diff options
| author | Jules Laplace <jules@okfoc.us> | 2014-04-23 17:43:09 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2014-04-23 17:43:09 -0400 |
| commit | 7c82721449b09496ad4e33c04513e4253482f457 (patch) | |
| tree | 24b783981dcc0d1b188227d079ea13042895440e /assets/javascripts/rectangles/engine | |
| parent | 1282559bffc1acbc99a22ecfef44227eefbc9817 (diff) | |
basic collision detection
Diffstat (limited to 'assets/javascripts/rectangles/engine')
| -rw-r--r-- | assets/javascripts/rectangles/engine/builder.js | 24 | ||||
| -rw-r--r-- | assets/javascripts/rectangles/engine/mover.js | 32 |
2 files changed, 41 insertions, 15 deletions
diff --git a/assets/javascripts/rectangles/engine/builder.js b/assets/javascripts/rectangles/engine/builder.js index c48e8e4..42ef76b 100644 --- a/assets/javascripts/rectangles/engine/builder.js +++ b/assets/javascripts/rectangles/engine/builder.js @@ -113,7 +113,8 @@ var builder = new function(){ for (var i = 0; i < already_constructed.length; i++) { if (already_constructed[i].rect.contains(r)) { intersected = true - r.sides = 0xf + // r.sides = 0xf + // half_sides } else if (already_constructed[i].rect.intersects(r)) { intersected = true @@ -156,7 +157,7 @@ var builder = new function(){ var depth = r.y.length() var height = hi.height - lo.height - if (! (r.sides & LEFT) && r.x.a == hi.rect.x.a) { + if (! (r.half_sides & LEFT) && r.x.a == hi.rect.x.a) { el = make_wall('.left') el.rotationY = HALF_PI el.height = height @@ -165,11 +166,11 @@ var builder = new function(){ el.y = lo.height + height/2 el.z = r.y.a + depth/2 list.push(el) - r.sides |= LEFT - console.log(hi.height, lo.height) + hi.$walls.push(el.el) + r.half_sides |= LEFT } - if (! (r.sides & RIGHT) && r.x.b == hi.rect.x.b) { + if (! (r.half_sides & RIGHT) && r.x.b == hi.rect.x.b) { el = make_wall('.right') el.rotationY = -HALF_PI el.height = height @@ -178,10 +179,11 @@ var builder = new function(){ el.y = lo.height + height/2 el.z = r.y.b - depth/2 list.push(el) - r.sides |= RIGHT + hi.$walls.push(el.el) + r.half_sides |= RIGHT } - if (! (r.sides & FRONT) && r.y.a == hi.rect.y.a) { + if (! (r.half_sides & FRONT) && r.y.a == hi.rect.y.a) { el = make_wall('.front') el.width = width el.height = height @@ -190,10 +192,11 @@ var builder = new function(){ el.y = lo.height + height/2 el.z = r.y.a list.push(el) - r.sides |= FRONT + hi.$walls.push(el.el) + r.half_sides |= FRONT } - if (! (r.sides & BACK) && r.y.b == hi.rect.y.b) { + if (! (r.half_sides & BACK) && r.y.b == hi.rect.y.b) { el = make_wall('.back') el.width = width el.height = height @@ -202,7 +205,8 @@ var builder = new function(){ el.y = lo.height + height/2 el.z = r.y.b list.push(el) - r.sides |= BACK + hi.$walls.push(el.el) + r.half_sides |= BACK } return list } diff --git a/assets/javascripts/rectangles/engine/mover.js b/assets/javascripts/rectangles/engine/mover.js index 90cabdd..5a1f7d9 100644 --- a/assets/javascripts/rectangles/engine/mover.js +++ b/assets/javascripts/rectangles/engine/mover.js @@ -13,13 +13,32 @@ var mover = new function(){ } base.update = function(pos){ - if (base.room && base.room.rect.contains(pos.x, pos.z)) return; + cam.y = pos.y - var intersects = [] - clipper.rooms.forEach(function(r){ - if (r.rect.contains(pos.x, pos.z)) { - intersects.push(r) + // if we were in a room + if (base.room) { + // check if we're still in the room + if (base.room.rect.contains(pos.x, pos.z)) { + cam.x = pos.x + cam.z = pos.z + return } + // check if we've crossed one of the walls.. clamp position if so + var collision = base.room.collides(pos.x, pos.z) + if (collision) { + if (! (collision & LEFT || collision & RIGHT)) { + cam.x = pos.x + } + if (! (collision & FRONT || collision & BACK)) { + cam.z = pos.z + } + return + } + } + + // otherwise we've either entered into a new room, or broken free + var intersects = clipper.rooms.filter(function(r){ + return r.rect.contains(pos.x, pos.z) }) $(".face.active").removeClass("active") @@ -32,6 +51,9 @@ var mover = new function(){ else { base.room = null } + + cam.x = pos.x + cam.z = pos.z } } |
