diff options
4 files changed, 9 insertions, 7 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index f57ddba..0d26582 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -75,13 +75,14 @@ Scenery.move = function(base){ switch (base.wall.side) { case FRONT: case BACK: - base.mx.x = position.a + delta.a * cos(wall_rotation[base.wall.side]) + dimension.a / 2 + base.mx.x = position.a + delta.a * cos(base.wall.rotationY) + dimension.a / 2 break case LEFT: case RIGHT: - base.mx.z = position.a + delta.a * sin(wall_rotation[base.wall.side]) + dimension.a / 2 + base.mx.z = position.a + delta.a * sin(base.wall.rotationY) + dimension.a / 2 break } + console.log( sin(base.wall.rotationY), cos(base.wall.rotationY) ) if (editor.permissions.resize) { Scenery.resize.move_dots() } diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index 5af7f3f..73fd82a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -49,7 +49,7 @@ Scenery.resize = new function(){ // rotate the dots as appropriate base.rotate_dots = function(){ - rotationY = wall_rotation[obj.wall.side] + rotationY = obj.wall.rotationY dots.forEach(function(dot){ dot.rotationY = rotationY }) diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index cd3f981..e3b9b4d 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -90,11 +90,11 @@ Scenery.types.base = Fiber.extend(function(base){ switch (this.wall.side) { case FRONT: case BACK: - this.position.a += delta.a * cos(wall_rotation[this.wall.side]) + this.position.a += delta.a * cos(this.wall.rotationY) break case LEFT: case RIGHT: - this.position.a += delta.a * sin(wall_rotation[this.wall.side]) + this.position.a += delta.a * sin(this.wall.rotationY) break } }, diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index a026c3c..13f5cd7 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -18,6 +18,7 @@ this.edge = opt.edge this.side = opt.side this.surface = opt.surface + this.rotationY = ('rotationY' in opt) ? opt.rotationY : wall_rotation[opt.side] this.mx = opt.mx this.background = { src: "none" } } @@ -89,7 +90,7 @@ mx_dot.move(mx_pos) mx_dot.width = 5 mx_dot.height = 5 - mx_dot.rotationY = wall_rotation[base.side] + mx_dot.rotationY = base.rotationY mx_dot.el.style.backgroundColor = "red" scene.add(mx_dot) } @@ -236,7 +237,7 @@ x: x, y: position.b + dimension.b / 2, z: z, - rotationY: wall_rotation[ this.side ], + rotationY: this.rotationY, } } Wall.prototype.mxToPosition = function(mx, dimension) { |
