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authorJules Laplace <jules@okfoc.us>2014-07-29 17:46:40 -0400
committerJules Laplace <jules@okfoc.us>2014-07-29 17:46:40 -0400
commitd18cb4c622fbb0172b9618d8594953a32ccb88b2 (patch)
tree4ea6ef72c4682aff081d4ce2ead763e437efd2bd /test
parent4388c9ce2ae680862adb8abaf9d5b34088591a81 (diff)
fix wall clamping bug
Diffstat (limited to 'test')
-rw-r--r--test/01-test-vec2.js57
-rw-r--r--test/05-test-mover.js74
2 files changed, 126 insertions, 5 deletions
diff --git a/test/01-test-vec2.js b/test/01-test-vec2.js
index b38f052..6104f92 100644
--- a/test/01-test-vec2.js
+++ b/test/01-test-vec2.js
@@ -2,8 +2,8 @@ var assert = require("assert")
var vec2 = require("../public/assets/javascripts/rectangles/models/vec2.js")
describe('vec2', function(){
+ var vec = new vec2(0, 10)
describe('#intersects()', function(){
- var vec = new vec2(0, 10)
it('intersects itself', function(){
assert.equal(true, vec.intersects( new vec2(0, 10) ));
@@ -29,6 +29,15 @@ describe('vec2', function(){
it('does not intersect when after', function(){
assert.equal(false, vec.intersects( new vec2(15, 20) ));
})
+ it('intersects when only startpoint matches', function(){
+ assert.equal(true, vec.intersects( new vec2(-5, 0) ));
+ })
+ it('intersects when only endpoint matches', function(){
+ assert.equal(true, vec.intersects( new vec2(10, 15) ));
+ })
+ })
+
+ describe('#contains()', function(){
it('contains itself', function(){
assert.equal(true, vec.contains( 0 ));
assert.equal(true, vec.contains( 5 ));
@@ -38,6 +47,9 @@ describe('vec2', function(){
assert.equal(false, vec.contains( -5 ));
assert.equal(false, vec.contains( 15 ));
})
+ })
+
+ describe('#containsCenter()', function(){
it('containsCenter itself', function(){
assert.equal(true, vec.containsCenter( 5 ));
})
@@ -45,11 +57,46 @@ describe('vec2', function(){
assert.equal(false, vec.containsCenter( 0 ));
assert.equal(false, vec.containsCenter( 10 ));
})
- it('intersects when only startpoint matches', function(){
- assert.equal(true, vec.intersects( new vec2(-5, 0) ));
+ })
+
+ describe('#containsDisc()', function(){
+ it('containsDisc within a radius', function(){
+ assert.equal(true, vec.containsDisc( 2, 2 ));
+ assert.equal(true, vec.containsDisc( 5, 2 ));
+ assert.equal(true, vec.containsDisc( 7, 2 ));
})
- it('intersects when only endpoint matches', function(){
- assert.equal(true, vec.intersects( new vec2(10, 15) ));
+ it('does not containsDisc its endpoints', function(){
+ assert.equal(false, vec.containsDisc( 0, 2 ));
+ assert.equal(false, vec.containsDisc( 1, 2 ));
+ assert.equal(false, vec.containsDisc( 9, 2 ));
+ assert.equal(false, vec.containsDisc( 10, 2 ));
+ })
+ it('does not containsDisc outside points', function(){
+ assert.equal(false, vec.containsDisc( -5, 2 ));
+ assert.equal(false, vec.containsDisc( -2, 2 ));
+ assert.equal(false, vec.containsDisc( 12, 2 ));
+ assert.equal(false, vec.containsDisc( 15, 2 ));
+ })
+ })
+
+ describe('#clampDisc()', function(){
+ it('clampDisc clamps on the left', function(){
+ assert.equal(2, vec.clampDisc( -1, 2 ));
+ assert.equal(2, vec.clampDisc( 0, 2 ));
