summaryrefslogtreecommitdiff
path: root/public/assets/javascripts/rectangles/models
diff options
context:
space:
mode:
authorJules Laplace <jules@okfoc.us>2016-10-28 18:07:56 -0400
committerJules Laplace <jules@okfoc.us>2016-10-28 18:07:56 -0400
commita9c9d6adf470d0966e6c6bef0803e298fd2d4117 (patch)
tree6ccec2a448992a5f43226532051a6df09afbc203 /public/assets/javascripts/rectangles/models
parent343b0b3dc5bb7dbe762182a486e63a4aff6ef8fc (diff)
parent9e7bacd46c1e5d0e1c24433690d421ab3f3a11f2 (diff)
merge
Diffstat (limited to 'public/assets/javascripts/rectangles/models')
-rw-r--r--public/assets/javascripts/rectangles/models/floor.js39
-rw-r--r--public/assets/javascripts/rectangles/models/rect.js33
-rw-r--r--public/assets/javascripts/rectangles/models/room.js7
-rw-r--r--public/assets/javascripts/rectangles/models/vec2.js18
-rw-r--r--public/assets/javascripts/rectangles/models/vec3.js25
-rw-r--r--public/assets/javascripts/rectangles/models/wall.js12
6 files changed, 115 insertions, 19 deletions
diff --git a/public/assets/javascripts/rectangles/models/floor.js b/public/assets/javascripts/rectangles/models/floor.js
index 51537f3..417494b 100644
--- a/public/assets/javascripts/rectangles/models/floor.js
+++ b/public/assets/javascripts/rectangles/models/floor.js
@@ -68,8 +68,43 @@
}
return
}
+
- if (Scenery.nextWallpaper) {
+ var offset = offsetFromPoint(e, mx.el)
+ if (! offset) { return }
+
+ var x = mx.x + mx.width * (offset.left-0.5)
+ var z = mx.z + mx.height * (0.5-offset.top)
+
+ if (Scenery.nextMedia) {
+ e.preventDefault()
+
+ var sculpture = Sculpture.addNext({
+ position: { x: x, y: 0, z: z },
+ })
+
+ // scenery was not placed
+ if (! sculpture) {
+ e.stopPropagation()
+ return
+ }
+
+ app.controller.toolbar.resetPermissions()
+ Sculpture.resize.show(sculpture)
+ Sculpture.hovering = true
+
+ // app.controller.pick(sculpture)
+
+ UndoStack.push({
+ type: 'create-sculpture',
+ undo: { id: sculpture.id },
+ redo: sculpture.serialize(),
+ })
+
+ // TODO: watch individual sculpture object here
+ Minotaur.watch( app.router.editorView.settings )
+ }
+ else if (Scenery.nextWallpaper) {
var oldState = base.serialize()
base.wallpaper(Scenery.nextWallpaper)
// Scenery.nextWallpaper = null
@@ -98,7 +133,7 @@
this.mx.reverse()
}
}
-
+
Floor.prototype.color = function(color){
this.$els.css("background-color", color)
}
diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js
index c667cf5..4f73bec 100644
--- a/public/assets/javascripts/rectangles/models/rect.js
+++ b/public/assets/javascripts/rectangles/models/rect.js
@@ -1,4 +1,3 @@
-
(function(){
var vec2
if ('window' in this) {
@@ -8,17 +7,17 @@
vec2 = require('./vec2')
FRONT = 0x1, BACK = 0x2, LEFT = 0x4, RIGHT = 0x8, FLOOR = 0x10, CEILING = 0x20
TOP = CEILING, BOTTOM = FLOOR
- function sidesToString(sides){
- var s = ""
- if (sides & FRONT) s += "front "
- if (sides & BACK) s += "back "
- if (sides & LEFT) s += "left "
- if (sides & RIGHT) s += "right "
- if (sides & TOP) s += "top "
- if (sides & BOTTOM) s += "bottom "
- return s
- }
}
+ function sidesToString(sides){
+ var s = ""
+ if (sides & FRONT) s += "front "
+ if (sides & BACK) s += "back "
+ if (sides & LEFT) s += "left "
+ if (sides & RIGHT) s += "right "
+ if (sides & TOP) s += "top "
+ if (sides & BOTTOM) s += "bottom "
+ return s
+ }
var Rect = function (x0,y0,x1,y1){
if (x0 instanceof vec2) {
@@ -39,6 +38,12 @@
Rect.prototype.clone = function(){
return new Rect( this.x.clone(), this.y.clone() )
}
+ Rect.prototype.x_component = function(){
+ return new vec2( this.x.a, this.y.a )
+ }
+ Rect.prototype.y_component = function(){
+ return new vec2( this.x.b, this.y.b )
+ }
Rect.prototype.assign = function(r) {
this.x.assign(r.x)
this.y.assign(r.y)
@@ -56,6 +61,12 @@
Rect.prototype.maxDimension = function(){
return abs(this.width) > abs(this.height) ? this.width : this.height
}
+ Rect.prototype.isVertical = function(){
+ return this.x.isPoint()
+ }
+ Rect.prototype.isHorizontal = function(){
+ return this.y.isPoint()
+ }
Rect.prototype.mul = function(n){
this.x.mul(n)
diff --git a/public/assets/javascripts/rectangles/models/room.js b/public/assets/javascripts/rectangles/models/room.js
index 26bf055..1abe2ba 100644
--- a/public/assets/javascripts/rectangles/models/room.js
+++ b/public/assets/javascripts/rectangles/models/room.js
