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-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/builder.js20
-rw-r--r--public/assets/javascripts/rectangles/engine/rooms/grouper.js153
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/_scenery.js20
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/move.js2
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/_object.js4
-rw-r--r--public/assets/javascripts/rectangles/models/rect.js3
-rw-r--r--public/assets/javascripts/rectangles/models/room.js76
-rw-r--r--public/assets/javascripts/rectangles/models/surface.js179
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js137
-rw-r--r--public/assets/javascripts/rectangles/util/colors.js3
-rw-r--r--public/assets/javascripts/rectangles/util/sort.js33
-rwxr-xr-xpublic/assets/stylesheets/app.css4
-rw-r--r--server/index.js2
-rw-r--r--test/06-test-grouper.js288
-rw-r--r--test/07-test-surface.js60
-rw-r--r--test/mocks/mx.js2
-rw-r--r--views/partials/scripts.ejs4
17 files changed, 820 insertions, 170 deletions
diff --git a/public/assets/javascripts/rectangles/engine/rooms/builder.js b/public/assets/javascripts/rectangles/engine/rooms/builder.js
index dfabc86..f321f71 100644
--- a/public/assets/javascripts/rectangles/engine/rooms/builder.js
+++ b/public/assets/javascripts/rectangles/engine/rooms/builder.js
@@ -7,7 +7,7 @@
}
else {
MX = require('../../../../../../test/mocks/mx.js')
- scene = MX.scene
+ scene = MX.Scene
Rooms = require('./_rooms')
sort = require('../../util/sort')
FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
@@ -43,7 +43,7 @@
if (window.scene) {
base.clear()
base.build()
- base.bind_walls()
+ Rooms.grouper.build()
}
}
@@ -62,18 +62,7 @@
})
}.bind(this))
}
-
- base.bind_walls = function (){
- Rooms.forEach(function(room){
- room.walls = room.group_mx_walls()
- room.walls.forEach(function(wall){
- Rooms.walls[ wall.id ] = wall
- wall.bind()
- wall.randomize_colors()
- })
- })
- }
-
+
base.clear = function (){
els.forEach(function(el){
scene.remove(el)
@@ -84,7 +73,6 @@
this.build_walls = function (region) {
var room = Rooms.list[ region.id ]
-
var list = [], el = null
var width = region.x.length()
@@ -305,7 +293,7 @@
el.side = 0
el.rect = null
el.destroy = function(){
- this.el = this.rect = null
+ this.el = this.rect = this.face = null
}
// possible if walls are opaque
diff --git a/public/assets/javascripts/rectangles/engine/rooms/grouper.js b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
new file mode 100644
index 0000000..4ad3bd8
--- /dev/null
+++ b/public/assets/javascripts/rectangles/engine/rooms/grouper.js
@@ -0,0 +1,153 @@
+(function(){
+
+ var vec2, Rect, Rooms, UidGenerator, Wall, Surface, sort
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ Surface = window.Surface
+ Rooms = window.Rooms
+ UidGenerator = window.UidGenerator
+ Wall = window.Wall
+ sort = window.sort
+ }
+ else {
+ Rooms = require('./_rooms')
+ UidGenerator = require('../../util/uid')
+ vec2 = require('../../models/vec2')
+ Rect = require('../../models/rect')
+ Wall = require('../../models/wall')
+ Surface = require('../../models/surface')
+ sort = require('../../util/sort')
+ FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+ PI = Math.PI
+ HALF_PI = PI/2
+ TOP = CEILING, BOTTOM = FLOOR
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
+ }
+
+ Rooms.grouper = new function(){
+
+ var base = this
+
+ base.list = {}
+
+ base.uid = new UidGenerator(base.list)
+
+ base.build = function (){
+ var walls = []
+ var collections = base.collect()
+ base.cull(collections)
+ base.group(walls, collections, FRONT)
+ base.group(walls, collections, BACK)
+ base.group(walls, collections, LEFT)
+ base.group(walls, collections, RIGHT)
+ Rooms.walls = walls
+ base.bind()
+ }
+ base.collect = function(){
+ var collections = {}
+ collections[FRONT] = []
+ collections[BACK] = []
+ collections[LEFT] = []
+ collections[RIGHT] = []
+
+ Rooms.forEach(function(room){
+ room.mx_walls.forEach(function(mx){
+ var side = mx.side || mx.half_side
+ collections[side].push(mx)
+ })
+ })
+
+ base.cull(collections)
+
+ return collections
+ }
+ base.cull = function(collections){
+ [FRONT, BACK, LEFT, RIGHT].forEach(function(side){
+ var collection = collections[side]
+ var useX = side & FRONT_BACK
+ var useA = side & (FRONT | RIGHT)
+ var last_mx
+ var widthVec, heightVec
+
+ collection.sort( useX ? sort.compare_zx : sort.compare_xz )
+ collection.forEach(function(mx){
+ if (last_mx && last_mx.rect.eq(mx.rect)) {
+ if (last_mx.rect.id == mx.rect.id) {
+ last_mx.height += mx.height/2
+ last_mx.y += mx.height/4
+ last_mx.face.y.b += mx.height/2
+ }
+ last_mx.side = side
+ mx.culled = true
+ mx.destroy()
+ scene.remove(mx)
+ return
+ }
+ widthVec = mx.rect[useX ? 'x' : 'y'].clone()
+ heightVec = new vec2( mx.y - mx.height/2, mx.y + mx.height/2 )
+ mx.face = new Rect( widthVec, heightVec )
