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MX.Image = MX.Object3D.extend({
init: function (ops) {
this.type = "Image"
this.media = ops.media
this.width = 0
this.height = 0
this.x = ops.x || 0
this.y = ops.y || 0
this.z = ops.z || 0
this.scale = ops.scale || 1
this.backface = ops.backface || false
ops.className && this.el.classList.add(ops.className)
this.backface && this.el.classList.add("backface-visible")
this.el.classList.add("image")
this.el.classList.add("mx-scenery")
this.el.style.backgroundRepeat = 'no-repeat'
this.load(ops)
},
load: function(ops){
var layer = this
layer.ops = defaults(ops, layer.ops)
var image = new Image()
image.onload = function(){
if (! layer.ops) return
layer.scale = layer.ops.scale || 1
layer.width = layer.ops.width || image.naturalWidth
layer.height = layer.ops.height || image.naturalHeight
// layer.x = layer.ops.x || 0
// layer.y = layer.ops.y || 0
// layer.z = layer.ops.z || 0
// layer.rotationX = layer.ops.rotationX || 0
// layer.rotationY = layer.ops.rotationY || 0
// layer.rotationZ = layer.ops.rotationZ || 0
layer.el.style.backgroundImage = "url(" + image.src + ")"
layer.el.classList.add('image')
layer.dirty = true
layer.ops.onload && layer.ops.onload( image )
layer.update()
}
image.src = ops.src;
if (image.complete) setTimeout(image.onload)
},
})
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