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path: root/src/relabi/canvas.js
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/**
 * Relabi waveform display
 * @module src/relabi/canvas.js;
 */

export default class RelabiCanvas {
  /**
   * Initialize relabi wave renderer
   */
  constructor({ relabi, parent }) {
    this.relabi = relabi;
    this.height = 400;
    this.lastFrame = 0;
    this.lastAppendTime = 0;
    this.lastAppendFrame = 0;

    // Speed of the wave in pixels per second
    this.speed = 1 / 5;

    // Position of current time on the screen, from the left
    this.tZeroOffset = 20;

    // Attach to the DOM
    this.appendCanvas(parent);
    // Initialize array
    this.values = new Array(window.innerWidth).fill(0);
    this.notes = [];
    this.append([]);

    // Clear the canvas
    this.resize();

    // Start drawing
    this.requestAnimationFrame(0);
  }

  /**
   * Append the canvas
   */
  appendCanvas(parent) {
    this.parent = parent || document.body;
    this.canvas = this.canvas || document.createElement("canvas");
    this.ctx = this.ctx || this.canvas.getContext("2d");
    this.parent.appendChild(this.canvas);
  }

  /**
   * Draw the next frame
   */
  requestAnimationFrame(frame) {
    requestAnimationFrame((frame) => {
      this.requestAnimationFrame(frame);
    });
    this.paint(frame);
    this.lastFrame = frame;
  }

  /**
   * Handle window resize
   */
  resize() {
    this.canvas.width = window.innerWidth;
    this.canvas.height = this.height;
  }

  /**
   * Clear the canvas
   */
  clear() {
    this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
  }

  /**
   * Append values
   */
  append(time, values, notes) {
    this.lastAppendTime = time;
    this.lastAppendFrame = this.lastFrame;
    this.values = this.values
      .filter((value) => value && value[0] < time)
      .concat(values)
      .slice(-this.canvas.width)
      .sort((a, b) => a[0] - b[0]);

    if (notes?.length) {
      this.notes = this.notes
        .concat(notes)
        .slice(-50)
        .sort((a, b) => a[0] - b[0]);
    }
  }

  /**
   * Paint the canvas
   */
  paint(frame) {
    this.clear();
    this.drawRelabiWave(frame);
    this.drawBounds();
    this.drawNotes(frame);
  }

  /**
   * Draw the bounds
   */
  drawBounds() {
    const { canvas, ctx } = this;
    const { width, height } = canvas;

    // Draw dashed lines for all bounds
    for (const bound of this.relabi.bounds) {
      const y = getWaveHeight(bound.level, height);

      ctx.beginPath();
      ctx.setLineDash([4, 4]);
      ctx.lineWidth = 1;
      ctx.strokeStyle = bound.color || "#888";
      ctx.moveTo(0, y);
      ctx.lineTo(width, y);
      ctx.stroke();
    }

    // Draw the zero position
    ctx.beginPath();
    ctx.setLineDash([1, 1]);
    ctx.lineWidth = 2;
    ctx.strokeStyle = "#666";
    ctx.moveTo(width - this.tZeroOffset, 0);
    ctx.lineTo(width - this.tZeroOffset, height);
    ctx.stroke();
  }

  /**
   * Draw the relabi wave
   */
  drawRelabiWave(frame) {
    const { canvas, ctx } = this;
    const { width, height } = canvas;

    const pointCount = this.values.length;
    let index = 0;

    // Start the path
    ctx.beginPath();
    ctx.strokeStyle = "#dff";
    ctx.lineWidth = 1.1;
    ctx.setLineDash([]);

    // This is the offset in seconds from the last frame we computed
    const frameOffset = (frame - this.lastAppendFrame) / 1000;

    // Make a path connecting all values
    for (const point of this.values) {
      if (!point) {
        index += 1;
        continue;
      }

      const [time, value] = point;

      // This is the offset of this time from current time
      // If this is in the future, it will be positive.
      // Subtracting the frame offset pulls it negative.
      const timeOffset = this.lastAppendTime + frameOffset - time;

      const x = width - timeOffset * this.speed * width - this.tZeroOffset;
      const y = getWaveHeight(value, height);

      if (x < 0) {
        continue;
      }

      if (index === 0) {
        ctx.moveTo(x, y);
      }
      ctx.lineTo(x, y);
      index += 1;
    }

    // Paint the line
    ctx.stroke();
  }

  /**
   * Draw the notes
   */
  drawNotes(frame) {
    const { canvas, ctx } = this;
    const { width, height } = canvas;

    // This is the offset in seconds from the last frame we computed
    const frameOffset = (frame - this.lastAppendFrame) / 1000;

    // Make a path connecting all values
    for (const note of this.notes) {
      const [time, value, direction] = note;
      const timeOffset = this.lastAppendTime + frameOffset - time;
      const x = width - timeOffset * this.speed * width - this.tZeroOffset;
      const y = getWaveHeight(value, height);

      // Don't draw notes that haven't played yet
      if (x > width - this.tZeroOffset) {
        continue;
      }

      // Draw notes as a dot that fades out
      const opacity = 1 - (timeOffset * this.speed * width) / 1000;
      if (opacity < 0.001) {
        continue;
      }
      ctx.beginPath();
      ctx.arc(x - 2.5, y, 5, 0, 2 * Math.PI);
      ctx.fillStyle = direction
        ? `rgba(255,128,192,${opacity})`
        : `rgba(192,255,128,${opacity})`;
      ctx.fill();
    }
  }
}

/**
 * Get the height of the wave at a given value
 */
const getWaveHeight = (value, height) => ((value + 1) / 2) * height;