summaryrefslogtreecommitdiff
path: root/assets/javascripts/rectangles/engine/mover.js
diff options
context:
space:
mode:
authorJulie Lala <jules@okfoc.us>2014-04-24 09:18:06 -0400
committerJulie Lala <jules@okfoc.us>2014-04-24 09:45:26 -0400
commita9f550c6981d96d5ff0910601586a7477396fe56 (patch)
treecdacde4d4af8e549c0bf899c7fe326e7272baf1e /assets/javascripts/rectangles/engine/mover.js
parent1f434dfedae0f57c0b74978a6c5c144e34287501 (diff)
corner collision
Diffstat (limited to 'assets/javascripts/rectangles/engine/mover.js')
-rw-r--r--assets/javascripts/rectangles/engine/mover.js23
1 files changed, 14 insertions, 9 deletions
diff --git a/assets/javascripts/rectangles/engine/mover.js b/assets/javascripts/rectangles/engine/mover.js
index 5a1f7d9..311ed83 100644
--- a/assets/javascripts/rectangles/engine/mover.js
+++ b/assets/javascripts/rectangles/engine/mover.js
@@ -15,15 +15,17 @@ var mover = new function(){
base.update = function(pos){
cam.y = pos.y
- // if we were in a room
+ // if we were in a room already..
if (base.room) {
+
// check if we're still in the room
if (base.room.rect.contains(pos.x, pos.z)) {
cam.x = pos.x
cam.z = pos.z
return
}
- // check if we've crossed one of the walls.. clamp position if so
+
+ // check if we've breached one of the walls.. clamp position if so
var collision = base.room.collides(pos.x, pos.z)
if (collision) {
if (! (collision & LEFT || collision & RIGHT)) {
@@ -34,26 +36,29 @@ var mover = new function(){
}
return
}
+
+ // in this case, we appear to have left the room..
+ $(".face.active").removeClass("active")
+ base.room = null
}
+
+ // collision test failed, so update position
+ cam.x = pos.x
+ cam.z = pos.z
- // otherwise we've either entered into a new room, or broken free
+ // determine what room we are in now
var intersects = clipper.rooms.filter(function(r){
return r.rect.contains(pos.x, pos.z)
})
- $(".face.active").removeClass("active")
+ // did we actually enter a room?
if (intersects.length) {
base.room = intersects[0]
base.room.$floor.addClass("active")
base.room.$ceiling.addClass("active")
base.room.$walls.addClass("active")
}
- else {
- base.room = null
- }
- cam.x = pos.x
- cam.z = pos.z
}
}