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-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_rooms.js9
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/_walls.js91
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/builder.js1
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/grouper.js12
4 files changed, 94 insertions, 19 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
index 29dee41..5ed7be8 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/_rooms.js
@@ -35,7 +35,6 @@
var base = this
base.list = {}
- base.walls = {}
base.regions = []
base.uid = new UidGenerator(base.list)
@@ -110,14 +109,6 @@
Rooms.clipper.update()
}
- base.serializeWalls = function(){
- return []
- }
-
- base.deserializeWalls = function(walls_data){
- return []
- }
-
base.sorted_by_position = function(){
return sort.rooms_by_position( base.values() )
}
diff --git a/public/assets/javascripts/rectangles/engine/rooms/_walls.js b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
new file mode 100644
index 0000000..f5ef6be
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/rooms/_walls.js
@@ -0,0 +1,91 @@
+(function(){
+
+ var vec2, Rect, Room, sort, UidGenerator, _
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ Room = window.Room
+ sort = window.sort
+ UidGenerator = window.UidGenerator
+ _ = window._
+ }
+ else {
+ vec2 = require('../../models/vec2')
+ Rect = require('../../models/rect')
+ Room = require('../../models/room')
+ UidGenerator = require('../../util/uid')
+ sort = require('../../util/sort')
+ _ = require('lodash')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
+ var Walls = new function(){
+
+ var base = this
+
+ base.list = []
+ base.lookup = {}
+ base.colors = {}
+
+ base.first = function(){
+ for (var i in base.list) {
+ if (base.list.hasOwnProperty(i)) {
+ return base.list[i]
+ }
+ }
+ }
+
+ base.assign = function(list){
+ base.list = list
+ base.lookup = {}
+ list.forEach(function(wall){
+ base.lookup[wall.id] = wall
+ })
+ }
+
+ base.bind = function(){
+ base.list.forEach(function(wall){
+ wall.bind()
+ })
+ }
+
+ base.count = function(){
+ return this.list.length
+ }
+
+ base.forEach = function(f){
+ return base.list.forEach(f)
+ }
+
+ base.map = function(f){
+ return base.list.map(f)
+ }
+
+ base.serialize = function(){
+ return []
+ }
+
+ base.deserialize = function(walls_data){
+ return []
+ }
+
+ }
+
+ if ('window' in this) {
+ window.Walls = Walls
+ }
+ else {
+ module.exports = Walls
+ }
+})()
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js
index 5396ced..f0935d4 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/builder.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -282,6 +282,7 @@
return el
}
this.make_wall = function (klass) {
+ // klass += ".backface-hidden"
var el = new MX.Object3D(".face" + (klass || ""))
el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
el.z = el.y = el.x = 0
diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
index 2ec1ee7..ba510e1 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/grouper.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
@@ -52,8 +52,8 @@
base.group(walls, collections, BACK)
base.group(walls, collections, LEFT)
base.group(walls, collections, RIGHT)
- Rooms.walls = walls
- base.bind()
+ Walls.assign( walls )
+ Walls.bind()
}
base.collect = function(){
var collections = {}
@@ -147,7 +147,6 @@
}
}
wall = new Wall ({
- id: base.uid(),
side: side,
mx: [ mx ],
surface: new Surface( mx.face ),
@@ -160,13 +159,6 @@
return walls
}
-
- base.bind = function(){
- Rooms.walls.forEach(function(wall){
- wall.bind()
- wall.randomize_colors()
- })
- }
}