+ last_mx = mx
+ })
+ })
+ return collections
+ }
+ base.group = function(walls, collections, side){
+ var collection = collections[side]
+ var wall
+ var useX = side & FRONT_BACK
+ var useA = side & (FRONT | RIGHT)
+
+ // collection.sort( useX ? sort.compare_zx : sort.compare_xz )
+
+ collection.forEach(function(mx){
+ if (mx.culled) return
+ var coplanar = wall && wall.edge == mx.rect[useX ? 'y': 'x'][useA ? 'a': 'b']
+
+ if (wall && coplanar) {
+ if (useX && wall.vec.b == mx.rect.x.a) {
+ wall.vec.b = mx.rect.x.b
+ wall.mx.push(mx)
+ wall.surface.add(mx.face)
+ return
+ }
+ else if (! useX && wall.vec.b == mx.rect.y.a) {
+ wall.vec.b = mx.rect.y.b
+ wall.mx.push(mx)
+ wall.surface.add(mx.face)
+ return
+ }
+ }
+ wall = new Wall ({
+ id: base.uid(),
+ side: side,
+ mx: [ mx ],
+ surface: new Surface( mx.face ),
+ vec: mx.rect[ useX ? 'x' : 'y' ].clone(),
+ edge: mx.rect[ useX ? 'y' : 'x' ][ useA ? 'a' : 'b' ],
+ })
+ walls.push(wall)
+ })
+
+ return walls
+ }
+
+ base.bind = function(){
+ Rooms.walls.forEach(function(wall){
+ wall.bind()
+ wall.randomize_colors()
+ })
+ }
+
+ }
+
+})()
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
index c96885c..c43ef14 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js
@@ -12,25 +12,29 @@ var Scenery = new function(){
base.resize.init()
}
- base.add = function(wall, media, id){
+ base.add = function(opt){
var scene_media
switch (media.type) {
case 'image':
- scene_media = new Scenery.types.image ({ media: media, wall: wall, id: id })
+ scene_media = new Scenery.types.image (opt)
break
case 'video':
case 'youtube':
case 'vimeo':
- scene_media = new Scenery.types.video ({ media: media, wall: wall, id: id })
+ scene_media = new Scenery.types.video (opt)
break
}
base.list[scene_media.id] = scene_media
return scene_media
}
- base.addNextToWall = function(wall){
- var media = base.add(wall, base.nextMedia)
+ base.addNextToWall = function(wall, mx){
+ base.add({
+ wall: wall,
+ media: base.nextMedia,
+ mx: mx
+ })
base.nextMedia = null
return media
}
@@ -69,7 +73,11 @@ var Scenery = new function(){
base.deserialize = function(scenery_data){
scenery_data.forEach(function(data){
var wall = Rooms.walls[data.wall_id]
- var scene_media = base.add(wall, data.media, data.id)
+ var scene_media = base.add({
+ wall: wall,
+ media: data.media,
+ id: data.id
+ })
scene_media.deserialize(data)
})
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js
index c3f78d7..fa247e1 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/move.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/move.js
@@ -87,7 +87,7 @@ Scenery.move = function(base){
function switch_wall (e, new_wall, cursor){
if (! dragging) return
- if (new_wall.uid == base.wall.uid) return
+ if (new_wall.id == base.wall.id) return
if (! new_wall.fits(base.media, base.scale)) return
var old_wall_side = base.wall.side
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
index 66e0faf..46bc0e7 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js
@@ -12,7 +12,7 @@ Scenery.types.base = Fiber.extend(function(base){
this.scale = this.media.scale
if (opt.wall) {
- this.set_wall(opt.wall)
+ this.set_wall(opt.wall, opt.mx)
}
},
@@ -60,7 +60,7 @@ Scenery.types.base = Fiber.extend(function(base){
}
},
- set_wall: function(wall){
+ set_wall: function(wall, mx){
this.wall = wall || this.wall
this.bounds = this.wall.bounds_for(this.media, this.scale)
this.center = this.wall.center()
diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js
index 3f94740..5952f6a 100644
--- a/public/assets/javascripts/rectangles/models/rect.js
+++ b/public/assets/javascripts/rectangles/models/rect.js
@@ -111,6 +111,9 @@
Rect.prototype.eq = function(r){
return this.x.eq(r.x) && this.y.eq(r.y)
}
+ Rect.prototype.fits = function(v){
+ return this.x.length() >= v.a && this.y.length() >= v.b
+ }
Rect.prototype.zero = function(){
this.a.zero()
this.b.zero()
diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js
index aa18f6d..33a94d0 100644
--- a/public/assets/javascripts/rectangles/models/room.js
+++ b/public/assets/javascripts/rectangles/models/room.js
@@ -93,83 +93,7 @@
})
})
}
-
- Room.prototype.group_mx_walls = function(){
- var base = this
- var side_groups = {}, walls = []
-
- // group the walls by side
- base.mx_walls.forEach(function(wall){
-
- // ignore half-walls for now
- var side = wall.side || wall.half_side
-
- if (side_groups[side]) {
- side_groups[side].push(wall)
- }
- else {
- side_groups[side] = [wall]
- }
- })
-
- // sort the subgroups, and then combine mx objects under wall objects
- pairs(side_groups).forEach(function(pair){
- var side = pair[0], els = pair[1]
-
- if (side & LEFT_RIGHT) {
- els.sort(sort.compare_rect_x)
- }
- else if (side & FRONT_BACK) {
- els.sort(sort.compare_rect_y)
- }
-
- // wall holds state for the last wall we created/saw..
