// // AudioClock.h - MrsWatson // Created by Nik Reiman on 1/5/12. // Copyright (c) 2012 Teragon Audio. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef MrsWatson_AudioClock_h #define MrsWatson_AudioClock_h #include "base/Types.h" /** * The AudioClock class keeps track of the sequence time and delivers the * position in a variety of formats. Unlike most other classes, this one * maintains a singleton instance because it must be accessed from C++ * callbacks where it is difficult to pass a void* pointer. */ typedef struct { boolByte transportChanged; boolByte isPlaying; unsigned long currentFrame; } AudioClockMembers; typedef AudioClockMembers *AudioClock; extern AudioClock audioClockInstance; /** * Initialize the global audio clock instance. Should be called fairly * early in the program initialization, as other components may depend * on knowing the current position. */ void initAudioClock(void); /** * Get a reference to the global audio clock instance. * @return Reference to global audio clock, or NULL if the global instance has * not yet been initialized. */ AudioClock getAudioClock(void); /** * Advanced the global audio clock by a given number of samples. This should be * called after processing each block. * @param self * @param blocksize Block size in sample frames. */ void advanceAudioClock(AudioClock self, const unsigned long blocksize); /** * Indicate that playback is stopped. * @param self */ void audioClockStop(AudioClock self); /** * Free an audio clock instance and its associated resources. * @param self */ void freeAudioClock(AudioClock self); #endif