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-rw-r--r--assets/javascripts/rectangles/_env.js18
-rw-r--r--assets/javascripts/rectangles/builder.js31
-rw-r--r--assets/javascripts/rectangles/clipper.js (renamed from assets/javascripts/rectangles/app.js)53
-rw-r--r--assets/javascripts/rectangles/draw.js2
-rw-r--r--assets/javascripts/rectangles/rect.js58
5 files changed, 134 insertions, 28 deletions
diff --git a/assets/javascripts/rectangles/_env.js b/assets/javascripts/rectangles/_env.js
new file mode 100644
index 0000000..aa7af50
--- /dev/null
+++ b/assets/javascripts/rectangles/_env.js
@@ -0,0 +1,18 @@
+
+var environment = new function(){}
+environment.init = function(){
+ scene.camera.move({
+ "x": 0,
+ "y": 0,
+ "z": -1000,
+ "rotationX": 0.085,
+ "rotationY": 0.025
+ })
+ map && map.zoom(3.00) && map.recenter()
+
+ clipper.init()
+ scene.update()
+}
+environment.update = function(t){
+}
+
diff --git a/assets/javascripts/rectangles/builder.js b/assets/javascripts/rectangles/builder.js
new file mode 100644
index 0000000..1c576a5
--- /dev/null
+++ b/assets/javascripts/rectangles/builder.js
@@ -0,0 +1,31 @@
+var builder = new function(){
+ var base = this
+ base.tube = new Tube ()
+
+ var els = []
+
+ base.tube.on("clipper:update", rebuild)
+
+ function rebuild(){
+ clear()
+ build()
+ }
+ function build (){
+ clipper.regions.forEach(function(r){
+ var walls = r.walls()
+ walls.forEach(function(el){
+ els.push(el)
+ scene.add(el)
+ })
+ })
+ }
+ function clear (){
+ els.forEach(function(el){
+ scene.remove(el)
+ })
+ els = []
+ }
+
+}
+
+
diff --git a/assets/javascripts/rectangles/app.js b/assets/javascripts/rectangles/clipper.js
index 071dfe8..8cefca3 100644
--- a/assets/javascripts/rectangles/app.js
+++ b/assets/javascripts/rectangles/clipper.js
@@ -1,6 +1,7 @@
-window.ctx = window.rects = window.regions = window.w = window.h = null;
+window.ctx = window.w = window.h = null;
-var app = new function(){
+var clipper = new function(){
+ var base = this
var canvas = document.createElement("canvas")
var ctx = window.ctx = canvas.getContext("2d")
var w = window.w = canvas.width = 500
@@ -8,7 +9,7 @@ var app = new function(){
var regions = []
document.querySelector("#map").appendChild(canvas)
- function init(){
+ base.init = function (){
bind()
animate()
}
@@ -18,14 +19,15 @@ var app = new function(){
if (modified) {
solve_rects()
+ builder.tube("clipper:update")
}
draw_ruler()
- draw_regions(regions)
+ draw_regions(base.regions)
draw_mouse(mouse)
z = false
}
- var rects = window.rects = [
+ var rects = base.rects = [
new rect(100,100, 300,300),
new rect(200,200, 400,400),
]
@@ -48,13 +50,13 @@ var app = new function(){
// console.log(intersects)
if (intersects.length){
- app.dragging = intersects[0]
+ clipper.dragging = intersects[0]
}
else {
- app.creating = true
+ clipper.creating = true
}
- if (e.shiftKey && app.dragging) {
- app.dragging.quantize(10)
+ if (e.shiftKey && clipper.dragging) {
+ clipper.dragging.quantize(10)
}
})
canvas.addEventListener("mousemove", function(e){
@@ -71,11 +73,11 @@ var app = new function(){
mouse.x.b = x
mouse.y.b = y
- if (app.dragging) {
- app.dragging.translation.a = mouse.x.magnitude()
- app.dragging.translation.b = mouse.y.magnitude()
+ if (clipper.dragging) {
+ clipper.dragging.translation.a = mouse.x.magnitude()