- // right now we keep walls subdivided where there are half-walls to simplify
- // calculations involving placing media on walls, calculating wall boundaries, etc..
- // one consequence of this is we can't place things on the walls above "doorways".
- // in the future, we should have more robust placement algorithm, which takes
- // this into account, and only use one wall "object" per plane
- var wall
- els.forEach(function(el){
- if (el.half_side) {
- wall = new_wall(el)
- walls.push(wall)
- wall = null
- }
- else if (! wall) {
- wall = new_wall(el)
- walls.push(wall)
- }
- else if (side & FRONT_BACK && wall.rect.x.b == el.rect.x.a) {
- wall.rect.x.b = el.rect.x.b
- wall.mx.push(el)
- }
- else if (side & LEFT_RIGHT && wall.rect.y.b == el.rect.y.a) {
- wall.rect.y.b = el.rect.y.b
- wall.mx.push(el)
- }
- else {
- wall = new_wall(el)
- walls.push(wall)
- }
- })
- })
-
- function new_wall (el) {
- return new Wall ({
- id: base.id + "_" + (el.side | el.half_side) + "_" + walls.length,
- room: base.id,
- side: el.side | el.half_side,
- half_side: el.half_side,
- rect: el.rect.clone(),
- el: el,
- })
- }
-
- return walls
- }
-
Room.prototype.clipTo = function(r){
// for each of this rect's regions split the region if necessary
var regions = this.regions
diff --git a/public/assets/javascripts/rectangles/models/surface.js b/public/assets/javascripts/rectangles/models/surface.js
new file mode 100644
index 0000000..171376f
--- /dev/null
+++ b/public/assets/javascripts/rectangles/models/surface.js
@@ -0,0 +1,179 @@
+(function(){
+
+ var vec2, Rect
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ }
+ else {
+ vec2 = require('./vec2')
+ Rect = require('./rect')
+ }
+
+ var Surface = function (face){
+ this.width = 0
+ this.height = 0
+ this.faces = []
+ if (face) {
+ this.add(face)
+ }
+ }
+ Surface.prototype.add = function(rect){
+ this.faces.push(rect)
+ this.width += rect.width()
+ this.height = Math.max(this.height, rect.height())
+ }
+ Surface.prototype.fits_scale = function(v, scale){
+ v = v.clone().mul(scale)
+ return this.fits(v)
+ }
+ Surface.prototype.fits = function(v){
+ var faces = this.faces
+ var scratch
+ if (this.width < v.a || this.height < v.b) {
+ return null
+ }
+ for (var i = 0; i < faces.length; i++) {
+ if (faces[i].fits(v)) {
+ return faces[i]
+ }
+ }
+ scratch = new Rect (0,0,0,0)
+ for (var i = 0; i < faces.length; i++) {
+ if (faces[i].y.length() < v.b) {
+ continue
+ }
+ scratch.x.a = faces[i].x.a
+ scratch.x.b = faces[i].x.b
+ scratch.y.a = faces[i].y.a
+ scratch.y.b = faces[i].y.b
+ SEARCH: for (var j = i+1; j < faces.length; j++) {
+ if (faces[j].y.a > scratch.y.a) {
+ scratch.y.a = faces[j].y.a
+ }
+ if (faces[j].y.b < scratch.y.b) {
+ scratch.y.b = faces[j].y.b
+ }
+ if (scratch.y.b <= scratch.y.a || scratch.y.length() < v.b) {
+ break SEARCH
+ }
+ scratch.x.b = faces[j].x.b
+ if (scratch.fits(v)) {
+ return scratch
+ }
+ }
+ }
+ return null
+ }
+ Surface.prototype.place = function(v, index){
+ var face, faces = this.faces
+ }
+ Surface.prototype.bounds = function(index){
+ var bounds = faces[index].clone()
+ var height = faces[index].height()
+ bounds.first = bounds.last = index
+
+ for (var i = index-1; i >= 0; i--) {
+ var face = faces[i]
+ if (face.y.length() < height) {
+ continue
+ }
+ if (face.y.a > bounds.y.a) {
+ continue
+ }
+ if (face.y.b < bounds.y.b) {
+ continue
+ }
+ bounds.x.a = bounds.x.a
+ bounds.first = i
+ }
+
+ for (var i = index+1; i < faces.length; i++) {
+ var face = faces[i]
+ if (face.y.length() < height) {
+ continue
+ }
+ if (face.y.a > bounds.y.a) {
+ continue
+ }
+ if (face.y.b < bounds.y.b) {
+ continue
+ }
+ bounds.x.b = bounds.x.b
+ bounds.last = i
+ }
+ return bounds
+ }
+ Surface.prototype.clamp = function (bounds, dimension, position, dx, dy) {
+ // we start out with a set of boundaries where we know the object should fall
+ // we then check if we've moved the box off any edge of the bounds
+ // if so, check if the new position is valid with respect to the surface.
