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<updated>2014-11-03T17:44:23Z</updated>
<entry>
<title>different collision algo for mobile movement</title>
<updated>2014-11-03T17:44:23Z</updated>
<author>
<name>Jules Laplace</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-03T17:44:23Z</published>
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<entry>
<title>intersect doesnt need clamping</title>
<updated>2014-11-03T17:18:24Z</updated>
<author>
<name>Jules Laplace</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-03T17:18:12Z</published>
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<entry>
<title>extend vec in both directions</title>
<updated>2014-11-03T06:20:37Z</updated>
<author>
<name>Julie Lala</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-03T06:20:37Z</published>
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<entry>
<title>handle pushing against wall</title>
<updated>2014-11-02T00:59:43Z</updated>
<author>
<name>Julie Lala</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-02T00:59:43Z</published>
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<entry>
<title>pushing against wall correctly, projecting vector</title>
<updated>2014-11-01T04:48:39Z</updated>
<author>
<name>Julie Lala</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-01T04:48:39Z</published>
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<entry>
<title>correctly intercepting walls in mover</title>
<updated>2014-11-01T02:38:27Z</updated>
<author>
<name>Julie Lala</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-01T02:38:27Z</published>
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<entry>
<title>intersect3 clamping distance from wall</title>
<updated>2014-11-01T01:45:57Z</updated>
<author>
<name>Julie Lala</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-11-01T01:45:57Z</published>
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<entry>
<title>intersect3 putting this to rest</title>
<updated>2014-10-31T22:51:20Z</updated>
<author>
<name>Jules Laplace</name>
<email>jules@okfoc.us</email>
</author>
<published>2014-10-31T22:51:20Z</published>
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