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MX.Soundcloud = MX.Object3D.extend({
init: function (ops) {
this.type = "Soundcloud"
this.media = ops.media
this.width = 0
this.height = 0
this.x = ops.x || 0
this.y = ops.y || 0
this.z = ops.z || 0
this.scale = ops.scale || 1
this.backface = ops.backface || false
ops.className && this.el.classList.add(ops.className)
this.backface && this.el.classList.add("backface-visible")
this.el.classList.add("audio")
this.el.classList.add("mx-scenery")
this.el.style.backgroundRepeat = 'no-repeat'
this.paused = true
this.ops = ops
},
load: function(ops){
if (ops) {
ops = this.ops = defaults(ops, this.ops)
}
else {
ops = this.ops
}
this.width = ops.media.width
this.height = ops.media.height
var tag = Parser.lookup.soundcloud.tag(ops.media)
var $iframe = $(tag)
var iframe = $iframe[0]
$iframe.css('z-index', '-1')
this.el.appendChild( iframe )
var overlay = this.overlay = document.createElement("div")
overlay.style.width = "100%"
overlay.style.height = "100%"
overlay.style.position = "absolute"
overlay.style.top = "0"
overlay.style.left = "0"
overlay.style.zIndex = "2"
overlay.className = "overlay"
this.el.appendChild(overlay)
this.player = SC.Widget( iframe )
this.player.setVolume(80)
this.duration = 0
this.player.bind(SC.Widget.Events.READY, this.ready.bind(this))
// this.player.bind(SC.Widget.Events.LOAD_PROGRESS, this.loadProgress.bind(this))
// this.player.bind(SC.Widget.Events.PLAY_PROGRESS, this.playProgress.bind(this))
this.player.bind(SC.Widget.Events.PLAY, this.didPlay.bind(this))
this.player.bind(SC.Widget.Events.PAUSE, this.didPause.bind(this))
this.player.bind(SC.Widget.Events.FINISH, this.finished.bind(this))
},
ready: function(){
this.seek( this.media.keyframe || 0 )
if (this.media.autoplay) {
this.play()
}
this.player.getDuration(function(duration){
this.duration = duration
}.bind(this))
},
play: function(){
this.player.play()
},
pause: function(){
this.player.pause()
},
toggle: function(state){
if (typeof state === "boolean") {
if (state) this.play()
else this.pause()
}
else {
this.player.toggle()
}
},
seek: function(n){
if (n < 1) {
n = n * this.duration
}
this.player.seekTo(n)
},
setLoop: function(state){
this.media.loop = state
},
didPlay: function(){
this.paused = false
},
didPause: function(){
this.paused = true
},
finished: function(){
console.log("soundcloud finished")
if (this.media.loop) {
this.seek(0)
this.play()
}
else if (this.bound) {
$(".playButton").removeClass('playing')
}
},
})
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