@@ -31,10 +31,14 @@
var Room = function(opt){
this.id = opt.id || Rooms.uid("room_")
this.rect = opt.rect
- this.regions = []
+ this.regions = opt.regions || []
this.height = opt.height || 200
this.focused = false
+
+ this.mx_walls = []
+ this.mx_floor = []
+ this.mx_ceiling = []
}
Room.prototype.copy = function(){
@@ -125,6 +129,7 @@
Room.prototype.collidesDisc = function(src, dest, radius){
var x = dest.x, y = dest.z
var collision = 0, wall_collision, contains_x, contains_y
+
this.regions.forEach(function(r){
if (! r.sides) return
diff --git a/public/assets/javascripts/rectangles/models/vec2.js b/public/assets/javascripts/rectangles/models/vec2.js
index 14d0e6b..8942d92 100644
--- a/public/assets/javascripts/rectangles/models/vec2.js
+++ b/public/assets/javascripts/rectangles/models/vec2.js
@@ -43,6 +43,9 @@
vec2.prototype.eq = function(v){
return this.a == v.a && this.b == v.b
}
+ vec2.prototype.isPoint = function(){
+ return this.a == this.b
+ }
vec2.prototype.add = function(n){
this.a += n
this.b += n
@@ -80,6 +83,11 @@
this.a = Math.round(this.a)
this.b = Math.round(this.b)
}
+ vec2.prototype.distanceTo = function(v){
+ var va = (this.a - v.a)
+ var vb = (this.b - v.b)
+ return Math.sqrt( va*va + vb*vb )
+ }
vec2.prototype.setPosition = function(n){
var len = this.length()
this.a = n
@@ -103,6 +111,12 @@
vec2.prototype.containsDisc = function(n,r){
return this.a <= n-r && n+r <= this.b
}
+ vec2.prototype.containsVec = function(v){
+ return this.a <= v.a && v.b <= this.b
+ }
+ vec2.prototype.containsCenterVec = function(v){
+ return this.a < v.a && v.b < this.b
+ }
vec2.prototype.clamp = function(n){
return clamp(n, this.a, this.b)
}
@@ -200,13 +214,13 @@
}
vec2.prototype.toString = function(){
- return "[" + round(this.a) + " " + round(this.b) + "]"
+ return "[" + Math.round(this.a) + " " + Math.round(this.b) + "]"
}
vec2.prototype.exactString = function(){
return "[" + this.a + " " + this.b + "]"
}
vec2.prototype.serialize = function(){
- return [ round(this.a), round(this.b) ]
+ return [ Math.round(this.a), Math.round(this.b) ]
}
vec2.prototype.deserialize = function(data){
this.a = data[0]
diff --git a/public/assets/javascripts/rectangles/models/vec3.js b/public/assets/javascripts/rectangles/models/vec3.js
index c44dfe6..b3825a9 100644
--- a/public/assets/javascripts/rectangles/models/vec3.js
+++ b/public/assets/javascripts/rectangles/models/vec3.js
@@ -32,3 +32,28 @@ vec3.prototype.apply_projection = function (m) {
return this;
}
+
+vec3.prototype.serialize = function(){
+ return [ round(this.a), round(this.b), round(this.c) ]
+}
+vec3.prototype.deserialize = function(data){
+ this.a = data[0]
+ this.b = data[1]
+ this.c = data[2] || data[0]
+ return this
+}
+vec3.prototype.clone = function(){
+ return new vec3(this.a, this.b, this.c)
+}
+vec3.prototype.assign = function(v){
+ this.a = v.a
+ this.b = v.b
+ this.c = v.c
+ return this
+}
+vec3.prototype.mul = function(n) {
+ this.a *= n
+ this.b *= n
+ this.c *= n
+ return this
+} \ No newline at end of file
diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js
index fc1ccbe..dadcd53 100644
--- a/public/assets/javascripts/rectangles/models/wall.js
+++ b/public/assets/javascripts/rectangles/models/wall.js
@@ -10,6 +10,11 @@
vec2 = require('./vec2')
Rect = require('./rect')
UidGenerator = require('../util/uid')
+ wall_rotation = {}
+ wall_rotation[FRONT] = PI
+ wall_rotation[BACK] = 0
+ wall_rotation[LEFT] = HALF_PI
+ wall_rotation[RIGHT] = -HALF_PI
}
var Wall = function(opt){
@@ -18,6 +23,7 @@
this.edge = opt.edge
this.side = opt.side
this.surface = opt.surface
+ this.rotationY = ('rotationY' in opt) ? opt.rotationY : wall_rotation[opt.side]
this.mx = opt.mx
this.background = { src: "none" }
}
@@ -89,7 +95,7 @@
mx_dot.move(mx_pos)
mx_dot.width = 5
mx_dot.height = 5
- mx_dot.rotationY = wall_rotation[base.side]
+ mx_dot.rotationY = base.rotationY
mx_dot.el.style.backgroundColor = "red"
scene.add(mx_dot)
}
@@ -192,7 +198,7 @@
}
Wall.prototype.serialize = function(){
- return {
+ return {
id: this.id,
background: this.background,
}
@@ -236,7 +242,7 @@
x: x,
y: position.b + dimension.b / 2,
z: z,
- rotationY: wall_rotation[ this.side ],
+ rotationY: this.rotationY,
}
}
Wall.prototype.mxToPosition = function(mx, dimension) {