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-rw-r--r--assets/javascripts/rectangles/engine/scenery/image/move.js103
1 files changed, 0 insertions, 103 deletions
diff --git a/assets/javascripts/rectangles/engine/scenery/image/move.js b/assets/javascripts/rectangles/engine/scenery/image/move.js
deleted file mode 100644
index e79ede9..0000000
--- a/assets/javascripts/rectangles/engine/scenery/image/move.js
+++ /dev/null
@@ -1,103 +0,0 @@
-
-
-Scenery.image.move = function(base){
-
- var x, y, z, bounds
- var dragging = false
-
- this.bind = function(){
- Scenery.mouse.bind_el(base.mx_img.el)
- Scenery.mouse.on("down", down)
- Scenery.mouse.on("enter", switch_wall)
- Scenery.mouse.on("drag", drag)
- Scenery.mouse.on("up", up)
- }
-
- this.unbind = function(){
- Scenery.mouse.bind_el(base.mx_img.el)
- Scenery.mouse.off("down", down)
- Scenery.mouse.off("enter", switch_wall)
- Scenery.mouse.off("drag", drag)
- Scenery.mouse.off("up", up)
- }
-
- function down (e, cursor){
- if (e.target != base.mx_img.el) return;
- dragging = true
- x = base.mx_img.x
- y = base.mx_img.y
- z = base.mx_img.z
- bounds = base.bounds
- document.body.classList.add("dragging")
- }
-
- function drag (e, cursor){
- if (! dragging) return
-
- base.mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp )
- switch (base.wall.side) {
- case FRONT:
- case BACK:
- base.mx_img.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
- break
- case LEFT:
- case RIGHT:
- base.mx_img.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp )
- break
- }
-
- Scenery.resize.move_dots()
- }
-
- function up (e, cursor){
- dragging = false
- document.body.classList.remove("dragging")
- }
-
- function switch_wall (e, new_wall, cursor){
- if (! dragging) return
- if (new_wall.uid == base.wall.uid) return
- if (! new_wall.fits(base.img)) return
-
- base.bounds = bounds = new_wall.bounds_for(base.img)
- base.center = new_wall.center()
-
- x = base.center.a
- z = base.center.b
-
- var wall_group = base.wall.side | new_wall.side
-
- if (base.wall.side !== new_wall.side && wall_group !== FRONT_BACK && wall_group !== LEFT_RIGHT) {
- switch (base.wall.side) {
- case FRONT:
- z = bounds.x.a
- break
- case BACK:
- z = bounds.x.b
- break
- case LEFT:
- x = bounds.x.a
- break
- case RIGHT:
- x = bounds.x.b
- break
- }
- }
-
- cursor.x.a = cursor.x.b
-
- base.mx_img.move({
- x: x,
- z: z,
- rotationY: wall_rotation[ new_wall.side ]
- })
-
- base.wall = new_wall
-
- Scenery.resize.rotate_dots()
- Scenery.resize.move_dots()
- }
-
- return this
-
-} \ No newline at end of file