diff options
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery/move.js')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/move.js | 58 |
1 files changed, 30 insertions, 28 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index 93bccb0..94c6281 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -2,7 +2,7 @@ Scenery.move = function(base){ var x, y, z, position, dimension, bounds - var dragging = false + var dragging = false, moved = false var oldState this.bind = function(){ @@ -14,6 +14,7 @@ Scenery.move = function(base){ } this.unbind = function(){ + base.focused = false Scenery.mouse.unbind_el(base.mx.el) Scenery.mouse.off("down", down) Scenery.mouse.off("enter", switch_wall) @@ -22,29 +23,26 @@ Scenery.move = function(base){ } function down (e, cursor){ - if (e.target != base.mx.el) return; + if (e.target != base.mx.el && (e.target != base.mx.overlay)) return; if (editor.permissions.destroy) { - UndoStack.push({ - type: 'destroy-scenery', - undo: base.serialize(), - redo: { id: base.id }, - }) - - // TODO: watch individual scenery object here - Minotaur.watch( app.router.editorView.settings ) - - Scenery.remove(base.id) + base.remove() return } - + // load the modal app.controller.pick(base) + if (! base.focused) { + e.clickAccepted = false + base.focused = true + return + } if (! (editor.permissions.move || editor.permissions.resize) ) { e.clickAccepted = false return } dragging = true + moved = false x = base.mx.x y = base.mx.y z = base.mx.z @@ -59,6 +57,8 @@ Scenery.move = function(base){ function drag (e, cursor){ if (! dragging) return + + moved = true var flipX = base.wall.side & (FRONT | RIGHT) @@ -75,13 +75,14 @@ Scenery.move = function(base){ switch (base.wall.side) { case FRONT: case BACK: - base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2 + base.mx.x = position.a + delta.a * cos(base.wall.rotationY) + dimension.a / 2 break case LEFT: case RIGHT: - base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2 + base.mx.z = position.a + delta.a * sin(base.wall.rotationY) + dimension.a / 2 break } + if (editor.permissions.resize) { Scenery.resize.move_dots() } @@ -89,21 +90,22 @@ Scenery.move = function(base){ function up (e, cursor){ if (! dragging || ! oldState) return - - dragging = false - document.body.classList.remove("dragging") - - UndoStack.push({ - type: 'update-scenery', - undo: oldState, - redo: base.serialize(), - }) + + if (moved) { + UndoStack.push({ + type: 'update-scenery', + undo: oldState, + redo: base.serialize(), + }) - // TODO: watch individual scenery object here - Minotaur.watch( app.router.editorView.settings ) + // TODO: watch individual scenery object here + Minotaur.watch( app.router.editorView.settings ) + } + dragging = moved = false oldState = null - } + document.body.classList.remove("dragging") + } function switch_wall (e, target, cursor){ if (! dragging) return @@ -142,7 +144,7 @@ Scenery.move = function(base){ if (editor.permissions.resize) { Scenery.resize.rotate_dots() -// Scenery.resize.move_dots() + Scenery.resize.move_dots() } cursor.x.a = cursor.x.b |
