From 8adfb3bd99b4dcff2459756af090a640fd7a4b4a Mon Sep 17 00:00:00 2001 From: yo mama Date: Fri, 19 Jun 2015 16:24:27 -0400 Subject: clone --- .../soundtouch/source/SoundTouch/SoundTouch.dsp | 188 +++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 pysoundtouch/soundtouch/source/SoundTouch/SoundTouch.dsp (limited to 'pysoundtouch/soundtouch/source/SoundTouch/SoundTouch.dsp') diff --git a/pysoundtouch/soundtouch/source/SoundTouch/SoundTouch.dsp b/pysoundtouch/soundtouch/source/SoundTouch/SoundTouch.dsp new file mode 100644 index 0000000..add29c6 --- /dev/null +++ b/pysoundtouch/soundtouch/source/SoundTouch/SoundTouch.dsp @@ -0,0 +1,188 @@ +# Microsoft Developer Studio Project File - Name="SoundTouch" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SoundTouch - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SoundTouch.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SoundTouch.mak" CFG="SoundTouch - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SoundTouch - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SoundTouch - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SoundTouch - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /Zi /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x40b /d "NDEBUG" +# ADD RSC /l 0x40b /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=copy .\Release\SoundTouch.lib ..\..\lib\ +# End Special Build Tool + +!ELSEIF "$(CFG)" == "SoundTouch - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x40b /d "_DEBUG" +# ADD RSC /l 0x40b /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"Debug\SoundTouchD.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=copy .\Debug\SoundTouchD.lib ..\..\lib\ +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "SoundTouch - Win32 Release" +# Name "SoundTouch - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "bpm" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\BPMDetect.cpp +# End Source File +# Begin Source File + +SOURCE=.\PeakFinder.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=.\3dnow_win.cpp +# End Source File +# Begin Source File + +SOURCE=.\AAFilter.cpp +# End Source File +# Begin Source File + +SOURCE=.\cpu_detect_x86_win.cpp +# End Source File +# Begin Source File + +SOURCE=.\FIFOSampleBuffer.cpp +# End Source File +# Begin Source File + +SOURCE=.\FIRFilter.cpp +# End Source File +# Begin Source File + +SOURCE=.\mmx_optimized.cpp +# End Source File +# Begin Source File + +SOURCE=.\RateTransposer.cpp +# End Source File +# Begin Source File + +SOURCE=.\SoundTouch.cpp +# End Source File +# Begin Source File + +SOURCE=.\sse_optimized.cpp +# End Source File +# Begin Source File + +SOURCE=.\TDStretch.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\AAFilter.h +# End Source File +# Begin Source File + +SOURCE=.\cpu_detect.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\FIFOSampleBuffer.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\FIFOSamplePipe.h +# End Source File +# Begin Source File + +SOURCE=.\FIRFilter.h +# End Source File +# Begin Source File + +SOURCE=.\RateTransposer.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\SoundTouch.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\STTypes.h +# End Source File +# Begin Source File + +SOURCE=.\TDStretch.h +# End Source File +# End Group +# End Target +# End Project -- cgit v1.2.3-70-g09d2