diff options
Diffstat (limited to 'assets/javascripts/rectangles/engine/scenery.js')
| -rw-r--r-- | assets/javascripts/rectangles/engine/scenery.js | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/assets/javascripts/rectangles/engine/scenery.js b/assets/javascripts/rectangles/engine/scenery.js index 816bf06..79ffbf2 100644 --- a/assets/javascripts/rectangles/engine/scenery.js +++ b/assets/javascripts/rectangles/engine/scenery.js @@ -41,7 +41,7 @@ var scenery = new function(){ z = wall.rect.y.a + 10 break case BACK: - x = wall.rect.x.b - wall.rect.x.length()/2 + x = wall.rect.x.a + wall.rect.x.length()/2 z = wall.rect.y.b - 10 break case LEFT: @@ -50,14 +50,14 @@ var scenery = new function(){ break case RIGHT: x = wall.rect.x.b - 10 - z = wall.rect.y.b - wall.rect.y.length()/2 + z = wall.rect.y.a + wall.rect.y.length()/2 break } var mx_img = new MX.Image({ src: img.src, x: x, - y: 70, + y: img.height/3, z: z, scale: 300/img.naturalWidth, rotationY: wall_rotation[ wall.side ], @@ -67,37 +67,39 @@ var scenery = new function(){ // https://s3.amazonaws.com/luckyplop/f5b2c20e602cdfc86383910f294dcf23d91fa956.png - var x = 0, y = 0, z = 0, ry = 3 * PI/4 + var x = 0, y = 0, z = 0, bounds + + // should be proportional to distance from wall + var cursor_amp = 1.5 my_mouse = new mouse ({ el: mx_img.el }) my_mouse.tube.on("down", function(e, cursor){ - console.log("down") x = mx_img.x y = mx_img.y z = mx_img.z + bounds = bounds_for(wall, img) }) my_mouse.tube.on("drag", function(e, cursor){ - console.log("drag") - mx_img.y = y - cursor.y.magnitude() + mx_img.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) switch (wall.side) { case FRONT: - mx_img.x = x + cursor.x.magnitude() + mx_img.x = bounds.x.clamp( x + cursor.x.magnitude()*cursor_amp ) break case BACK: - mx_img.x = x - cursor.x.magnitude() + mx_img.x = bounds.x.clamp( x - cursor.x.magnitude()*cursor_amp ) break case LEFT: - mx_img.z = z - cursor.x.magnitude() + mx_img.z = bounds.x.clamp( z - cursor.x.magnitude()*cursor_amp ) break case RIGHT: - mx_img.z = z + cursor.x.magnitude() + mx_img.z = bounds.x.clamp( z + cursor.x.magnitude()*cursor_amp ) break } }) my_mouse.tube.on("up", function(e, cursor){ }) } - + return base } |
