diff options
| author | Jules Laplace <jules@okfoc.us> | 2014-06-20 12:14:51 -0400 |
|---|---|---|
| committer | Jules Laplace <jules@okfoc.us> | 2014-06-20 12:14:51 -0400 |
| commit | 8aede8cb98669537213eb267e8602dc3e8266c97 (patch) | |
| tree | ce5397403a63a7129e765585830e499ab3e19112 | |
| parent | 1a1009d5cbfb1deb7cc110bacf3fd76236cf25a9 (diff) | |
preserve proportions on scale (also smoother now)
7 files changed, 36 insertions, 42 deletions
diff --git a/public/assets/javascripts/mx/extensions/mx.movements.js b/public/assets/javascripts/mx/extensions/mx.movements.js index d02b2d2..f176e8b 100644 --- a/public/assets/javascripts/mx/extensions/mx.movements.js +++ b/public/assets/javascripts/mx/extensions/mx.movements.js @@ -25,7 +25,7 @@ MX.Movements = function (cam, viewHeight) { vx = vy = vz = 0, creepFactor = 0.3 - var DEFAULT_SCALE = scale = 1.0 + var DEFAULT_SCALE = 1.0, scale = DEFAULT_SCALE var pos = { x: 0, y: 0, z: 0, rotationX: 0, rotationY: 0 } diff --git a/public/assets/javascripts/rectangles/engine/scenery/move.js b/public/assets/javascripts/rectangles/engine/scenery/move.js index ce4f297..8acc1c2 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/move.js +++ b/public/assets/javascripts/rectangles/engine/scenery/move.js @@ -56,11 +56,11 @@ Scenery.move = function(base){ function switch_wall (e, new_wall, cursor){ if (! dragging) return if (new_wall.uid == base.wall.uid) return - if (! new_wall.fits(base.media)) return + if (! new_wall.fits(base.media, base.scale)) return var old_wall_side = base.wall.side var wall_group = old_wall_side | new_wall.side - + base.set_wall(new_wall) bounds = base.bounds diff --git a/public/assets/javascripts/rectangles/engine/scenery/resize.js b/public/assets/javascripts/rectangles/engine/scenery/resize.js index 50c97bd..ac13326 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/resize.js +++ b/public/assets/javascripts/rectangles/engine/scenery/resize.js @@ -6,7 +6,7 @@ Scenery.resize = new function(){ var obj var x, y, z, bounds var dragging = false - var dimensions, position + var dimensions, position, scale var dots = [], dot, selected_dot @@ -147,58 +147,48 @@ Scenery.resize = new function(){ selected_dot = selection[0] dragging = true - dimensions = new vec2(obj.mx.width, obj.mx.height) + dimensions = obj.dimensions position = new vec3(obj.mx.x, obj.mx.y, obj.mx.z) + scale = obj.mx.scale - console.log("down on", sidesToString(selected_dot.side)) - document.body.classList.add("dragging") } function drag (e, cursor){ if (! dragging) return - // cursor.x.magnitude()*cursor_amp var x_sign = selected_dot.side & LEFT ? -1 : selected_dot.side & RIGHT ? 1 : 0 var y_sign = selected_dot.side & TOP ? -1 : selected_dot.side & BOTTOM ? 1 : 0 - + var width = cursor.x.magnitude() + var height = cursor.y.magnitude() var mag = cursor.magnitude() - - // fix resizing here -// obj.mx.scale = obj.media.scale -// var translation = new vec2( x_sign * cursor.x.magnitude() * cursor_amp, y_sign * cursor.y.magnitude() * cursor_amp ) + var old_width = dimensions.a * scale - if (selected_dot.side & LEFT_RIGHT) { -// obj.mx.width = dimensions.a + translation.a - obj.mx.x = position.a + x_sign * cos(rotationY) * mag/2 * obj.mx.scale - obj.mx.z = position.c + x_sign * sin(rotationY) * mag/2 * obj.mx.scale + if (abs(width) > abs(height)) { + mag = x_sign * mag * sign(width) } - if (selected_dot.side & TOP_BOTTOM) { -// obj.mx.height = dimensions.b + translation.b - obj.mx.y = position.b - y_sign * mag/2 * obj.mx.scale + else { + mag = y_sign * mag * sign(height) } -// bounds = obj.wall.bounds_for(dimensions) + obj.mx.scale = scale * (old_width + mag) / old_width -// base.mx.y = bounds.y.clamp( y - cursor.y.magnitude()*cursor_amp ) -// switch (base.wall.side) { -// case FRONT: -// case BACK: -// base.mx.x = bounds.x.clamp( x + cos(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) -// break -// case