diff options
| author | Jules Laplace <jules@okfoc.us> | 2014-08-28 17:22:28 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2014-08-28 17:22:28 -0400 |
| commit | e200f73bdc55e4b6e3dcdf17f5fb5bfd6c020c2a (patch) | |
| tree | 02a2435485c07824f552b99177ac0a4d42bb4203 /public/assets/javascripts/rectangles/engine/scenery | |
| parent | a25d72ef6c31a75c1852dd9acf9dbb5b8b2c5a00 (diff) | |
split out walls stuff, remove dead code
Diffstat (limited to 'public/assets/javascripts/rectangles/engine/scenery')
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/_scenery.js | 2 | ||||
| -rw-r--r-- | public/assets/javascripts/rectangles/engine/scenery/undo.js | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js index 2fd6122..4cf5b06 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/_scenery.js +++ b/public/assets/javascripts/rectangles/engine/scenery/_scenery.js @@ -84,7 +84,7 @@ var Scenery = new function(){ base.deserialize = function(scenery_data){ scenery_data.forEach(function(data){ - var wall = Rooms.walls[data.wall_id] || Rooms.walls[0] + var wall = Walls.list[data.wall_id] || Walls.first() var scene_media = base.add({ data: data, wall: wall, diff --git a/public/assets/javascripts/rectangles/engine/scenery/undo.js b/public/assets/javascripts/rectangles/engine/scenery/undo.js index 54ab755..a7e7d61 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/undo.js +++ b/public/assets/javascripts/rectangles/engine/scenery/undo.js @@ -20,7 +20,7 @@ undo: function(state){ var scenery = Scenery.find(state.id) scenery.deserialize(state) - scenery.set_wall(Rooms.walls[ state.wall_id ]) + scenery.set_wall(Walls.find( state.wall_id )) if (editor.permissions.resize) { Scenery.resize.show(scenery) @@ -32,7 +32,7 @@ redo: function(state){ var scenery = Scenery.find(state.id) scenery.deserialize(state) - scenery.set_wall(Rooms.walls[ state.wall_id ]) + scenery.set_wall(Walls.find( state.wall_id )) if (editor.permissions.resize) { Scenery.resize.show(scenery) |
