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var Loader = Loader || (function(){
function Loader (readyCallback, view){
this.assets = {};
this.images = [];
this.readyCallback = readyCallback;
this.count = 0
this.view = view
this.loaded = false
}
// Register an asset as loading
Loader.prototype.register = function(s){
this.assets[s] = false;
this.count += 1
}
// Signal that an asset has loaded
Loader.prototype.ready = function(s){
window.debug && console.log("ready >> " + s);
this.assets[s] = true;
if (this.loaded) return;
this.view && this.view.update( this.percentRemaining() )
if (! this.isReady()) return;
this.loaded = true;
if (this.view) {
this.view && this.view.finish(this.readyCallback)
}
else {
this.readyCallback && this.readyCallback();
}
}
// (boolean) Is the loader ready?
Loader.prototype.isReady = function(){
for (var s in this.assets) {
if (this.assets.hasOwnProperty(s) && this.assets[s] != true) {
return false;
}
}
return true;
}
// (float) Percentage of assets remaining
Loader.prototype.percentRemaining = function(){
return this.remainingAssets() / this.count
}
// (int) Number of assets remaining
Loader.prototype.remainingAssets = function(){
var n = 0;
for (var s in this.assets) {
if (this.assets.hasOwnProperty(s) && this.assets[s] != true) {
n++;
// console.log('remaining: ' + s);
}
}
return n;
}
// Preload the images in config.images
Loader.prototype.preloadImages = function(images){
this.register("preload");
for (var i = 0; i < images.length; i++) {
this.preloadImage(images[i]);
}
this.ready("preload");
}
Loader.prototype.preloadImage = function(src){
var _this = this;
this.register(src);
var img = new Image();
img.onload = function(){
_this.ready(src);
}
img.src = src;
if (img.complete) img.onload();
_this.images.push(img);
}
return Loader;
})();
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