
-
+
// load the modal
app.controller.pick(base)
@@ -75,13 +75,14 @@ Scenery.move = function(base){
switch (base.wall.side) {
case FRONT:
case BACK:
- base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2
+ base.mx.x = position.a + delta.a * cos(base.wall.rotationY) + dimension.a / 2
break
case LEFT:
case RIGHT:
- base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2
+ base.mx.z = position.a + delta.a * sin(base.wall.rotationY) + dimension.a / 2
break
}
+
if (editor.permissions.resize) {
Scenery.resize.move_dots()
}
@@ -104,7 +105,6 @@ Scenery.move = function(base){
dragging = moved = false
oldState = null
document.body.classList.remove("dragging")
-
}
function switch_wall (e, target, cursor){
diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js
index 5af7f3f..252af74 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/resize.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js
@@ -8,6 +8,7 @@ Scenery.resize = new function(){
var dragging = false
var naturalDimension, naturalDimensionCopy, dimension, position, scale
var oldState
+ var rotationY
var dots = [], dot, selected_dot
@@ -49,7 +50,8 @@ Scenery.resize = new function(){
// rotate the dots as appropriate
base.rotate_dots = function(){
- rotationY = wall_rotation[obj.wall.side]
+ // console.trace()
+ rotationY = obj.wall.rotationY
dots.forEach(function(dot){
dot.rotationY = rotationY
})
@@ -93,6 +95,7 @@ Scenery.resize = new function(){
base.add_dots()
base.rotate_dots()
base.move_dots()
+ Sculpture.resize.hide()
}
// dismiss the dots on blur
diff --git a/public/assets/javascripts/rectangles/engine/scenery/sound.js b/public/assets/javascripts/rectangles/engine/scenery/sound.js
new file mode 100644
index 0000000..5a783d6
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/scenery/sound.js
@@ -0,0 +1,16 @@
+
+Scenery.sound = {}
+Scenery.sound.max_distance = 1500
+Scenery.sound.init = function(){
+ app.tube.on("move", Scenery.sound.move)
+}
+Scenery.sound.move = function(){
+ Scenery.forEach(function(scenery){
+ if ((scenery.type == "video" || scenery.type == "audio")) { // && ! scenery.muted()) {
+ var distance = dist(cam.x, cam.z,
+ scenery.mx.x, scenery.mx.z)
+ var volume = 1 - (clamp( distance, 0, Scenery.sound.max_distance ) / Scenery.sound.max_distance)
+ scenery.setVolume(volume)
+ }
+ })
+}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
index cd3f981..e3b9b4d 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
@@ -90,11 +90,11 @@ Scenery.types.base = Fiber.extend(function(base){
switch (this.wall.side) {
case FRONT:
case BACK:
- this.position.a += delta.a * cos(wall_rotation[this.wall.side])
+ this.position.a += delta.a * cos(this.wall.rotationY)
break
case LEFT:
case RIGHT:
- this.position.a += delta.a * sin(wall_rotation[this.wall.side])
+ this.position.a += delta.a * sin(this.wall.rotationY)
break
}
},
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/audio.js b/public/assets/javascripts/rectangles/engine/scenery/types/audio.js
index 82f984e..fdd221d 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/audio.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/audio.js
@@ -39,6 +39,10 @@ Scenery.types.audio = Scenery.types.base.extend(function(base){
this.dimensions.deserialize(data.dimensions)
},
+ setVolume: function(n){
+ this.mx.setVolume(n)
+ },
+
play: function(){
this.mx.play()
},
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
index d1b1763..163e19e 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
@@ -38,7 +38,8 @@ Scenery.types.video = Scenery.types.base.extend(function(base){
backface: false,
})
scene.add(this.mx)
- this.mx.load()
+
+ this.mx.load()
},
play: function(){
@@ -90,6 +91,14 @@ Scenery.types.video = Scenery.types.base.extend(function(base){
}
},
+ unmute: function(){
+ this.mx.unmute()
+ },
+
+ setVolume: function(n){
+ this.mx.setVolume(n)
+ },
+
serialize: function(){
var data = base.serialize.call(this)
return data
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 1232780..b976ea2 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -195,5 +195,70 @@
},
},
+ //
+ {
+ type: "create-sculpture",
+ undo: function(state){
+ Sculpture.remove(state.id)
+ Sculpture.resize.hide()
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ var scenery = Sculpture.deserialize([ state ])
+ Sculpture.resize.show( sculpture )
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "update-sculpture",
+ undo: function(state){
+ var sculpture = Sculpture.find(state.id)
+
+ sculpture.deserialize(state)
+
+ if (editor.permissions.resize) {
+ Sculpture.resize.show(sculpture)
+ }
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ var sculpture = Sculpture.find(state.id)
+
+ sculpture.deserialize(state)
+
+ if (editor.permissions.resize) {
+ Sculpture.resize.show(sculpture)
+ Sculpture.resize.move_dots()
+ Sculpture.resize.rotate_dots()
+ }
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+ {
+ type: "destroy-sculpture",
+ undo: function(state){
+ var sculpture = Sculpture.deserialize([ state ])
+ Sculpture.resize.show( sculpture )
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ redo: function(state){
+ Sculpture.resize.hide()
+ Sculpture.remove(state.id)
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+ },
+ },
+
])
})()