diff options
Diffstat (limited to 'assets/javascripts/rectangles/engine/scenery/image/move.js')
| -rw-r--r-- | assets/javascripts/rectangles/engine/scenery/image/move.js | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/assets/javascripts/rectangles/engine/scenery/image/move.js b/assets/javascripts/rectangles/engine/scenery/image/move.js deleted file mode 100644 index e79ede9..0000000 --- a/assets/javascripts/rectangles/engine/scenery/image/move.js +++ /dev/null @@ -1,103 +0,0 @@ - - -Scenery.image.move = function(base){ - - var x, y, z, bounds - var dragging = false - - this.bind = function(){ - Scenery.mouse.bind_el(base.mx_img.el) - Scenery.mouse.on("down", down) - Scenery.mouse.on("enter", switch_wall) - Scenery.mouse.on("drag", drag) - Scenery.mouse.on("up", up) - } - - this.unbind = function(){ - Scenery.mouse.bind_el(base.mx_img.el) - Scenery.mouse.off("down", down) - Scenery.mouse.off("enter", switch_wall) - Scenery.mouse.off("drag", drag) - Scenery.mouse.off("up", up) - } - - function down (e, cursor){ - if (e.target != base.mx_img.el) return; - dragging = true - x = base.mx_img.x - y = base.mx_img.y - z = base.mx_img.z - bounds = base.bounds - document.body.classList.add("dragging") - } - - function drag (e, cursor){ - if (! dragging) return - - base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) - switch (base.wall.side) { - case FRONT: - case BACK: - base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) - break - case LEFT: - case RIGHT: - base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) - break - } - - Scenery.resize.move_dots() - } - - function up (e, cursor){ - dragging = false - document.body.classList.remove("dragging") - } - - function switch_wall (e, new_wall, cursor){ - if (! dragging) return - if (new_wall.uid == base.wall.uid) return - if (! new_wall.fits(base.img)) return - - base.bounds = bounds = new_wall.bounds_for(base.img) - base.center = new_wall.center() - - x = base.center.a - z = base.center.b - - var wall_group = base.wall.side | new_wall.side - - if (base.wall.side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) { - switch (base.wall.side) { - case FRONT: - z = bounds.x.a - break - case BACK: - z = bounds.x.b - break - case LEFT: - x = bounds.x.a - break - case RIGHT: - x = bounds.x.b - break - } - } - - cursor.x.a = cursor.x.b - - base.mx_img.move({ - x: x, - z: z, - rotationY: wall_rotation[ new_wall.side ] - }) - - base.wall = new_wall - - Scenery.resize.rotate_dots() - Scenery.resize.move_dots() - } - - return this - -}
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