+ clipper.dragging.translation.b = mouse.y.magnitude()
}
- else if (app.creating) {
+ else if (clipper.creating) {
mouse.x.b = x
mouse.y.b = y
}
@@ -85,28 +87,28 @@ var app = new function(){
}
})
document.addEventListener("mouseup", function(e){
- if (app.creating) {
+ if (clipper.creating) {
if (mouse.height() != 0 && mouse.width() != 0) {
rects.push(mouse.normalize())
}
}
- if (app.dragging) {
- app.dragging.normalize()
+ if (clipper.dragging) {
+ clipper.dragging.normalize()
}
mouse = new rect(e.pageX, e.pageY)
- app.creating = app.dragging = false
+ clipper.creating = clipper.dragging = false
modified = true
})
}
function solve_rects(){
- rects = sort_rects_by_position(rects)
+ var rects = sort_rects_by_position(base.rects)
for (var i = 0; i < rects.length; i++) {
rects[i].id = i
rects[i].reset()
}
- regions = []
+ var regions = []
var left, right
for (var i = 0; i < rects.length; i++) {
@@ -159,19 +161,16 @@ var app = new function(){
}
}
- regions = sort_rects_by_position(regions)
+ base.regions = sort_rects_by_position(regions)
modified = false
// document.getElementById("intersects").innerHTML = sort_rects_by_position(regions).join("<br>")
}
- // generate floor and ceiling for some regions
- // generate walls from surviving regions
- // generate ceiling-walls where ceiling has discontinuity
+ // generate floor and ceiling for some regions
+ // generate walls from surviving regions
+ // generate ceiling-walls where ceiling has discontinuity
-
- this.init = init
- return this
+ return base
}
-app.init()
diff --git a/assets/javascripts/rectangles/draw.js b/assets/javascripts/rectangles/draw.js
index 2785544..8786b0b 100644
--- a/assets/javascripts/rectangles/draw.js
+++ b/assets/javascripts/rectangles/draw.js
@@ -37,7 +37,7 @@ function draw_mouse(mouse){
ctx.fill();
if (mouse.width() != 0 && mouse.height() != 0) {
- if (app.dragging) {
+ if (clipper.dragging) {
mouse.stroke()
}
else {
diff --git a/assets/javascripts/rectangles/rect.js b/assets/javascripts/rectangles/rect.js
index 866727f..67abdee 100644
--- a/assets/javascripts/rectangles/rect.js
+++ b/assets/javascripts/rectangles/rect.js
@@ -181,6 +181,64 @@ window.rect = (function(){
return splits
}
+ rect.prototype.walls = function(){
+ var list = [], el = null
+
+ var width = this.x.length()
+ var depth = this.y.length()
+ var height = 800
+
+ if (this.sides & FRONT) {
+ el = wall('.face.front')
+ el.scaleX = width
+ el.scaleY = height
+ el.z = this.y.a - depth/2
+ el.x = this.x.a
+ el.y = height/2
+ list.push(el)
+ }
+ if (this.sides & LEFT) {
+ el = wall('.face.left')
+ el.rotationY = -HALF_PI
+ el.scaleY = height
+ el.scaleZ = depth
+ el.x = this.x.a - width/2
+ el.z = this.y.a
+ el.y = height/2
+ list.push(el)
+ }
+ if (this.sides & RIGHT) {
+ el = wall('.face.right')
+ el.rotationY = HALF_PI
+ el.scaleY = height
+ el.scaleZ = depth
+ el.x = this.x.a + width/2
+ el.y = height/2
+ el.z = this.y.a
+ list.push(el)
+ }
+ if (this.sides & BACK) {
+ var el = wall('.face.back')
+ el.scaleX = width
+ el.scaleY = height
+ el.rotationY = PI
+ el.z = this.y.a + depth/2
+ el.y = height/2
+ el.x = this.x.a
+ list.push(el)
+ }
+
+ function wall(klass){
+ var el = new MX.Object3D(klass || ".face")
+ el.width = el.height = el.scaleX = el.scaleY = el.scaleZ = 1
+ el.z = el.y = el.x = 0
+ el.type = "Face"
+ return el
+ }
+
+ return list
+ }
+
return rect
})()