diff options
Diffstat (limited to 'assets/javascripts/mx/primitives')
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.box.js | 62 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.boxDimensions.js | 154 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.coords.js | 61 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.cutout.js | 66 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.face.js | 41 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.image.js | 69 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.scaleBox.js | 140 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.tableau.js | 48 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.text.js | 34 | ||||
| -rw-r--r-- | assets/javascripts/mx/primitives/mx.texturedBox.js | 121 |
10 files changed, 0 insertions, 796 deletions
diff --git a/assets/javascripts/mx/primitives/mx.box.js b/assets/javascripts/mx/primitives/mx.box.js deleted file mode 100644 index dfe3f5e..0000000 --- a/assets/javascripts/mx/primitives/mx.box.js +++ /dev/null @@ -1,62 +0,0 @@ -MX.Box = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (size, color, borderColor) { - - this.type = "Box" - - size = size || 100 - color = color || 'rgba(0, 255, 122, .1)' - borderColor = borderColor || '#0f3' - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('box') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - var top = this.top = new MX.Object3D('.face') - top.rotationX = angle - top.y = size / 2 - - var bottom = this.bottom = new MX.Object3D('.face') - bottom.rotationX = -angle - bottom.y = -size / 2 - - var left = this.left = new MX.Object3D('.face') - left.rotationY = -angle - left.x = -size / 2 - - var right = this.right = new MX.Object3D('.face') - right.rotationY = angle - right.x = size / 2 - - var front = this.front = new MX.Object3D('.face') - front.z = -size / 2 - - var back = this.back = new MX.Object3D('.face') - back.rotationY = angle * 2 - back.z = size / 2 - - // adding children, must also be instances of Object3D - this.add(top, bottom, left, right, front, back) - - this.children.forEach(function (face) { - face.width = size - 2 - face.height = size - 2 - face.el.style.backgroundColor = color - face.el.style.border = '1px solid ' + borderColor - }) - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = false - } - - // other properties will be mixed into the prototype of the new constructor - -})
\ No newline at end of file diff --git a/assets/javascripts/mx/primitives/mx.boxDimensions.js b/assets/javascripts/mx/primitives/mx.boxDimensions.js deleted file mode 100644 index f3edb13..0000000 --- a/assets/javascripts/mx/primitives/mx.boxDimensions.js +++ /dev/null @@ -1,154 +0,0 @@ -MX.BoxDimensions = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (opt) { - - var base = this - - this.type = "BoxDimensions" - - var id = this.id = opt.id || guid() - this.x = opt.x || 0 - this.y = opt.y || 0 - this.z = opt.z || 0 - // this.scale = opt.scale || 1 - var scale = opt.scale || 1 - this.rotationX = opt.rotationX || 0 - this.rotationY = opt.rotationY || 0 - this.rotationZ = opt.rotationZ || 0 - var width = this.width = opt.width || 100 - var height = this.height = opt.height || 100 - var depth = this.depth = opt.depth || 100 - var color = this.color = opt.color || 'rgba(0, 255, 122, .1)' - var backgroundImage = this.backgroundImage = opt.backgroundImage; - var borderColor = this.borderColor = opt.borderColor || '#0f3' - var borderWidth = this.borderWidth = typeof opt.borderWidth !== 'undefined' ? opt.borderWidth : 3; - var borderRadius = this.borderRadius = typeof opt.borderRadius !