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-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js12
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/_object.js39
2 files changed, 32 insertions, 19 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index 13580a8..12705d3 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -22,19 +22,9 @@ Scenery.move = function(base){
}
function down (e, cursor){
- console.log(e.target, base.mx.overlay)
if (e.target != base.mx.el && (e.target != base.mx.overlay)) return;
if (editor.permissions.destroy) {
- UndoStack.push({
- type: 'destroy-scenery',
- undo: base.serialize(),
- redo: { id: base.id },
- })
-
- // TODO: watch individual scenery object here
- Minotaur.watch( app.router.editorView.settings )
-
- Scenery.remove(base.id)
+ base.remove()
return
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
index 4e5e2c5..10ba2b0 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
@@ -62,20 +62,43 @@ Scenery.types.base = Fiber.extend(function(base){
bind: function(){
this.move.bind()
- $(this.mx.el).bind({
- mouseenter: this.enter,
- mouseleave: this.leave,
- })
+// $(this.mx.el).bind({
+// mouseenter: this.enter,
+// mouseleave: this.leave,
+// })
},
unbind: function(){
this.move.unbind()
- $(this.mx.el).unbind({
- mouseenter: this.enter,
- mouseleave: this.leave,
- })
+// $(this.mx.el).unbind({
+// mouseenter: this.enter,
+// mouseleave: this.leave,
+// })
},
+ remove: function(){
+ UndoStack.push({
+ type: 'destroy-scenery',
+ undo: this.serialize(),
+ redo: { id: this.id },
+ })
+
+ // TODO: watch individual scenery object here
+ Minotaur.watch( app.router.editorView.settings )
+
+ Scenery.remove(this.id)
+
+ Scenery.resize.hide()
+ if (app.controller.mediaEditor) {
+ app.controller.mediaEditor.tainted = false
+ app.controller.mediaEditor.hide()
+ }
+ if (app.controller.textEditor) {
+ app.controller.textEditor.tainted = false
+ app.controller.textEditor.hide()
+ }
+ },
+
destroy: function(){
this.unbind()
scene.remove(this.mx)