MX.Image = MX.Object3D.extend({ init: function (ops) { this.type = "Image" this.media = ops.media this.width = 0 this.height = 0 this.x = ops.x || 0 this.y = ops.y || 0 this.z = ops.z || 0 this.scale = ops.scale || 1 this.backface = ops.backface || false ops.className && this.el.classList.add(ops.className) this.backface && this.el.classList.add("backface-visible") this.el.classList.add("image") this.el.classList.add("mx-scenery") this.el.style.backgroundRepeat = 'no-repeat' this.load(ops) }, load: function(ops){ var layer = this layer.ops = defaults(ops, layer.ops) var image = new Image() image.onload = function(){ if (! layer.ops) return layer.scale = layer.ops.scale || 1 layer.width = layer.ops.width || image.naturalWidth layer.height = layer.ops.height || image.naturalHeight // layer.x = layer.ops.x || 0 // layer.y = layer.ops.y || 0 // layer.z = layer.ops.z || 0 // layer.rotationX = layer.ops.rotationX || 0 // layer.rotationY = layer.ops.rotationY || 0 // layer.rotationZ = layer.ops.rotationZ || 0 layer.el.style.backgroundImage = "url(" + image.src + ")" layer.el.classList.add('image') layer.dirty = true layer.ops.onload && layer.ops.onload( image ) layer.update() } image.src = ops.src; if (image.complete) setTimeout(image.onload) }, })