diff options
Diffstat (limited to 'assets/javascripts/rectangles/models')
| -rw-r--r-- | assets/javascripts/rectangles/models/rect.js | 3 | ||||
| -rw-r--r-- | assets/javascripts/rectangles/models/room.js | 38 |
2 files changed, 31 insertions, 10 deletions
diff --git a/assets/javascripts/rectangles/models/rect.js b/assets/javascripts/rectangles/models/rect.js index d18c6af..86cdae3 100644 --- a/assets/javascripts/rectangles/models/rect.js +++ b/assets/javascripts/rectangles/models/rect.js @@ -1,4 +1,5 @@ -var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8 +var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, + FRONT_BACK = FRONT | BACK, LEFT_RIGHT = LEFT | RIGHT window.rect = (function(){ var rect = function (x0,y0,x1,y1){ diff --git a/assets/javascripts/rectangles/models/room.js b/assets/javascripts/rectangles/models/room.js index c760174..4d83d56 100644 --- a/assets/javascripts/rectangles/models/room.js +++ b/assets/javascripts/rectangles/models/room.js @@ -4,8 +4,10 @@ window.room = (function(){ this.id = opt.id || clipper.rooms.length this.rect = opt.rect this.regions = [] + this.height = opt.height || 200 this.focused = false + this.$walls = $([]) this.$floor = $([]) this.$ceiling = $([]) @@ -20,8 +22,10 @@ window.room = (function(){ copy.id = this.id copy.sides = FRONT | BACK | LEFT | RIGHT this.regions = [ copy ] + this.intersects = [] this.constructed = false + this.$walls = $([]) this.$floor = $([]) this.$ceiling = $([]) @@ -42,21 +46,37 @@ window.room = (function(){ } room.prototype.collides = function(x,y){ - var collision = 0 + var collision = 0, wall_collision, contains_x, contains_y this.regions.forEach(function(r){ if (! r.sides) return + + wall_collision = 0 - if ((r.sides & FRONT) && y < r.y.a && r.x.contains(x)) { - collision |= FRONT + if ((r.sides & FRONT) && y < r.y.a) { + wall_collision |= FRONT + } + if ((r.sides & BACK) && r.y.b < y) { + wall_collision |= BACK } - if ((r.sides & BACK) && r.y.b < y && r.x.contains(x)) { - collision |= BACK + if ((r.sides & LEFT) && x < r.x.a) { + wall_collision |= LEFT + } + if ((r.sides & RIGHT) && r.x.b < x) { + wall_collision |= RIGHT + } + if (! wall_collision) return + + contains_y = r.y.contains(y) + contains_x = r.x.contains(x) + + if (contains_x) { + collision |= wall_collision & FRONT_BACK } - if ((r.sides & LEFT) && x < r.x.a && r.y.contains(y)) { - collision |= LEFT + else if (contains_y) { + collision |= wall_collision & LEFT_RIGHT } - if ((r.sides & RIGHT) && r.x.b < x && r.y.contains(y)) { - collision |= RIGHT + else if (bitcount(wall_collision) > 1) { + collision |= wall_collision } }) return collision |
