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diff --git a/site/public/javascripts/mx/extensions/mx.movementsMobile.js b/site/public/javascripts/mx/extensions/mx.movementsMobile.js
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+
+MX.MobileMovements = function (cam) {
+
+ var touching = true,
+ moving = false,
+ startTime = null,
+ v = 12,
+ vr = Math.PI * 0.012,
+ vx = vy = vz = 0;
+
+ var directionLocked = false,
+ directionLockThreshold = 5
+
+ var pos = { x: 0, y: viewHeight, z: 0, rotationX: 0, rotationY: 0 }
+
+ var pointX, pointY, deltaX, deltaY, distX = 0, distY = 0, absDistX = 0, absDistY = 0, startTime
+
+ var rotationX = 0, rotationY = 0, destRotationX = 0, destRotationY = 0
+ var rotationSum = 0
+ var rotationMedian = 0
+ var orientationMax = 0
+ var samples = 0
+ var sampleThreshold = 120
+ var lastAlpha
+
+ var is_portrait
+
+ var exports = {
+
+ init: function () {
+ exports.orientationchange()
+
+ document.addEventListener("touchstart", exports.touchstart)
+ document.addEventListener("touchmove", exports.touchmove)
+ document.addEventListener("touchend", exports.touchend)
+ window.addEventListener('orientationchange', exports.orientationchange)
+ window.addEventListener("devicemotion", exports.devicemotion)
+ window.addEventListener("deviceorientation", exports.deviceorientation)
+ },
+ touchstart: function(e){
+ if (e.touches.length == 1) {
+ touching = true
+
+ startTime = Date.now()
+
+ var point = event.touches[0]
+ pointX = point.pageX
+ pointY = point.pageY
+ distX = distY = 0
+ pos.x = cam.x
+ pos.z = cam.z
+ pos.rotationY = cam.rotationY
+ }
+ },
+ touchmove: function(e){
+ e.preventDefault()
+ if (e.touches.length == 1) {
+
+ var timestamp = Date.now()
+ var point = event.touches[0]
+ deltaX = point.pageX - pointX
+ deltaY = point.pageY - pointY
+
+ pointX = point.pageX
+ pointY = point.pageY
+
+ distX += deltaX
+ distY += deltaY
+ absDistX = abs(distX)
+ absDistY = abs(distY)
+ }
+ },
+ touchend: function(e){
+ e.preventDefault()
+ if (e.touches.length == 0) {
+ touching = directionLocked = false
+ var timestamp = Date.now()
+ var duration = startTime - timestamp
+ if (duration < 300) {
+ }
+ }
+ },
+ orientationchange: function(e){
+ is_portrait = window.innerWidth < window.innerHeight
+ if (is_portrait) {
+ lastAlpha = 0
+ }
+ },
+ devicemotion: function(e) {
+ if (! is_portrait) return;
+ var rotationBeta = e.rotationRate.alpha; // weird!
+ rotationSum += rotationBeta;
+ samples += 1;
+ },
+ deviceorientation: function (e) {
+ if (! lastAlpha) { lastAlpha = e.alpha }
+ is_portrait ? exports.portraitorientation(e) : exports.landscapeorientation(e)
+ },
+ portraitorientation: function(e) {
+ // compass gives most accurate orientation in portrait mode
+ var alpha, dx = 0, dy = 0
+
+ if (e.webkitCompassHeading) {
+ alpha = 180 - e.webkitCompassHeading;
+ }
+ else {
+ alpha = 180 - e.alpha;
+ }
+
+ // android rotates in reverse
+ if (is_android) {
+ alpha = 360 - alpha
+ }
+
+ // use rotationRate to gauge if we've tilted the screen past vertical
+ // for looking at ceiling
+ if (e.beta > orientationMax) {
+ orientationMax = e.beta
+ rotationMedian = rotationSum
+ }
+
+ // this number was only going to 83 max.. not 90.. weird
+ var beta = e.beta + 7;
+
+ // if we've got enough motion data, we should be able to determine
+ // if we've tilted backwards. otherwise, lock to the horizon.
+ if (! is_android && samples > sampleThreshold) {
+ dx = rotationSum > rotationMedian ? e.beta - 90 : 90 - e.beta
+ }
+ else {
+ dx = 0
+ }
+
+ // avoid jumping around in a circle
+ if (Math.abs(alpha - lastAlpha) < 100 || Math.abs(alpha - lastAlpha) > 300) {
+ dy = alpha - lastAlpha
+ lastAlpha = alpha
+ }
+
+ // avoid jumping around in a circle #2
+ if (dy > 300) {
+ dy -= 360
+ } else if (dy < -300) {
+ dy += 360
+ }
+
+ destRotationX = MX.toRad(dx)
+ destRotationY += MX.toRad(dy)
+ },
+
+ landscapeorientation: function (e) {
+ var dx, dy
+
+ dx = e.gamma > 0 ? 90 - e.gamma : 90 + e.gamma
+ dy = e.alpha - lastAlpha
+ lastAlpha = e.alpha
+
+ // avoid the sudden jump from 0 to -360
+ if (dy > 300) {
+ dy -= 360
+ }
+ else if (dy < -300) {
+ dy += 360
+ }
+
+ destRotationX = dx > 45 ? 0 : MX.toRad(dx)
+ destRotationY += MX.toRad(dy)
+ },
+
+ update: function () {
+ var drx, dry
+
+ dry = (destRotationY - rotationY) / 6
+ drx = (destRotationX - rotationX) / 6
+ rotationY += dry
+ rotationX += drx
+ cam.rotationY = pos.rotationY += dry
+ cam.rotationX = pos.rotationX += drx
+
+ if (distX || distY) {
+ var oldDistY = absDistY, oldDistX = absDistX
+ absDistY = avg(absDistY, 0, 5)
+ var dy = (oldDistY - absDistY) * sign(distY) * 2
+
+ absDistX = avg(absDistX, 0, 5)
+ var dx = (oldDistX - absDistX) * sign(distX) * 2
+
+ distY = sign(distY) * absDistY
+ distX = sign(distX) * absDistX
+
+ pos.x -= dy * Math.cos(pos.rotationY + Math.PI / 2)
+ pos.z -= dy * Math.sin(pos.rotationY + Math.PI / 2)
+ cam.rotationY = pos.rotationY += dx / (window.innerWidth) * Math.PI / 2
+
+ app.tube("move", pos)
+ }
+ },
+
+ lock: function(){ locked = true },
+ unlock: function(){ locked = false },
+ scale: function(n){ if (n) scale = n; return scale },
+ resetScale: function(n){ scale = DEFAULT_SCALE },
+ gravity: function(g){ return typeof g == "boolean" ? gravity = g : gravity },
+ velocity: function(n){ v = clamp(n, 1, 50) },
+ jumpVelocity: function(n){ jumpV = clamp(n, 1, 50) },
+ }
+
+ return exports
+}
+
+
+// function momentum (current, start, time, lowerMargin, wrapperSize, deceleration) {
+// var distance = current - start,
+// speed = Math.abs(distance) / time,
+// destination,
+// duration;
+//
+// deceleration = deceleration === undefined ? 0.0006 : deceleration;
+//
+// destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );
+// duration = speed / deceleration;
+//
+// if ( destination < lowerMargin ) {
+// destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin;
+// distance = Math.abs(destination - current);
+// duration = distance / speed;
+// } else if ( destination > 0 ) {
+// destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
+// distance = Math.abs(current) + destination;
+// duration = distance / speed;
+// }
+//
+// return {
+// destination: Math.round(destination),
+// duration: duration
+// };
+// }