diff options
4 files changed, 55 insertions, 29 deletions
diff --git a/public/assets/javascripts/rectangles/engine/map/draw.js b/public/assets/javascripts/rectangles/engine/map/draw.js index cc2f4d8..5824cc8 100644 --- a/public/assets/javascripts/rectangles/engine/map/draw.js +++ b/public/assets/javascripts/rectangles/engine/map/draw.js @@ -189,9 +189,25 @@ Map.Draw = function(map, opt){ var sides = map.sides() var quant = sides.clone().quantize(MAP_GRID_SIZE) for (var x = quant.x.a - MAP_GRID_SIZE; x <= quant.x.b; x += MAP_GRID_SIZE) { - line(x, sides.y.a, x, sides.y.b) + if (Math.round(x) % 10 == 0) { + ctx.strokeStyle = "rgba(0,0,0,0.3)" + ctx.lineWidth = 1/map.zoom + } + else { + ctx.strokeStyle = "rgba(0,0,0,0.05)" + ctx.lineWidth = 1/map.zoom + } + line(x, sides.y.a, x, sides.y.b) } for (var y = quant.y.a - MAP_GRID_SIZE; y <= quant.y.b; y += MAP_GRID_SIZE) { + if (Math.round(y) % 10 == 0) { + ctx.strokeStyle = "rgba(0,0,0,0.3)" + ctx.lineWidth = 1/map.zoom + } + else { + ctx.strokeStyle = "rgba(0,0,0,0.05)" + ctx.lineWidth = 1/map.zoom + } line(sides.x.a, y, sides.x.b, y) } } diff --git a/public/assets/javascripts/rectangles/engine/shapes/regionlist.js b/public/assets/javascripts/rectangles/engine/shapes/regionlist.js index 42519cf..acb4ead 100644 --- a/public/assets/javascripts/rectangles/engine/shapes/regionlist.js +++ b/public/assets/javascripts/rectangles/engine/shapes/regionlist.js @@ -6,45 +6,51 @@ var RegionList = (function(){ RegionList.build = function(){ var segments = RegionList.getSortedSegments() +// var xx = t % (segments[0].x.a - segments[segments.length-1].x.b) + // loop over them from left to right -// console.log(segments.map(function(s){ return s.toString() }).join("\n")) +// console.log(segments.map(function(s){ return s.toString() }).join("\n")) var rooms = [] var open_segments = [] - var segment, open_segment, y_segments + var segment, open_segment, x_segment, y_segments, overlapped for (var i = 0; i < segments.length; i++) { segment = segments[i] - if (! isVertical(segment)) { + if (! segment.isVertical()) { continue } + overlapped = false for (var j = 0; j < open_segments.length; j++) { open_segment = open_segments[j] if (segment.y.overlaps(open_segment.y)) { // if we have overlap, it means we have made a full room - - y_segments = open_segment.y.split(segment.y) - - if (y_segments.length == 1) { - open_segment.x.b = segment.x.b - rooms.push(open_segment) - } - -// other_side = clone_segment(open_segment) -// other_side[0].a = segment[0].a -// other_side[1].a = segment[1].a -// rooms.push([open_segment, other_side]) - open_segments.splice(j, 1) - j-- + console.log(segment.y+"", "overlaps", open_segment.y+"") + overlapped = true + open_segments.splice(j--, 1) + + x_segment = new vec2( open_segment.x.a, segment.x.b ) + y_segments = segment.y.split(open_segment.y, TOP, BOTTOM) + console.log(y_segments.map(function(s){ return s+"" }).join("\n")) + y_segments.forEach(function(seg){ + + rooms.push(new Rect( x_segment, seg[0] )) + + var new_seg = new Rect( segment.x, seg[0] ) + open_segments.shift(new_seg) + j++ + }) } } - open_segments.push(segment) + if (! overlapped) { + open_segments.push(segment) + } } -// console.log(rooms.map(function(s){ return s[0][0].toString() + " " + s[0][1].toString() + " " + s[1][0].toString() + " " + s[1][1].toString() }).join("\n")) +// console.log(rooms.map(function(s){ return s.toString() }).join("\n")) - return rooms + return { rooms: rooms, open_segments: open_segments, segments: segments } } RegionList.getSortedSegments = function(){ diff --git a/public/assets/javascripts/rectangles/util/constants.js b/public/assets/javascripts/rectangles/util/constants.js index a70cacd..522689b 100644 --- a/public/assets/javascripts/rectangles/util/constants.js +++ b/public/assets/javascripts/rectangles/util/constants.js @@ -22,7 +22,7 @@ var height_min = 200, resize_margin = 8, cursor_amp = 1.5, DEFAULT_PICTURE_WIDTH = 350, - MAP_GRID_SIZE = 360 // 10 feet + MAP_GRID_SIZE = 36 // 10 feet var painting_distance_from_wall = 10, dot_distance_from_picture = 3, diff --git a/public/assets/javascripts/ui/blueprint/BlueprintEditor.js b/public/assets/javascripts/ui/blueprint/BlueprintEditor.js index 18ecf5f..7ec1352 100644 --- a/public/assets/javascripts/ui/blueprint/BlueprintEditor.js +++ b/public/assets/javascripts/ui/blueprint/BlueprintEditor.js @@ -5,6 +5,8 @@ var last_point = new vec2 (0,0) var BlueprintEditor = View.extend(AnimatedView.prototype).extend({ + rooms: [], + initialize: function(opt){ this.parent = opt.parent @@ -81,6 +83,7 @@ var BlueprintEditor = View.extend(AnimatedView.prototype).extend({ scale: media.scale, }) this.startAnimating() + this.rooms = RegionList.build() }, animate: function(t, dt){ @@ -93,7 +96,7 @@ var BlueprintEditor = View.extend(AnimatedView.prototype).extend({ map.draw.ctx.save() map.draw.translate() - this.floorplan.draw(map.draw.ctx, true) + // this.floorplan.draw(map.draw.ctx, true) map.draw.coords() @@ -113,13 +116,14 @@ var BlueprintEditor = View.extend(AnimatedView.prototype).extend({ map.draw.mouse(map.ui.mouse.cursor) map.draw.camera(scene.camera) - var rooms = RegionList.build() - rooms.forEach(function(room,i){ + this.rooms.segments.forEach(function(seg,i){ + map.draw.ctx.fillStyle = "#f00" + map.draw.ctx.fillRect( seg.x.a, seg.y.a, seg.width()+1, seg.height()+1 ) + }) + + this.rooms.rooms.forEach(function(room,i){ map.draw.ctx.fillStyle = colors[i % colors.length] - map.draw.ctx.fillRect( room[0][0].a, room[0][1].b, - room[1][0].a - room[0][0].a, - room[0][0].b - room[0][1].b - ) + map.draw.ctx.fillRect( room.x.a, room.y.a, room.width(), room.height() ) }) map.draw.ctx.restore() |