+ // for horizontal movement, this means checking the height and boundaries of
+ // faces with adjacent indexes
+ var p = position.clone(), nextIndex, nextFace, newBounds
+ p.a += dx
+ p.b += dy
+
+ // left edge
+ if (p.a < bounds.x.a) {
+ if (bounds.first == 0) {
+ p.a = bounds.x.a
+ }
+ else {
+ nextIndex = bounds.first - 1
+ nextFace = this.faces[nextIndex]
+ if (nextFace.y.a <= p.b && p.b + dimension.b <= nextFace.y.b) {
+ // it appears the div to the left will accomodate this element
+ }
+ else {
+ p.a = bounds.x.a
+ }
+ }
+ }
+ // right edge
+ else if (p.a + dimension.a > bounds.x.b) {
+ if (bounds.last == this.faces.length-1) {
+ p.a = bounds.x.b - dimension.a
+ }
+ else {
+ nextIndex = bounds.last + 1
+ nextFace = this.faces[nextIndex]
+ if (nextFace.y.a <= p.b && p.b + dimension.b <= nextFace.y.b) {
+ // it appears the div to the right will accomodate this element
+ }
+ else {
+ p.a = bounds.x.b - dimension.a
+ }
+ }
+ }
+
+ // for vertical movement, this means checking the height and boundaries of
+ // elements in the set of bounds' indexes
+ if (p.b < bounds.y.a) {
+ for (var i = Math.min(nextIndex, bounds.first), last = Math.max(nextIndex, bounds.last); i < last; i++) {
+ face = this.faces[i]
+ // loop over each of the faces in the list
+ // given a face, figure out if the new top-left is in its bounds
+ // if so, find which one contains its right edge
+ // get the lowest height of this set
+ // then clamp to that lowest height
+ // additionally, this is the new center-index
+ // recalculate the bounds
+// if (face.x.b < p.
+// for (var j = bounds.first+1; j < bounds.last
+ }
+ }
+ // bottom edge, so we can clamp here trivially
+ else if (p.b + dimension.b > bounds.y.b) {
+ p.b = bounds.y.b - dimension.b
+ }
+ // if we're able to move out of bounds in that direction, recalculate the bounds
+ }
+
+ if ('window' in this) {
+ window.Surface = Surface
+ }
+ else {
+ module.exports = Surface
+ }
+})()
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index 6e2c728..f015a44 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -1,21 +1,28 @@
-window.Wall = (function(){
+(function(){
+ var vec2, Rect, sort
+ if ('window' in this) {
+ vec2 = window.vec2
+ Rect = window.Rect
+ sort = window.sort
+ }
+ else {
+ vec2 = require('./vec2')
+ Rect = require('./rect')
+ UidGenerator = require('../util/uid')
+ }
+
var Wall = function(opt){
this.id = opt.id
- this.uid = Uid()
- this.room = opt.room
- this.rect = opt.rect || new Rect (0,0,0,0)
- this.rect.sides = opt.side
+ this.vec = opt.vec
+ this.edge = opt.edge
this.side = opt.side
- this.mx = []
- this.els = []
- if (opt.el) {
- this.mx.push(opt.el)
- }
+ this.surface = opt.surface
+ this.mx = opt.mx
}
Wall.prototype.toString = function(){
- return this.rect.toString()
+ return this.vec.toString()
}
Wall.prototype.reset = function(){
@@ -25,39 +32,42 @@ window.Wall = (function(){
this.mx.forEach(function(mx){
mx.destroy && mx.destroy()
})
- this.room = this.rect = this.mx = this.els = null
+ this.room = this.vec = this.mx = null
}
Wall.prototype.bind = function(){
var base = this
base.$walls = $( this.mx.map(function(mx){ return mx.el }) )
- base.$walls.bind({
- mouseover: function(){
- },
- mouseenter: function(e){
- Scenery.mouse.mouseenter(e, base)
- },
- mousemove: function(e){
- },
- mousedown: function(){
- // base.randomize_colors()
- // console.log(sidesToString(base.side))
- if (Scenery.nextMedia) {
+
+ this.mx.forEach(function(mx){
+ $(mx.el).bind({
+ mouseover: function(){
+ },
+ mouseenter: function(e){
+ Scenery.mouse.mouseenter(e, base, mx)
+ },
+ mousemove: function(e){
+ },
+ mousedown: function(){
+ // base.randomize_colors()
+ // console.log(sidesToString(base.side))
+ if (Scenery.nextMedia) {
var scenery = Scenery.addNextToWall(base)
- UndoStack.push({
- type: 'create-scenery',
- undo: { id: scenery.id },
- redo: scenery.serialize(),
- })
- }
- else if (Scenery.nextWallpaper) {
- base.wallpaper()
+ UndoStack.push({
+ type: 'create-scenery',
+ undo: { id: scenery.id },
+ redo: scenery.serialize(),
+ })
+ }
+ else if (Scenery.nextWallpaper) {
+ base.wallpaper()
+ }
+ else {
+ app.controller.hideExtras()
+ }
}
- else {
- app.controller.hideExtras()
- }
- }
+ })
})
this.outline()
}
@@ -72,6 +82,12 @@ window.Wall = (function(){
new vec2( halfHeight, Rooms.list[this.room].height - halfHeight ) )
}
+ Wall.prototype.bounds_for_mx = function(img, scale, mx) {
+ //
+ }
+ Wall.prototype.fits_mx = function(img, scale, mx) {
+ }
+