+ assert.equal(2, vec.clampDisc( 1, 2 ));
+ assert.equal(2, vec.clampDisc( 2, 2 ));
+ })
+ it('clampDisc clamps on the right', function(){
+ assert.equal(8, vec.clampDisc( 8, 2 ));
+ assert.equal(8, vec.clampDisc( 9, 2 ));
+ assert.equal(8, vec.clampDisc( 10, 2 ));
+ assert.equal(8, vec.clampDisc( 11, 2 ));
+ })
+ it('clampDisc doesnt clamp in the middle', function(){
+ assert.equal(3, vec.clampDisc( 3, 2 ));
+ assert.equal(4, vec.clampDisc( 4, 2 ));
+ assert.equal(5, vec.clampDisc( 5, 2 ));
})
})
})
+
diff --git a/test/05-test-mover.js b/test/05-test-mover.js
new file mode 100644
index 0000000..42c8653
--- /dev/null
+++ b/test/05-test-mover.js
@@ -0,0 +1,74 @@
+var assert = require("assert")
+var vec = require("../public/assets/javascripts/rectangles/models/vec2.js")
+var Rect = require("../public/assets/javascripts/rectangles/models/rect.js")
+var Room = require("../public/assets/javascripts/rectangles/models/room.js")
+var Rooms = require("../public/assets/javascripts/rectangles/engine/rooms/_rooms.js")
+var Clipper = require("../public/assets/javascripts/rectangles/engine/rooms/clipper.js")
+var Builder = require("../public/assets/javascripts/rectangles/engine/rooms/builder.js")
+var FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
+var ALL = FRONT | BACK | LEFT | RIGHT
+var NONE = 0x0
+function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+}
+
+var radius = 1
+
+var rect = new Rect( new vec(1,5), new vec(1,5) )
+var east = new Rect( new vec(2,6), new vec(1,5) )
+var corner = new Rect( new vec(3,7), new vec(3,7) )
+var peninsula = new Rect( new vec(4,6), new vec(6,8) )
+
+var rect_room = new Room({ id: "rect", rect: rect, height: 2 })
+var east_room = new Room({ id: "east", rect: east, height: 2 })
+var corner_room = new Room({ id: "corner", rect: corner, height: 2 })
+var peninsula_room = new Room({ id: "peninsula", rect: peninsula, height: 2 })
+
+function reset(){
+ Rooms.forEach(function(room){
+ room.reset()
+ })
+ Rooms.list = {}
+ Rooms.regions = []
+}
+function rebuild(){
+ Rooms.clipper.reset_rects()
+ var regions = Rooms.clipper.clip_rects()
+ var culled = Rooms.clipper.cull_rects_iterative()
+ return culled
+}
+
+describe('mover', function(){
+ reset()
+ Rooms.add( rect_room )
+ rebuild()
+
+ describe('room#collidesDisc()', function(){
+ var room = rect_room
+ it("should not collide in the center", function(){
+ assert.equal(NONE, room.collidesDisc(3, 3, radius))
+ assert.equal(NONE, room.collidesDisc(2, 2, radius))
+ assert.equal(NONE, room.collidesDisc(4, 4, radius))
+ })
+ it("should collide on the sides", function(){
+ assert.equal(FRONT, room.collidesDisc(3, 1, radius))
+ assert.equal(BACK, room.collidesDisc(3, 5, radius))
+ assert.equal(LEFT, room.collidesDisc(1, 3, radius))
+ assert.equal(RIGHT, room.collidesDisc(5, 3, radius))
+ })
+ it("should collide in the corners", function(){
+ assert.equal(LEFT | FRONT, room.collidesDisc(1, 1, radius))
+ assert.equal(RIGHT | FRONT, room.collidesDisc(5, 1, radius))
+ assert.equal(LEFT | BACK, room.collidesDisc(1, 5, radius))
+ assert.equal(RIGHT | BACK, room.collidesDisc(5, 5, radius))
+ })
+ })
+})
+