== 'undefined' ? opt.borderRadius : undefined; - var sides = this.sides = opt.sides || "top bottom left right front back" - var className = this.className = opt.className || null - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('box') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - this.top = this.bottom = this.left = this.right = this.front = this.back = null - if (-1 != sides.indexOf("top")) { - var top = this.top = new MX.Object3D('.face.top') - top.rotationX = angle - top.width = width - top.height = depth - top.y = height * scale - top.scale = scale - this.add(top) - } - if (-1 != sides.indexOf("bottom")) { - var bottom = this.bottom = new MX.Object3D('.face.bottom') - bottom.rotationX = -angle - bottom.width = width - bottom.height = depth - bottom.y = 0 - bottom.scale = scale - this.add(bottom) - } - if (-1 != sides.indexOf("left")) { - var left = this.left = new MX.Object3D('.face.left') - left.rotationY = -angle - left.width = depth - left.height = height - left.x = -width/2 * scale - left.y = height/2 * scale - left.scale = scale - this.add(left) - } - if (-1 != sides.indexOf("right")) { - var right = this.right = new MX.Object3D('.face.right') - right.rotationY = angle - right.width = depth - right.height = height - right.x = width/2 * scale - right.y = height/2 * scale - right.scale = scale - this.add(right) - } - if (-1 != sides.indexOf("front")) { - var front = this.front = new MX.Object3D('.face.front') - front.width = width - front.height = height - front.z = -depth/2 * scale - front.y = height/2 * scale - front.scale = scale - this.add(front) - } - if (-1 != sides.indexOf("back")) { - var back = this.back = new MX.Object3D('.face.back') - back.width = width - back.height = height - back.rotationY = angle * 2 - back.z = depth/2 * scale - back.y = height/2 * scale - back.scale = scale - this.add(back) - } - - this.children.forEach(function (face) { - if (borderRadius) { - face.el.style.borderRadius = borderRadius + "px" - } - if (className) { - face.el.classList.add(className) - } - else { - if (backgroundImage) { - face.el.style.backgroundImage = "url(" + backgroundImage + ")" - } - else if (color) { - face.el.style.backgroundColor = color - } - if (borderWidth) { - face.el.style.border = borderWidth + 'px solid ' + borderColor - } - } - }) - - // bottom.el.style.border = "0" - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = true - - this.setWidth = function(w){ - base.width = top.width = bottom.width = front.width = back.width = w - left.x = -w/2 - right.x = w/2 - base.dirty = true - } - this.setHeight = function(h){ - base.height = left.height = right.height = front.height = back.height = h - bottom.y = 0 - left.y = right.y = front.y = back.y = h/2 - top.y = h - base.dirty = true - } - this.setDepth = function(d){ - base.depth = top.height = bottom.height = left.width = right.width = d - front.z = -d/2 - back.z = d/2 - base.dirty = true - } - - }, - - toString: function(){ - var params = "id width height depth x y z rotationX rotationY scale color borderColor borderWidth backgroundImage borderRadius sides".split(" ") - return this.__toString(params) - }, - - // other properties will be mixed into the prototype of the new constructor - -})
\ No newline at end of file diff --git a/assets/javascripts/mx/primitives/mx.coords.js b/assets/javascripts/mx/primitives/mx.coords.js deleted file mode 100644 index 80b148c..0000000 --- a/assets/javascripts/mx/primitives/mx.coords.js +++ /dev/null @@ -1,61 +0,0 @@ -MX.Coords = (function () { - - var colors = { - x: '#f33', - y: '#3f3', - z: '#66f' - } - - var Axis = MX.Object3D.extend({ - init: function (axis, size) { - - var label = document.createElement('span') - label.textContent = axis.toUpperCase() - label.style.position = 'absolute' - label.style.right = '0px' - label.style.bottom = '3px' - label.style.fontSize = Math.round(size / 10) + 'px' - this.el.appendChild(label) - - var faceA = new