Wall.prototype.fits = function(img, scale){
if (this.side & FRONT_BACK && this.rect.x.length() < img.width * scale) {
return false
@@ -144,32 +160,30 @@ window.Wall = (function(){
var ctx = canvas.getContext('2d')
var useX = this.side & FRONT_BACK
var shouldFlip = this.side & (LEFT | BACK)
+ var mx = this.mx
- var sortedWalls = this.siblings().reduce(function(a,w){
- return a.concat(w.mx)
- }, []).sort( useX ? sort.compare_x : sort.compare_z )
-
- if (shouldFlip) {
- sortedWalls = sortedWalls.reverse()
+ // console.log( sidesToString(this.side), mx.length )
+ if (! shouldFlip) {
+ mx = mx.reverse()
}
- var len = sortedWalls.length
+ var len = this.mx.length
zz = window.zz || 0
- sortedWalls.forEach(function(mx, i){
+ mx.forEach(function(mx, i){
if (mx.outlined) return
mx.outlined = true
canvas.width = mx.width
canvas.height = mx.height
- ctx.fillStyle = "rgba(255,255,255,0.9)"
+ ctx.fillStyle = "rgba(255,255,255,0.95)"
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.fillStyle = "rgba(0,0,0,1.0)"
- // all walls except top-half walls get bottom lines
+ // all walls get bottom lines
ctx.fillRect(0, 0, canvas.width, 1)
- // all walls except bottom-half walls get top lines
+ // all walls get top lines
ctx.fillRect(0, canvas.height-1, canvas.width, 1)
// walls on initial sides get left lines
@@ -181,32 +195,27 @@ window.Wall = (function(){
// walls on terminal sides get right lines....
// if their right edge lines up with the rect edge
if (i == len-1) {
- // ctx.fillStyle = "rgba(255,0,0,1.0)"
ctx.fillRect(canvas.width-1, 0, 1, canvas.height)
}
var dataUrl = canvas.toDataURL()
mx.el.style.backgroundImage = "url(" + dataUrl + ")"
})
- window.zz += 1
}
Wall.prototype.siblings = function(){
- var base = this
- var match = base.side | base.half_side
- var walls = Rooms.list[this.room].walls.filter(function(w){
- return (w.side | w.half_side) & match && w.$walls
- })
- return walls
+ return this
+// var base = this
+// var match = base.side | base.half_side
+// var walls = Rooms.list[this.room].walls.filter(function(w){
+// return (w.side | w.half_side) & match && w.$walls
+// })
+// return walls
}
Wall.prototype.randomize_colors = function(){
var color = window.grayColors[ this.side | this.half_side ]
- var siblings = this.siblings()
- siblings.forEach(function(w, i){
- if (! w.$walls) return
- w.color(color)
- })
+ this.color(color)
}
Wall.prototype.stroke_colors = function(){
@@ -226,6 +235,12 @@ window.Wall = (function(){
})
}
- return Wall
+ if ('window' in this) {
+ window.Wall = Wall
+ }
+ else {
+ module.exports = Wall
+ }
+
})()
diff --git a/public/assets/javascripts/rectangles/util/colors.js b/public/assets/javascripts/rectangles/util/colors.js
index 95827cc..16d34dd 100644
--- a/public/assets/javascripts/rectangles/util/colors.js
+++ b/public/assets/javascripts/rectangles/util/colors.js
@@ -58,7 +58,8 @@
select.blur()
})
- window.colors = color_palettes[select ? select.value : 'alphaQuad']
+ window.colors = color_palettes[select ? select.value : 'colors']
+// window.colors = color_palettes[select ? select.value : 'alphaQuad']
window.grayColors = {}
_.zip([FRONT, LEFT, BACK, RIGHT], color_palettes.alphaQuad).map(function(pair){
window.grayColors[pair[0]] = pair[1]
diff --git a/public/assets/javascripts/rectangles/util/sort.js b/public/assets/javascripts/rectangles/util/sort.js
index 7aa40a2..cf8d6b1 100644
--- a/public/assets/javascripts/rectangles/util/sort.js
+++ b/public/assets/javascripts/rectangles/util/sort.js
@@ -95,9 +95,38 @@
return a.x < b.x ? -1 : a.x == b.x ? 0 : 1
}
sort.compare_z = function (a,b){
- return a.z > b.z ? -1 : a.z == b.z ? 0 : 1
+ return a.z < b.z ? -1 : a.z == b.z ? 0 : 1
}
-
+ sort.compare_xz = function(a,b){
+ if (a.x < b.x) {
+ return -1
+ }
+ if (a.x > b.x) {
+ return 1
+ }
+ if (a.z < b.z) {
+ return -1
+ }
+ if (a.z > b.z) {
+ return 1
+ }
+ return 0
+ }
+ sort.compare_zx = function(a,b){
+ if (a.z < b.z) {
+ return -1
+ }
+ if (a.z > b.z) {
+ return 1
+ }
+ if (a.x < b.x) {
+ return -1
+ }
+ if (a.x > b.x) {
+ return 1
+ }
+ return 0
+ }
if ("window" in this) {
window.sort = sort
}
diff --git a/public/assets/stylesheets/app.css b/public/assets/stylesheets/app.css
index e15ba84..7cc41f5 100755
--- a/public/assets/stylesheets/app.css
+++ b/public/assets/stylesheets/app.css
@@ -610,8 +610,8 @@ iframe.embed {
.back { background-color: #fff; }
.left { background-color: #fff; }
.right { background-color: #fff; }
-.floor { background-color: #f8f8f8; }
-.ceiling { background-color: rgba(255,525,255,0.3); }
