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authorryderr <r@okfoc.us>2014-11-04 15:35:50 -0500
committerryderr <r@okfoc.us>2014-11-04 15:35:50 -0500
commit39d502a7609da3ada15be163b8400994c9edecd6 (patch)
tree2f4947dcbbd91f0f0c515120ccaa625a7352597a /public/assets/javascripts/rectangles
parent5df29b91f28f9557bd7dcd3d27969b06890610ec (diff)
parent43b211e416fb7154079586de7b75807bd1a5ac28 (diff)
Merge branch 'master' of github.com:okfocus/vvalls
Diffstat (limited to 'public/assets/javascripts/rectangles')
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/image.js1
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/text.js2
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/types/video.js1
-rw-r--r--public/assets/javascripts/rectangles/engine/scenery/undo.js9
-rw-r--r--public/assets/javascripts/rectangles/models/vec2.js6
5 files changed, 15 insertions, 4 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
index 10fc917..848f8d4 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js
@@ -55,6 +55,7 @@ Scenery.types.image = Scenery.types.base.extend(function(base){
this.mx.move(data.position)
this.mx.ops.width = data.dimensions.a
this.mx.ops.height = data.dimensions.b
+ this.dimensions.deserialize(data.dimensions)
},
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/text.js b/public/assets/javascripts/rectangles/engine/scenery/types/text.js
index a10a332..dd1385f 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/text.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/text.js
@@ -68,7 +68,9 @@ Scenery.types.text = Scenery.types.base.extend(function(base){
this.mx.move(data.position)
this.mx.ops.width = data.dimensions.a
this.mx.ops.height = data.dimensions.b
+ this.dimensions.deserialize(data.dimensions)
},
+
}
return exports
diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/video.js b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
index a669a90..d83cc63 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/types/video.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/types/video.js
@@ -117,6 +117,7 @@ Scenery.types.video = Scenery.types.base.extend(function(base){
this.mx.move(data.position)
this.mx.ops.width = data.dimensions.a
this.mx.ops.height = data.dimensions.b
+ this.dimensions.deserialize(data.dimensions)
},
}
diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js
index 998f7c6..6ad9e0d 100644
--- a/public/assets/javascripts/rectangles/engine/scenery/undo.js
+++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js
@@ -21,9 +21,10 @@
type: "update-scenery",
undo: function(state){
var scenery = Scenery.find(state.id)
+ var wall = Walls.find( state.wall_id )
scenery.deserialize(state)
- scenery.set_wall(Walls.find( state.wall_id ))
+ scenery.set_wall({ wall: wall })
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
@@ -34,13 +35,15 @@
},
redo: function(state){
var scenery = Scenery.find(state.id)
+ var wall = Walls.find( state.wall_id )
+
scenery.deserialize(state)
- scenery.set_wall(Walls.find( state.wall_id ))
+ scenery.set_wall({ wall: wall })
if (editor.permissions.resize) {
Scenery.resize.show(scenery)
- Scenery.resize.rotate_dots()
Scenery.resize.move_dots()
+ Scenery.resize.rotate_dots()
}
// TODO: watch individual scenery object here
diff --git a/public/assets/javascripts/rectangles/models/vec2.js b/public/assets/javascripts/rectangles/models/vec2.js
index f28df54..14d0e6b 100644
--- a/public/assets/javascripts/rectangles/models/vec2.js
+++ b/public/assets/javascripts/rectangles/models/vec2.js
@@ -206,7 +206,11 @@
return "[" + this.a + " " + this.b + "]"
}
vec2.prototype.serialize = function(){
- return [ ~~this.a, ~~this.b ]
+ return [ round(this.a), round(this.b) ]
+ }
+ vec2.prototype.deserialize = function(data){
+ this.a = data[0]
+ this.b = data[1]
}
vec2.prototype.quantize = function(n){
n = n || 10