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-rw-r--r--assets/javascripts/rectangles/engine/builder.js18
-rw-r--r--assets/javascripts/rectangles/engine/mover.js6
2 files changed, 12 insertions, 12 deletions
diff --git a/assets/javascripts/rectangles/engine/builder.js b/assets/javascripts/rectangles/engine/builder.js
index b6728f1..00bb1c7 100644
--- a/assets/javascripts/rectangles/engine/builder.js
+++ b/assets/javascripts/rectangles/engine/builder.js
@@ -42,7 +42,7 @@ var builder = new function(){
function bind (){
clipper.rooms.forEach(function(room){
- var walls = room.group_walls()
+ var walls = room.group_mx_walls()
walls.forEach(function(wall){
wall.bind()
wall.randomize_colors()
@@ -77,7 +77,7 @@ var builder = new function(){
el.z = region.y.a
el.rect = region
el.side = FRONT
- room.walls.push(el)
+ room.mx_walls.push(el)
list.push(el)
}
if (region.sides & BACK) {
@@ -90,7 +90,7 @@ var builder = new function(){
el.z = region.y.b
el.rect = region
el.side = BACK
- room.walls.push(el)
+ room.mx_walls.push(el)
list.push(el)
}
if (region.sides & LEFT) {
@@ -103,7 +103,7 @@ var builder = new function(){
el.z = region.y.a + depth/2
el.rect = region
el.side = LEFT
- room.walls.push(el)
+ room.mx_walls.push(el)
list.push(el)
}
if (region.sides & RIGHT) {
@@ -116,7 +116,7 @@ var builder = new function(){
el.z = region.y.b - depth/2
el.rect = region
el.side = RIGHT
- room.walls.push(el)
+ room.mx_walls.push(el)
list.push(el)
}
@@ -150,11 +150,11 @@ var builder = new function(){
if (! intersected) {
el = make_floor(room, region)
list.push( el )
- room.floor.push(el)
+ room.mx_floor.push(el)
el = make_ceiling(room, region)
list.push( el )
- room.ceiling.push(el)
+ room.mx_ceiling.push(el)
}
})
@@ -163,11 +163,11 @@ var builder = new function(){
// render floor and ceiling for the entire rectangle
el = make_floor(room, room.rect)
list.push( el )
- room.floor.push(el)
+ room.mx_floor.push(el)
el = make_ceiling(room, room.rect)
list.push( el )
- room.ceiling.push(el)
+ room.mx_ceiling.push(el)
}
room.constructed = true
diff --git a/assets/javascripts/rectangles/engine/mover.js b/assets/javascripts/rectangles/engine/mover.js
index 25809f6..8c71feb 100644
--- a/assets/javascripts/rectangles/engine/mover.js
+++ b/assets/javascripts/rectangles/engine/mover.js
@@ -59,9 +59,9 @@ var mover = new function(){
// did we actually enter a room?
if (intersects.length) {
base.room = intersects[0]
- base.room.floor.forEach(function(w){ $(w.el).addClass("active") })
- base.room.ceiling.forEach(function(w){ $(w.el).addClass("active") })
- base.room.walls.forEach(function(w){ $(w.el).addClass("active") })
+ base.room.mx_floor.forEach(function(w){ $(w.el).addClass("active") })
+ base.room.mx_ceiling.forEach(function(w){ $(w.el).addClass("active") })
+ base.room.mx_walls.forEach(function(w){ $(w.el).addClass("active") })
}
}