+.floor { background-color: #f6f6f6; }
+.ceiling { background-color: rgba(255,255,255,0.9); }
.active.floor { background-color: #f8f8f8; }
diff --git a/server/index.js b/server/index.js
index 32dc709..e6afdb8 100644
--- a/server/index.js
+++ b/server/index.js
@@ -50,7 +50,7 @@ site.setup = function(){
app.use(express.session({
key: 'vvalls.sid',
secret: 'flibbertigibbet',
- cookie: { domain: '.' + config.hostName, maxAge: 432000000 },
+ cookie: { domain: '.' + config.hostName, maxAge: 43200000000 },
store: SessionStore
}));
app.use(bodyParser());
diff --git a/test/06-test-grouper.js b/test/06-test-grouper.js
new file mode 100644
index 0000000..0f14217
--- /dev/null
+++ b/test/06-test-grouper.js
@@ -0,0 +1,288 @@
+var assert = require("assert")
+var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var Room = require("../public/assets/javascripts/rectangles/models/room.js")
+var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
+var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
+var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js")
+var Grouper = require("../public/assets/javascripts/rectangles/engine/rooms/grouper.js")
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+var ALL = FRONT | BACK | LEFT | RIGHT
+function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+}
+function bitcount(v) {
+ v = v - ((v >>> 1) & 0x55555555);
+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
+ return ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24;
+}
+
+var rect = new Rect( new vec(1,5), new vec(1,5) )
+var east = new Rect( new vec(2,6), new vec(1,5) )
+var corner = new Rect( new vec(3,7), new vec(3,7) )
+var peninsula = new Rect( new vec(4,6), new vec(6,8) )
+
+var big_rect = new Rect( new vec(1,5), new vec(1,5) )
+var hall_rect = new Rect( new vec(3,4), new vec(4,8) )
+
+var rect_room = new Room({ id: "rect", rect: rect, height: 2 })
+var east_room = new Room({ id: "east", rect: east, height: 2 })
+var corner_room = new Room({ id: "corner", rect: corner, height: 2 })
+var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 })
+var peninsula_taller = new Room({ id: "peninsula", rect: peninsula, height: 3 })
+var peninsula_shorter = new Room({ id: "peninsula", rect: peninsula, height: 1 })
+
+var taller_room = new Room({ id: "taller", rect: rect, height: 3 })
+
+var big_room = new Room({ id: "big_room", rect: big_rect, height: 4 })
+var hallway = new Room({ id: "hallway", rect: hall_rect, height: 2 })
+
+function report(a) {
+ console.log( a.join("\n") )
+}
+function reportSides(walls) {
+ console.log(walls.map(function(w){ return sidesToString(w.side) }).join("\n"))
+}
+function reset(){
+ Rooms.forEach(function(room){
+ room.reset()
+ })
+ Rooms.list = {}
+ Rooms.regions = []
+}
+function rebuild(){
+ Rooms.clipper.solve_rects()
+ Rooms.builder.build()
+}
+
+describe('grouper(rect)', function(){
+ reset()
+ Rooms.add( rect_room )
+ rebuild()
+
+ var collections = Rooms.grouper.collect()
+
+ describe('#collect(rect)', function(){
+ it("should return 4 sets of 1 wall each", function(){
+ assert.equal(1, collections[FRONT].length)
+ assert.equal(1, collections[BACK].length)
+ assert.equal(1, collections[LEFT].length)
+ assert.equal(1, collections[RIGHT].length)
+ })
+ })
+})
+
+describe('grouper(rect,east)', function(){
+ reset()
+ Rooms.add( rect_room )
+ Rooms.add( east_room )
+ rebuild()
+
+ var collections = Rooms.grouper.collect()
+
+ describe('#collect(rect, east)', function(){
+ it("should find 3 walls on front/back, 1 wall on left/right", function(){
+ assert.equal(3, collections[FRONT].length)
+ assert.equal(3, collections[BACK].length)
+ assert.equal(1, collections[LEFT].length)
+ assert.equal(1, collections[RIGHT].length)
+ })
+ })
+
+ describe('#group(rect, east)', function(){
+ var front_walls = Rooms.grouper.group([], collections, FRONT)
+ var back_walls = Rooms.grouper.group([], collections, BACK)
+ var left_walls = Rooms.grouper.group([], collections, LEFT)
+ var right_walls = Rooms.grouper.group([], collections, RIGHT)
+
+ it("each side now has one wall", function(){
+ assert.equal(1, left_walls.length)
+ assert.equal(1, right_walls.length)
+ assert.equal(1, front_walls.length)
+ assert.equal(1, back_walls.length)
+ })
+ it("front wall is now 5 units long, contains 3 mx elements", function(){
+ var wall = front_walls[0]
+ assert.equal(5, wall.vec.length())
+ assert.equal(3, wall.mx.length)
+ })
+ it("back wall is also 5 units long, contains 3 mx elements", function(){