MX.Object3D(), - faceB = new MX.Object3D() - faceA.rotationX = 90 - this.add(faceA, faceB) - - this.el.style.color = - faceA.el.style.backgroundColor = - faceB.el.style.backgroundColor = colors[axis] - - this.width = - faceA.width = - faceB.width = size - - this.height = - faceA.height = - faceB.height = Math.round(size / 100) - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - if (axis === 'y') { - this.rotationZ = -angle - } else if (axis === 'z') { - this.rotationY = angle - } - } - }) - - var Coords = MX.Object3D.extend({ - init: function (size) { - size = size || 100 - var x = new Axis('x', size), - y = new Axis('y', size), - z = new Axis('z', size) - this.add(x, y, z) - this.update() - this.updateChildren = false - } - }) - - return Coords - -})()
\ No newline at end of file diff --git a/assets/javascripts/mx/primitives/mx.cutout.js b/assets/javascripts/mx/primitives/mx.cutout.js deleted file mode 100644 index 9d9043f..0000000 --- a/assets/javascripts/mx/primitives/mx.cutout.js +++ /dev/null @@ -1,66 +0,0 @@ -MX.Cutout = MX.Object3D.extend({ - init: function (ops) { - - this.type = "Cutout" - - var layer = this - layer.width = 0 - layer.height = 0 - - if (ops.src) this.loadTexture(ops) - - if (ops.texture) { - } - else if (ops.classname) { - layer.el.classList.add(ops.classname) - } - else { - } - layer.el.style.backgroundRepeat = 'no-repeat' - - this.dirty = true - this.updateChildren = true - this.update() - }, - - loadTexture: function(ops){ - var layer = this - var image = new Image() - var pattern = ops.pattern - var texture = ops.texture - - image.onload = function(){ - var canvas = document.createElement("canvas") - var ctx = canvas.getContext('2d') - - layer.width = canvas.width = image.naturalWidth - layer.height = canvas.height = image.naturalHeight - - ctx.drawImage(image, 0, 0, canvas.width, canvas.height) - ctx.globalCompositeOperation = "source-in" - - if (texture) { - ctx.fillStyle = ctx.createPattern(texture, 'repeat') - ctx.fillRect(0, 0, canvas.width, canvas.height) - } - if (pattern) { - ctx.fillStyle = ctx.createPattern(pattern, 'repeat') - ctx.fillRect(0, 0, canvas.width, canvas.height) - } - - layer.scale = ops.scale || 1 - layer.x = ops.x || 0 - layer.y = (ops.y || 0) + layer.height/2 + 1 - layer.z = ops.z || 0 - layer.rotationX = ops.rotationX || 0 - layer.rotationY = ops.rotationY || 0 - layer.el.appendChild(canvas) - - layer.el.classList.add('image') - ops.className && layer.el.classList.add(ops.className) - layer.dirty = true - layer.update() - } - image.src = ops.src; - } -}) diff --git a/assets/javascripts/mx/primitives/mx.face.js b/assets/javascripts/mx/primitives/mx.face.js deleted file mode 100644 index ac47ab4..0000000 --- a/assets/javascripts/mx/primitives/mx.face.js +++ /dev/null @@ -1,41 +0,0 @@ -MX.Face = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (size, color, borderColor) { - - size = size || 100 - color = color || 'rgba(0, 255, 122, .1)' - borderColor = borderColor || '#0f3' - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('face') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - var top = this.top = new MX.Object3D('.face') - top.rotationX = angle - top.y = size / 2 - - // adding children, must also be instances of Object3D - this.add(top) - - this.children.forEach(function (face) { - face.width = size - 2 - face.height = size - 2 - face.el.style.backgroundColor = color - face.el.style.border = '1px solid ' + borderColor - }) - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = false - } - - // other properties will be mixed into the prototype of the new constructor - -}) diff --git a/assets/javascripts/mx/primitives/mx.image.js b/assets/javascripts/mx/primitives/mx.image.js deleted file mode 100644 index d1e292d..0000000 --- a/assets/javascripts/mx/primitives/mx.image.js +++ /dev/null @@ -1,69 +0,0 @@ -MX.Image = MX.Object3D.extend({ - init: function (ops) { - - this.type = "Image" - - var layer = this - layer.width = 0 - layer.height = 0 - layer.x = ops.x || 0 - layer.y = ops.y || 0 - layer.z = ops.z || 0 - layer.backface = ops.backface || false - - if (layer.backface) { - layer.el.classList.add("backface-visible") - } - - if (ops.src) { - this.loadTexture(ops) - } - - if (ops.className) { - layer.el.classList.add(ops.className) - } - layer.el.style.backgroundRepeat = 'no-repeat' - - this.dirty = true - this.updateChildren = true - this.update() - }, - - loadTexture: function(ops){ - var layer = this - layer.ops = defaults(ops, layer.ops) - var image = new Image() - image.onload = function(){ - layer.scale = layer.ops.scale || 1 - layer.width = image.naturalWidth - layer.height = image.naturalHeight - layer.x = layer.ops.x || 0 - layer.y = (layer.ops.y || 0) + layer.scale * layer.height/2 + 1 - layer.z = layer.ops.z || 0 - layer.rotationX = layer.ops.rotationX || 0 - layer.rotationY = layer.ops.rotationY || 0 - layer.rotationZ = layer.ops.rotationZ || 0 - layer.el.style.backgroundImage = "url(" + image.src + ")" - layer.el.classList.add('image') - layer.dirty = true - layer.update() - } - image.src = ops.src; - }, - - move: function(ops){ - var layer = this - layer.ops = defaults(ops, layer.ops) - for (var i in ops) { - layer[i] = ops[i] - } - layer.dirty = true - layer.update() - }, - - toString: function(){ - var params = "id src width height depth x y z rotationX rotationY rotationZ scale".split(" ") - return this.__toString(params) - }, - -}) diff --git a/assets/javascripts/mx/primitives/mx.scaleBox.js b/assets/javascripts/mx/primitives/mx.scaleBox.js deleted file mode 100644 index 77f45e9..0000000 --- a/assets/javascripts/mx/primitives/mx.scaleBox.js +++ /dev/null @@ -1,140 +0,0 @@ -MX.ScaleBox = MX.Object3D.extend({ - - // this will be called within the contructor - init: function (opt) { - - var base = this - - this.type = "ScaleBox" - - var id = this.id = opt.id || guid() - this.x = opt.x || 0 - this.y = opt.y || 0 - this.z = opt.z || 0 - this.rotationX = opt.rotationX || 0 - this.rotationY = opt.rotationY || 0 - this.rotationZ = opt.rotationZ || 0 - var scale = this.scale = opt.scale || 1 - var width = this.width = scale * (opt.width || 100) - var height = this.height = scale * (opt.height || 100) - var depth = this.depth = scale * (opt.depth || 100) - var color = this.color = opt.color || 'rgba(0, 255, 122, .1)' - var sides = this.sides = opt.sides || "top bottom left right front back" - - // an Object3D's associated DOM node is the "el" property - this.el.classList.add('box') - - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2) - - var top = this.top = new MX.Object3D('.face.top') - top.rotationX = angle - top.width = 1 - top.height = 1 - top.scaleX = width - top.scaleY = 1 - top.scaleZ = depth - top.y = height - - var bottom = this.bottom = new MX.Object3D('.face.bottom') - bottom.rotationX = -angle - bottom.width = 1 - bottom.height = 1 - bottom.scaleX = width - bottom.scaleY = 1 - bottom.scaleZ = depth - bottom.y = 0 - - var left = this.left = new MX.Object3D('.face.left') - left.rotationY = -angle - left.width = 1 - left.height = 1 - left.scaleX = 1 - left.scaleY = height - left.scaleZ = depth - left.x = -width/2 - left.y = height/2 - - var right = this.right = new MX.Object3D('.face.right') - right.rotationY = angle - right.width = 1 - right.height = 1 - right.scaleX = 1 - right.scaleY = height - right.scaleZ = depth - right.x = width/2 - right.y = height/2 - - var front = this.front = new MX.Object3D('.face.front') - front.width = 1 - front.height = 1 - front.scaleX = width - front.scaleY = height - front.scaleZ = 1 - front.z = -depth/2 - front.y = height/2 - - var back = this.back = new MX.Object3D('.face.back') - back.width = 1 - back.height = 1 - back.scaleX = width - back.scaleY = height - back.scaleZ = 1 - back.rotationY = angle * 2 - back.z = depth/2 - back.y = height/2 - - // adding children, must also be instances of Object3D - if (-1 != sides.indexOf("top")) this.add(top) - if (-1 != sides.indexOf("bottom")) this.add(bottom) - if (-1 != sides.indexOf("left")) this.add(left) - if (-1 != sides.indexOf("right")) this.add(right) - if (-1 != sides.indexOf("front")) this.add(front) - if (-1 != sides.indexOf("back")) this.add(back) - - this.children.forEach(function (face) { - face.el.style.backgroundColor = color - }) - - // this applies the updated CSS style - // required for any change to take effect - // when a parent object's update() is called - // all its children will be updated as well - this.update() - - // if this object's children won't move by themselves - this.updateChildren = true - - this.setWidth = function(w){ - base.width = top.width = bottom.width = front.width = back.width = w - left.x = -w/2 - right.x = w/2 - base.dirty = true - } - this.setHeight = function(h){ - base.height = left.height = right.height = front.height = back.height = h - bottom.y = 0 - left.y = right.y = front.y = back.y = h/2 - top.y = h - base.dirty = true - } - this.setDepth = function(d){ - base.depth = top.height = bottom.height = left.width = right.width = d - front.z = -d/2 - back.z = d/2 - base.dirty = true - } - - }, - - toString: function(){ - var params = "id width height depth x y z rotationX rotationY color sides".split(" ") - return this.__toString(params) - }, - - clone: function(){ - return new MX[this.type] (this) - } - - // other properties will be mixed into the prototype of the new constructor - -}) diff --git a/assets/javascripts/mx/primitives/mx.tableau.js b/assets/javascripts/mx/primitives/mx.tableau.js deleted file mode 100644 index 514e206..0000000 --- a/assets/javascripts/mx/primitives/mx.tableau.js +++ /dev/null @@ -1,48 +0,0 @@ - - -var Tableau = function(){ - this.extend = extend.bind(Tableau) - - function extend (props) { - var Super = this - var ExtendedTableau = function () { - Super.call(this) - props.init && props.init.apply(this, arguments) - } - ExtendedTableau.prototype = Object.create(Tableau.prototype) - for (var prop in props) { - if (props.hasOwnProperty(prop) && prop !== 'init') { - ExtendedTableau.prototype[prop] = props[prop] - } - } - ExtendedTableau.extend = extend.bind(ExtendedTableau) - return ExtendedTableau - } -} - -Tableau.prototype.init = function(opt){} -Tableau.prototype.animate = function(t){} -Tableau.prototype.show = function(){} -Tableau.prototype.hide = function(){} - -MX.Tableau = new Tableau() -MX.Tableaux = {} - -/* - -MX.Tableaux.Foo = MX.Tableau.extend({ - // this will be called within the contructor - init: function (opt) { - }, - - show: function(){ - }, - - hide: function(){ - }, - - animate: function() { - } -}) - -*/ diff --git a/assets/javascripts/mx/primitives/mx.text.js b/assets/javascripts/mx/primitives/mx.text.js deleted file mode 100644 index 0c278a9..0000000 --- a/assets/javascripts/mx/primitives/mx.text.js +++ /dev/null @@ -1,34 +0,0 @@ -MX.Text = MX.Object3D.extend({ - init: function (ops) { - - this.type = "Text" - - var layer = new MX.Object3D('text') - layer.width = ops.width || 100 - layer.height = ops.height || 50 - layer.x = ops.x || 0 - layer.y = ops.y || 0 - layer.z = ops.z || 0 - layer.scale = ops.scale || 1 - layer.el.innerHTML = ops.value || "" - if (ops.id) layer.el.id = ops.id; - if (ops.background) layer.el.style.background = ops.background; - if (ops.color) layer.el.style.color = ops.color; - if (ops.fontSize) layer.el.style.fontSize = ops.fontSize + "px"; - - this.add(layer) - - this.children.forEach(function (c, i) { - if (ops.classname) { - c.el.classList.add(ops.classname) - } - else { - } - c.el.style.backgroundRepeat = 'no-repeat' - }) - - this.dirty = true - this.updateChildren = true - this.update() - } -}) diff --git a/assets/javascripts/mx/primitives/mx.texturedBox.js b/assets/javascripts/mx/primitives/mx.texturedBox.js deleted file mode 100644 index daec2d8..0000000 --- a/assets/javascripts/mx/primitives/mx.texturedBox.js +++ /dev/null @@ -1,121 +0,0 @@ -// Creates a box using a given texture image. -// Uses a texture image like this: -// -// ---------- ---------- -// | | | -// | top | bottom | -// | | | -// ---------- ---------- ---------- ---------- -// | | | | | -// | left | front | right | back | -// | | | | | -// ---------- ---------- ---------- ---------- -// -// See `examples/images/skins/` for some minecraft skin examples. - -// Options: -// -// - {number} `width` -// - {number} `height` -// - {number} `depth` -// - {string} `texture` path to texture image -// - {string} `classname` class to be added to dom element - -MX.TexturedBox = MX.Object3D.extend({ - - init: function (ops) { - - this.type = "TexturedBox" - - if (!ops.width || !ops.height || !ops.depth || (!ops.texture && !ops.classname)) { - console.warn('TextureBox: missing arguments') - return - } - - // faces - var angle = MX.rotationUnit === 'deg' ? 90 : (Math.PI / 2), - offsetX = ops.offset ? (ops.offset.x || 0) : 0, - offsetY = ops.offset ? (ops.offset.y || 0) : 0, - overlap = ops.overlap ? ops.overlap : 0 - var multiTexture = typeof ops.texture == "object"; - - var top = this.top = new MX.Object3D() - top.width = ops.width - top.height = ops.depth - top.rotationX = angle - top.y = ops.height / 2 - overlap - if (!multiTexture) - top.el.style.backgroundPosition = - (-(offsetX + ops.depth) + 'px ') + - (-offsetY + 'px') - - var bottom = this.bottom = new MX.Object3D() - bottom.width = ops.width - bottom.height = ops.depth - bottom.rotationX = -angle - bottom.y = -ops.height / 2 + overlap - if (!multiTexture) - bottom.el.style.backgroundPosition = - (-(offsetX + ops.depth + ops.width) + 'px ') + - (-offsetY + 'px') - - var left = this.left = new MX.Object3D() - left.width = ops.depth - left.height = ops.height - left.rotationY = -angle - left.x = -ops.width / 2 + overlap - if (!multiTexture) - left.el.style.backgroundPosition = - (-offsetX + 'px ') + - (-(offsetY + ops.depth) + 'px') - - var right = this.right = new MX.Object3D() - right.width = ops.depth - right.height = ops.height - right.rotationY = angle - right.x = ops.width / 2 - overlap - if (!multiTexture) - right.el.style.backgroundPosition = - (-(offsetX + ops.depth + ops.width) + 'px ') + - (-(offsetY + ops.depth) + 'px') - - var front = this.front = new MX.Object3D() - front.width = ops.width - front.height = ops.height - front.z = -ops.depth / 2 + overlap - if (!multiTexture) - front.el.style.backgroundPosition = - (-(offsetX + ops.depth) + 'px ') + - (-(offsetY + ops.depth) + 'px') - - var back = this.back = new MX.Object3D() - back.width = ops.width - back.height = ops.height - back.rotationY = angle * 2 - back.z = ops.depth / 2 - overlap - if (!multiTexture) - back.el.style.backgroundPosition = - (-(offsetX + ops.depth * 2 + ops.width) + 'px ') + - (-(offsetY + ops.depth) + 'px') - - this.add(top, bottom, left, right, front, back) - - this.children.forEach(function (c,i) { - if (multiTexture) { - c.el.style.backgroundImage = 'url(' + ops.texture[i] + ')' - } - else if (ops.texture) { - c.el.style.backgroundImage = 'url(' + ops.texture + ')' - } - if (ops.classname) { - c.el.classList.add(ops.classname) - } - c.el.style.backgroundRepeat = 'no-repeat' - }) - - this.update() - this.updateChildren = false - - } - -}) |