LEFT: -// case RIGHT: -// base.mx.z = bounds.x.clamp( z + sin(wall_rotation[base.wall.side]) * cursor.x.magnitude()*cursor_amp ) -// break -// } + if (selected_dot.side & LEFT_RIGHT) { + obj.mx.x = position.a + cos(rotationY) * mag/2 * (x_sign) + obj.mx.z = position.c + sin(rotationY) * mag/2 * (x_sign) + } + if (selected_dot.side & TOP_BOTTOM) { + obj.mx.y = position.b - mag/2 * y_sign + } base.move_dots() - } function up (e, cursor){ dragging = false selected_dot = null + obj.scale = obj.mx.ops.scale = obj.mx.scale + obj.set_wall() document.body.classList.remove("dragging") } diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js index f892c0c..1aa037c 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/_object.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/_object.js @@ -8,6 +8,7 @@ Scenery.types.base = Fiber.extend(function(base){ this.move = new Scenery.move (this) this.media = opt.media this.dimensions = new vec2(this.media.width, this.media.height) + this.scale = this.media.scale if (opt.wall) { this.set_wall(opt.wall) @@ -42,7 +43,7 @@ Scenery.types.base = Fiber.extend(function(base){ set_wall: function(wall){ this.wall = wall || this.wall - this.bounds = this.wall.bounds_for(this.media) + this.bounds = this.wall.bounds_for(this.media, this.scale) this.center = this.wall.center() }, diff --git a/public/assets/javascripts/rectangles/engine/scenery/types/image.js b/public/assets/javascripts/rectangles/engine/scenery/types/image.js index b5b5551..b668e6a 100644 --- a/public/assets/javascripts/rectangles/engine/scenery/types/image.js +++ b/public/assets/javascripts/rectangles/engine/scenery/types/image.js @@ -5,7 +5,7 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ init: function(opt){ base.init.call(this, opt) - this.scale = this.media.scale = 300 / max(300, this.media.width) + this.scale = 300 / max(300, this.media.width) this.build() this.bind() @@ -25,7 +25,6 @@ Scenery.types.image = Scenery.types.base.extend(function(base){ serialize: function(){ var data = base.serialize.call(this) -// console.log(data) return data }, diff --git a/public/assets/javascripts/rectangles/models/rect.js b/public/assets/javascripts/rectangles/models/rect.js index 0bab0e4..a4fbd87 100644 --- a/public/assets/javascripts/rectangles/models/rect.js +++ b/public/assets/javascripts/rectangles/models/rect.js @@ -28,6 +28,9 @@ window.Rect = (function(){ Rect.prototype.magnitude = function(){ return dist(this.x.a, this.y.a, this.x.b, this.y.b) } + Rect.prototype.maxDimension = function(){ + return abs(this.width) > abs(this.height) ? this.width : this.height + } Rect.prototype.mul = function(n){ this.x.mul(n) diff --git a/public/assets/javascripts/rectangles/models/wall.js b/public/assets/javascripts/rectangles/models/wall.js index e327070..d0a2045 100644 --- a/public/assets/javascripts/rectangles/models/wall.js +++ b/public/assets/javascripts/rectangles/models/wall.js @@ -49,19 +49,20 @@ window.Wall = (function(){ }) } - Wall.prototype.bounds_for = function(img) { + Wall.prototype.bounds_for = function(img, scale) { + scale = scale || 1 var coord = this.side & FRONT_BACK ? this.rect.x : this.rect.y - var halfWidth = img.width/2 * img.scale - var halfHeight = img.height/2 * img.scale + var halfWidth = img.width/2 * scale + var halfHeight = img.height/2 * scale return new Rect( new vec2( coord.a + halfWidth, coord.b - halfWidth ), new vec2( halfHeight, Rooms.list[this.room].height - halfHeight ) ) } - Wall.prototype.fits = function(img){ - if (this.side & FRONT_BACK && this.rect.x.length() < img.width * img.scale) { + Wall.prototype.fits = function(img, scale){ + if (this.side & FRONT_BACK && this.rect.x.length() < img.width * scale) { return false } - if (this.side & LEFT_RIGHT && this.rect.y.length() < img.width * img.scale) { + if (this.side & LEFT_RIGHT && this.rect.y.length() < img.width * scale) { return false } return true |