+ var wall = back_walls[0]
+ assert.equal(5, wall.vec.length())
+ assert.equal(3, wall.mx.length)
+ })
+ it("left wall is still 4 units long, contains 1 mx element", function(){
+ var wall = left_walls[0]
+ assert.equal(4, wall.vec.length())
+ assert.equal(1, wall.mx.length)
+ })
+ })
+})
+
+describe('grouper(rect,corner)', function(){
+ reset()
+ Rooms.add( rect_room )
+ Rooms.add( corner_room )
+ rebuild()
+
+ var collections = Rooms.grouper.collect()
+
+ describe('#group(rect,corner)', function(){
+ var front_walls = Rooms.grouper.group([], collections, FRONT)
+ var back_walls = Rooms.grouper.group([], collections, BACK)
+ var left_walls = Rooms.grouper.group([], collections, LEFT)
+ var right_walls = Rooms.grouper.group([], collections, RIGHT)
+
+ it("left has 2 walls", function(){
+ assert.equal(2, left_walls.length)
+ })
+ it("right has 2 walls", function(){
+ assert.equal(2, right_walls.length)
+ })
+ it("front has 2 walls", function(){
+ assert.equal(2, front_walls.length)
+ })
+ it("back has 2 walls", function(){
+ assert.equal(2, back_walls.length)
+ })
+ it("front/right walls are one narrow, one wide", function(){
+ assert.equal(4, front_walls[0].vec.length())
+ assert.equal(2, front_walls[1].vec.length())
+ assert.equal(2, right_walls[0].vec.length())
+ assert.equal(4, right_walls[1].vec.length())
+ })
+ it("back/left walls are one wide, one narrow", function(){
+ assert.equal(2, back_walls[0].vec.length())
+ assert.equal(4, back_walls[1].vec.length())
+ assert.equal(4, left_walls[0].vec.length())
+ assert.equal(2, left_walls[1].vec.length())
+ })
+ })
+})
+
+describe('grouper(rect,corner,peninsula)', function(){
+ reset()
+ Rooms.add( rect_room )
+ Rooms.add( corner_room )
+ Rooms.add( peninsula_room )
+ rebuild()
+
+ var collections = Rooms.grouper.collect()
+
+ describe('#collect(rect,corner,peninsula)', function(){
+ it("should find an appropriate number of wall segments", function(){
+ assert.equal(3, collections[FRONT].length)
+ assert.equal(4, collections[BACK].length)
+ assert.equal(5, collections[LEFT].length)
+ assert.equal(5, collections[RIGHT].length)
+ })
+ })
+
+ describe('#group(rect,corner,peninsula)', function(){
+ var front_walls = Rooms.grouper.group([], collections, FRONT)
+ var back_walls = Rooms.grouper.group([], collections, BACK)
+ var left_walls = Rooms.grouper.group([], collections, LEFT)
+ var right_walls = Rooms.grouper.group([], collections, RIGHT)
+
+ it("left has 3 walls", function(){
+ assert.equal(3, left_walls.length)
+ })
+ it("right has 4 walls", function(){
+ assert.equal(4, right_walls.length)
+ })
+ it("front has 2 walls", function(){
+ assert.equal(2, front_walls.length)
+ })
+ it("back has 4 walls", function(){
+ assert.equal(4, back_walls.length)
+ })
+ })
+})
+
+
+describe('grouper(rect,corner,peninsula_taller)', function(){
+ reset()
+ Rooms.add( rect_room )
+ Rooms.add( corner_room )
+ Rooms.add( peninsula_taller )
+ rebuild()
+
+ var collections = Rooms.grouper.collect()
+
+ describe('#collect(rect,corner,peninsula_taller)', function(){
+ it("should find an appropriate number of wall segments", function(){
+ assert.equal(5, collections[FRONT].length)
+ assert.equal(4, collections[BACK].length)
+ assert.equal(6, collections[LEFT].length)
+ assert.equal(6, collections[RIGHT].length)
+ })
+ })
+
+ describe('#group(rect,corner,peninsula_taller)', function(){
+ var front_walls = Rooms.grouper.group([], collections, FRONT)
+ var back_walls = Rooms.grouper.group([], collections, BACK)
+ var left_walls = Rooms.grouper.group([], collections, LEFT)
+ var right_walls = Rooms.grouper.group([], collections, RIGHT)
+
+ it("left has 4 walls", function(){
+ assert.equal(4, left_walls.length)
+ })
+ it("right has 5 walls", function(){
+ assert.equal(5, right_walls.length)
+ // console.log(right_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" }))
+ })
+ it("front has 3 walls", function(){
+ assert.equal(3, front_walls.length)
+ })
+ it("back has 4 walls", function(){
+ assert.equal(4, back_walls.length)
+ })
+ })
+})
+
+describe('grouper(room,hallway)', function(){
+ reset()
+ Rooms.add( big_room )
+ Rooms.add( hallway )
+ rebuild()
+
+ var collections = Rooms.grouper.collect()
+
+ describe('#collect(room,hallway)', function(){
+ it("should find an appropriate number of wall segments", function(){
+ assert.equal(3, collections[FRONT].length)
+ assert.equal(4, collections[BACK].length)
+ assert.equal(3, collections[LEFT].length)
+ assert.equal(3, collections[RIGHT].length)
