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-rw-r--r--public/assets/javascripts/mx/primitives/mx.face.js41
1 files changed, 0 insertions, 41 deletions
diff --git a/public/assets/javascripts/mx/primitives/mx.face.js b/public/assets/javascripts/mx/primitives/mx.face.js
deleted file mode 100644
index ac47ab4..0000000
--- a/public/assets/javascripts/mx/primitives/mx.face.js
+++ /dev/null
@@ -1,41 +0,0 @@
-MX.Face = MX.Object3D.extend({
-
- // this will be called within the contructor
- init: function (size, color, borderColor) {
-
- size = size || 100
- color = color || 'rgba(0, 255, 122, .1)'
- borderColor = borderColor || '#0f3'
-
- // an Object3D's associated DOM node is the "el" property
- this.el.classList.add('face')
-
- var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2)
-
- var top = this.top = new MX.Object3D('.face')
- top.rotationX = angle
- top.y = size / 2
-
- // adding children, must also be instances of Object3D
- this.add(top)
-
- this.children.forEach(function (face) {
- face.width = size - 2
- face.height = size - 2
- face.el.style.backgroundColor = color
- face.el.style.border = '1px solid ' + borderColor
- })
-
- // this applies the updated CSS style
- // required for any change to take effect
- // when a parent object's update() is called
- // all its children will be updated as well
- this.update()
-
- // if this object's children won't move by themselves
- this.updateChildren = false
- }
-
- // other properties will be mixed into the prototype of the new constructor
-
-})