+ })
+ })
+
+ describe('#group(rect,corner,peninsula_taller)', function(){
+ var front_walls = Rooms.grouper.group([], collections, FRONT)
+ var back_walls = Rooms.grouper.group([], collections, BACK)
+ var left_walls = Rooms.grouper.group([], collections, LEFT)
+ var right_walls = Rooms.grouper.group([], collections, RIGHT)
+
+ it("left has 2 walls", function(){
+ assert.equal(2, left_walls.length)
+ })
+ it("right has 2 walls", function(){
+ assert.equal(2, right_walls.length)
+ })
+ it("front has 1 wall", function(){
+ assert.equal(1, front_walls.length)
+ })
+ it("back has 2 walls", function(){
+ assert.equal(2, back_walls.length)
+ // console.log(back_walls.map(function(m){ return m.vec + " " + m.edge + " " + m.surface +"" }))
+ })
+ })
+})
+
diff --git a/test/07-test-surface.js b/test/07-test-surface.js
new file mode 100644
index 0000000..8f69e77
--- /dev/null
+++ b/test/07-test-surface.js
@@ -0,0 +1,60 @@
+var assert = require("assert")
+var vec2 = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var Surface = require("../public/assets/javascripts/rectangles/models/surface.js")
+
+// [[1 3] [0 4]] front back left right
+// [[3 4] [2 4]] front back left right
+// [[4 5] [0 4]] front back left right
+
+describe('basic surface', function(){
+ var surface = new Surface ()
+ surface.add( new Rect( new vec2(1, 3), new vec2(0, 4) ) )
+ surface.add( new Rect( new vec2(3, 4), new vec2(2, 4) ) )
+ surface.add( new Rect( new vec2(4, 6), new vec2(0, 4) ) )
+
+ var small = new vec2(2, 2)
+ var large = new vec2(10, 10)
+ var oblong = new vec2(4, 1)
+
+ describe('#fits()', function(){
+ it("fits something small", function(){
+ assert.equal(true, !! surface.fits(small))
+ })
+ it("doesn't fit something large", function(){
+ assert.equal(false, !! surface.fits(large))
+ })
+ it("fits something oblong", function(){
+ assert.equal(true, !! surface.fits(oblong))
+ })
+ })
+ describe('#fits_scale()', function(){
+ it("fits something large, scaled down", function(){
+ assert.equal(true, !! surface.fits_scale(large, 0.1))
+ })
+ it("doesn't fit something small, scaled up", function(){
+ assert.equal(false, !! surface.fits_scale(small, 10))
+ })
+ it("doesn't fit something oblong, scaled up", function(){
+ assert.equal(false, !! surface.fits_scale(oblong, 10))
+ })
+ })
+
+ describe('#place()', function(){
+ it("fits a small element on the top left", function(){
+ var bounds = surface.place(small, new vec2(1,3))
+ console.log(bounds)
+ })
+ it("places a small element on the right", function(){
+ var bounds = surface.place(small, new vec2(4,6))
+ console.log(bounds)
+ })
+ })
+
+ describe('#clamp()', function(){
+ it("", function(){
+ })
+ })
+
+})
+
diff --git a/test/mocks/mx.js b/test/mocks/mx.js
index 2a76ffc..889f4bc 100644
--- a/test/mocks/mx.js
+++ b/test/mocks/mx.js
@@ -16,7 +16,7 @@ MX.Object3D = function (klass) {
MX.Scene = {
els: [],
add: function (el) {
- els.push(el)
+ MX.Scene.els.push(el)
}
}
diff --git a/views/partials/scripts.ejs b/views/partials/scripts.ejs
index dfb3a83..d0454d6 100644
--- a/views/partials/scripts.ejs
+++ b/views/partials/scripts.ejs
@@ -34,6 +34,7 @@
<script type="text/javascript" src="/assets/javascripts/rectangles/models/vec3.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/models/mat4.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/models/rect.js"></script>
+<script type="text/javascript" src="/assets/javascripts/rectangles/models/surface.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/models/tree.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/models/room.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/models/wall.js"></script>
@@ -41,6 +42,7 @@
<script type="text/javascript" src="/assets/javascripts/rectangles/engine/rooms/_rooms.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/engine/rooms/builder.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/engine/rooms/clipper.js"></script>
+<script type="text/javascript" src="/assets/javascripts/rectangles/engine/rooms/grouper.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/engine/rooms/mover.js"></script>
<script type="text/javascript" src="/assets/javascripts/rectangles/engine/scenery/_scenery.js"></script>
@@ -102,4 +104,4 @@
<!-- external dependencies -->
<script src="http://www.youtube.com/player_api"></script>
-<script src="http://a.vimeocdn.com/js/froogaloop2.min.js"></script> \ No newline at end of file
+<script src="http://a.vimeocdn.com/js/froogaloop2.min.js"></script>